Andrew Dent
a7816e7613
- Ensure consistent naming for brand integrity. git-svn-id: svn://kolibrios.org@10049 a494cfbc-eb01-0410-851d-a64ba20cac60
1127 lines
37 KiB
C++
1127 lines
37 KiB
C++
/* ------- KOSILKA FOR KOLIBI -------
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Written in C++ (MS Visual C++ 6.0+).
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Version 1.16.
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Andrey Mihaylovich aka Dron2004
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*/
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#include "kosSyst.h"
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#include "kosFile.h"
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#include "images.cpp"
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//External levels
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bool external_levels_available=false;
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bool external_levels = false;
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int level_read_result;
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Byte * externallevels;
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Byte external_levels_count[1] = {0};
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/////////////////
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int lastkosilkadirection=1;
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int laststep=0; //Last step. 0-does not exists, 1-bottom, 2-up, 3-left, 4-right
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Byte skindata[13824];
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int read_result=0;
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bool skin_available=false;
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bool w_redraw=true;
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#define RUS 1
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#define ENG 2
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#ifndef LANG
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#define LANG RUS
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#endif
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#if LANG == RUS
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const char windowTitle[] = "Š®á¨«ª ¤«ï Š®«¨¡à¨Ž‘";
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const char version[] = "‚¥àá¨ï 1.16";
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const char win[] = "‚ë ¢ë¨£à «¨!";
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const char press_q[] = "< ¦¬¨â¥ <q> ¤«ï ¢®§¢à â ¢ ¬¥î>";
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const char fail[] = "ˆ£à ®ª®ç¥ ...";
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const char press_r[] = "< ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
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const char k_o_s_i_l_k[] = "Š Ž ‘ ˆ ‹ Š €";
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const char k_o_s_i_l_2[] = "Š Ž ‘ ˆ ‹ Š €";
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const char for_kolibri[] = "¤«ï Š®«¨¡à¨Ž‘";
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const char press_enter[] = "<¤«ï ç « ¨£àë ¦¬¨â¥ ENTER>";
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const char press_g[] = "< ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î票ï ०¨¬ £à 䨪¨>";
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const char press_a[] = "< ¦¬¨â¥ <a> ¤«ï ¢ª«î票ï/¢ëª«îç¥¨ï ¨¬ 樨>";
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const char press_h[] = "< ¦¬¨â¥ <h> ¤«ï ¯à®á¬®âà ᢥ¤¥¨© ® ¯à®£à ¬¬¥>";
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const char press_s[] = "< ¦¬¨â¥ <s> çâ®¡ë ¢ëª«îç¨âì/¢ª«îç¨âì ᪨>";
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const char level_label[] = "“஢¥ì:";
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const char attempts_left[] = "Žáâ «®áì ¯®¯ë⮪:";
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const char grass_left[] = "Žáâ «®áì âà ¢ë:";
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const char level_select_1[] = "‚ë¡¥à¨â¥ ¡®à ã஢¥© ( ¦¬¨â¥ <1> ¨«¨ <2>):";
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const char level_select_2[] = "1. ‚áâà®¥ë¥ ã஢¨";
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const char level_select_3[] = "2. ‚¥è¨© ¡®à ã஢¥©";
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const char about1[] = "Š®««¥ªâ¨¢ à §à ¡®â稪®¢:";
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const char about2[] = "€¤à¥© Œ¨å ©«®¢¨ç aka Dron2004 - ¯à®£à ¬¬¨à®¢ ¨¥, ¢áâ஥ ï £à 䨪 (¡¥§ ᪨ )";
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const char about3[] = "Mario79 - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, ¢ ¦ë¥ ¨¤¥¨";
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const char about4[] = "Ataualpa - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥";
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const char about5[] = "Leency - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, § ¬¥ç ⥫ìë¥ áª¨ë, ¢ ¦ë¥ ¨¤¥¨";
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const char about6[] = "Mike - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥";
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const char about7[] = "bw - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, ¢ ¦ë¥ ¨¤¥¨";
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const char about8[] = "diamond - ¨¤¥ï ®â¬¥ë 室 , â¥áâ¨à®¢ ¨¥";
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const char about9[] = "Žâ¤¥«ì®¥ ᯠᨡ®:";
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const char about10[] = "‚ᥬ, ªâ® ¨£à ¥â ¢ íâã ¨£àã :-) !";
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const char about11[] = " ¦¬¨â¥ <BACKSPACE> ¤«ï ¢®§¢à â ¢ ¬¥î";
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#else
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const char windowTitle[] = "Kosilka for KolibriOS";
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const char version[] = " Ver. 1.16";
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const char win[] = " You won! ";
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const char press_q[] = "<press <q> to return to the menu>";
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const char fail[] = "Game over...";
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const char press_r[] = "<press r to try again>";
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const char k_o_s_i_l_k[] = "K O S I L K A";
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const char k_o_s_i_l_2[] = "K O S I L K A";
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const char for_kolibri[] = "for KolibriOS";
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const char press_enter[] = "press ENTER to start the game";
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const char press_g[] = "<press <g> to switch graphics mode>";
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const char press_a[] = "<press <a> to turn on/off animation>";
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const char press_h[] = "<press <h> to view information about the program>";
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const char press_s[] = "<press <s> to turn on/off external skin>";
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const char level_label[] = "Level:";
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const char attempts_left[] = "Attempts left:";
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const char grass_left[] = "Grass left:";
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const char level_select_1[] = "Choose level pack (press <1> or <2>):";
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const char level_select_2[] = "1. Built-in levels";
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const char level_select_3[] = "2. External levels";
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const char about1[] = "Our team:";
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const char about2[] = "Andrei Mikhailovich aka Dron2004 - development, built-in graphics (excluding skin)";
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const char about5[] = "Leency - help in development and bugfixing, English translation, testing, beautiful skins";
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const char about3[] = "Mario79 - testing, help in development, ideas";
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const char about4[] = "Ataualpa - testing, help in development";
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const char about6[] = "Mike - testing, help in development";
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const char about7[] = "bw - testing, help in development, ideas";
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const char about8[] = "diamond - idea of turn back, testing";
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const char about9[] = "Special thanks to:";
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const char about10[] = "Everyone who plays this game :-) !";
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const char about11[] = "press <BACKSPACE> to go back to menu";
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#endif
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int levelcount=7;
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char gamearea[20][20]; //The map
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short int kosilkax; // Kosilka position
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short int kosilkay;
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short int kosilkadirection=1; //Last step direction. 1-bottom, 2-up, 3-left, 4-right
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short int lives=2;
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short int level=1;
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short int status=0; //Where 0 - welcome screen
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// 1 - the game
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// 2 - win
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// 3 - fail
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// 4 - select the level (internal or external)
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// -1 - about
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bool gamestarted=false; //Key locker. If "false" then not possible to play
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bool drawgraphics=true; //Draw detailed graphics or just colored rectangles
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bool drawanimation=true;
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int grassLeft(); //Notify about "Grass Left" function
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RGB kosilka_d[576];
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RGB kosilka_l[576];
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RGB kosilka_r[576];
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RGB kosilka_u[576];
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RGB grass[576];
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RGB stone[576];
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RGB tree[576];
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RGB skos[576];
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//Palette. Decoding to 0xRRGGBB
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char * apppath;
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char * levpath;
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char * getLevelsPathName(){
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int lastslashindex=0;
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static char levfilename[]="koslevel.pak";
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int tempslfnd=0;
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for (tempslfnd=0; tempslfnd < strlen(kosExePath); tempslfnd++){
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if (kosExePath[tempslfnd]=='/'){lastslashindex=tempslfnd;}
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}
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levpath = new char[lastslashindex+strlen(levfilename)+1];
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for (tempslfnd=0; tempslfnd <= lastslashindex; tempslfnd++){
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levpath[tempslfnd]=kosExePath[tempslfnd];
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}
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for (tempslfnd=0; tempslfnd < strlen(levfilename); tempslfnd++){
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levpath[tempslfnd+lastslashindex+1]=levfilename[tempslfnd];
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}
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return levpath;
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}
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void interlevelpause(){ //The pause between levels
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Byte tempCode;
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RGB tmprgb;
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int tmpa=0;
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laststep=0;
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static int yellow_pal[] = {0xA8A93D,0xBEBF4C,0xD6D856,0xDFE15A,0xECEE5B,
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0xECEE5B,0xDFE15A,0xD6D856,0xBEBF4C,0xA8A93D};
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for (int iic=0;iic<240;iic++){
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kos_WaitForEvent(1); //Pause()?
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kos_GetKey(tempCode);
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kos_DrawBar(iic*2,0,2,480,yellow_pal[tmpa]);
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tmpa++;
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if (tmpa>9) tmpa=0;
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}
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}
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void draw_element(int elx, int ely){ //Draw map element
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switch (gamearea[elx][ely]){
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case 'g':
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if (drawgraphics==true){
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kos_PutImage((RGB*)grass,24,24,elx*24,ely*24);
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}
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else
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{
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kos_DrawBar(elx*24,ely*24,24,24,0xAAAA00);
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}
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break;
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case 'k':
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if (drawgraphics==true){
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switch(kosilkadirection){
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case 1:
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kos_PutImage((RGB*)kosilka_d,24,24,elx*24,ely*24);
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break;
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case 2:
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kos_PutImage((RGB*)kosilka_u,24,24,elx*24,ely*24);
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break;
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case 3:
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kos_PutImage((RGB*)kosilka_l,24,24,elx*24,ely*24);
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break;
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case 4:
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kos_PutImage((RGB*)kosilka_r,24,24,elx*24,ely*24);
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break;
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}
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}
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else
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{
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kos_DrawBar(elx*24,ely*24,24,24,0x00AAAA);
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}
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break;
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case 'n':
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if (drawgraphics==true){
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kos_PutImage((RGB*)skos,24,24,elx*24,ely*24);
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}
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else
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{
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kos_DrawBar(elx*24,ely*24,24,24,0xAAAAAA);
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}
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break;
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case 's':
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if (drawgraphics==true){
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kos_PutImage((RGB*)stone,24,24,elx*24,ely*24);
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}
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else
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{
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kos_DrawBar(elx*24,ely*24,24,24,0x555555);
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}
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break;
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case 't':
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if (drawgraphics==true){
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kos_PutImage((RGB*)tree,24,24,elx*24,ely*24);
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}
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else
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{
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kos_DrawBar(elx*24,ely*24,24,24,0x005500);
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}
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break;
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}
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}
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void display_grass_left(){
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kos_DrawBar(605,120,20,10,0xEEEEEE);
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kos_DisplayNumberToWindow(grassLeft(),3,605,120,0x0000FF,nbDecimal,false);
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}
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void animate(int initcellx, int initcelly, int direction){ //kosilka movement animation
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int tmpp=0;
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switch (direction){
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case 1:
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for (tmpp=0; tmpp<23;tmpp++){
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if (drawgraphics==true){
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kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
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kos_PutImage((RGB*)kosilka_d,24,24,initcellx*24,initcelly*24+tmpp);
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} else {
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kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
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kos_DrawBar(initcellx*24,initcelly*24+tmpp,24,24,0x00AAAA);
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}
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kos_Pause(1);
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}
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break;
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case 2:
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for (tmpp=0; tmpp<23;tmpp++){
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if (drawgraphics==true){
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kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
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kos_PutImage((RGB*)kosilka_u,24,24,initcellx*24,initcelly*24-tmpp);
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} else {
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kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
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kos_DrawBar(initcellx*24,initcelly*24-tmpp,24,24,0x00AAAA);
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}
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kos_Pause(1);
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}
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break;
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case 3:
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for (tmpp=0; tmpp<23;tmpp++){
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if (drawgraphics==true){
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kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
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kos_PutImage((RGB*)kosilka_r,24,24,initcellx*24+tmpp,initcelly*24);
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} else {
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kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
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kos_DrawBar(initcellx*24+tmpp,initcelly*24,24,24,0x00AAAA);
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}
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kos_Pause(1);
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}
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break;
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case 4:
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for (tmpp=0; tmpp<23;tmpp++){
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if (drawgraphics==true){
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kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
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kos_PutImage((RGB*)kosilka_l,24,24,initcellx*24-tmpp,initcelly*24);
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} else {
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kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
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kos_DrawBar(initcellx*24-tmpp,initcelly*24,24,24,0x00AAAA);
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}
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kos_Pause(1);
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}
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break;
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}
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}
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void draw_window(void){
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sProcessInfo sPI;
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if (w_redraw)
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{
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kos_WindowRedrawStatus(1);
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kos_DefineAndDrawWindow(50,50,640,506-22+kos_GetSkinHeight(),0x74,0xEEEEEE,0,0,(Dword)windowTitle);
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kos_WindowRedrawStatus(2);
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}
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w_redraw=false;
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kos_ProcessInfo( &sPI );
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if (sPI.rawData[70]&0x04) return; //do nothing if window is rolled-up into title
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//Map redraw
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if ((status!=0)&&(status!=-1)&&(status!=4))
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{
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kos_DrawBar(631-151,0,151,480,0xEEEEEE);
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kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_2,19);
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kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,13);
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kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);
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kos_DisplayNumberToWindow(level,3,605,80,0x0000FF,nbDecimal,false);
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kos_WriteTextToWindow(495,95,0x80, 0, (char*)attempts_left,11);
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kos_DisplayNumberToWindow(lives,1,605,95,0x0000FF,nbDecimal,false);
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kos_WriteTextToWindow(495,120,0x80, 0, (char*)grass_left,11);
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display_grass_left();
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kos_WriteTextToWindow(526,450,0x80, 0,(char*)version,12);
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for (int cy=0;cy<20;cy++) for (int cx=0;cx<20;cx++) draw_element(cx,cy);
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}
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if (status==0){
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kos_DrawBar(0,0,4,480,0x000000);
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kos_DrawBar(628,0,3,480,0x000000);
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for (int tmpppy=0;tmpppy<20;tmpppy++){
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for (int tmpppx=0;tmpppx<26;tmpppx++){
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if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
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kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
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}
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else
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{
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kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
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}
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}
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}
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if (drawgraphics==true){
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kos_PutImage((RGB*)kosilka_d,24,24,305,150);
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}
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else
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{
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kos_DrawBar(305,150,24,24,0x00AAAA);
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}
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if (drawanimation==true){
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kos_DrawBar(335,150,24,24,0x00AA00);
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}
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else
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{
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kos_DrawBar(335,150,24,24,0xAA0000);
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}
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kos_WriteTextToWindow(255, 200,0x80, 0xFFFFFF, (char*)k_o_s_i_l_k, 19);
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kos_WriteTextToWindow(290, 220,0x80, 0xFFFFFF, (char*)for_kolibri, 13);
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kos_WriteTextToWindow(239, 240,0x80, 0xFFFFFF, (char*)press_enter, 30);
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kos_WriteTextToWindow(30, 380,0x80, 0xFFFFFF, (char*)press_g, 53);
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kos_WriteTextToWindow(30, 400,0x80, 0xFFFFFF, (char*)press_a, 41);
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kos_WriteTextToWindow(30, 420,0x80, 0xFFFFFF, (char*)press_h, 32);
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if (skin_available==true) kos_WriteTextToWindow(30, 440,0x80, 0xFFFFFF, (char*)press_s, 27);
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// kos_WriteTextToWindow(470, 440,0x80, 0xFFFFFF ," ¦¬¨â¥ <ESC> ¤«ï ¢ë室 ",27);
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// kos_DisplayNumberToWindow(external_levels_count[0],3,200,340,0x0000FF,nbDecimal,false);
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kos_WriteTextToWindow(533, 440,0x80, 0xFFFFFF ,(char*)version,0);
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}
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if (status==2){
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kos_DrawBar(10,150,610,200,0x528B4C);
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kos_DrawBar(15,155,601,190,0x3BCF46);
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kos_WriteTextToWindow(240,230,0x80, 0xFFFFFF ,(char*)win,13);
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kos_WriteTextToWindow(240,250,0x80, 0xFFFFFF ,(char*)press_q,17);
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}
|
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if (status==3){
|
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kos_DrawBar(10,150,610,200,0x8B4C4C);
|
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kos_DrawBar(15,155,601,190,0xCF3B3B);
|
||
kos_WriteTextToWindow(220,220,0x80, 0xFFFFFF ,(char*)fail,13);
|
||
kos_WriteTextToWindow(220,240,0x80, 0xFFFFFF ,(char*)press_r,23);
|
||
kos_WriteTextToWindow(220,260,0x80, 0xFFFFFF ,(char*)press_q,17);
|
||
}
|
||
if (status==-1){
|
||
|
||
kos_DrawBar(0,0,4,480,0x000000);
|
||
kos_DrawBar(631-3,0,3,480,0x000000);
|
||
|
||
for (int tmpppy=0;tmpppy<20;tmpppy++){
|
||
for (int tmpppx=0;tmpppx<26;tmpppx++){
|
||
if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
|
||
kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
|
||
}
|
||
else
|
||
{
|
||
kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
|
||
}
|
||
}
|
||
}
|
||
|
||
kos_WriteTextToWindow(40,40,0x80, 0xFFFFFF, (char*)windowTitle,21);
|
||
kos_WriteTextToWindow(40,60,0x80, 0xFFFFFF, (char*)version,12);
|
||
kos_WriteTextToWindow(40,75,0x80, 0xFFFFFF, "________________________________________",40);
|
||
|
||
kos_WriteTextToWindow(40,120,0x80, 0xFFFFFF, (char*)about1, 18);
|
||
kos_WriteTextToWindow(40,150,0x80, 0xEEFFEE, (char*)about2, 32);
|
||
kos_WriteTextToWindow(40,170,0x80, 0xDDFFDD, (char*)about3, 35);
|
||
kos_WriteTextToWindow(40,190,0x80, 0xCCFFCC, (char*)about4, 36);
|
||
kos_WriteTextToWindow(40,210,0x80, 0xBBFFBB, (char*)about5, 62);
|
||
kos_WriteTextToWindow(40,230,0x80, 0xAAFFAA, (char*)about6, 34);
|
||
kos_WriteTextToWindow(40,250,0x80, 0x99FF99, (char*)about7, 49);
|
||
kos_WriteTextToWindow(40,270,0x80, 0x99FF99, (char*)about8, 49);
|
||
|
||
kos_WriteTextToWindow(40,300,0x80, 0x88FF88, (char*)about9, 16);
|
||
kos_WriteTextToWindow(40,330,0x80, 0x77FF77, (char*)about10, 50);
|
||
|
||
kos_WriteTextToWindow(40,430,0x80, 0x66FF66, (char*)about11, 35);
|
||
}
|
||
|
||
|
||
if (status==4){
|
||
kos_DrawBar(0,0,631,480,0x000000);
|
||
|
||
|
||
for (int tmpppy=0;tmpppy<20;tmpppy++){
|
||
for (int tmpppx=0;tmpppx<26;tmpppx++){
|
||
if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
|
||
kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
|
||
}
|
||
else
|
||
{
|
||
kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
|
||
}
|
||
}
|
||
}
|
||
|
||
kos_WriteTextToWindow(215, 200,0x80, 0xFFFFFF, (char*)level_select_1,0);
|
||
kos_WriteTextToWindow(215, 220,0x80, 0xFFFFFF, (char*)level_select_2,0);
|
||
kos_WriteTextToWindow(215, 240,0x80, 0xFFFFFF, (char*)level_select_3,0);
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
//Game level description,
|
||
//where k - kosilka
|
||
// g - grass
|
||
// n - cut grass
|
||
// s - stone
|
||
// t - tree
|
||
void initializeLevel(int levnum){
|
||
laststep=0;
|
||
if (external_levels==false){
|
||
|
||
kosilkadirection=1;
|
||
if (levnum==1){
|
||
static char tmparea[20][20]={{'k','t','g','g','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
|
||
{'g','g','g','s','g','g','g','g','g','s','g','g','s','g','g','g','g','g','g','g'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
if (levnum==2){
|
||
static char tmparea[20][20]={{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'},
|
||
{'g','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'},
|
||
{'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'},
|
||
{'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
|
||
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
|
||
if (levnum==3){
|
||
static char tmparea[20][20]={{'t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','k'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','s','n','s','t','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','n','t','n','n','n','t','t','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','n','s','n','s','n','s','t','g'},
|
||
{'t','n','g','g','g','g','g','s','s','g','g','g','n','n','n','n','n','t','t','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','t','n','s','n','n','s','t','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','n','n','n','n','n','t','t','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','n','n','s','n','n','s','t','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','n','s','n','n','n','t','t','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','n','n','t','g','g'},
|
||
{'t','n','g','g','g','s','g','g','g','g','g','g','t','t','t','t','t','t','g','g'},
|
||
{'n','t','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','t','g','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','t','t','g','g','g','t','g','g'},
|
||
{'n','t','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'},
|
||
{'t','n','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','g','t','g','g','g','t','g','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','g','t','t','g','g','t','g','g'},
|
||
{'n','t','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'},
|
||
{'t','n','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'},
|
||
{'n','t','s','s','s','s','s','s','s','s','s','s','s','s','t','g','g','g','g','g'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
|
||
if (levnum==4){
|
||
static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','s','t'},
|
||
{'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
|
||
if (levnum==5){
|
||
static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'},
|
||
{'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','s','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','t','g','g','g','g','t','n','t','t','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','s','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','k','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','t','n','t','t','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
|
||
{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
|
||
if (levnum==6){
|
||
static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'},
|
||
{'s','k','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','t','t','t','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
|
||
{'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
if (levnum==7){
|
||
static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','t','t','t','t','t','t','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','t','k','g','g','g','t','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'},
|
||
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','s','s','s'},
|
||
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','t','t','t','t','g','t','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'},
|
||
{'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'},
|
||
{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}};
|
||
for (int tyy=0;tyy<20;tyy++){
|
||
for (int txx=0;txx<20;txx++){
|
||
|
||
if (tmparea[txx][tyy]=='k'){
|
||
kosilkax=tyy;
|
||
kosilkay=txx;
|
||
}
|
||
|
||
gamearea[txx][tyy]=tmparea[tyy][txx];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//External levels
|
||
kosilkadirection=1;
|
||
|
||
int currentrow=0;
|
||
int currentcol=0;
|
||
|
||
for (int tmpcntr=0;tmpcntr<400;tmpcntr++){
|
||
|
||
currentcol=(int)(tmpcntr/20);
|
||
currentrow=tmpcntr-(((int)(tmpcntr/20))*20);
|
||
switch(externallevels[tmpcntr+(400*(levnum-1))]){
|
||
|
||
case 0:
|
||
gamearea[currentrow][currentcol]='n';
|
||
break;
|
||
case 1:
|
||
gamearea[currentrow][currentcol]='g';
|
||
break;
|
||
case 2:
|
||
gamearea[currentrow][currentcol]='k';
|
||
kosilkax=currentrow;
|
||
kosilkay=currentcol;
|
||
break;
|
||
case 3:
|
||
gamearea[currentrow][currentcol]='s';
|
||
break;
|
||
case 4:
|
||
gamearea[currentrow][currentcol]='t';
|
||
break;
|
||
|
||
}
|
||
}
|
||
|
||
|
||
}
|
||
|
||
draw_window();
|
||
|
||
}
|
||
|
||
int grassLeft(){
|
||
int leftgrass=0;
|
||
for (int chky=0;chky<20;chky++){
|
||
for (int chkx=0;chkx<20;chkx++){
|
||
if (gamearea[chkx][chky]=='g') {
|
||
leftgrass++;
|
||
}
|
||
}
|
||
}
|
||
return leftgrass;
|
||
}
|
||
|
||
//Change level or show win message
|
||
void updateStatus(){
|
||
|
||
if (grassLeft()==0) {
|
||
if (level==levelcount){
|
||
gamestarted=false;
|
||
status=2;
|
||
draw_window();
|
||
} else {
|
||
gamestarted=false;
|
||
interlevelpause();
|
||
level++;
|
||
initializeLevel(level);
|
||
gamestarted=true;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
|
||
void load_external_levels(){
|
||
|
||
CKosFile lev(getLevelsPathName());
|
||
|
||
level_read_result=lev.Read (external_levels_count,1);
|
||
|
||
if (level_read_result == 1)
|
||
external_levels_available=true;
|
||
else
|
||
external_levels_available=false;
|
||
|
||
if (external_levels_count[0]==0)
|
||
external_levels_available=false;
|
||
else
|
||
{
|
||
externallevels = new Byte[400*external_levels_count[0]];
|
||
lev.Read (externallevels,400*external_levels_count[0]);
|
||
}
|
||
}
|
||
|
||
void app_halt(){
|
||
|
||
delete apppath;
|
||
delete levpath;
|
||
if (external_levels_available==true) {delete externallevels;}
|
||
kos_ExitApp();
|
||
}
|
||
|
||
|
||
|
||
void kos_Main(){
|
||
|
||
load_external_levels();
|
||
|
||
decode_graphics(576*0 + kosilka_gfx,kosilka_d);
|
||
decode_graphics(576*1 + kosilka_gfx,kosilka_u);
|
||
decode_graphics(576*2 + kosilka_gfx,kosilka_l);
|
||
decode_graphics(576*3 + kosilka_gfx,kosilka_r);
|
||
decode_graphics(576*4 + kosilka_gfx,skos);
|
||
decode_graphics(576*5 + kosilka_gfx,stone);
|
||
decode_graphics(576*6 + kosilka_gfx,tree);
|
||
decode_graphics(576*7 + kosilka_gfx,grass);
|
||
|
||
for (;;){
|
||
|
||
switch (kos_WaitForEvent()){
|
||
case 1:
|
||
w_redraw=true;
|
||
draw_window();
|
||
break;
|
||
case 2:
|
||
Byte keyCode;
|
||
kos_GetKey(keyCode);
|
||
if (status==1){
|
||
if (gamestarted==true){
|
||
switch (keyCode){
|
||
case 177:
|
||
if (kosilkay<19){
|
||
if (gamearea[kosilkax][kosilkay+1]=='g'){
|
||
gamearea[kosilkax][kosilkay]='n';
|
||
gamearea[kosilkax][kosilkay+1]='k';
|
||
|
||
if (drawanimation==true) {animate(kosilkax,kosilkay,1);}
|
||
|
||
|
||
lastkosilkadirection=kosilkadirection;
|
||
laststep=1;
|
||
|
||
kosilkay++;
|
||
kosilkadirection=1;
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax,kosilkay-1);
|
||
display_grass_left();
|
||
updateStatus();
|
||
}
|
||
}
|
||
break;
|
||
case 178:
|
||
if (kosilkay>0){
|
||
if (gamearea[kosilkax][kosilkay-1]=='g'){
|
||
gamearea[kosilkax][kosilkay]='n';
|
||
gamearea[kosilkax][kosilkay-1]='k';
|
||
|
||
if (drawanimation==true) {animate(kosilkax,kosilkay,2);}
|
||
|
||
lastkosilkadirection=kosilkadirection;
|
||
laststep=2;
|
||
|
||
kosilkay--;
|
||
kosilkadirection=2;
|
||
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax,kosilkay+1);
|
||
display_grass_left();
|
||
updateStatus();
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 179:
|
||
if (kosilkax<19){
|
||
if (gamearea[kosilkax+1][kosilkay]=='g'){
|
||
gamearea[kosilkax][kosilkay]='n';
|
||
gamearea[kosilkax+1][kosilkay]='k';
|
||
|
||
if (drawanimation==true) {animate(kosilkax,kosilkay,3);}
|
||
|
||
|
||
lastkosilkadirection=kosilkadirection;
|
||
laststep=3;
|
||
|
||
kosilkax++;
|
||
kosilkadirection=4;
|
||
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax-1,kosilkay);
|
||
display_grass_left();
|
||
updateStatus();
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 176:
|
||
if (kosilkax>0){
|
||
if (gamearea[kosilkax-1][kosilkay]=='g'){
|
||
gamearea[kosilkax][kosilkay]='n';
|
||
gamearea[kosilkax-1][kosilkay]='k';
|
||
|
||
if (drawanimation==true) {animate(kosilkax,kosilkay,4);}
|
||
|
||
lastkosilkadirection=kosilkadirection;
|
||
laststep=4;
|
||
|
||
kosilkax--;
|
||
kosilkadirection=3;
|
||
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax+1,kosilkay);
|
||
display_grass_left();
|
||
updateStatus();
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 27:
|
||
if (lives>0){
|
||
lives--;
|
||
initializeLevel(level);
|
||
|
||
} else {
|
||
gamestarted=false;
|
||
status=3;
|
||
draw_window();
|
||
}
|
||
break;
|
||
|
||
case 8:
|
||
if (laststep!=0){
|
||
kosilkadirection=lastkosilkadirection;
|
||
if (laststep==1){
|
||
gamearea[kosilkax][kosilkay]='g';
|
||
gamearea[kosilkax][kosilkay-1]='k';
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax,kosilkay-1);
|
||
kosilkay--;
|
||
}
|
||
if (laststep==2){
|
||
gamearea[kosilkax][kosilkay]='g';
|
||
gamearea[kosilkax][kosilkay+1]='k';
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax,kosilkay+1);
|
||
kosilkay++;
|
||
}
|
||
|
||
if (laststep==3){
|
||
gamearea[kosilkax][kosilkay]='g';
|
||
gamearea[kosilkax-1][kosilkay]='k';
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax-1,kosilkay);
|
||
kosilkax--;
|
||
}
|
||
|
||
if (laststep==4){
|
||
gamearea[kosilkax][kosilkay]='g';
|
||
gamearea[kosilkax+1][kosilkay]='k';
|
||
draw_element(kosilkax,kosilkay);
|
||
draw_element(kosilkax+1,kosilkay);
|
||
kosilkax++;
|
||
}
|
||
|
||
|
||
laststep=0;
|
||
}
|
||
break;
|
||
|
||
}
|
||
|
||
}
|
||
}
|
||
if (status==0){
|
||
if (keyCode==13){ //enter
|
||
if (external_levels_available==true){
|
||
status=4;
|
||
draw_window();
|
||
}
|
||
else
|
||
{
|
||
status=1;
|
||
initializeLevel(1);
|
||
gamestarted=true;
|
||
}
|
||
|
||
}
|
||
|
||
if (keyCode==103){
|
||
if (drawgraphics==true){
|
||
drawgraphics=false;
|
||
} else {
|
||
drawgraphics=true;
|
||
}
|
||
|
||
if (drawgraphics==true){
|
||
kos_PutImage((RGB*)kosilka_d,24,24,305,150);
|
||
}
|
||
else
|
||
{
|
||
kos_DrawBar(305,150,24,24,0x00AAAA);
|
||
}
|
||
}
|
||
|
||
if (keyCode==97){
|
||
if (drawanimation==true){
|
||
drawanimation=false;
|
||
} else {
|
||
drawanimation=true;
|
||
}
|
||
|
||
if (drawanimation==true){
|
||
kos_DrawBar(335,150,24,24,0x00AA00);
|
||
}
|
||
else
|
||
{
|
||
kos_DrawBar(335,150,24,24,0xAA0000);
|
||
}
|
||
}
|
||
if (keyCode==104){
|
||
status=-1;
|
||
draw_window();
|
||
}
|
||
|
||
if (keyCode==27){
|
||
app_halt();
|
||
}
|
||
|
||
}
|
||
|
||
if (status==4){
|
||
if (keyCode==49){ //1
|
||
external_levels=false;
|
||
status=1;
|
||
initializeLevel(1);
|
||
gamestarted=true;
|
||
|
||
}
|
||
|
||
if (keyCode==50){ //2
|
||
external_levels=true;
|
||
levelcount=external_levels_count[0];
|
||
status=1;
|
||
initializeLevel(1);
|
||
gamestarted=true;
|
||
|
||
}
|
||
}
|
||
|
||
if (status==2){
|
||
if (keyCode==113){
|
||
lives=2;
|
||
status=0;
|
||
level=1;
|
||
draw_window();
|
||
gamestarted=true;
|
||
}
|
||
}
|
||
|
||
if (status==3){
|
||
if (keyCode==113){
|
||
lives=2;
|
||
status=0;
|
||
level=1;
|
||
draw_window();
|
||
gamestarted=true;
|
||
|
||
}
|
||
if (keyCode==114){
|
||
lives=2;
|
||
status=1;
|
||
level=1;
|
||
initializeLevel(1);
|
||
gamestarted=true;
|
||
}
|
||
|
||
}
|
||
|
||
if (status==-1){
|
||
if (keyCode==8){
|
||
status=0;
|
||
draw_window();
|
||
}
|
||
}
|
||
|
||
break;
|
||
case 3:
|
||
|
||
app_halt();
|
||
break;
|
||
}
|
||
}
|
||
}
|