2b291188a4
git-svn-id: svn://kolibrios.org@7 a494cfbc-eb01-0410-851d-a64ba20cac60
389 lines
9.2 KiB
PHP
389 lines
9.2 KiB
PHP
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; WINDOW SKIN for MenuetOS ;;
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;; ;;
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;; entryway@bkg.lt ;;
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;; ;;
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;; Bugfixes & upgrades by ;;
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;; Samuel Rodriguez Perez ;;
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;; Xeoda@ciberirmandade.org ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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include "skindata.inc"
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virtual at 0
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bmp_header:
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.type rw 1 ; "BM" signature
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.filesize rd 1 ; size of the file
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.reserved rd 1 ; zero
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.offbits rd 1 ; pointer to image data
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;----------------
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.headsize rd 1 ; usually 40 bytes for image header
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.width rd 1
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.height rd 1
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.planes rw 1 ; usually 1
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.bitcount rw 1 ; currently 24 bits/pixel (0x18)
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.compress rd 1 ; zero
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.sizeimage rd 1 ; x*y*(bitcount/8)
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.unused rd 4 ; these bits aren't used by MeOS
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bmp_data:
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end virtual
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virtual at 0x778000
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_bmp_bpl dd ? ; bytes per line
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_bmp_dpl dd ? ; dwords per line
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_bmp_zb dd ? ; bytes filled by zeroes at the end of a scanline
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align 32
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raw_data:
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end virtual
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bmp2raw:
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; esi = to bmp data (source)
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; edi = to raw data (destination)
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cmp [esi+bmp_header.type],'BM' ; check if bmp file is really loaded
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jne .finish
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mov edx,esi
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mov eax,[edx+bmp_header.width]
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imul eax,3
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push eax
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test eax,11b
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jz @f
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add eax,4
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@@:
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shr eax,2
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mov [_bmp_dpl],eax
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shl eax,2
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mov [_bmp_bpl],eax
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pop ebx
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sub eax,ebx
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mov [_bmp_zb],eax
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add esi,bmp_data
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mov eax,[_bmp_bpl]
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imul eax,[edx+bmp_header.height]
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add esi,eax
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mov ebx,[edx+bmp_header.height] ; ebx = y
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cld
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.y_begin:
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sub esi,[_bmp_bpl]
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push esi
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mov ecx,[_bmp_dpl]
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rep movsd
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pop esi
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sub edi,[_bmp_zb]
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dec ebx
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jne .y_begin
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.finish:
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ret
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; BMP support by Ivan Poddubny
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; 1) load LEFT.BMP
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; a) _skinleftw = bmp_width
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; b) _skinleft = 0
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; c) _refleft = 0x778000
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; d) convert
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; 2) load BASE.BMP
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; a) _skinbasew = bmp_width
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; b) _skinbase = _skinleftw
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; c) _refbase = _refleft+sizeof(left_raw_converted)
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; d) convert
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; 3) load OPER.BMP
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; a) _skinoper = minus width from bmp file
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; b) _skinoperw = width from bmp file
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; c) _refoper = _refbase+sizeof(oper_raw_converted)
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; d) convert
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; 4) set height
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load_bmp_file:
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; eax = pointer to filename
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mov ebx, 1
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or ecx, -1
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mov edx, 0x90000
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mov esi, 12
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call fileread
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ret
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load_default_skin:
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pushad
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mov eax, _fileleft
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call load_bmp_file
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mov eax, [0x90000+bmp_header.width]
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mov [_skinleftw], eax
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mov [_skinleft], 0
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mov edi, raw_data
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mov [_refleft], edi
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mov esi, 0x90000
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call bmp2raw
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mov eax, [_bmp_bpl]
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imul eax, [0x90000+bmp_header.height]
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push eax
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mov eax, _filebase
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call load_bmp_file
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mov eax, [0x90000+bmp_header.width]
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mov [_skinbasew], eax
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mov eax, [_skinleftw]
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mov [_skinbase], eax
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pop eax
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add eax, [_refleft]
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; align to 32-byte boundary
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test eax, 11111b
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jz @f
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shr eax, 5
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inc eax
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shl eax, 5
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@@:
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; save base address
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mov [_refbase], eax
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; convert
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mov edi, eax
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mov esi, 0x90000
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call bmp2raw
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mov eax, [_bmp_bpl]
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imul eax, [0x90000+bmp_header.height]
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push eax
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mov eax, _fileoper
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call load_bmp_file
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mov eax, [0x90000+bmp_header.width]
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mov [_skinoperw], eax
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neg eax
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mov [_skinoper], eax
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pop eax
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add eax, [_refbase]
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; align to 32-byte boundary
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test eax, 11111b
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jz @f
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shr eax, 5
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inc eax
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shl eax, 5
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@@:
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mov [_refoper], eax
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mov edi, eax
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mov esi, 0x90000
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call bmp2raw
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; mov eax, [0x90000+bmp_header.height]
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; imul eax, [0x90000+bmp_header.width]
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; imul eax, 3
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; add eax, raw_data ; now eax points to the last line of image
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; mov ecx, [eax]
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; mov [_coloroutborder], ecx
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; mov [_colorborder], ecx
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; sub eax, 2*3
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; mov ecx, [eax]
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; mov [_colorframe], ecx
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mov eax, [0x90000+bmp_header.height]
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mov [_skinh], eax
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popad
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ret
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drawwindow_IV:
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pusha
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push edx
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mov edi,[esp] ; RECTANGLE
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mov eax,[edi+0]
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shl eax,16
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mov ax,[edi+0]
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add ax,[edi+8]
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mov ebx,[edi+4]
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shl ebx,16
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mov bx,[edi+4]
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add bx,[edi+12]
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; mov esi,[edi+24]
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; shr esi,1
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; and esi,0x007f7f7f
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mov esi,[_coloroutborder]
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call draw_rectangle
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mov ecx,3
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_dw3l:
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add eax,1*65536-1
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add ebx,1*65536-1
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test ax,ax
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js no_skin_add_button
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test bx,bx
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js no_skin_add_button
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mov esi,[_colorframe] ;[edi+24]
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call draw_rectangle
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dec ecx
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jnz _dw3l
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mov esi,[_colorborder]
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add eax,1*65536-1
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add ebx,1*65536-1
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test ax,ax
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js no_skin_add_button
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test bx,bx
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js no_skin_add_button
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call draw_rectangle
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mov esi,[esp]
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mov eax,[esi+8] ; window width
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mov edx,[_skinleft]
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shl edx,16
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mov ecx,[_skinleftw]
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shl ecx,16
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add ecx,[_skinh]
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mov ebx,[_refleft]
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call sys_putimage
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mov esi,[esp]
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mov eax,[esi+8]
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sub eax,[_skinleftw]
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sub eax,[_skinoperw]
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cmp eax,[_skinbase]
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jng non_base
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xor edx,edx
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mov ebx,[_skinbasew]
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div ebx
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inc eax
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mov ebx,[_refbase]
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mov ecx,[_skinbasew]
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shl ecx,16
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add ecx,[_skinh]
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mov edx,[_skinbase]
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sub edx,[_skinbasew]
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shl edx,16
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baseskinloop:
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shr edx,16
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add edx,[_skinbasew]
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shl edx,16
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push eax ebx ecx edx
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call sys_putimage
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pop edx ecx ebx eax
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dec eax
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jnz baseskinloop
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non_base:
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mov esi,[esp]
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mov edx,[esi+8]
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sub edx,[_skinoperw]
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inc edx
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shl edx,16
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mov ebx,[_refoper]
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mov ecx,[_skinoperw]
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shl ecx,16
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add ecx,[_skinh]
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call sys_putimage
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mov esi,[esp]
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mov edx,[esi+04] ; WORK AREA
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add edx,21+5
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mov ebx,[esi+04]
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add ebx,[esi+12]
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cmp edx,ebx
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jg _noinside2
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mov eax,5
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mov ebx,[_skinh]
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mov ecx,[esi+8]
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mov edx,[esi+12]
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sub ecx,4
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sub edx,4
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mov edi,[esi+16]
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call [drawbar]
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_noinside2:
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mov edi,[0xfe88]
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movzx eax,word [edi]
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cmp eax,1000
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jge no_skin_add_button
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inc eax
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mov [edi],ax
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shl eax,4
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add eax,edi
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mov bx,[0x3000]
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mov [eax],bx
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add eax,2 ; save button id number
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mov bx,1
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mov [eax],bx
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add eax,2 ; x start
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mov ebx,[esp]
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mov ebx,[ebx+8]
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cmp [_buttonCx],0
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jg _bCx_at_right
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mov ebx,[_buttonCw] ; ebx will be 0 in next instruction
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_bCx_at_right:
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sub ebx,[_buttonCw]
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sub ebx,[_buttonCx]
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mov [eax],bx
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add eax,2 ; x size
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mov ebx,[_buttonCw]
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mov [eax],bx
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add eax,2 ; y start
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mov ebx,[_buttonCy]
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mov [eax],bx
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add eax,2 ; y size
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mov ebx,[_buttonCh]
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mov [eax],bx
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;* minimize button
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mov edi,[0xfe88]
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movzx eax,word [edi]
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cmp eax,1000
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jge no_skin_add_button
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inc eax
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mov [edi],ax
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shl eax,4
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add eax,edi
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mov bx,[0x3000]
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mov [eax],bx
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add eax,2 ; save button id number
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mov bx,65535 ;999
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mov [eax],bx
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add eax,2 ; x start
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mov ebx,[esp]
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mov ebx,[ebx+8]
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cmp [_buttonMx],0
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jg _bMx_at_right
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mov ebx,[_buttonMw] ; ebx will be 0 in next instruction
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_bMx_at_right:
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sub ebx,[_buttonMw]
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sub ebx,[_buttonMx]
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mov [eax],bx
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add eax,2 ; x size
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mov ebx,[_buttonMw]
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mov [eax],bx
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add eax,2 ; y start
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mov ebx,[_buttonMy]
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mov [eax],bx
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add eax,2 ; y size
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mov ebx,[_buttonMh]
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mov [eax],bx
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;* minimize button
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no_skin_add_button:
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add esp,4
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popa
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ret
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