cd74d1af33
git-svn-id: svn://kolibrios.org@5098 a494cfbc-eb01-0410-851d-a64ba20cac60
2541 lines
52 KiB
NASM
2541 lines
52 KiB
NASM
;
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; 3D ’…Š‘’“<E28099>ˆ<EFBFBD>Ž‚€<E2809A>›‰ „‚ˆ†ŽŠ 3D TEXTURED ENGINE
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; €‚’Ž<E28099>: <20> ¢«îè¨ …¢£¥¨© AUTOR: Pavlushin Evgeni
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;
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; Š®¬¯¨«¨àã¥âáï á ¯®¬®éìî FASM áᥬ¡«¥à ¤«ï MenuetOS
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; Compile with FASM assembler for MenuetOS
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;
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; 20.11.04 Fast point calc & triangle draw
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; Little matrix no (trangle massive)
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; Fast triangle, del triangle out of screen
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; 16.12.04 Fast triangle with MMX
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; 20.12.04 Out triangle fatal bug's deleted, "black zones" deleted
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; Matrix move support
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; 24.12.04 Fast keyboard scanning
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; Z-ground level map work
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; Texture draw correction deleted "black zones"
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; 04.01.05 Moveing texture
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; 05.01.05 Water dynamic texture
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; 06.01.05 Texture pack (many textures in one file)
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; 07.01.05 Z-sorting
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; 08.01.05 Triangle good clipping calculating (speed up)
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; 4 byte Z-sorting, more dynamic of water
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; 09.01.05 Texture map from 256 color bmp file
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; Pixel Z-buffer, good speed!
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; 21.01.05 Models buffer add.
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; 25.01.05 Models buffer update, Add 2 new models.
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; 29.01.05 Dynamic model array
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; 01.02.05 1 picture MipMap calculation
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; 04.02.05 All picture MipMap calculation, proc speed up.
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; Simple Triangel MipMap chose.
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; 05.02.05 Normal Triangel MipMap chose.
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; 12.02.05 Best QUALITY of Textured TRIANGEL!
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; 13.02.05 add new models. All camera axis calculating
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; 16.02.05 Simple model turning
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; 17.02.05 Advanced model turning, model tmpoints massive deleted
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; New map size 128, add new models.
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; 25.02.05 Left side clipping bug deleted
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; 26.02.05 Optimization of textured line algorythm
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; 24.04.05 Test pixel z-buffer it's work. Use new textri algorythm
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; 30.04.05 Fast Y-clipping
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use32
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SCREEN_X equ 800 ;320 ;Screen size easy change
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SCREEN_Y equ 600 ;200
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DSCREEN_X equ SCREEN_X-1 ;320 ;For triangle clipping
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DSCREEN_Y equ SCREEN_Y-1 ;200
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MATRIX_XSIZE equ 64;32;64;100 ;Ground matrix size
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MATRIX_YSIZE equ 64;32;64;100
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SECTOR_SIZE equ 100 ;Size of matrix sector
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MAP_XSIZE equ 128 ;Rezolution of map file
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MAP_YSIZE equ 128
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org 0x0
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db 'MENUET01' ; 8 ¡ ©â ¨â¤¥ä¨ª â®à
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dd 0x01 ; ¢¥àá¨ï § £®«®¢ª
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dd START ; ¤à¥áá ç « ª®¤
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dd I_END ; à §¬¥à ¯à®£à ¬¬ë
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dd I_END+(SCREEN_X*SCREEN_Y*3+50000) ; à §¬¥à ¯ ¬ï⨠¤«ï ¯à®££à ¬¬ë
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dd I_END+(SCREEN_X*SCREEN_Y*3+10000) ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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include 'lang.inc'
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include '..\..\..\macros.inc'
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include 'ascgl.inc'
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include 'ascl.inc'
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START: ; ç «® ¯à¨«®¦¥¨ï
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; Draw window at first
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call draw_window
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; Decoding groud texture and ground level map
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gif_hash_offset = gif_hash_area
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;texture's
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giftoimg texpack_gif,texpack_img-8
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;ground level map
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giftoimg gif_file_area5,glm_img_area
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;get 8bitmap from 256 colors bmp file
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mov ebp,128;64
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mov esi,0x043a+128*128-4;64*64-4
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sub esi,128;64
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mov edi,0
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mov ecx,128;64
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texmap_unp:
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mov al,[bmp_texmap+esi]
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mov [img_area+edi],al
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inc esi
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inc edi
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dec ecx
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jnz texmap_unp
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mov ecx,128;64
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sub esi,256;128
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dec ebp
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jnz texmap_unp
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;Unpack textures
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mov esi,texpack_img
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mov edi,texture_img
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mov edx,16
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mov ecx,16
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tpuckloop:
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pushad
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call unpuck
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popad
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add esi,32*3
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add edi,4095
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dec ecx
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jnz tpuckloop
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add esi,31*32*16*3
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mov ecx,16
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dec edx
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jnz tpuckloop
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;
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; Unpuck one texture procendure
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;
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jmp skip_unpuck
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unpuck:
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mov ecx,32
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mov edx,32
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tunploop:
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mov ax,[esi]
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mov [edi],ax
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mov al,[esi+2]
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mov [edi+2],al
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add esi,3
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add edi,3
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dec ecx
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jnz tunploop
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mov ecx,32
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add esi,(32*16*3)-(32*3)
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dec edx
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jnz tunploop
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ret
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skip_unpuck:
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;calculating all mipmaps
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mov esi,texture_img
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mov ecx,256 ;quantity of textures
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mmaploop:
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mov ebp,32 ;max mipmap texture
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pusha
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call texgen
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popa
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add esi,4095 ;next mipmap block
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dec ecx
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jnz mmaploop
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jmp skip_texgen
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;********************************
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; MIPMAP TEXTURE GENERATION
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;
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; in put:
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; esi - offset to texture
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; ebp - mipmap max size (32 for this sample)
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;********************************
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texgen:
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push esi
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mov eax,ebp
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imul eax,ebp
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imul eax,3
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add eax,esi
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mov edi,eax
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mov eax,ebp
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shr eax,1
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mov dh,al
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mov dl,al
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mov cl,dl
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mov ecx,ebp
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mov eax,ebp
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shl eax,1
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add ecx,eax
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miploop:
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; Red
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xor bx,bx ;for add
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xor ax,ax ;for add
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mov al,[esi+0]
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add bx,ax
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mov al,[esi+3+0]
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add bx,ax
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mov al,[esi+ecx+0]
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add bx,ax
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mov al,[esi+ecx+3+0]
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add bx,ax
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shr bx,2 ;/4
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mov [edi+0],bl
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;Green
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xor bx,bx ;for add
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xor ax,ax ;for add
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mov al,[esi+1]
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add bx,ax
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mov al,[esi+3+1]
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add bx,ax
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mov al,[esi+ecx+1]
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add bx,ax
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mov al,[esi+ecx+3+1]
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add bx,ax
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shr bx,2 ;/4
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mov [edi+1],bl
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;Blue
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xor bx,bx ;for add
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xor ax,ax ;for add
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mov al,[esi+2]
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add bx,ax
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mov al,[esi+3+2]
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add bx,ax
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mov al,[esi+ecx+2]
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add bx,ax
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mov al,[esi+ecx+3+2]
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add bx,ax
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shr bx,2 ;/4
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mov [edi+2],bl
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add esi,6
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add edi,3
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dec dl
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jnz miploop
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mov ax,bp
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shr ax,1
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mov dl,al
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add esi,ecx
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dec dh
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jnz miploop
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pop esi
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mov eax,ebp
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imul eax,ebp
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imul eax,3
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add esi,eax
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shr ebp,1
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cmp ebp,1
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jne texgen
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ret
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skip_texgen:
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;Copy dynamic water texture
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; ????????????
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mov ecx,32*32*3
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mov esi,texture_img+4095 ;32*32*3
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mov edi,texture_limg
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cld
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rep movsb
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; init sine wave for dynamic water texture
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finit
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mov edi,sinwave
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mov ecx,32;256
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isv_loop:
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fld [angle]
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fld st
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fsin
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fmul [mul_wave]
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fistp word [edi]
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fadd [d_angle]
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fstp [angle]
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add edi,2
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dec ecx
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jnz isv_loop
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;Initalize keyboard
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mov eax,66
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mov ebx,1
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mov ecx,1
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mcall
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mov eax,26
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mov ebx,2
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mov ecx,1
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mov edx,keymap+100
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mcall
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;Build triangle matrix
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mov esi,points
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mov eax,-(MATRIX_XSIZE/2)*SECTOR_SIZE
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mov ebx,-(MATRIX_YSIZE/2)*SECTOR_SIZE
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mov ebp,img_area+8
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loomat:
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mov [esi],eax ;x-set
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mov [esi+4],ebx ;y-set
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mov [esi+8],ecx ;z-set
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add ebp,3
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add esi,4*3
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add eax,SECTOR_SIZE
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cmp eax,((MATRIX_YSIZE/2)+1)*SECTOR_SIZE
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jnge loomat
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mov eax,-(MATRIX_YSIZE/2)*SECTOR_SIZE
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add ebx,SECTOR_SIZE
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cmp ebx,((MATRIX_XSIZE/2)+1)*SECTOR_SIZE
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jnge loomat
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; Create z-ground good algorythm not already yet (64x64 map)
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mov esi,glm_img_area+8
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mov edi,ground_level_map
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loox:
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; draw_courner_points
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mov eax,[esi]
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call get_z
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; mov [edi],eax
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mov eax,[esi+((MATRIX_XSIZE-1)*4)]
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call get_z
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; mov [edi+((MATRIX_XSIZE)*4)],eax
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mov eax,[esi+(((MATRIX_XSIZE)*(MATRIX_YSIZE-1)+1)*4)]
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call get_z
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; mov [edi+(((MATRIX_XSIZE+1)*(MATRIX_YSIZE)-0)*4)],eax
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mov eax,[esi+(((MATRIX_XSIZE)*(MATRIX_YSIZE)-1)*4)]
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call get_z
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; mov [edi+(((MATRIX_XSIZE+1)*(MATRIX_YSIZE+1)-1)*4)],eax
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jmp skip_gz
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get_z:
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xor ebx,ebx
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xor ecx,ecx
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mov bl,al
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add ecx,ebx
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mov bl,ah
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add ecx,ebx
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shr eax,16
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mov bl,al
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add ecx,ebx
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mov eax,ecx
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xor edx,edx
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mov ebx,3
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cdq
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div ebx
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neg eax
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ret
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skip_gz:
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; z-ground livel facking method (65x65 map)
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mov esi,glm_img_area+8
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mov edi,ground_level_map
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mov ebp,(MAP_XSIZE+1)*(MAP_YSIZE+1)
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looglm:
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mov eax,[esi]
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; and eax,0x000000ff
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call get_z
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mov [edi],eax
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add esi,3
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add edi,1
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dec ebp
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jnz looglm
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;Fill model massive
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mov ecx,[model_mas_start]
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imul ecx,8
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add ecx,4
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mov esi,model_mas_start
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mov edi,model_mas
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cld
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rep movsd
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jmp skip_moddata
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model_mas_start:
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dd 12 ;quantity of models
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dd 0,0,-150,0,0,0,0,bunker
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dd 60,-250,-190,0,0,64,0,tank
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dd 0,180,-150,0,0,0,0,cannon
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dd 0,480,-150,0,0,0,0,outpost
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dd 260,60,-150,0,0,0,0,bunker
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dd 60,260,-150,0,0,0,0,outpost
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dd 210,410,-150,0,0,0,0,cannon
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dd 160,260,-150,0,0,0,0,tree
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dd 100,-360,-150,0,0,192,0,gqfa
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dd 10,580,-150,0,0,0,0,repear
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dd 460,160,-100,0,0,0,0,red_flag
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dd 60,360,-170,0,0,40,0,cannon
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skip_moddata:
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;Main loop
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still: ; ®á®¢®© 横«
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mov eax,11 ; ¯à®¢¥àª á®áâ®ï¨ï ®ª
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mcall
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cmp eax,1 ; ®ª® ᤢ¨ã«¨ ¥£® 㦮 ¯¥à¥à¨á®¢ âì
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je red
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cmp eax,2 ; ¦ â ª« ¢¨è ª« ¢¨ âãà¥
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je key
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cmp eax,3 ; ¦ â ª®¯ª ¢ ®ª¥
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je button
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; delay 10
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; cmp [autorot],0 ;frize no fps show when autorot off
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; je still
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cycle:
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call clrscr ; clear screen buffer
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call clrzbuf ; clear z-buffer
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call render_scene ; calculating scene
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call dispimg ; show buffer
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fps_show_frequency=0
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fps 10,10,cl_White,cl_Black
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;turn model on z-axis
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inc dword [model_mas+4*6]
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and dword [model_mas+4*6],011111111b
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; Sin wave dynamic texture for water
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; jmp ndt
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xor edi,edi
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mov dx,32
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mov bp,word [sin_pos]
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dp_ver:
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mov cx,32 ;320
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mov si,word [sin_pos]
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dp_hor:
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and ebp,0000ffffh
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mov ax,word [sinwave+ebp]
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add ax,cx
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and ax,31
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and esi,0000ffffh
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mov bx,word [sinwave+esi]
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add bx,dx
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and bx,31
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shl bx,5
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add bx,ax
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push bx
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imul bx,3
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and ebx,0000ffffh
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mov ax,[texture_limg+ebx]
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mov [texture_img2+edi],ax
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mov al,[texture_limg+ebx+2]
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mov [texture_img2+edi+2],al
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pop bx
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add edi,3
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add si,2
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and si,63;511
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dec cx
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jnz dp_hor
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add bp,2
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and bp,63;511
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dec dx
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jnz dp_ver
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; update sine position for next frame
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add word [sin_pos],2
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and word [sin_pos],63;511
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;Move water texture
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jmp ndt
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mov esi,texture_limg
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mov ecx,32*32-1
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loodt:
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mov al,byte [esi]
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mov bl,byte [esi+1]
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mov dl,byte [esi+2]
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mov ah,byte [esi+3]
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mov bh,byte [esi+4]
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mov dh,byte [esi+5]
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mov byte [esi],ah
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mov byte [esi+1],bh
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mov byte [esi+2],dh
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mov byte [esi+3],al
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mov byte [esi+4],bl
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mov byte [esi+5],dl
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add esi,3
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dec ecx
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jnz loodt
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ndt:
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;Creat mipmap pack for dynamic texture
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mov ebp,32
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mov esi,texture_img+4095
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call texgen
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mov eax,4 ; function 4 : write text to window
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mov ebx,8*65536+8 ; [x start] *65536 + [y start]
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mov ecx,0x0000ff00 ; font 1 & color ( 0xF0RRGGBB )
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mov edx,keymap ; pointer to text beginning
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mov esi,100 ; text length
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mcall
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add edx,100
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add ebx,10
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mov esi,60 ; text length
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||
mov ecx,0x00dddddd ; font 1 & color ( 0xF0RRGGBB )
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mcall
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mov edx,usemap
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mov esi,60 ; text length
|
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mov ecx,0x0000ff00
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mcall
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jmp rx
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;01234567890123456789012345678901234567890123456789
|
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usemap db ' E wer u [] asd zxc '
|
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db ' '
|
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rx:
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cmp byte [keymap+1],0
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je n_esc
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jmp exit
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n_esc:
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|
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cmp byte [keymap+22],0
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je n_u
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mov [Xangle],0
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mov [Yangle],0
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mov [Zangle],0
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n_u:
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; t,y - mipmap cntrol
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cmp byte [keymap+20],0
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je n_t
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inc [mipzoom]
|
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n_t:
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cmp byte [keymap+21],0
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je n_y
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dec [mipzoom]
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n_y:
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cmp byte [keymap+23],0
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je n_i
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||
mov byte [keymap+23],0 ; reset key
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||
cmp [mipmapwork],1
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||
je i_1
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||
i_0:
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mov [mipmapwork],1
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||
jmp n_i
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i_1:
|
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mov [mipmapwork],0
|
||
n_i:
|
||
|
||
|
||
cmp byte [keymap+26],0
|
||
je n_lsk
|
||
add [Xcam],1
|
||
n_lsk:
|
||
cmp byte [keymap+27],0
|
||
je n_rsk
|
||
sub [Xcam],1
|
||
n_rsk:
|
||
cmp byte [keymap+18],0
|
||
je n_e
|
||
add [Yangle],1
|
||
n_e:
|
||
cmp byte [keymap+45],0
|
||
je n_x
|
||
sub [Yangle],1
|
||
n_x:
|
||
cmp byte [keymap+31],0
|
||
je n_s
|
||
add [Xangle],1
|
||
n_s:
|
||
cmp byte [keymap+32],0
|
||
je n_d
|
||
sub [Xangle],1
|
||
n_d:
|
||
cmp byte [keymap+44],0
|
||
je n_z
|
||
add [Zangle],1
|
||
n_z:
|
||
cmp byte [keymap+46],0
|
||
je n_c
|
||
sub [Zangle],1
|
||
n_c:
|
||
cmp byte [keymap+17],0
|
||
je n_w
|
||
add [Zcam],25 ;250
|
||
n_w:
|
||
cmp byte [keymap+19],0
|
||
je n_r
|
||
sub [Zcam],25 ;250
|
||
n_r:
|
||
|
||
cmp byte [keymap+75],0
|
||
je n_lk
|
||
add [Zcamangle],1
|
||
and [Zcamangle],011111111b
|
||
n_lk:
|
||
cmp byte [keymap+77],0
|
||
je n_rk
|
||
sub [Zcamangle],1
|
||
and [Zcamangle],011111111b
|
||
n_rk:
|
||
|
||
cmp byte [keymap+79],0
|
||
je n_num1
|
||
add [Xcamangle],1
|
||
and [Xcamangle],011111111b
|
||
n_num1:
|
||
cmp byte [keymap+81],0
|
||
je n_num3
|
||
sub [Xcamangle],1
|
||
and [Xcamangle],011111111b
|
||
n_num3:
|
||
cmp byte [keymap+71],0
|
||
je n_num7
|
||
add [Ycamangle],1
|
||
and [Ycamangle],011111111b
|
||
n_num7:
|
||
cmp byte [keymap+73],0
|
||
je n_num9
|
||
sub [Ycamangle],1
|
||
and [Ycamangle],011111111b
|
||
n_num9:
|
||
|
||
|
||
|
||
cmp byte [keymap+30],0
|
||
je n_a
|
||
mov byte [keymap+30],0 ; reset key
|
||
cmp [autorot],1
|
||
je a_1
|
||
a_0:
|
||
mov [autorot],1
|
||
jmp n_a
|
||
a_1:
|
||
mov [autorot],0
|
||
n_a:
|
||
|
||
; for camera
|
||
; mov ebx,[Xcamangle]
|
||
; call GetSinCos
|
||
; mov [Xcamsin],eax
|
||
; mov [Xcamcos],ebx
|
||
|
||
; mov ebx,[Ycamangle]
|
||
; call GetSinCos
|
||
; mov [Ycamsin],eax
|
||
; mov [Ycamcos],ebx
|
||
|
||
mov ebx,[Zcamangle]
|
||
call GetSinCos
|
||
mov [Zcamsin],eax
|
||
mov [Zcamcos],ebx
|
||
|
||
mov eax,[Zcamsin]
|
||
mov ebx,[Zcamcos]
|
||
; mov ecx,[Xcamsin]
|
||
; mov edx,[Xcamcos]
|
||
; mov esi,[Ycamsin]
|
||
; mov edi,[Ycamcos]
|
||
|
||
sar eax,4
|
||
sar ebx,4
|
||
; sar ecx,4
|
||
; sar edx,4
|
||
; sar esi,4
|
||
; sar edi,4
|
||
|
||
cmp byte [keymap+72],0
|
||
je n_uk
|
||
sub [Xcam],eax
|
||
sub [Ycam],ebx
|
||
|
||
; sub [Zcam],ecx
|
||
; sub [Ycam],edx
|
||
|
||
; sub [Xcam],esi
|
||
; add [Zcam],edi
|
||
|
||
n_uk:
|
||
cmp byte [keymap+80],0
|
||
je n_dk
|
||
add [Xcam],eax
|
||
add [Ycam],ebx
|
||
|
||
; add [Zcam],ecx
|
||
; add [Ycam],edx
|
||
|
||
; add [Xcam],esi
|
||
; sub [Zcam],edi
|
||
|
||
n_dk:
|
||
|
||
xor ebp,ebp
|
||
move_test:
|
||
cmp [Xcam],-SECTOR_SIZE/2
|
||
jnl ok1
|
||
add [Xcam],SECTOR_SIZE
|
||
dec [Xmap]
|
||
jmp move_test
|
||
ok1:
|
||
cmp [Xcam],SECTOR_SIZE/2
|
||
jng ok2
|
||
sub [Xcam],SECTOR_SIZE
|
||
inc [Xmap]
|
||
jmp ok1
|
||
ok2:
|
||
cmp [Ycam],-SECTOR_SIZE/2
|
||
jnl ok3
|
||
add [Ycam],SECTOR_SIZE
|
||
dec [Ymap]
|
||
jmp ok2
|
||
ok3:
|
||
cmp [Ycam],SECTOR_SIZE/2
|
||
jng ok4
|
||
sub [Ycam],SECTOR_SIZE
|
||
inc [Ymap]
|
||
jmp ok3
|
||
ok4:
|
||
|
||
and [Xangle],011111111b
|
||
and [Yangle],011111111b
|
||
and [Zangle],011111111b
|
||
|
||
jmp still
|
||
|
||
red: ; redraw
|
||
call draw_window
|
||
jmp still
|
||
|
||
key: ; key
|
||
mov eax,2 ; just read it and ignore
|
||
mcall
|
||
|
||
shr eax,8
|
||
and eax,0xff
|
||
mov ah,al
|
||
|
||
mov ebx,0
|
||
mov bl,ah
|
||
cmp bl,224
|
||
je noisa ; ignore Ext code
|
||
cmp bl,170
|
||
je noisa ; ignore Key Up code
|
||
cmp bl,128
|
||
ja isa
|
||
mov [keymap+ebx],byte 'X' ; set press marker to key id
|
||
jmp noisa
|
||
isa:
|
||
sub bl,128
|
||
mov [keymap+ebx],byte 0 ; reset key marker
|
||
noisa:
|
||
jmp n_a
|
||
|
||
jmp still ; cycle
|
||
|
||
button: ; button
|
||
mov eax,17 ; get id
|
||
mcall
|
||
cmp ah,1
|
||
jz exit
|
||
jmp cycle
|
||
|
||
exit:
|
||
or eax,-1
|
||
mcall
|
||
|
||
; *********************************************
|
||
; ******* WINDOW DEFINITIONS AND DRAW ********
|
||
; *********************************************
|
||
|
||
draw_window:
|
||
mov eax,12 ; function 12:tell os about windowdraw
|
||
mov ebx,1 ; 1, start of draw
|
||
mcall
|
||
; DRAW WINDOW
|
||
mov eax,0 ; function 0 : define and draw window
|
||
mov ebx,0*65536+SCREEN_X-1 ; [x start] *65536 + [x size]
|
||
mov ecx,0*65536+SCREEN_Y-1 ; [y start] *65536 + [y size]
|
||
mov edx,0x03ffffff ; color of work area RRGGBB,8->color gl
|
||
mov esi,0x005080d0 ; color of grab bar RRGGBB,8->color gl
|
||
mov edi,0x005080d0 ; color of frames RRGGBB
|
||
mcall
|
||
; WINDOW LABEL
|
||
mov eax,4 ; function 4 : write text to window
|
||
mov ebx,8*65536+8 ; [x start] *65536 + [y start]
|
||
mov ecx,0x10ddeeff ; font 1 & color ( 0xF0RRGGBB )
|
||
mov edx,labelt ; pointer to text beginning
|
||
mov esi,labellen-labelt ; text length
|
||
mcall
|
||
|
||
mov eax,12
|
||
mov ebx,2
|
||
mcall
|
||
ret
|
||
|
||
dispimg:
|
||
mov eax,7
|
||
mov ebx,I_END ;zbuffer
|
||
mov ecx,SCREEN_X*65536+SCREEN_Y
|
||
xor edx,edx ;0*65536+0
|
||
mcall
|
||
; ret
|
||
|
||
mov eax,8
|
||
mov ebx,(SCREEN_X-30)*65536+20
|
||
mov ecx,10*65536+20
|
||
mov edx,1
|
||
mov esi,0x0000aa00
|
||
mcall
|
||
ret
|
||
|
||
clrscr: ; clear screen buffer
|
||
; cld
|
||
; mov edi,I_END
|
||
; xor eax,eax
|
||
; mov ecx,SCREEN_X*SCREEN_Y*3/4
|
||
; rep stosd
|
||
; ret
|
||
|
||
; clear screen buffer with MMX technology +1,5 fps
|
||
mov edi,I_END
|
||
mov ecx,SCREEN_X*SCREEN_Y*3/32
|
||
xor eax,eax
|
||
movd mm0,eax
|
||
movd mm1,eax
|
||
movd mm2,eax
|
||
movd mm3,eax
|
||
csloo:
|
||
movq qword [edi],mm0
|
||
movq qword [edi+8],mm1
|
||
movq qword [edi+16],mm2
|
||
movq qword [edi+24],mm3
|
||
add edi,32
|
||
dec ecx
|
||
jnz csloo
|
||
ret
|
||
|
||
clrzbuf: ; clear zbuf
|
||
cld
|
||
mov edi,zbuffer
|
||
mov eax,-1
|
||
mov ecx,SCREEN_X*SCREEN_Y*3/4
|
||
rep stosd
|
||
ret
|
||
|
||
|
||
; mov [@@atx1],dword 0xffffffff
|
||
; mov [@@aty1],dword 0xffffffff
|
||
; movq mm0,qword [@@atx1]
|
||
; movq mm1,qword [@@atx1]
|
||
; movq mm2,qword [@@atx1]
|
||
; movq mm3,qword [@@atx1]
|
||
;czbloo:
|
||
; movq qword [edi],mm0
|
||
; movq qword [edi+8],mm1
|
||
; movq qword [edi+16],mm2
|
||
; movq qword [edi+24],mm3
|
||
; add edi,32
|
||
; dec ecx
|
||
; jnz czbloo
|
||
ret
|
||
|
||
@@atx1: dd 0
|
||
@@aty1: dd 0
|
||
|
||
;===========================================================================
|
||
;
|
||
; 3D-system example. Use the following formulas to rotate a point:
|
||
;
|
||
; Rotate around x-axis
|
||
; Y = Y * COS(xang) - Z * SIN(xang) / 256
|
||
; Z = Y * SIN(xang) + Z * COS(xang) / 256
|
||
;
|
||
; Rotate around y-axis
|
||
; X = X * COS(yang) - Z * SIN(yang) / 256
|
||
; Z = X * SIN(yang) + Z * COS(yang) / 256
|
||
;
|
||
; Rotate around z-axis
|
||
; X = X * COS(zang) - Y * SIN(zang) / 256
|
||
; Y = X * SIN(zang) + Y * COS(zang) / 256
|
||
;
|
||
; Divide by 256 coz we have multiplyd our sin values with 256 too.
|
||
; This example isn't too fast right now but it'll work just fine.
|
||
;
|
||
;===========================================================================
|
||
|
||
;***************************************************************************
|
||
; \\\ MAIN 3D LOOP ///
|
||
; ******************
|
||
render_scene:
|
||
|
||
;********************
|
||
; Turn matrix points
|
||
;********************
|
||
|
||
cmp [autorot],0
|
||
je no_autorot
|
||
call UpdateAngles ; Calculate new angles
|
||
no_autorot:
|
||
call SetRotation ; Find sine & cosine of those angles
|
||
|
||
mov edi,tpoints
|
||
mov esi,points
|
||
mov [mapoff],-1 ;-1 at start
|
||
mov ebp,[Ymap]
|
||
imul ebp,MAP_XSIZE+1
|
||
mov eax,[Xmap]
|
||
add ebp,eax
|
||
|
||
mov ecx,(MATRIX_XSIZE+1)*(MATRIX_YSIZE+1)
|
||
ShowLoop:
|
||
push ecx
|
||
push esi
|
||
mov eax,[esi]
|
||
sub eax,[Xcam]
|
||
mov [X],eax
|
||
mov eax,[esi+4]
|
||
sub eax,[Ycam]
|
||
mov [Y],eax
|
||
mov eax,[ebp+ground_level_map] ;color
|
||
and eax,0x000000ff
|
||
sub eax,[Zcam]
|
||
mov [Z],eax
|
||
push ebp
|
||
push edi
|
||
call TranslatePoint ; Rotates the point using above formulas
|
||
pop edi
|
||
mov [edi],ebp ;x
|
||
mov [edi+4],eax ;y
|
||
mov eax,[Z] ;z
|
||
add eax,[Zoff]
|
||
mov [edi+8],eax
|
||
pop ebp
|
||
pop esi
|
||
pop ecx
|
||
|
||
add esi,4*3 ;next in point
|
||
add edi,4*3 ;next out point
|
||
|
||
inc [mapoff]
|
||
cmp [mapoff],MATRIX_XSIZE+1
|
||
jne no_shift_glm
|
||
mov [mapoff],dword 0
|
||
add ebp,(MAP_XSIZE-MATRIX_XSIZE)
|
||
no_shift_glm:
|
||
add ebp,1
|
||
|
||
dec ecx
|
||
jnz ShowLoop
|
||
|
||
|
||
; Show, how many polygons on screen.
|
||
outcount [massize],50,10,cl_White,8*65536
|
||
|
||
|
||
;*****************
|
||
; out triangles
|
||
;*****************
|
||
|
||
mov [mapoff],-1 ;-1 at start
|
||
mov [massize],0 ;restet triangle massive counter
|
||
|
||
mov ebp,[Ymap]
|
||
imul ebp,MAP_XSIZE;64;3*64 ;MAP_XSIZE
|
||
mov eax,[Xmap]
|
||
add ebp,eax
|
||
|
||
mov edi,tpoints
|
||
mov ecx,MATRIX_YSIZE ;64
|
||
lootpy:
|
||
push ecx
|
||
mov ecx,MATRIX_XSIZE ;64
|
||
lootpx:
|
||
;draw four angle (two triangles)
|
||
|
||
Z_MAX = 10 ;maximal z range for triangles
|
||
|
||
; get texture offset at start
|
||
inc [mapoff]
|
||
cmp [mapoff],MATRIX_XSIZE
|
||
jne no_shift
|
||
mov [mapoff],dword 0
|
||
add ebp,(MAP_XSIZE-MATRIX_XSIZE)
|
||
no_shift:
|
||
xor eax,eax
|
||
mov al,[ebp+img_area];+8]
|
||
inc ebp
|
||
imul eax,4095;32*32*3
|
||
add eax,texture_img
|
||
mov ebx,eax
|
||
|
||
;first triangle
|
||
mov eax,[edi+8] ;z1
|
||
cmp eax,Z_MAX
|
||
jl no_add1
|
||
mov [@@tz1],eax
|
||
mov eax,[edi+8+12] ;z2
|
||
cmp eax,Z_MAX
|
||
jl no_add1
|
||
mov [@@tz2],eax
|
||
mov eax,[edi+8+(4*3*(MATRIX_XSIZE+2))] ;z3
|
||
cmp eax,Z_MAX
|
||
jl no_add1
|
||
mov [@@tz3],eax
|
||
|
||
cmp dword [edi],SCREEN_X
|
||
ja p11
|
||
cmp dword [edi+4],SCREEN_Y
|
||
jna yes_add1
|
||
p11:
|
||
cmp dword [edi+12],SCREEN_X
|
||
ja p12
|
||
cmp dword [edi+4+12],SCREEN_Y
|
||
jna yes_add1
|
||
p12:
|
||
cmp dword [edi+(4*3*(MATRIX_XSIZE+2))],SCREEN_X
|
||
ja p13
|
||
cmp dword [edi+4+(4*3*(MATRIX_XSIZE+2))],SCREEN_Y
|
||
jna yes_add1
|
||
p13:
|
||
jmp no_add1
|
||
yes_add1:
|
||
|
||
movq mm0,qword [edi] ;x1
|
||
movq mm1,qword [edi+12] ;x2
|
||
movq mm2,qword [edi+(4*3*(MATRIX_XSIZE+2))] ;x3
|
||
movq qword [@@tx1],mm0
|
||
movq qword [@@tx2],mm1
|
||
movq qword [@@tx3],mm2
|
||
|
||
mov eax,ebx;+1 shl 31;[ebp]
|
||
mov [@@tex_off],eax ;0x0000ff00
|
||
inc [massize]
|
||
pushad
|
||
mov [@@tex_x1],0
|
||
mov [@@tex_y1],0
|
||
mov [@@tex_x3],(32 shl 16) -1;128
|
||
mov [@@tex_y3],(32 shl 16) -1;128
|
||
mov [@@tex_x2],0
|
||
mov [@@tex_y2],(32 shl 16) -1;128
|
||
call textured_triangle
|
||
popad
|
||
|
||
no_add1:
|
||
|
||
|
||
|
||
;second triangle
|
||
mov eax,[edi+8] ;z1
|
||
cmp eax,Z_MAX
|
||
jl no_add2
|
||
mov [@@tz1],eax
|
||
mov eax,[edi+8+(4*3*(MATRIX_XSIZE+1))] ;z2
|
||
cmp eax,Z_MAX
|
||
jl no_add2
|
||
mov [@@tz2],eax
|
||
mov eax,[edi+8+(4*3*(MATRIX_XSIZE+2))] ;z3
|
||
cmp eax,Z_MAX
|
||
jl no_add2
|
||
mov [@@tz3],eax
|
||
|
||
cmp dword [edi],SCREEN_X
|
||
ja p21
|
||
cmp dword [edi+4],SCREEN_Y
|
||
jna yes_add2
|
||
p21:
|
||
cmp dword [edi+(4*3*(MATRIX_XSIZE+1))],SCREEN_X
|
||
ja p22
|
||
cmp dword [edi+4+(4*3*(MATRIX_XSIZE+1))],SCREEN_Y
|
||
jna yes_add2
|
||
p22:
|
||
cmp dword [edi+(4*3*(MATRIX_XSIZE+2))],SCREEN_X
|
||
ja p23
|
||
cmp dword [edi+4+(4*3*(MATRIX_XSIZE+2))],SCREEN_Y
|
||
jna yes_add2
|
||
p23:
|
||
jmp no_add2
|
||
yes_add2:
|
||
|
||
movq mm0,qword [edi] ;x1
|
||
movq mm1,qword [edi+(4*3*(MATRIX_XSIZE+1))] ;x2
|
||
movq mm2,qword [edi+(4*3*(MATRIX_XSIZE+2))] ;x3
|
||
movq qword [@@tx1],mm0
|
||
movq qword [@@tx2],mm1
|
||
movq qword [@@tx3],mm2
|
||
|
||
|
||
mov eax,ebx
|
||
mov [@@tex_off],eax ;0x0000ff00
|
||
inc [massize]
|
||
; add esi,4*10
|
||
|
||
pushad
|
||
mov [@@tex_x1],0
|
||
mov [@@tex_y1],0
|
||
mov [@@tex_x3],(32 shl 16) -1;128
|
||
mov [@@tex_y3],(32 shl 16) -1;128
|
||
mov [@@tex_x2],(32 shl 16) -1
|
||
mov [@@tex_y2],0
|
||
call textured_triangle
|
||
popad
|
||
|
||
|
||
no_add2:
|
||
|
||
add edi,4*3 ;next triangle
|
||
dec ecx
|
||
jnz lootpx
|
||
add edi,4*3 ;next string
|
||
pop ecx
|
||
dec ecx
|
||
jnz lootpy
|
||
|
||
;**********************************
|
||
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
;**********************************
|
||
; For good models quality -5% speed
|
||
; call clrzbuf
|
||
|
||
jmp skip_modmas
|
||
mmcnt dd 0 ;counter of model read number
|
||
modeloff dd 0 ;offset of model structure
|
||
modelmoff dd 0 ;offset in model mas
|
||
modeltmpoff dd 0 ;tmpoints offset
|
||
; massive of models
|
||
; format: X,Y,Z coordoinats,offset to model structure
|
||
|
||
skip_modmas:
|
||
|
||
; Rendering models on map
|
||
|
||
mov eax,[model_mas]
|
||
mov [mmcnt],eax
|
||
|
||
ModelRenderLoop:
|
||
|
||
mov ebx,[mmcnt]
|
||
dec ebx
|
||
imul ebx,4*8
|
||
add ebx,model_mas+4
|
||
mov ebp,ebx ;edi=model offset X,Y,Z,Xturn,Yturn,Zturn,zero,modeloff
|
||
|
||
mov ebx,[ebp+4*3];[Xangle] ; Grab angle
|
||
call GetSinCos ; Get the sine&cosine
|
||
mov [Xsin],eax ; Save sin
|
||
mov [Xcos],ebx ; Save cos
|
||
mov ebx,[ebp+4*4];[Yangle]
|
||
call GetSinCos
|
||
mov [Ysin],eax
|
||
mov [Ycos],ebx
|
||
mov ebx,[ebp+4*5];[Zangle]
|
||
call GetSinCos
|
||
mov [Zsin],eax
|
||
mov [Zcos],ebx
|
||
|
||
mov ebx,[mmcnt]
|
||
imul ebx,4*8
|
||
add ebx,model_mas+4-4
|
||
mov eax,[ebx]
|
||
|
||
mov [modeloff],eax
|
||
sub ebx,4*7;3
|
||
mov [modelmoff],ebx
|
||
|
||
mov edi,modelpoints
|
||
mov esi,eax ;bunker+8
|
||
add esi,8
|
||
mov ecx,[eax] ;[bunker] ;MODEL_POINTS
|
||
|
||
TurnModelLoop:
|
||
push ecx
|
||
push esi
|
||
mov eax,[esi]
|
||
mov [X],eax
|
||
mov eax,[esi+4]
|
||
mov [Y],eax
|
||
mov eax,[esi+8]
|
||
mov [Z],eax
|
||
push ebp
|
||
push edi
|
||
|
||
;RotatePoint
|
||
|
||
mov esi,[Y]
|
||
mov ebx,[Xcos]
|
||
mov edi,[Z]
|
||
mov ecx,[Xsin]
|
||
call math
|
||
mov [Y],esi
|
||
mov [Z],edi
|
||
mov esi,[X]
|
||
mov ebx,[Ycos]
|
||
mov ecx,[Ysin]
|
||
call math
|
||
mov [X],esi
|
||
mov [Z],edi
|
||
mov ebx,[Zcos]
|
||
mov edi,[Y]
|
||
mov ecx,[Zsin]
|
||
call math
|
||
mov [X],esi
|
||
mov [Y],edi
|
||
|
||
pop edi
|
||
|
||
mov eax,[X]
|
||
mov [edi],eax
|
||
mov eax,[Y]
|
||
mov [edi+4],eax
|
||
|
||
mov eax,[Z] ;z
|
||
; add eax,[Zoff]
|
||
mov [edi+8],eax
|
||
pop ebp
|
||
pop esi
|
||
pop ecx
|
||
|
||
add esi,4*3 ;next in point
|
||
add edi,4*3 ;next out point
|
||
|
||
dec ecx
|
||
jnz TurnModelLoop
|
||
|
||
modxxx:
|
||
|
||
|
||
;Turn model off map
|
||
|
||
call SetRotation
|
||
|
||
mov ebx,[mmcnt]
|
||
imul ebx,4*8
|
||
add ebx,model_mas+4-4
|
||
mov eax,[ebx]
|
||
|
||
mov [modeloff],eax
|
||
sub ebx,4*7;3
|
||
mov [modelmoff],ebx
|
||
|
||
mov edi,modelpoints
|
||
mov ecx,[eax] ;[bunker] ;MODEL_POINTS
|
||
|
||
ShowModelLoop:
|
||
push ecx
|
||
mov eax,[edi] ;esi]
|
||
|
||
mov ebx,[modelmoff]
|
||
sub eax,[ebx] ;[Xmod]
|
||
|
||
sub eax,[Xcam]
|
||
mov ebx,[Xmap]
|
||
imul ebx,SECTOR_SIZE
|
||
sub eax,ebx
|
||
mov [X],eax
|
||
mov eax,[edi+4] ;esi+4]
|
||
|
||
mov ebx,[modelmoff]
|
||
sub eax,[ebx+4] ;[Ymod]
|
||
|
||
sub eax,[Ycam]
|
||
mov ebx,[Ymap]
|
||
imul ebx,SECTOR_SIZE
|
||
sub eax,ebx
|
||
mov [Y],eax
|
||
mov eax,[edi+8];esi+8]
|
||
|
||
mov ebx,[modelmoff]
|
||
sub eax,[ebx+8] ;[Zmod]
|
||
|
||
sub eax,[Zcam]
|
||
mov [Z],eax
|
||
push ebp
|
||
push edi
|
||
call TranslatePoint ; Rotates the point using above formulas
|
||
pop edi
|
||
mov [edi],ebp ;x
|
||
mov [edi+4],eax ;y
|
||
mov eax,[Z] ;z
|
||
add eax,[Zoff]
|
||
mov [edi+8],eax
|
||
pop ebp
|
||
pop ecx
|
||
|
||
add edi,4*3 ;next out point
|
||
|
||
dec ecx
|
||
jnz ShowModelLoop
|
||
|
||
|
||
; add [model_mas+8],dword 3
|
||
|
||
|
||
|
||
mov esi,[massize]
|
||
imul esi,4*10
|
||
|
||
mov eax,[modeloff]
|
||
mov ecx,[eax+4] ;MODEL_TRIANGELS
|
||
|
||
;calc tmpoints offset
|
||
mov edi,modelpoints
|
||
mov [modeltmpoff],edi
|
||
|
||
;calc postlink offset
|
||
mov edi,[eax]
|
||
imul edi,3*4;*2 ;X,Y,Z (3) points dd format (4) 2 masives (2)
|
||
add edi,eax
|
||
add edi,8 ;skip dd points, dd triangels
|
||
msloo:
|
||
|
||
mov ebx,[edi]
|
||
imul ebx,4*3
|
||
add ebx,[modeltmpoff] ;tmpoints
|
||
mov eax,[ebx]
|
||
mov [@@tx1],eax
|
||
mov eax,[ebx+4]
|
||
mov [@@ty1],eax
|
||
mov eax,[ebx+8]
|
||
mov [@@tz1],eax
|
||
|
||
mov ebx,[edi+4]
|
||
imul ebx,4*3
|
||
add ebx,[modeltmpoff] ;tmpoints
|
||
mov eax,[ebx]
|
||
mov [@@tx2],eax
|
||
mov eax,[ebx+4]
|
||
mov [@@ty2],eax
|
||
mov eax,[ebx+8]
|
||
mov [@@tz2],eax
|
||
|
||
mov ebx,[edi+8]
|
||
imul ebx,4*3
|
||
add ebx,[modeltmpoff] ;tmpoints
|
||
mov eax,[ebx]
|
||
mov [@@tx3],eax
|
||
mov eax,[ebx+4]
|
||
mov [@@ty3],eax
|
||
mov eax,[ebx+8]
|
||
mov [@@tz3],eax
|
||
|
||
|
||
cmp dword [@@tz1],Z_MAX
|
||
jl no_add
|
||
cmp dword [@@tz2],Z_MAX
|
||
jl no_add
|
||
cmp dword [@@tz3],Z_MAX
|
||
jl no_add
|
||
cmp dword [@@tx1],SCREEN_X
|
||
ja pm1
|
||
cmp dword [@@ty1],SCREEN_Y
|
||
jna yes_madd
|
||
pm1:
|
||
cmp dword [@@tx2],SCREEN_X
|
||
ja pm2
|
||
cmp dword [@@ty2],SCREEN_Y
|
||
jna yes_madd
|
||
pm2:
|
||
cmp dword [@@tx3],SCREEN_X
|
||
ja pm3
|
||
cmp dword [@@ty3],SCREEN_Y
|
||
jna yes_madd
|
||
pm3:
|
||
jmp no_add
|
||
yes_madd:
|
||
|
||
|
||
|
||
|
||
mov ebx,[edi+12]
|
||
dec ebx
|
||
js ttex
|
||
mov eax,1 shl 31
|
||
jmp posit
|
||
ttex:
|
||
add ebx,2
|
||
mov eax,0
|
||
neg ebx
|
||
posit:
|
||
imul ebx,4095;32*32*3
|
||
add ebx,texture_img
|
||
mov [@@tex_off],ebx
|
||
|
||
pushad
|
||
mov [@@tex_x1],0
|
||
mov [@@tex_y1],0
|
||
mov [@@tex_x3],(32 shl 16) -1;128
|
||
mov [@@tex_y3],(32 shl 16) -1;128
|
||
cmp eax,0
|
||
je nez
|
||
mov [@@tex_x2],0
|
||
mov [@@tex_y2],(32 shl 16) -1
|
||
jmp isz
|
||
nez:
|
||
mov [@@tex_x2],(32 shl 16) -1
|
||
mov [@@tex_y2],0
|
||
isz:
|
||
call textured_triangle
|
||
popad
|
||
|
||
; mov [esi+8+24+4],eax
|
||
; add esi,4*10
|
||
inc [massize]
|
||
no_add:
|
||
add edi,4*4; *9
|
||
dec ecx
|
||
jnz msloo
|
||
|
||
dec [mmcnt]
|
||
jnz ModelRenderLoop
|
||
|
||
|
||
jmp skip_mdata
|
||
|
||
bunker:
|
||
dd 8 ;model points
|
||
dd 10 ;model triagels
|
||
;mpoints:
|
||
dd -105,-105,0, -105,105,0, 105,105,0, 105,-105,0
|
||
dd -70,-70,-50, -70,70,-50, 70,70,-50, 70,-70,-50
|
||
|
||
; 4-------7 Points structure
|
||
; |\0---3/|
|
||
; | | | |
|
||
; | | | |
|
||
; |/1---2\|
|
||
; 5-------6
|
||
|
||
;pointslink:
|
||
;dd 0,1,2, -3, 0,3,2, 3 ;far side
|
||
dd 4,0,1, -5, 4,5,1, 5 ;left side
|
||
dd 6,2,3, -5, 6,7,3, 5 ;right side
|
||
dd 4,0,3, -5, 4,7,3, 5 ;up side
|
||
dd 5,1,2, -5, 5,6,2, 5 ;down side
|
||
dd 4,5,6, -6, 4,7,6, 6 ;far side
|
||
|
||
;model 2 outpost
|
||
outpost:
|
||
dd 8 ;model points
|
||
dd 10 ;model triagels
|
||
;mpoints:
|
||
dd -45,-45,0, -45,45,0, 45,45,0, 45,-45,0
|
||
dd -30,-30,-20, -30,30,-20, 30,30,-20, 30,-30,-20
|
||
;pointslink:
|
||
;dd 0,1,2, -3, 0,3,2, 3 ;far side
|
||
dd 4,0,1, -8, 4,5,1, 8 ;left side
|
||
dd 6,2,3, -8, 6,7,3, 8 ;right side
|
||
dd 4,0,3, -8, 4,7,3, 8 ;up side
|
||
dd 5,1,2, -8, 5,6,2, 8 ;down side
|
||
dd 4,5,6, -7, 4,7,6, 7 ;near side
|
||
|
||
;model 3 cannon
|
||
cannon:
|
||
dd 12 ;model points
|
||
dd 12 ;model triagels
|
||
;mpoints:
|
||
dd -10,-20,0, -10,20,0, 10,20,0, 10,-20,0
|
||
dd -10,-10,-15, -10,10,-15, 10,10,-15, 10,-10,-15
|
||
dd -2,15,-8, 2,15,-8, -2,45,-8, 2,45,-8
|
||
;pointslink:
|
||
;dd 0,1,2, -3, 0,3,2, 3 ;far side
|
||
dd 4,0,1, -10, 4,5,1, 10 ;left side
|
||
dd 6,2,3, -10, 6,7,3, 10 ;right side
|
||
dd 4,0,3, -10, 4,7,3, 10 ;up side
|
||
dd 5,1,2, -10, 5,6,2, 10 ;down side
|
||
dd 4,5,6, -11, 4,7,6, 11 ;near side
|
||
dd 8,9,10,-10, 9,10,11,10 ;cannon 1
|
||
|
||
;model 4 red flag
|
||
red_flag:
|
||
dd 12 ;model points
|
||
dd 6*2 ;model triagels
|
||
;mpoints:
|
||
dd -1,-1,0, -1,1,0, 1,1,0, 1,-1,0
|
||
dd -1,-1,-30, -1,1,-30, 1,1,-30, 1,-1,-30
|
||
dd 1,1,-30, 10,1,-30, 10,1,-20, 1,1,-20
|
||
;pointslink:
|
||
dd 4,0,1, -10, 4,5,1, 15 ;left side
|
||
dd 6,2,3, -10, 6,7,3, 15 ;right side
|
||
dd 4,0,3, -10, 4,7,3, 15 ;up side
|
||
dd 5,1,2, -10, 5,6,2, 15 ;down side
|
||
dd 4,5,6, -10, 4,7,6, 15 ;near side
|
||
dd 8,11,10,-49, 8,9,10,49 ;flag
|
||
|
||
repear:
|
||
dd 8 ;model points
|
||
dd 10 ;model triagels
|
||
;mpoints:
|
||
dd -45,-45,0, -45,45,0, 45,45,0, 45,-45,0
|
||
dd -30,-30,-20, -30,30,-20, 30,30,-20, 30,-30,-20
|
||
;pointslink:
|
||
dd 4,0,1, -5, 4,5,1, 5 ;left side
|
||
dd 6,2,3, -5, 6,7,3, 5 ;right side
|
||
dd 4,0,3, -5, 4,7,3, 5 ;up side
|
||
dd 5,1,2, -5, 5,6,2, 5 ;down side
|
||
dd 4,5,6, -3, 4,7,6, 3 ;far side
|
||
|
||
;model 5 tree (elka)
|
||
tree:
|
||
dd 16 ;model points
|
||
dd 8*2 ;model triagels
|
||
;mpoints:
|
||
dd -2,-2,0, -2,2,0, 2,2,0, 2,-2,0
|
||
dd -1,-1,-8, -1,1,-8, 1,1,-8, 1,-1,-8
|
||
dd -10,-10,-8, -10,10,-8, 10,10,-8, 10,-10,-8
|
||
dd -1,-1,-40, -1,1,-40, 1,1,-40, 1,-1,-40
|
||
;pointslink:
|
||
dd 4,0,1, -16, 4,5,1, 16 ;left side
|
||
dd 6,2,3, -16, 6,7,3, 16 ;right side
|
||
dd 4,0,3, -16, 4,7,3, 16 ;up side
|
||
dd 5,1,2, -16, 5,6,2, 16 ;down side
|
||
|
||
dd 12,8,9, -14, 12,13,9, 14 ;left side
|
||
dd 14,10,11, -14, 14,15,11, 14 ;right side
|
||
dd 12,8,11, -14, 12,15,11, 14 ;up side
|
||
dd 13,9,10, -14, 13,14,10, 14 ;down side
|
||
|
||
;model tank
|
||
tank:
|
||
dd 20 ;model points
|
||
dd 12+10 ;model triagels
|
||
;mpoints:
|
||
dd -10,-20,-10, -10,20,-10, 10,20,-10, 10,-20,-10
|
||
dd -10,-10,-20, -10,10,-20, 10,10,-20, 10,-10,-20
|
||
dd -2,15,-15, 2,15,-15, -2,45,-15, 2,45,-15
|
||
|
||
dd -20,-20,0, -20,20,0, 20,20,0, 20,-20,0
|
||
dd -20,-30,-10, -20,30,-10, 20,30,-10, 20,-30,-10
|
||
|
||
;pointslink:
|
||
;dd 0,1,2, -3, 0,3,2, 3 ;far side
|
||
dd 4,0,1, -10, 4,5,1, 10 ;left side
|
||
dd 6,2,3, -10, 6,7,3, 10 ;right side
|
||
dd 4,0,3, -10, 4,7,3, 10 ;up side
|
||
dd 5,1,2, -10, 5,6,2, 10 ;down side
|
||
dd 4,5,6, -11, 4,7,6, 11 ;near side
|
||
dd 8,9,10,-10, 9,10,11,10 ;cannon 1
|
||
|
||
dd 16,12,13, -11, 16,17,13, 11 ;left side
|
||
dd 18,14,15, -11, 18,19,15, 11 ;right side
|
||
dd 16,12,15, -11, 16,19,15, 11 ;up side
|
||
dd 17,13,14, -11, 17,18,14, 11 ;down side
|
||
dd 16,17,18, -11, 16,19,18, 11 ;near side
|
||
|
||
;Test model
|
||
gqfa: ;Good quality four angle
|
||
dd 5 ;model points
|
||
dd 4 ;model triagels
|
||
;mpoints:
|
||
;dd -45,-145,0, -45,145,0, 45,45,0, 45,-45,0
|
||
dd -0,-105,0, -0,105,0, 45,45,0, 45,-45,0
|
||
dd 30,0,0
|
||
;pointslink:
|
||
dd 1,4,0, 50 ;left side
|
||
dd 1,4,2, 51 ;right side
|
||
dd 3,4,2, -50 ;up side
|
||
dd 3,4,0, -51 ;down side
|
||
|
||
skip_mdata:
|
||
|
||
;***************
|
||
; Add new models
|
||
;***************
|
||
; jmp no_addmodel
|
||
|
||
random 20,eax
|
||
sub eax,10
|
||
imul eax,SECTOR_SIZE
|
||
add eax,SECTOR_SIZE/2
|
||
mov [temp1],eax
|
||
random 20,eax
|
||
sub eax,10
|
||
imul eax,SECTOR_SIZE
|
||
add eax,SECTOR_SIZE/2
|
||
mov [temp2],eax
|
||
|
||
mov eax,dword [model_mas]
|
||
cmp eax,40;00
|
||
jae no_addmodel
|
||
imul eax,4*8;
|
||
add eax,4+model_mas
|
||
inc dword [model_mas]
|
||
mov ebx,[temp1]
|
||
mov [eax],ebx
|
||
mov ebx,[temp2]
|
||
mov [eax+4],ebx
|
||
mov [eax+8],dword -170
|
||
mov ebx,0
|
||
mov [eax+12],ebx
|
||
mov [eax+16],ebx
|
||
mov [eax+20],ebx
|
||
mov ebx,tree;red_flag
|
||
mov [eax+28],ebx
|
||
jmp skip_mdata ;use for auto filling at start
|
||
no_addmodel:
|
||
|
||
ret
|
||
|
||
|
||
UpdateAngles:
|
||
; Calculates new x,y,z angles
|
||
; to autorotate around
|
||
|
||
mov eax,[Xangle] ; Load current angles
|
||
mov ebx,[Yangle]
|
||
mov ecx,[Zangle]
|
||
|
||
add eax,[DeltaX] ; Add velocity
|
||
and eax,011111111b ; Range from 0..255
|
||
mov [Xangle],eax ; Update X
|
||
add ebx,[DeltaY] ; Add velocity
|
||
and ebx,011111111b ; Range from 0..255
|
||
mov [Yangle],ebx ; Update Y
|
||
add ecx,[DeltaZ] ; Add velocity
|
||
and ecx,011111111b ; Range from 0..255
|
||
mov [Zangle],ecx ; Update Z
|
||
ret
|
||
|
||
GetSinCos:
|
||
; Needed : bx=angle (0..255)
|
||
; Returns: ax=Sin bx=Cos
|
||
push ebx ; Save angle (use as pointer)
|
||
shl ebx,2 ; Grab a word so bx=bx*2
|
||
mov eax,[SinCos + ebx] ; Get sine
|
||
pop ebx ; Restore pointer into bx
|
||
push eax ; Save sine on stack
|
||
add ebx,64 ; Add 64 to get cosine
|
||
and ebx,11111111b ; Range from 0..255
|
||
shl ebx,2 ; *2 coz it's a word
|
||
mov eax,[SinCos + ebx] ; Get cosine
|
||
mov ebx,eax ; Save it bx=Cos
|
||
pop eax ; Restore ax=Sin
|
||
ret
|
||
|
||
; Get sin & cos of x,y,z angle
|
||
SetRotation:
|
||
mov ebx,[Xangle] ; Grab angle
|
||
call GetSinCos ; Get the sine&cosine
|
||
mov [Xsin],eax ; Save sin
|
||
mov [Xcos],ebx ; Save cos
|
||
|
||
mov ebx,[Yangle]
|
||
call GetSinCos
|
||
mov [Ysin],eax
|
||
mov [Ycos],ebx
|
||
|
||
mov ebx,[Zangle]
|
||
call GetSinCos
|
||
mov [Zsin],eax
|
||
mov [Zcos],ebx
|
||
; for camera
|
||
mov ebx,[Xcamangle]
|
||
call GetSinCos
|
||
mov [Xcamsin],eax
|
||
mov [Xcamcos],ebx
|
||
|
||
mov ebx,[Ycamangle]
|
||
call GetSinCos
|
||
mov [Ycamsin],eax
|
||
mov [Ycamcos],ebx
|
||
|
||
mov ebx,[Zcamangle]
|
||
call GetSinCos
|
||
mov [Zcamsin],eax
|
||
mov [Zcamcos],ebx
|
||
|
||
ret
|
||
|
||
TranslatePoint: ; Rotates the point around x,y,z
|
||
; Gets original x,y,z values
|
||
; This can be done elsewhere
|
||
|
||
mov esi,[X]
|
||
mov edi,[Y]
|
||
mov ebx,[Zcamcos]
|
||
mov ecx,[Zcamsin]
|
||
call math
|
||
mov [X],esi
|
||
mov [Y],edi
|
||
|
||
mov esi,[Y]
|
||
mov edi,[Z]
|
||
mov ebx,[Xcamcos]
|
||
mov ecx,[Xcamsin]
|
||
call math
|
||
mov [Y],esi
|
||
mov [Z],edi
|
||
|
||
mov esi,[X]
|
||
mov edi,[Z]
|
||
mov ebx,[Ycamcos]
|
||
mov ecx,[Ycamsin]
|
||
call math
|
||
mov [X],esi
|
||
mov [Z],edi
|
||
|
||
mov esi,[Y]
|
||
mov ebx,[Xcos]
|
||
mov edi,[Z]
|
||
mov ecx,[Xsin]
|
||
call math
|
||
mov [Y],esi
|
||
mov [Z],edi
|
||
mov esi,[X]
|
||
mov ebx,[Ycos]
|
||
mov ecx,[Ysin]
|
||
call math
|
||
mov [X],esi
|
||
mov [Z],edi
|
||
mov ebx,[Zcos]
|
||
mov edi,[Y]
|
||
mov ecx,[Zsin]
|
||
call math
|
||
|
||
;*************
|
||
; ShowPoint
|
||
;*************
|
||
|
||
; Calculates screenposition and
|
||
; plots the point on the screen
|
||
mov eax,[Xoff] ; Xoff*X / Z+Zoff = screen x
|
||
mov ecx,esi
|
||
imul ecx
|
||
|
||
mov ebx,[Z]
|
||
add ebx,[Zoff] ; Distance
|
||
|
||
cmp ebx,0
|
||
je notout
|
||
idiv ebx
|
||
add eax,[Mx] ; Center on screen
|
||
mov ebp,eax ;ebp =Xp
|
||
|
||
mov eax,[Yoff] ; Yoff*Y / Z+Zoff = screen y
|
||
mov ecx,edi
|
||
imul ecx
|
||
|
||
cmp ebx,0
|
||
je notout
|
||
idiv ebx ;eax =Yp
|
||
add eax,[My] ; Center on screen
|
||
|
||
notout:
|
||
ret
|
||
|
||
math:
|
||
mov eax,esi
|
||
imul ebx ; ax = X * Cos(zang)
|
||
mov ebp,eax
|
||
mov eax,edi
|
||
imul ecx ; ax = Y * Sin(zang)
|
||
sub ebp,eax ; bp = X * Cos(zang) - Y * Sin(zang)
|
||
sar ebp,8 ; bp = X * Cos(zang) - Y * Sin(zang) / 256
|
||
|
||
mov eax,esi
|
||
mov esi,ebp
|
||
imul ecx ; ax = X * Sin(zang)
|
||
mov ebp,eax
|
||
mov eax,edi
|
||
imul ebx ; ax = Y * Cos(zang)
|
||
add ebp,eax ; bp = X * SIN(zang) + Y * COS(zang)
|
||
sar ebp,8 ; bp = X * SIN(zang) + Y * COS(zang) / 256
|
||
mov edi,ebp
|
||
ret
|
||
|
||
SinCos:
|
||
dd 0,6,13,19,25,31,38,44,50,56
|
||
dd 62,68,74,80,86,92,98,104,109,115
|
||
dd 121,126,132,137,142,147,152,157,162,167
|
||
dd 172,177,181,185,190,194,198,202,206,209
|
||
dd 213,216,220,223,226,229,231,234,237,239
|
||
dd 241,243,245,247,248,250,251,252,253,254
|
||
dd 255,255,256,256,256,256,256,255,255,254
|
||
dd 253,252,251,250,248,247,245,243,241,239
|
||
dd 237,234,231,229,226,223,220,216,213,209
|
||
dd 206,202,198,194,190,185,181,177,172,167
|
||
dd 162,157,152,147,142,137,132,126,121,115
|
||
dd 109,104,98,92,86,80,74,68,62,56
|
||
dd 50,44,38,31,25,19,13,6,0,-6
|
||
dd -13,-19,-25,-31,-38,-44,-50,-56,-62,-68
|
||
dd -74,-80,-86,-92,-98,-104,-109,-115,-121,-126
|
||
dd -132,-137,-142,-147,-152,-157,-162,-167,-172,-177
|
||
dd -181,-185,-190,-194,-198,-202,-206,-209,-213,-216
|
||
dd -220,-223,-226,-229,-231,-234,-237,-239,-241,-243
|
||
dd -245,-247,-248,-250,-251,-252,-253,-254,-255,-255
|
||
dd -256,-256,-256,-256,-256,-255,-255,-254,-253,-252
|
||
dd -251,-250,-248,-247,-245,-243,-241,-239,-237,-234
|
||
dd -231,-229,-226,-223,-220,-216,-213,-209,-206,-202
|
||
dd -198,-194,-190,-185,-181,-177,-172,-167,-162,-157
|
||
dd -152,-147,-142,-137,-132,-126,-121,-115,-109,-104
|
||
dd -98,-92,-86,-80,-74,-68,-62,-56,-50,-44
|
||
dd -38,-31,-25,-19,-13,-6
|
||
|
||
mipzoom dd 0
|
||
mipmapwork dd 0
|
||
temp1 dd 0
|
||
temp2 dd 0
|
||
|
||
; 4.24.2005 Textured triangle algorythm
|
||
; created by Pavlushin Evgeni waptap[at]mail.ru
|
||
; on base tex3 from Mikolaj Felix mfelix@polbox.com
|
||
|
||
align 512
|
||
@@tx1 dd 0 ;equ [bp+4]
|
||
@@ty1 dd 0 ;equ [bp+6]
|
||
align 512
|
||
@@tx2 dd 0 ;equ [bp+8]
|
||
@@ty2 dd 0 ;equ [bp+10]
|
||
align 512
|
||
@@tx3 dd 0 ;equ [bp+12]
|
||
@@ty3 dd 0 ;equ [bp+14]
|
||
|
||
@@tz1 dd 0
|
||
@@tz2 dd 0
|
||
@@tz3 dd 0
|
||
|
||
@@z_dy12 dd 0
|
||
@@z_dy13 dd 0
|
||
@@z_dy23 dd 0
|
||
|
||
@@tex_off dd 0 ;equ [bp+16]
|
||
@@tex_x1 dd 0 ;equ [bp+18]
|
||
@@tex_y1 dd 0 ;equ [bp+20]
|
||
@@tex_x2 dd 0 ;equ [bp+22]
|
||
@@tex_y2 dd 0 ;equ [bp+24]
|
||
@@tex_x3 dd 0 ;equ [bp+26]
|
||
@@tex_y3 dd 0 ;equ [bp+28]
|
||
|
||
@@dx12 dd 0 ;equ [bp-2]
|
||
@@dx13 dd 0 ;equ [bp-4]
|
||
@@dx23 dd 0 ;equ [bp-6]
|
||
|
||
@@tex_dx12 dd 0 ;equ [bp-8]
|
||
@@tex_dy12 dd 0 ;equ [bp-10]
|
||
@@tex_dx13 dd 0 ;equ [bp-12]
|
||
@@tex_dy13 dd 0 ;equ [bp-14]
|
||
@@tex_dx23 dd 0 ;equ [bp-16]
|
||
@@tex_dy23 dd 0 ;equ [bp-18]
|
||
|
||
@@scan_x1 dd 0
|
||
@@scan_y1 dd 0
|
||
@@scan_x2 dd 0
|
||
@@scan_y2 dd 0
|
||
|
||
@@scan_z1 dd 0
|
||
@@scan_z2 dd 0
|
||
|
||
SHIFT=16
|
||
|
||
textured_triangle:
|
||
|
||
mov eax,[@@ty1]
|
||
cmp eax,[@@ty3]
|
||
jle tt_check1
|
||
|
||
xchg eax,[@@ty3]
|
||
mov [@@ty1],eax
|
||
|
||
mov eax,[@@tx1]
|
||
xchg eax,[@@tx3]
|
||
mov [@@tx1],eax
|
||
|
||
mov eax,[@@tz1]
|
||
xchg eax,[@@tz3]
|
||
mov [@@tz1],eax
|
||
|
||
mov eax,[@@tex_y1]
|
||
xchg eax,[@@tex_y3]
|
||
mov [@@tex_y1],eax
|
||
|
||
mov eax,[@@tex_x1]
|
||
xchg eax,[@@tex_x3]
|
||
mov [@@tex_x1],eax
|
||
tt_check1:
|
||
mov eax,[@@ty2]
|
||
cmp eax,[@@ty3]
|
||
jle tt_check2
|
||
|
||
xchg eax,[@@ty3]
|
||
mov [@@ty2],eax
|
||
|
||
mov eax,[@@tx2]
|
||
xchg eax,[@@tx3]
|
||
mov [@@tx2],eax
|
||
|
||
mov eax,[@@tz2]
|
||
xchg eax,[@@tz3]
|
||
mov [@@tz2],eax
|
||
|
||
mov eax,[@@tex_y2]
|
||
xchg eax,[@@tex_y3]
|
||
mov [@@tex_y2],eax
|
||
|
||
mov eax,[@@tex_x2]
|
||
xchg eax,[@@tex_x3]
|
||
mov [@@tex_x2],eax
|
||
tt_check2:
|
||
mov eax,[@@ty1]
|
||
cmp eax,[@@ty2]
|
||
jle tt_check3
|
||
|
||
xchg eax,[@@ty2]
|
||
mov [@@ty1],eax
|
||
|
||
mov eax,[@@tx1]
|
||
xchg eax,[@@tx2]
|
||
mov [@@tx1],eax
|
||
|
||
mov eax,[@@tz1]
|
||
xchg eax,[@@tz2]
|
||
mov [@@tz1],eax
|
||
|
||
mov eax,[@@tex_y1]
|
||
xchg eax,[@@tex_y2]
|
||
mov [@@tex_y1],eax
|
||
|
||
mov eax,[@@tex_x1]
|
||
xchg eax,[@@tex_x2]
|
||
mov [@@tex_x1],eax
|
||
tt_check3:
|
||
|
||
mov ebx,[@@ty2]
|
||
sub ebx,[@@ty1]
|
||
jnz tt_dx12_make
|
||
|
||
mov [@@dx12],0
|
||
mov [@@tex_dx12],0
|
||
mov [@@tex_dy12],0
|
||
mov [@@z_dy12],0
|
||
jmp tt_dx12_done
|
||
tt_dx12_make:
|
||
mov eax,[@@tx2]
|
||
sub eax,[@@tx1]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@dx12],eax ; dx12 = (x2-x1)/(y2-y1)
|
||
|
||
mov eax,[@@tex_x2]
|
||
sub eax,[@@tex_x1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dx12],eax ; tex_dx12 = (tex_x2-tex_x1)/(y2-y1)
|
||
|
||
mov eax,[@@tex_y2]
|
||
sub eax,[@@tex_y1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dy12],eax ; tex_dy12 = (tex_y2-tex_y1)/(y2-y1)
|
||
|
||
mov eax,[@@tz2]
|
||
sub eax,[@@tz1]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@z_dy12],eax
|
||
|
||
tt_dx12_done:
|
||
|
||
mov ebx,[@@ty3]
|
||
sub ebx,[@@ty1]
|
||
jnz tt_dx13_make
|
||
|
||
mov [@@dx13],0
|
||
mov [@@tex_dx13],0
|
||
mov [@@tex_dy13],0
|
||
mov [@@z_dy13],0
|
||
jmp tt_dx13_done
|
||
tt_dx13_make:
|
||
mov eax,[@@tx3]
|
||
sub eax,[@@tx1]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@dx13],eax ; dx13 = (x3-x1)/(y3-y1)
|
||
|
||
mov eax,[@@tex_x3]
|
||
sub eax,[@@tex_x1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dx13],eax ; tex_dx13 = (tex_x3-tex_x1)/(y3-y1)
|
||
|
||
mov eax,[@@tex_y3]
|
||
sub eax,[@@tex_y1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dy13],eax ; tex_dy13 = (tex_y3-tex_x1)/(y3-y1)
|
||
|
||
mov eax,[@@tz3]
|
||
sub eax,[@@tz1]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@z_dy13],eax
|
||
tt_dx13_done:
|
||
|
||
mov ebx,[@@ty3]
|
||
sub ebx,[@@ty2]
|
||
jnz tt_dx23_make
|
||
|
||
mov [@@dx23],0
|
||
mov [@@tex_dx23],0
|
||
mov [@@tex_dy23],0
|
||
mov [@@z_dy23],0
|
||
jmp tt_dx23_done
|
||
tt_dx23_make:
|
||
mov eax,[@@tx3]
|
||
sub eax,[@@tx2]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@dx23],eax ; dx23 = (x3-x2)/(y3-y2)
|
||
|
||
mov eax,[@@tex_x3]
|
||
sub eax,[@@tex_x2]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dx23],eax ; tex_dx23 = (tex_x3-tex_x2)/(y3-y2)
|
||
|
||
mov eax,[@@tex_y3]
|
||
sub eax,[@@tex_y2]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_dy23],eax ; tex_dy23 = (tex_y3-tex_y2)/(y3-y2)
|
||
|
||
mov eax,[@@tz3]
|
||
sub eax,[@@tz2]
|
||
shl eax,SHIFT
|
||
cdq
|
||
idiv ebx
|
||
mov [@@z_dy23],eax
|
||
tt_dx23_done:
|
||
|
||
|
||
mov eax,[@@tx1]
|
||
shl eax,SHIFT
|
||
mov ebx,eax
|
||
mov ecx,[@@ty1]
|
||
|
||
mov edx,[@@tz1]
|
||
shl edx,SHIFT
|
||
mov [@@scan_z1],edx
|
||
mov [@@scan_z2],edx
|
||
|
||
mov edx,[@@tex_x1]
|
||
mov [@@scan_x1],edx
|
||
mov [@@scan_x2],edx
|
||
mov edx,[@@tex_y1]
|
||
mov [@@scan_y1],edx
|
||
mov [@@scan_y2],edx
|
||
|
||
; ****************
|
||
mov edx,[@@ty1] ;skip equals
|
||
cmp [@@ty2],edx
|
||
je tt_loop1_end
|
||
|
||
mov ebp,[@@ty1]
|
||
cmp ebp,0
|
||
jg no_up_clip
|
||
neg ebp
|
||
mov edx,[@@ty2]
|
||
cmp edx,0
|
||
jg no_sbx
|
||
neg edx
|
||
sub ebp,edx
|
||
no_sbx:
|
||
|
||
mov edx,[@@tex_dx13]
|
||
imul edx,ebp
|
||
add [@@scan_x1],edx
|
||
mov edx,[@@tex_dx12]
|
||
imul edx,ebp
|
||
add [@@scan_x2],edx
|
||
mov edx,[@@tex_dy13]
|
||
imul edx,ebp
|
||
add [@@scan_y1],edx
|
||
mov edx,[@@tex_dy12]
|
||
imul edx,ebp
|
||
add [@@scan_y2],edx
|
||
|
||
mov edx,[@@z_dy13]
|
||
imul edx,ebp
|
||
add [@@scan_z1],edx
|
||
mov edx,[@@z_dy12]
|
||
imul edx,ebp
|
||
add [@@scan_z2],edx
|
||
|
||
mov edx,[@@dx13]
|
||
imul edx,ebp
|
||
add eax,edx
|
||
mov edx,[@@dx12]
|
||
imul edx,ebp
|
||
add ebx,edx
|
||
add ecx,ebp
|
||
no_up_clip:
|
||
|
||
cmp [@@ty2],0
|
||
jl tt_loop1_end
|
||
|
||
tt_loop1:
|
||
cmp ecx,SCREEN_Y
|
||
jge tt_loop2_end
|
||
|
||
pushad
|
||
mov edx,[@@scan_y2]
|
||
mov [@@tex_ly2],edx ;push dx
|
||
mov edx,[@@scan_x2]
|
||
mov [@@tex_lx2],edx ;push dx
|
||
mov edx,[@@scan_y1]
|
||
mov [@@tex_ly1],edx ;push dx
|
||
mov edx,[@@scan_x1]
|
||
mov [@@tex_lx1],edx ;push dx
|
||
|
||
mov edx,[@@scan_z1]
|
||
mov [@@lz1],edx
|
||
mov edx,[@@scan_z2]
|
||
mov [@@lz2],edx
|
||
|
||
mov [@@ly],ecx ;push cx
|
||
mov edx,ebx
|
||
sar edx,SHIFT
|
||
mov [@@lx2],edx ;push dx
|
||
mov edx,eax
|
||
sar edx,SHIFT
|
||
mov [@@lx1],edx ; push dx
|
||
call textured_horizontal_line
|
||
popad
|
||
|
||
mov edx,[@@tex_dx13]
|
||
add [@@scan_x1],edx
|
||
mov edx,[@@tex_dx12]
|
||
add [@@scan_x2],edx
|
||
mov edx,[@@tex_dy13]
|
||
add [@@scan_y1],edx
|
||
mov edx,[@@tex_dy12]
|
||
add [@@scan_y2],edx
|
||
|
||
mov edx,[@@z_dy13]
|
||
add [@@scan_z1],edx
|
||
mov edx,[@@z_dy12]
|
||
add [@@scan_z2],edx
|
||
|
||
add eax,[@@dx13]
|
||
add ebx,[@@dx12]
|
||
inc ecx
|
||
cmp ecx,[@@ty2]
|
||
jl tt_loop1
|
||
|
||
tt_loop1_end:
|
||
|
||
mov ebx,[@@tx2]
|
||
shl ebx,SHIFT
|
||
mov ecx,[@@ty2]
|
||
|
||
mov edx,[@@tz2]
|
||
shl edx,SHIFT
|
||
mov [@@scan_z2],edx
|
||
|
||
mov edx,[@@tex_x2]
|
||
mov [@@scan_x2],edx
|
||
mov edx,[@@tex_y2]
|
||
mov [@@scan_y2],edx
|
||
|
||
mov ebp,[@@ty2]
|
||
cmp ebp,0
|
||
jg no_down_clip
|
||
neg ebp
|
||
dec ebp
|
||
|
||
mov edx,[@@tex_dx13]
|
||
imul edx,ebp
|
||
add [@@scan_x1],edx
|
||
mov edx,[@@tex_dx23]
|
||
imul edx,ebp
|
||
add [@@scan_x2],edx
|
||
mov edx,[@@tex_dy13]
|
||
imul edx,ebp
|
||
add [@@scan_y1],edx
|
||
mov edx,[@@tex_dy23]
|
||
imul edx,ebp
|
||
add [@@scan_y2],edx
|
||
|
||
mov edx,[@@z_dy13]
|
||
imul edx,ebp
|
||
add [@@scan_z1],edx
|
||
mov edx,[@@z_dy23]
|
||
imul edx,ebp
|
||
add [@@scan_z2],edx
|
||
|
||
mov edx,[@@dx13]
|
||
imul edx,ebp
|
||
add eax,edx
|
||
mov edx,[@@dx23]
|
||
imul edx,ebp
|
||
add ebx,edx
|
||
add ecx,ebp
|
||
no_down_clip:
|
||
|
||
tt_loop2:
|
||
cmp ecx,SCREEN_Y
|
||
jge tt_loop2_end
|
||
|
||
pushad
|
||
mov edx,[@@scan_y2]
|
||
mov [@@tex_ly2],edx ;push dx
|
||
mov edx,[@@scan_x2]
|
||
mov [@@tex_lx2],edx ;push dx
|
||
mov edx,[@@scan_y1]
|
||
mov [@@tex_ly1],edx ;push dx
|
||
mov edx,[@@scan_x1]
|
||
mov [@@tex_lx1],edx ;push dx
|
||
|
||
mov edx,[@@scan_z1]
|
||
mov [@@lz1],edx
|
||
mov edx,[@@scan_z2]
|
||
mov [@@lz2],edx
|
||
|
||
mov [@@ly],ecx ;push cx
|
||
mov edx,ebx
|
||
sar edx,SHIFT
|
||
mov [@@lx2],edx ;push dx
|
||
mov edx,eax
|
||
sar edx,SHIFT
|
||
mov [@@lx1],edx ; push dx
|
||
call textured_horizontal_line
|
||
popad
|
||
|
||
mov edx,[@@tex_dx13]
|
||
add [@@scan_x1],edx
|
||
mov edx,[@@tex_dx23]
|
||
add [@@scan_x2],edx
|
||
mov edx,[@@tex_dy13]
|
||
add [@@scan_y1],edx
|
||
mov edx,[@@tex_dy23]
|
||
add [@@scan_y2],edx
|
||
|
||
mov edx,[@@z_dy13]
|
||
add [@@scan_z1],edx
|
||
mov edx,[@@z_dy23]
|
||
add [@@scan_z2],edx
|
||
|
||
add eax,[@@dx13]
|
||
add ebx,[@@dx23]
|
||
inc ecx
|
||
cmp ecx,[@@ty3]
|
||
jl tt_loop2
|
||
|
||
tt_loop2_end:
|
||
ret
|
||
|
||
align 512
|
||
@@lx1 dd 0
|
||
align 512
|
||
@@lx2 dd 0
|
||
align 512
|
||
@@ly dd 0
|
||
|
||
@@lz1 dd 0
|
||
@@lz2 dd 0
|
||
@@z_dx dd 0
|
||
|
||
align 512
|
||
@@tex_loff dd 0 ;equ [bp+10]
|
||
@@tex_lx1 dd 0 ;equ [bp+12]
|
||
@@tex_ly1 dd 0 ;equ [bp+14]
|
||
@@tex_lx2 dd 0 ;equ [bp+16]
|
||
@@tex_ly2 dd 0 ;equ [bp+18]
|
||
|
||
align 512
|
||
@@tex_ldx dd 0 ;equ [bp-2]
|
||
@@tex_ldy dd 0 ;equ [bp-4]
|
||
|
||
align 1024
|
||
textured_horizontal_line:
|
||
|
||
mov eax,[@@lx1]
|
||
cmp eax,[@@lx2]
|
||
je thl_quit
|
||
jl thl_ok
|
||
|
||
xchg eax,[@@lx2]
|
||
mov [@@lx1],eax
|
||
|
||
mov eax,[@@lz1]
|
||
xchg eax,[@@lz2]
|
||
mov [@@lz1],eax
|
||
|
||
mov eax,[@@tex_lx1]
|
||
xchg eax,[@@tex_lx2]
|
||
mov [@@tex_lx1],eax
|
||
|
||
mov eax,[@@tex_ly1]
|
||
xchg eax,[@@tex_ly2]
|
||
mov [@@tex_ly1],eax
|
||
|
||
thl_ok:
|
||
|
||
cmp [@@lx2],0
|
||
jle thl_quit
|
||
mov eax,SCREEN_X
|
||
cmp [@@lx1],eax
|
||
jge thl_quit
|
||
|
||
mov ecx,[@@lx2]
|
||
sub ecx,[@@lx1]
|
||
|
||
; Uneversal method
|
||
mov edi,[@@ly]
|
||
mov eax,SCREEN_X ;di = ly*320+lx1
|
||
imul edi
|
||
add eax,[@@lx1]
|
||
imul eax,3
|
||
mov edi,eax
|
||
add edi,I_END
|
||
|
||
;Right side clipping
|
||
mov eax,SCREEN_X
|
||
cmp [@@lx2],eax
|
||
jnge x1ok
|
||
mov edx,SCREEN_X
|
||
dec edx
|
||
sub edx,[@@lx1]
|
||
cmp edx,0
|
||
jle thl_quit
|
||
mov ecx,edx
|
||
x1ok:
|
||
|
||
;Left side clipping
|
||
cmp [@@lx1],0
|
||
jg x2ok
|
||
mov ecx,[@@lx2] ;cmp lx2 screen x if above cut (for future)
|
||
mov edi,[@@ly]
|
||
mov eax,SCREEN_X
|
||
imul edi,eax
|
||
imul edi,3
|
||
add edi,I_END
|
||
x2ok:
|
||
|
||
mov ebx,[@@lx2]
|
||
sub ebx,[@@lx1]
|
||
|
||
mov eax,[@@tex_lx2]
|
||
sub eax,[@@tex_lx1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_ldx],eax ; tex_dx = (tex_x2-tex_x1)/(x2-x1)
|
||
|
||
mov eax,[@@tex_ly2]
|
||
sub eax,[@@tex_ly1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@tex_ldy],eax ; tex_dy = (tex_y2-tex_y1)/(x2-x1)
|
||
|
||
mov eax,[@@lz2]
|
||
sub eax,[@@lz1]
|
||
cdq
|
||
idiv ebx
|
||
mov [@@z_dx],eax ; tex_dx = (tex_x2-tex_x1)/(x2-x1)
|
||
|
||
; Left clipping post correction
|
||
cmp [@@lx1],0
|
||
jg no_lcpc
|
||
mov eax,[@@lx1]
|
||
neg eax
|
||
mov ebp,[@@tex_ldx]
|
||
imul ebp,eax
|
||
add [@@tex_lx1],ebp
|
||
mov ebp,[@@tex_ldy]
|
||
imul ebp,eax
|
||
add [@@tex_ly1],ebp
|
||
mov ebp,[@@z_dx]
|
||
imul ebp,eax
|
||
add [@@lz1],ebp
|
||
no_lcpc:
|
||
|
||
inc ecx ;for equal correction
|
||
mov edx,[@@tex_lx1]
|
||
mov ebx,[@@tex_ly1]
|
||
mov esi,[@@lz1]
|
||
|
||
thl_loop:
|
||
mov ebp,esi
|
||
shr ebp,SHIFT
|
||
mov eax,dword [edi-I_END+zbuffer]
|
||
cmp ax,bp
|
||
jb no_set
|
||
mov [edi-I_END+zbuffer],bp
|
||
|
||
mov eax,edx
|
||
; and eax,0x0fff0000
|
||
ror ebx,16
|
||
mov ax,bx
|
||
ror ebx,16
|
||
shl ax,11 ; 8 for 256*256, 9 for 128*128 ...
|
||
shr eax,11
|
||
lea eax,[eax*2+eax] ; equ imul eax,3
|
||
add eax,[@@tex_off]
|
||
mov ebp,eax
|
||
|
||
mov ax,word [ebp]
|
||
mov [edi],ax
|
||
mov al,byte [ebp+2]
|
||
mov [edi+2],al
|
||
|
||
no_set:
|
||
add edi,3
|
||
|
||
add esi,[@@z_dx]
|
||
add edx,[@@tex_ldx]
|
||
add ebx,[@@tex_ldy]
|
||
dec ecx
|
||
jnz thl_loop
|
||
thl_quit:
|
||
ret
|
||
|
||
|
||
@@rgb dd 0
|
||
@@rgbax dw 0
|
||
@@rgbbl db 0
|
||
|
||
; === DATA ===
|
||
|
||
d_angle dd 0.19634954 ;pi/16
|
||
angle dd 0.0
|
||
mul_wave dd 1.5
|
||
|
||
sin_pos dw 0
|
||
sinwave rw 256
|
||
|
||
Xmap dd 0
|
||
Ymap dd 0
|
||
mapoff dd 0
|
||
|
||
Xcam dd 0
|
||
Ycam dd 0
|
||
Zcam dd -400
|
||
|
||
Xcamangle dd 0
|
||
Ycamangle dd 0
|
||
Zcamangle dd 0
|
||
|
||
Xcamsin dd 0
|
||
Xcamcos dd 0
|
||
Ycamsin dd 0
|
||
Ycamcos dd 0
|
||
Zcamsin dd 0
|
||
Zcamcos dd 0
|
||
|
||
X dd ? ; X,Y,Z variable for formula
|
||
Y dd ?
|
||
Z dd ?
|
||
|
||
Xp dd ?
|
||
Yp dd ?
|
||
|
||
Xangle dd 0 ; Angle to rotate around x
|
||
Yangle dd 0
|
||
Zangle dd 0
|
||
|
||
DeltaX dd 1 ; x,y,z rotation angle
|
||
DeltaY dd 1
|
||
DeltaZ dd 1
|
||
|
||
Xoff dd 256 ; x-cord
|
||
Yoff dd 256 ; y-cord
|
||
Zoff dd 0;800 ; Distance from viewer
|
||
|
||
Xsin dd ? ; Sine and cosine of angle to rotate around
|
||
Xcos dd ?
|
||
Ysin dd ?
|
||
Ycos dd ?
|
||
Zsin dd ?
|
||
Zcos dd ?
|
||
|
||
Mx dd SCREEN_X/2 ; Center of the screen
|
||
My dd SCREEN_Y/2
|
||
|
||
autorot db 0 ;Auto rotation flag
|
||
massize dd 0 ;Size of triangle massive
|
||
id dd 0
|
||
temp dd 0
|
||
|
||
; DATA AREA
|
||
labelt:
|
||
db '3D TEXTURED ENGINE'
|
||
labellen:
|
||
|
||
|
||
;Texture pusck 32*32 256
|
||
texpack_gif:
|
||
file 'texpack.gif'
|
||
rb 50
|
||
|
||
;Ground texture
|
||
bmp_texmap:
|
||
file 'texmap.bmp'
|
||
rb 50
|
||
|
||
|
||
; Ground livel map
|
||
gif_file_area5:
|
||
file 'map.gif' ;level map
|
||
rb 50
|
||
|
||
rb 8
|
||
texture_limg:
|
||
rb 4095
|
||
texture_img:
|
||
rb 4095
|
||
texture_img2:
|
||
rb 4095
|
||
|
||
rb (4095)*16*16
|
||
|
||
img_area:
|
||
rb 128*128*3+8
|
||
|
||
glm_img_area:
|
||
rb (MAP_XSIZE+1)*(MAP_YSIZE+1)*3+8
|
||
|
||
rb 8
|
||
|
||
texpack_img:
|
||
rb 512*512*3+8
|
||
|
||
keymap:
|
||
rb 1000
|
||
|
||
model_mas:
|
||
rb 4+8*100
|
||
|
||
; Hash area for decoding GIF
|
||
gif_hash_area:
|
||
rd 4096+1
|
||
|
||
MAX_MODEL_POINTS = 100
|
||
modelpoints:
|
||
rb MAX_MODEL_POINTS*3*4
|
||
|
||
; Matrix points massive
|
||
points:
|
||
; Massive of turn matrix points
|
||
tpoints=points+((MATRIX_XSIZE+1)*(MATRIX_YSIZE+1)*3*4)
|
||
; Ground level map massive
|
||
ground_level_map=tpoints+((MATRIX_XSIZE+1)*(MATRIX_YSIZE+1)*3*4)
|
||
; zbuffer
|
||
zbuffer=ground_level_map+((MAP_XSIZE+1)*(MAP_YSIZE+1)*4)
|
||
I_END=zbuffer+(SCREEN_X*SCREEN_Y)*3
|