3fdf00fdeb
Techdemo of Heliothryx game by Roman Shuvalov git-svn-id: svn://kolibrios.org@5225 a494cfbc-eb01-0410-851d-a64ba20cac60
176 lines
5.1 KiB
C
Executable File
176 lines
5.1 KiB
C
Executable File
#include "rsnoise.h"
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#include "rsgame.h"
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#ifdef RS_USE_C_LIBS
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#include <string.h>
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#include <math.h>
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#else
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#include "rs/rsplatform.h"
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#endif
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rs_perlin_conf_t rs_perlin_conf;
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void rs_perlin_configure(float freq, int octaves, float persistence, float seed, int tex_size) {
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rs_perlin_conf.freq = freq;
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rs_perlin_conf.octaves = octaves;
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rs_perlin_conf.persistence = persistence;
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rs_perlin_conf.seed = seed;
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rs_perlin_conf.tex_size = tex_size;
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rs_perlin_conf.period = (int) (0.1 + roundf(freq) ); // *tex_size
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};
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float rs_noise(int x, int y) {
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// from here, http://www.cplusplus.com/forum/general/85758/
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// koef. changed
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int n = x + y * 57 * 5; // no *2
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n = (n << 13) ^ n;
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int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
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return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
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}
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float rs_noise_for_perlin(int x, int y) {
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x %= rs_perlin_conf.period;
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y %= rs_perlin_conf.period;
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// from here, http://www.cplusplus.com/forum/general/85758/
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// koef. changed
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int n = x + y * 57 * 5; // no *2
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n = (n << 13) ^ n;
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int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
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return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
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}
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//float rs_noise_periodical(int x, int y, int period) {
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//
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// x %= period;
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// y %= period;
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//
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// // from here, http://www.cplusplus.com/forum/general/85758/
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// // koef. changed
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// int n = x + y * 57 * 5; // no *2
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// n = (n << 13) ^ n;
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// int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
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// return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
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//}
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float rs_interpolate(float x, float y, float a) {
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float negA = 1.0 - a;
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float negASqr = negA * negA;
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float fac1 = 3.0 * (negASqr) - 2.0 * (negASqr * negA);
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float aSqr = a * a;
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float fac2 = 3.0 * aSqr - 2.0 * (aSqr * a);
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return x * fac1 + y * fac2; //add the weighted factors
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}
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float rs_perlin_noise(float x, float y) {
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// while (x > rs_perlin_conf.tile_period) {
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// x -= rs_perlin_conf.tile_period;
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// };
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//
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// while (y > rs_perlin_conf.tile_period) {
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// y -= rs_perlin_conf.tile_period;
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// };
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int Xint = (int)x;
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int Yint = (int)y;
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float Xfrac = x - Xint;
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float Yfrac = y - Yint;
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//noise values
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float n01= rs_noise_for_perlin(Xint-1, Yint-1);
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float n02= rs_noise_for_perlin(Xint+1, Yint-1);
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float n03= rs_noise_for_perlin(Xint-1, Yint+1);
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float n04= rs_noise_for_perlin(Xint+1, Yint+1);
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float n05= rs_noise_for_perlin(Xint-1, Yint);
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float n06= rs_noise_for_perlin(Xint+1, Yint);
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float n07= rs_noise_for_perlin(Xint, Yint-1);
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float n08= rs_noise_for_perlin(Xint, Yint+1);
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float n09= rs_noise_for_perlin(Xint, Yint);
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float n12= rs_noise_for_perlin(Xint+2, Yint-1);
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float n14= rs_noise_for_perlin(Xint+2, Yint+1);
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float n16= rs_noise_for_perlin(Xint+2, Yint);
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float n23= rs_noise_for_perlin(Xint-1, Yint+2);
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float n24= rs_noise_for_perlin(Xint+1, Yint+2);
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float n28= rs_noise_for_perlin(Xint, Yint+2);
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float n34= rs_noise_for_perlin(Xint+2, Yint+2);
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//find the noise values of the four corners
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float x0y0 = 0.0625*(n01+n02+n03+n04) + 0.125*(n05+n06+n07+n08) + 0.25*(n09);
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float x1y0 = 0.0625*(n07+n12+n08+n14) + 0.125*(n09+n16+n02+n04) + 0.25*(n06);
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float x0y1 = 0.0625*(n05+n06+n23+n24) + 0.125*(n03+n04+n09+n28) + 0.25*(n08);
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float x1y1 = 0.0625*(n09+n16+n28+n34) + 0.125*(n08+n14+n06+n24) + 0.25*(n04);
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//interpolate between those values according to the x and y fractions
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float v1 = rs_interpolate(x0y0, x1y0, Xfrac); //interpolate in x direction (y)
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float v2 = rs_interpolate(x0y1, x1y1, Xfrac); //interpolate in x direction (y+1)
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float fin = rs_interpolate(v1, v2, Yfrac); //interpolate in y direction
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return fin;
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}
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float rs_perlin(float i, float j) {
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float t = 0.0f;
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float _amplitude = 1.0;
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int k;
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float amplitude_divider = 0.0;
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for (k = 0; k < rs_perlin_conf.octaves; k++) {
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amplitude_divider += _amplitude;
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_amplitude *= rs_perlin_conf.persistence;
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};
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_amplitude = 1.0;
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float freq = rs_perlin_conf.freq;
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for(k = 0; k < rs_perlin_conf.octaves; k++)
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{
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t += rs_perlin_noise(j * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed, i * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed) * _amplitude;
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_amplitude *= rs_perlin_conf.persistence;
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freq *= 2;
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}
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return t / amplitude_divider;
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};
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float rs_quad_noise(float i, float j) {
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float t = 0.0f;
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float _amplitude = 1.0;
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int k;
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float amplitude_divider = 0.0;
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for (k = 0; k < rs_perlin_conf.octaves; k++) {
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amplitude_divider += _amplitude;
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_amplitude *= rs_perlin_conf.persistence;
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};
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_amplitude = 1.0;
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float freq = rs_perlin_conf.freq;
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for(k = 0; k < rs_perlin_conf.octaves; k++)
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{
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t += rs_noise(j * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed, i * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed) * _amplitude;
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_amplitude *= rs_perlin_conf.persistence;
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freq *= 2;
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}
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return t / amplitude_divider;
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};
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