518d1e922a
- load / save highscore testing TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load git-svn-id: svn://kolibrios.org@5232 a494cfbc-eb01-0410-851d-a64ba20cac60
13 lines
199 B
C
13 lines
199 B
C
#ifndef CONFIG_H
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#define CONFIG_H
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#include "defines.h"
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// Get saved highscore
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__u32 config_load_highscore();
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// Save current highscore
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void config_save_highscore(__u32 score);
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#endif // CONFIG_H
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