ea1a60faa3
git-svn-id: svn://kolibrios.org@9837 a494cfbc-eb01-0410-851d-a64ba20cac60
85 lines
3.3 KiB
C
85 lines
3.3 KiB
C
#ifndef __PD_H__
|
|
#define __PD_H__
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include "md.h"
|
|
|
|
// DGen/SDL v1.17+
|
|
// Platform-dependent interface
|
|
// Your platform implementation needs to define all these functions and
|
|
// variables!
|
|
|
|
// Return the number of microseconds elapsed since an unspecified time.
|
|
unsigned long pd_usecs(void);
|
|
// This is the struct bmap setup by your implementation.
|
|
// It should be 336x240 (or 336x256 in PAL mode), in 8, 12, 15, 16, 24 or 32
|
|
// bits-per-pixel.
|
|
extern struct bmap mdscr;
|
|
// Also, you should allocate a 256-char palette array, if need be. Otherwise
|
|
// this can be NULL if you don't have a paletted display.
|
|
extern unsigned char *mdpal;
|
|
// Initialize graphics, in NTSC (320x224) or PAL (320x240) mode.
|
|
// Since many interfaces require that DGen be setuid-root, this should also
|
|
// discard root priviledges, if at all necessary.
|
|
// It should return 1 on successful setup, or 0 if something wrong happened.
|
|
int pd_graphics_init(int want_sound, int want_pal, int hz);
|
|
int pd_graphics_reinit(int want_sound, int want_pal, int hz);
|
|
// This updats the palette, if necessary.
|
|
void pd_graphics_palette_update();
|
|
// This updates the screen, with the mdscr bitmap.
|
|
void pd_graphics_update(bool update);
|
|
|
|
// This is the struct sndinfo, also setup by your implementation.
|
|
// Note that the buffers pointed to in this struct should ALWAYS be 16-bit
|
|
// signed format, regardless of the actual audio format.
|
|
extern struct sndinfo sndi;
|
|
// Initialize sound, with the given frequency and number of samples.
|
|
// It should keep samples' worth of sound buffered.
|
|
// The parameters should all be modified to reflect the actual characteristics.
|
|
// This is always called after pd_graphics_init, so you can count on graphics
|
|
// stuff being initialized. :)
|
|
// It should return 1 on successful setup, or 0 if something wrong happened.
|
|
int pd_sound_init(long &freq, unsigned int &samples);
|
|
void pd_sound_deinit();
|
|
// This should return samples read/write indices in the buffer.
|
|
unsigned int pd_sound_rp();
|
|
unsigned int pd_sound_wp();
|
|
// And this function is called to commit the sound buffers to be played.
|
|
void pd_sound_write();
|
|
|
|
// Register platform-specific rc variables
|
|
void pd_rc();
|
|
// This should be a list of all the command-line options specific to this
|
|
// platform, in the form given to getopt(3), i.e "a:b::c".
|
|
extern const char *pd_options;
|
|
// And, this is called to handle platform-specific stuff.
|
|
void pd_option(char c, const char *optarg);
|
|
|
|
// This is called after displaying the base options for help, so that you may
|
|
// document your platform-specific command-line options etc.
|
|
void pd_help();
|
|
|
|
// This is called before each frame to handle events, and update the MegaDrive
|
|
// accordingly. It returns 1 to continue playing the game, or 0 to quit.
|
|
int pd_handle_events(md &megad);
|
|
|
|
// Tells whether DGen stopped intentionally so emulation can resume without
|
|
// skipping frames.
|
|
int pd_stopped();
|
|
|
|
// If true, stop emulation (display last frame repeatedly).
|
|
extern bool pd_freeze;
|
|
|
|
// These are called to display and clear game messages.
|
|
void pd_message(const char *fmt, ...);
|
|
void pd_clear_message();
|
|
// This should display cartridge header info. You can do this any way you like,
|
|
// I don't care. :)
|
|
void pd_show_carthead(md &megad);
|
|
|
|
// This should clean up the mess you made. ;)
|
|
void pd_quit();
|
|
|
|
#endif // __PD_H__
|