b54812a97e
git-svn-id: svn://kolibrios.org@6526 a494cfbc-eb01-0410-851d-a64ba20cac60
219 lines
7.2 KiB
C
219 lines
7.2 KiB
C
/*
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KolibriGUI demobox
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-Scrollbar
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-Progressbar
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-StaticText
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-StaticNum
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Free for all
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Initially written by Siemargl, 2016
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ToDo
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "kos32sys.h"
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#include "kolibri_gui.h"
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// codes copied from \programs\cmm\lib\keyboard.h, but they're decimal
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//ASCII KEYS
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#define ASCII_KEY_BS 8
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#define ASCII_KEY_TAB 9
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#define ASCII_KEY_ENTER 13
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#define ASCII_KEY_ESC 27
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#define ASCII_KEY_DEL 182
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#define ASCII_KEY_INS 185
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#define ASCII_KEY_SPACE 32
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#define ASCII_KEY_LEFT 176
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#define ASCII_KEY_RIGHT 179
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#define ASCII_KEY_DOWN 177
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#define ASCII_KEY_UP 178
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#define ASCII_KEY_HOME 180
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#define ASCII_KEY_END 181
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#define ASCII_KEY_PGDN 183
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#define ASCII_KEY_PGUP 184
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//SCAN CODE KEYS
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#define SCAN_CODE_BS 14
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#define SCAN_CODE_TAB 15
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#define SCAN_CODE_ENTER 28
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#define SCAN_CODE_ESC 1
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#define SCAN_CODE_DEL 83
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#define SCAN_CODE_INS 82
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#define SCAN_CODE_SPACE 57
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#define SCAN_CODE_LEFT 75
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#define SCAN_CODE_RIGHT 77
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#define SCAN_CODE_DOWN 80
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#define SCAN_CODE_UP 72
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#define SCAN_CODE_HOME 71
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#define SCAN_CODE_END 79
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#define SCAN_CODE_PGDN 81
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#define SCAN_CODE_PGUP 73
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#define KEY_LSHIFT 00000000001b
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#define KEY_RSHIFT 00000000010b
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#define KEY_LCTRL 00000000100b
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#define KEY_RCTRL 00000001000b
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#define KEY_LALT 00000010000b
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#define KEY_RALT 00000100000b
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#define KEY_CAPSLOCK 00001000000b
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#define KEY_NUMLOCK 00010000000b
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#define KEY_SCROLLLOCK 00100000000b
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#define KEY_LWIN 01000000000b
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#define KEY_RWIN 10000000000b
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int main()
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{
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/* Load all libraries, initialize global tables like system color table and
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operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
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to do it's job. This is all you need to call and all libraries and GUI
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elements can be used after a successful call to this function
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*/
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kolibri_gui_init();
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int gui_event = KOLIBRI_EVENT_REDRAW;
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uint32_t pressed_button = 0;
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// uint32_t mouse_button;
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// pos_t mouse_pos;
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oskey_t keypress;
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int value = 40; // showed value
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int valuechange = 0;
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// creating GUI using library functions
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kolibri_window *main_window = kolibri_new_window(50, 40, 400, 400, "Scrollbar and progressbar showcase");
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statictext *txt = kolibri_new_statictext_def(X_Y(10, 20), "StaticText default 6x9. Use Arrows or PgUp/PgDn");
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statictext *txt2 = kolibri_new_statictext(X_Y(10, 30), "StaticText 8x16 x2:", CP866, 1, kolibri_color_table.color_work_text, 0);
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staticnum *num = kolibri_new_staticnum_def(X_Y(10 + (strlen("StaticText 8x16 x2:") + 2) * 8 * 2, 30), 3, value);
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scrollbar *sbh = kolibri_new_scrollbar(X_Y(30, 300), X_Y(350, 15), 15, 100, 10, value, kolibri_color_table.color_work_area, kolibri_color_table.color_work_button, 0);
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scrollbar *sbv = kolibri_new_scrollbar(X_Y(370, 15), X_Y(40, 300), 15, 100, 10, value, kolibri_color_table.color_work_area, kolibri_color_table.color_work_button, 0);
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progressbar *pg = kolibri_new_progressbar(0, 100, value, 10, 70, 200, 20);
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kolibri_window_add_element(main_window, KOLIBRI_STATICTEXT, txt);
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kolibri_window_add_element(main_window, KOLIBRI_STATICTEXT, txt2);
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kolibri_window_add_element(main_window, KOLIBRI_STATICNUM, num);
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kolibri_window_add_element(main_window, KOLIBRI_SCROLL_BAR_H, sbh);
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kolibri_window_add_element(main_window, KOLIBRI_SCROLL_BAR_V, sbv);
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kolibri_window_add_element(main_window, KOLIBRI_PROGRESS_BAR, pg);
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do /* Start of main activity loop */
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{
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switch(gui_event)
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{
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case KOLIBRI_EVENT_REDRAW:
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sbh->all_redraw = sbv->all_redraw = 1; // resetted by sbar
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kolibri_handle_event_redraw(main_window);
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valuechange = 0;
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break;
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case KOLIBRI_EVENT_NONE:
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break;
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case KOLIBRI_EVENT_KEY:
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keypress = get_key();
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// add logic to find focused active widget
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// we have only one reaction
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switch (keypress.ctrl_key)
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{
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case SCAN_CODE_UP: case SCAN_CODE_RIGHT:
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if(value < 100)
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{
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value++; valuechange = 1;
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progressbar_progress(pg); // +1 and redraw self
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}
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break;
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case SCAN_CODE_PGUP:
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if(value < 100)
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{
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value += 10; valuechange = 1;
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if (value > 100) value = 100;
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}
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break;
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case SCAN_CODE_DOWN: case SCAN_CODE_LEFT:
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if(value > 0)
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{
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value--; valuechange = 1;
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}
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break;
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case SCAN_CODE_PGDN:
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if(value > 0)
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{
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value -= 10; valuechange = 1;
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if (value < 0) value = 0;
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}
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break;
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}
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kolibri_handle_event_key(main_window); // ???????
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break;
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case KOLIBRI_EVENT_BUTTON:
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pressed_button = get_os_button();
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switch (pressed_button)
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{
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case BTN_QUIT:
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return 0;
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break;
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}
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break;
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case KOLIBRI_EVENT_MOUSE:
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// mouse_pos = get_mouse_pos(POS_WINDOW); // window relative
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// mouse_button = get_mouse_eventstate();
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// add logic to find widget under mouse
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kolibri_handle_event_mouse(main_window);
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// we can optimize a lot, if sb->delta2 == 1 then call sb->mouse() and redraw only if sb->redraw with flag all_redraw = 0 (only runner). Then reset redraw. OMG (
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if (sbh->position != value) // scrollbars was changed
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{
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value = sbh->position;
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valuechange = 1;
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}else
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if (sbv->position != value) // scrollbars was changed
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{
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value = sbv->position;
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valuechange = 1;
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}
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/* debug_board_printf("mouse ev (%d,%d)%x\n", mouse_pos.x, mouse_pos.y, mouse_button);
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if (mouse_button & (1<<24)) // double click
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{
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}
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// ignore
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*/
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break;
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}
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if(valuechange)
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{
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debug_board_printf("value change (%d)\n", value);
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num->number = value;
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sbh->position = value;
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sbv->position = value;
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pg->value = value;
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gui_event = KOLIBRI_EVENT_REDRAW;
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continue;
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}
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gui_event = wait_for_event(10); // 100 = 1 sec
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} while(1) ; /* End of main activity loop */
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return 0;
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}
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/*
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void __attribute__ ((noinline)) debug_board_write_str(const char* str){
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while(*str)
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debug_board_write_byte(*str++);
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}
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void __attribute__ ((noinline)) debug_board_printf(const char *format,...)
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{
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va_list ap;
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char log_board[300];
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va_start (ap, format);
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tiny_vsnprintf(log_board, sizeof log_board, format, ap);
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va_end(ap);
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debug_board_write_str(log_board);
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}
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*/
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