3fdad8ab94
- fix flickering (canvas drawing added) TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load - record save / load git-svn-id: svn://kolibrios.org@5231 a494cfbc-eb01-0410-851d-a64ba20cac60
134 lines
2.9 KiB
C
134 lines
2.9 KiB
C
#include "paint.h"
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typedef struct {
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char b;
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char g;
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char r;
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} rgb;
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struct {
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rect area;
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rgb* image;
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} canvas = {0};
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__u32 canvas_index(__u16 row, __u16 column) {
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return column + row * canvas.area.width;
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}
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point canvas_position(__u32 index) {
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point p = {
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.x = index % canvas.area.width,
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.y = index / canvas.area.width
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};
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return p;
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}
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void canvas_init(rect *r)
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{
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canvas.area = *r;
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canvas_delete();
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canvas.image = malloc(r->width * r->height * sizeof(rgb));
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}
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void canvas_delete()
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{
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if (canvas.image)
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free(canvas.image);
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}
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void canvas_fill(__u32 color)
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{
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if (canvas.image)
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{
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__u32 i = 0;
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__u32 len = canvas.area.width * canvas.area.height;
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for (i = 0; i < len; i++)
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{
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canvas.image[i] = *((rgb*)(&color));
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}
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}
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}
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void canvas_draw_rect(rect *r, __u32 color)
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{
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if (canvas.image)
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{
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__u32 row = 0;
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__u32 column = 0;
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rgb* c = (rgb*)(&color);
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for (row = 0; row < r->height; row++)
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{
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for (column = 0; column < (r->width); column++)
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{
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canvas.image[canvas_index(row + r->y - canvas.area.y,
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column + r->x - canvas.area.x)] = *c;
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}
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}
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}
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}
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void canvas_draw_text(rect* r, char* txt, __u32 len, __u32 color)
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{
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__u16 x = r->x + (r->width - len * FONT_WIDTH - len) / 2 - canvas.area.x;
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__u16 y = r->y + (r->height - FONT_HEIGHT) / 2 - canvas.area.y;
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__u32 w;
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__u32 h;
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char* mem;
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h = FONT_HEIGHT;
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w = len * FONT_WIDTH + len;
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mem = malloc(sizeof(__u32) * 2 + h * w * sizeof(__u32));
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memset(mem,0,sizeof(__u32) * 2 + h * w * sizeof(__u32));
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((__u32*)mem)[0] = w;
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((__u32*)mem)[1] = h;
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__asm__ __volatile__("int $0x40"::
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"a"(4),
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"b"(0),
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"c"(color | (8 << 24)),
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"d"((__u32)txt),
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"S"(len),
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"D"((__u32)(mem)));
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int row = 0;
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int column = 0;
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__u32* __mem = (__u32*)(mem + 8);
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for (row = 0; row < h; row++)
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{
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for (column = 0; column < w; column++)
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{
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__u32 c = __mem[column + row * w];
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if (c & 0xFF000000)
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{
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canvas.image[canvas_index(row + y,column + x)] = *((rgb*)&c);
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}
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}
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}
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memset(mem,0,sizeof(__u32) * 2 + h * w * sizeof(__u32));
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free(mem);
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}
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void canvas_draw_value(rect* r, __u32 v, __u32 color)
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{
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char buffer[16] = {0};
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__u32 length = strlen(itoa(v,buffer,10));
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canvas_draw_text(r,buffer,length,color);
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}
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void canvas_paint()
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{
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if (canvas.image)
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{
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__menuet__putimage(canvas.area.x,
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canvas.area.y,
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canvas.area.width,
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canvas.area.height,
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(char*)canvas.image);
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}
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}
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