f9d251a1fc
git-svn-id: svn://kolibrios.org@8824 a494cfbc-eb01-0410-851d-a64ba20cac60
819 lines
31 KiB
C
819 lines
31 KiB
C
#ifndef __L_TINYGL_H_INCLUDED_
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#define __L_TINYGL_H_INCLUDED_
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//
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// tinygl.obj
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//
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enum {
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/* Boolean values */
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GL_FALSE = 0,
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GL_TRUE = 1,
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/* Data types */
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GL_BYTE = 0x1400,
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GL_UNSIGNED_BYTE = 0x1401,
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GL_SHORT = 0x1402,
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GL_UNSIGNED_SHORT = 0x1403,
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GL_INT = 0x1404,
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GL_UNSIGNED_INT = 0x1405,
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GL_FLOAT = 0x1406,
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GL_DOUBLE = 0x140A,
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GL_2_BYTES = 0x1407,
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GL_3_BYTES = 0x1408,
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GL_4_BYTES = 0x1409,
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/* Primitives */
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GL_LINES = 0x0001,
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GL_POINTS = 0x0000,
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GL_LINE_STRIP = 0x0003,
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GL_LINE_LOOP = 0x0002,
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GL_TRIANGLES = 0x0004,
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GL_TRIANGLE_STRIP = 0x0005,
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GL_TRIANGLE_FAN = 0x0006,
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GL_QUADS = 0x0007,
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GL_QUAD_STRIP = 0x0008,
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GL_POLYGON = 0x0009,
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GL_EDGE_FLAG = 0x0B43,
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/* Vertex Arrays */
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GL_VERTEX_ARRAY = 0x8074,
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GL_NORMAL_ARRAY = 0x8075,
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GL_COLOR_ARRAY = 0x8076,
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GL_INDEX_ARRAY = 0x8077,
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GL_TEXTURE_COORD_ARRAY = 0x8078,
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GL_EDGE_FLAG_ARRAY = 0x8079,
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GL_VERTEX_ARRAY_SIZE = 0x807A,
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GL_VERTEX_ARRAY_TYPE = 0x807B,
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GL_VERTEX_ARRAY_STRIDE = 0x807C,
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GL_VERTEX_ARRAY_COUNT = 0x807D,
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GL_NORMAL_ARRAY_TYPE = 0x807E,
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GL_NORMAL_ARRAY_STRIDE = 0x807F,
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GL_NORMAL_ARRAY_COUNT = 0x8080,
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GL_COLOR_ARRAY_SIZE = 0x8081,
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GL_COLOR_ARRAY_TYPE = 0x8082,
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GL_COLOR_ARRAY_STRIDE = 0x8083,
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GL_COLOR_ARRAY_COUNT = 0x8084,
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GL_INDEX_ARRAY_TYPE = 0x8085,
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GL_INDEX_ARRAY_STRIDE = 0x8086,
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GL_INDEX_ARRAY_COUNT = 0x8087,
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GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
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GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
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GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
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GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B,
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GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
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GL_EDGE_FLAG_ARRAY_COUNT = 0x808D,
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GL_VERTEX_ARRAY_POINTER = 0x808E,
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GL_NORMAL_ARRAY_POINTER = 0x808F,
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GL_COLOR_ARRAY_POINTER = 0x8090,
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GL_INDEX_ARRAY_POINTER = 0x8091,
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GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
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GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
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GL_V2F = 0x2A20,
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GL_V3F = 0x2A21,
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GL_C4UB_V2F = 0x2A22,
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GL_C4UB_V3F = 0x2A23,
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GL_C3F_V3F = 0x2A24,
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GL_N3F_V3F = 0x2A25,
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GL_C4F_N3F_V3F = 0x2A26,
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GL_T2F_V3F = 0x2A27,
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GL_T4F_V4F = 0x2A28,
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GL_T2F_C4UB_V3F = 0x2A29,
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GL_T2F_C3F_V3F = 0x2A2A,
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GL_T2F_N3F_V3F = 0x2A2B,
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GL_T2F_C4F_N3F_V3F = 0x2A2C,
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GL_T4F_C4F_N3F_V4F = 0x2A2D,
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/* Matrix Mode */
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GL_MATRIX_MODE = 0x0BA0,
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GL_MODELVIEW = 0x1700,
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GL_PROJECTION = 0x1701,
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GL_TEXTURE = 0x1702,
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/* Points */
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GL_POINT_SMOOTH = 0x0B10,
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GL_POINT_SIZE = 0x0B11,
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GL_POINT_SIZE_GRANULARITY = 0x0B13,
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GL_POINT_SIZE_RANGE = 0x0B12,
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/* Lines */
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GL_LINE_SMOOTH = 0x0B20,
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GL_LINE_STIPPLE = 0x0B24,
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GL_LINE_STIPPLE_PATTERN = 0x0B25,
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GL_LINE_STIPPLE_REPEAT = 0x0B26,
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GL_LINE_WIDTH = 0x0B21,
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GL_LINE_WIDTH_GRANULARITY = 0x0B23,
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GL_LINE_WIDTH_RANGE = 0x0B22,
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/* Polygons */
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GL_POINT = 0x1B00,
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GL_LINE = 0x1B01,
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GL_FILL = 0x1B02,
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GL_CCW = 0x0901,
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GL_CW = 0x0900,
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GL_FRONT = 0x0404,
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GL_BACK = 0x0405,
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GL_CULL_FACE = 0x0B44,
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GL_CULL_FACE_MODE = 0x0B45,
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GL_POLYGON_SMOOTH = 0x0B41,
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GL_POLYGON_STIPPLE = 0x0B42,
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GL_FRONT_FACE = 0x0B46,
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GL_POLYGON_MODE = 0x0B40,
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GL_POLYGON_OFFSET_FACTOR = 0x3038,
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GL_POLYGON_OFFSET_UNITS = 0x2A00,
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GL_POLYGON_OFFSET_POINT = 0x2A01,
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GL_POLYGON_OFFSET_LINE = 0x2A02,
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GL_POLYGON_OFFSET_FILL = 0x8037,
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/* Display Lists */
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GL_COMPILE = 0x1300,
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GL_COMPILE_AND_EXECUTE = 0x1301,
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GL_LIST_BASE = 0x0B32,
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GL_LIST_INDEX = 0x0B33,
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GL_LIST_MODE = 0x0B30,
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/* Depth buffer */
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GL_NEVER = 0x0200,
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GL_LESS = 0x0201,
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GL_GEQUAL = 0x0206,
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GL_LEQUAL = 0x0203,
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GL_GREATER = 0x0204,
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GL_NOTEQUAL = 0x0205,
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GL_EQUAL = 0x0202,
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GL_ALWAYS = 0x0207,
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GL_DEPTH_TEST = 0x0B71,
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GL_DEPTH_BITS = 0x0D56,
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GL_DEPTH_CLEAR_VALUE = 0x0B73,
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GL_DEPTH_FUNC = 0x0B74,
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GL_DEPTH_RANGE = 0x0B70,
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GL_DEPTH_WRITEMASK = 0x0B72,
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GL_DEPTH_COMPONENT = 0x1902,
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/* Lighting */
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GL_LIGHTING = 0x0B50,
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GL_LIGHT0 = 0x4000,
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GL_LIGHT1 = 0x4001,
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GL_LIGHT2 = 0x4002,
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GL_LIGHT3 = 0x4003,
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GL_LIGHT4 = 0x4004,
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GL_LIGHT5 = 0x4005,
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GL_LIGHT6 = 0x4006,
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GL_LIGHT7 = 0x4007,
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GL_SPOT_EXPONENT = 0x1205,
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GL_SPOT_CUTOFF = 0x1206,
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GL_CONSTANT_ATTENUATION = 0x1207,
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GL_LINEAR_ATTENUATION = 0x1208,
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GL_QUADRATIC_ATTENUATION = 0x1209,
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GL_AMBIENT = 0x1200,
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GL_DIFFUSE = 0x1201,
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GL_SPECULAR = 0x1202,
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GL_SHININESS = 0x1601,
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GL_EMISSION = 0x1600,
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GL_POSITION = 0x1203,
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GL_SPOT_DIRECTION = 0x1204,
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GL_AMBIENT_AND_DIFFUSE = 0x1602,
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GL_COLOR_INDEXES = 0x1603,
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GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
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GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
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GL_LIGHT_MODEL_AMBIENT = 0x0B53,
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GL_FRONT_AND_BACK = 0x0408,
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GL_SHADE_MODEL = 0x0B54,
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GL_FLAT = 0x1D00,
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GL_SMOOTH = 0x1D01,
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GL_COLOR_MATERIAL = 0x0B57,
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GL_COLOR_MATERIAL_FACE = 0x0B55,
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GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
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GL_NORMALIZE = 0x0BA1,
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/* User clipping planes */
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GL_CLIP_PLANE0 = 0x3000,
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GL_CLIP_PLANE1 = 0x3001,
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GL_CLIP_PLANE2 = 0x3002,
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GL_CLIP_PLANE3 = 0x3003,
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GL_CLIP_PLANE4 = 0x3004,
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GL_CLIP_PLANE5 = 0x3005,
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/* Accumulation buffer */
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GL_ACCUM_RED_BITS = 0x0D58,
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GL_ACCUM_GREEN_BITS = 0x0D59,
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GL_ACCUM_BLUE_BITS = 0x0D5A,
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GL_ACCUM_ALPHA_BITS = 0x0D5B,
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GL_ACCUM_CLEAR_VALUE = 0x0B80,
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GL_ACCUM = 0x0100,
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GL_ADD = 0x0104,
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GL_LOAD = 0x0101,
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GL_MULT = 0x0103,
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GL_RETURN = 0x0102,
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/* Alpha testing */
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GL_ALPHA_TEST = 0x0BC0,
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GL_ALPHA_TEST_REF = 0x0BC2,
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GL_ALPHA_TEST_FUNC = 0x0BC1,
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/* Blending */
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GL_BLEND = 0x0BE2,
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GL_BLEND_SRC = 0x0BE1,
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GL_BLEND_DST = 0x0BE0,
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GL_ZERO = 0,
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GL_ONE = 1,
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GL_SRC_COLOR = 0x0300,
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GL_ONE_MINUS_SRC_COLOR = 0x0301,
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GL_DST_COLOR = 0x0306,
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GL_ONE_MINUS_DST_COLOR = 0x0307,
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GL_SRC_ALPHA = 0x0302,
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GL_ONE_MINUS_SRC_ALPHA = 0x0303,
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GL_DST_ALPHA = 0x0304,
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GL_ONE_MINUS_DST_ALPHA = 0x0305,
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GL_SRC_ALPHA_SATURATE = 0x0308,
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GL_CONSTANT_COLOR = 0x8001,
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GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
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GL_CONSTANT_ALPHA = 0x8003,
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GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
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/* Render Mode */
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GL_FEEDBACK = 0x1C01,
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GL_RENDER = 0x1C00,
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GL_SELECT = 0x1C02,
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/* Feedback */
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GL_2D = 0x0600,
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GL_3D = 0x0601,
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GL_3D_COLOR = 0x0602,
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GL_3D_COLOR_TEXTURE = 0x0603,
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GL_4D_COLOR_TEXTURE = 0x0604,
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GL_POINT_TOKEN = 0x0701,
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GL_LINE_TOKEN = 0x0702,
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GL_LINE_RESET_TOKEN = 0x0707,
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GL_POLYGON_TOKEN = 0x0703,
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GL_BITMAP_TOKEN = 0x0704,
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GL_DRAW_PIXEL_TOKEN = 0x0705,
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GL_COPY_PIXEL_TOKEN = 0x0706,
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GL_PASS_THROUGH_TOKEN = 0x0700,
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/* Fog */
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GL_FOG = 0x0B60,
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GL_FOG_MODE = 0x0B65,
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GL_FOG_DENSITY = 0x0B62,
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GL_FOG_COLOR = 0x0B66,
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GL_FOG_INDEX = 0x0B61,
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GL_FOG_START = 0x0B63,
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GL_FOG_END = 0x0B64,
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GL_LINEAR = 0x2601,
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GL_EXP = 0x0800,
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GL_EXP2 = 0x0801,
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/* Logic Ops */
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GL_LOGIC_OP = 0x0BF1,
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GL_LOGIC_OP_MODE = 0x0BF0,
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GL_CLEAR = 0x1500,
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GL_SET = 0x150F,
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GL_COPY = 0x1503,
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GL_COPY_INVERTED = 0x150C,
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GL_NOOP = 0x1505,
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GL_INVERT = 0x150A,
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GL_AND = 0x1501,
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GL_NAND = 0x150E,
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GL_OR = 0x1507,
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GL_NOR = 0x1508,
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GL_XOR = 0x1506,
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GL_EQUIV = 0x1509,
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GL_AND_REVERSE = 0x1502,
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GL_AND_INVERTED = 0x1504,
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GL_OR_REVERSE = 0x150B,
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GL_OR_INVERTED = 0x150D,
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/* Stencil */
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GL_STENCIL_TEST = 0x0B90,
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GL_STENCIL_WRITEMASK = 0x0B98,
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GL_STENCIL_BITS = 0x0D57,
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GL_STENCIL_FUNC = 0x0B92,
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GL_STENCIL_VALUE_MASK = 0x0B93,
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GL_STENCIL_REF = 0x0B97,
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GL_STENCIL_FAIL = 0x0B94,
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GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
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GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
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GL_STENCIL_CLEAR_VALUE = 0x0B91,
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GL_STENCIL_INDEX = 0x1901,
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GL_KEEP = 0x1E00,
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GL_REPLACE = 0x1E01,
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GL_INCR = 0x1E02,
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GL_DECR = 0x1E03,
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/* Buffers, Pixel Drawing/Reading */
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GL_NONE = 0,
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GL_LEFT = 0x0406,
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GL_RIGHT = 0x0407,
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/*GL_FRONT = 0x0404, */
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/*GL_BACK = 0x0405, */
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/*GL_FRONT_AND_BACK = 0x0408, */
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GL_FRONT_LEFT = 0x0400,
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GL_FRONT_RIGHT = 0x0401,
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GL_BACK_LEFT = 0x0402,
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GL_BACK_RIGHT = 0x0403,
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GL_AUX0 = 0x0409,
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GL_AUX1 = 0x040A,
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GL_AUX2 = 0x040B,
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GL_AUX3 = 0x040C,
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GL_COLOR_INDEX = 0x1900,
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GL_RED = 0x1903,
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GL_GREEN = 0x1904,
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GL_BLUE = 0x1905,
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GL_ALPHA = 0x1906,
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GL_LUMINANCE = 0x1909,
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GL_LUMINANCE_ALPHA = 0x190A,
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GL_ALPHA_BITS = 0x0D55,
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GL_RED_BITS = 0x0D52,
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GL_GREEN_BITS = 0x0D53,
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GL_BLUE_BITS = 0x0D54,
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GL_INDEX_BITS = 0x0D51,
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GL_SUBPIXEL_BITS = 0x0D50,
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GL_AUX_BUFFERS = 0x0C00,
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GL_READ_BUFFER = 0x0C02,
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GL_DRAW_BUFFER = 0x0C01,
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GL_DOUBLEBUFFER = 0x0C32,
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GL_STEREO = 0x0C33,
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GL_BITMAP = 0x1A00,
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GL_COLOR = 0x1800,
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GL_DEPTH = 0x1801,
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GL_STENCIL = 0x1802,
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GL_DITHER = 0x0BD0,
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GL_RGB = 0x1907,
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GL_RGBA = 0x1908,
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/* Implementation limits */
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GL_MAX_LIST_NESTING = 0x0B31,
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GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
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GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
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GL_MAX_NAME_STACK_DEPTH = 0x0D37,
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GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
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GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
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GL_MAX_EVAL_ORDER = 0x0D30,
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GL_MAX_LIGHTS = 0x0D31,
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GL_MAX_CLIP_PLANES = 0x0D32,
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GL_MAX_TEXTURE_SIZE = 0x0D33,
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GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
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GL_MAX_VIEWPORT_DIMS = 0x0D3A,
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
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/* Gets */
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GL_ATTRIB_STACK_DEPTH = 0x0BB0,
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GL_COLOR_CLEAR_VALUE = 0x0C22,
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GL_COLOR_WRITEMASK = 0x0C23,
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GL_CURRENT_INDEX = 0x0B01,
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GL_CURRENT_COLOR = 0x0B00,
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GL_CURRENT_NORMAL = 0x0B02,
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GL_CURRENT_RASTER_COLOR = 0x0B04,
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GL_CURRENT_RASTER_DISTANCE = 0x0B09,
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GL_CURRENT_RASTER_INDEX = 0x0B05,
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GL_CURRENT_RASTER_POSITION = 0x0B07,
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GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
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GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
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GL_CURRENT_TEXTURE_COORDS = 0x0B03,
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GL_INDEX_CLEAR_VALUE = 0x0C20,
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GL_INDEX_MODE = 0x0C30,
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GL_INDEX_WRITEMASK = 0x0C21,
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GL_MODELVIEW_MATRIX = 0x0BA6,
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GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
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GL_NAME_STACK_DEPTH = 0x0D70,
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GL_PROJECTION_MATRIX = 0x0BA7,
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GL_PROJECTION_STACK_DEPTH = 0x0BA4,
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GL_RENDER_MODE = 0x0C40,
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GL_RGBA_MODE = 0x0C31,
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GL_TEXTURE_MATRIX = 0x0BA8,
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GL_TEXTURE_STACK_DEPTH = 0x0BA5,
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GL_VIEWPORT = 0x0BA2,
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/* Evaluators */
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GL_AUTO_NORMAL = 0x0D80,
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GL_MAP1_COLOR_4 = 0x0D90,
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GL_MAP1_GRID_DOMAIN = 0x0DD0,
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GL_MAP1_GRID_SEGMENTS = 0x0DD1,
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GL_MAP1_INDEX = 0x0D91,
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GL_MAP1_NORMAL = 0x0D92,
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GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
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GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
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GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
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GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
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GL_MAP1_VERTEX_3 = 0x0D97,
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GL_MAP1_VERTEX_4 = 0x0D98,
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GL_MAP2_COLOR_4 = 0x0DB0,
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GL_MAP2_GRID_DOMAIN = 0x0DD2,
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GL_MAP2_GRID_SEGMENTS = 0x0DD3,
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GL_MAP2_INDEX = 0x0DB1,
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GL_MAP2_NORMAL = 0x0DB2,
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GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
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GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
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GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
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GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
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GL_MAP2_VERTEX_3 = 0x0DB7,
|
|
GL_MAP2_VERTEX_4 = 0x0DB8,
|
|
GL_COEFF = 0x0A00,
|
|
GL_DOMAIN = 0x0A02,
|
|
GL_ORDER = 0x0A01,
|
|
|
|
/* Hints */
|
|
GL_FOG_HINT = 0x0C54,
|
|
GL_LINE_SMOOTH_HINT = 0x0C52,
|
|
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
|
|
GL_POINT_SMOOTH_HINT = 0x0C51,
|
|
GL_POLYGON_SMOOTH_HINT = 0x0C53,
|
|
GL_DONT_CARE = 0x1100,
|
|
GL_FASTEST = 0x1101,
|
|
GL_NICEST = 0x1102,
|
|
|
|
/* Scissor box */
|
|
GL_SCISSOR_TEST = 0x0C11,
|
|
GL_SCISSOR_BOX = 0x0C10,
|
|
|
|
/* Pixel Mode / Transfer */
|
|
GL_MAP_COLOR = 0x0D10,
|
|
GL_MAP_STENCIL = 0x0D11,
|
|
GL_INDEX_SHIFT = 0x0D12,
|
|
GL_INDEX_OFFSET = 0x0D13,
|
|
GL_RED_SCALE = 0x0D14,
|
|
GL_RED_BIAS = 0x0D15,
|
|
GL_GREEN_SCALE = 0x0D18,
|
|
GL_GREEN_BIAS = 0x0D19,
|
|
GL_BLUE_SCALE = 0x0D1A,
|
|
GL_BLUE_BIAS = 0x0D1B,
|
|
GL_ALPHA_SCALE = 0x0D1C,
|
|
GL_ALPHA_BIAS = 0x0D1D,
|
|
GL_DEPTH_SCALE = 0x0D1E,
|
|
GL_DEPTH_BIAS = 0x0D1F,
|
|
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
|
|
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
|
|
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
|
|
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
|
|
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
|
|
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
|
|
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
|
|
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
|
|
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
|
|
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
|
|
GL_PIXEL_MAP_S_TO_S = 0x0C71,
|
|
GL_PIXEL_MAP_I_TO_I = 0x0C70,
|
|
GL_PIXEL_MAP_I_TO_R = 0x0C72,
|
|
GL_PIXEL_MAP_I_TO_G = 0x0C73,
|
|
GL_PIXEL_MAP_I_TO_B = 0x0C74,
|
|
GL_PIXEL_MAP_I_TO_A = 0x0C75,
|
|
GL_PIXEL_MAP_R_TO_R = 0x0C76,
|
|
GL_PIXEL_MAP_G_TO_G = 0x0C77,
|
|
GL_PIXEL_MAP_B_TO_B = 0x0C78,
|
|
GL_PIXEL_MAP_A_TO_A = 0x0C79,
|
|
GL_PACK_ALIGNMENT = 0x0D05,
|
|
GL_PACK_LSB_FIRST = 0x0D01,
|
|
GL_PACK_ROW_LENGTH = 0x0D02,
|
|
GL_PACK_SKIP_PIXELS = 0x0D04,
|
|
GL_PACK_SKIP_ROWS = 0x0D03,
|
|
GL_PACK_SWAP_BYTES = 0x0D00,
|
|
GL_UNPACK_ALIGNMENT = 0x0CF5,
|
|
GL_UNPACK_LSB_FIRST = 0x0CF1,
|
|
GL_UNPACK_ROW_LENGTH = 0x0CF2,
|
|
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
|
|
GL_UNPACK_SKIP_ROWS = 0x0CF3,
|
|
GL_UNPACK_SWAP_BYTES = 0x0CF0,
|
|
GL_ZOOM_X = 0x0D16,
|
|
GL_ZOOM_Y = 0x0D17,
|
|
|
|
/* Texture mapping */
|
|
GL_TEXTURE_ENV = 0x2300,
|
|
GL_TEXTURE_ENV_MODE = 0x2200,
|
|
GL_TEXTURE_1D = 0x0DE0,
|
|
GL_TEXTURE_2D = 0x0DE1,
|
|
GL_TEXTURE_WRAP_S = 0x2802,
|
|
GL_TEXTURE_WRAP_T = 0x2803,
|
|
GL_TEXTURE_MAG_FILTER = 0x2800,
|
|
GL_TEXTURE_MIN_FILTER = 0x2801,
|
|
GL_TEXTURE_ENV_COLOR = 0x2201,
|
|
GL_TEXTURE_GEN_S = 0x0C60,
|
|
GL_TEXTURE_GEN_T = 0x0C61,
|
|
GL_TEXTURE_GEN_MODE = 0x2500,
|
|
GL_TEXTURE_BORDER_COLOR = 0x1004,
|
|
GL_TEXTURE_WIDTH = 0x1000,
|
|
GL_TEXTURE_HEIGHT = 0x1001,
|
|
GL_TEXTURE_BORDER = 0x1005,
|
|
GL_TEXTURE_COMPONENTS = 0x1003,
|
|
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
|
|
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
|
|
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
|
|
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
|
|
GL_OBJECT_LINEAR = 0x2401,
|
|
GL_OBJECT_PLANE = 0x2501,
|
|
GL_EYE_LINEAR = 0x2400,
|
|
GL_EYE_PLANE = 0x2502,
|
|
GL_SPHERE_MAP = 0x2402,
|
|
GL_DECAL = 0x2101,
|
|
GL_MODULATE = 0x2100,
|
|
GL_NEAREST = 0x2600,
|
|
GL_REPEAT = 0x2901,
|
|
GL_CLAMP = 0x2900,
|
|
GL_S = 0x2000,
|
|
GL_T = 0x2001,
|
|
GL_R = 0x2002,
|
|
GL_Q = 0x2003,
|
|
GL_TEXTURE_GEN_R = 0x0C62,
|
|
GL_TEXTURE_GEN_Q = 0x0C63,
|
|
|
|
GL_PROXY_TEXTURE_1D = 0x8063,
|
|
GL_PROXY_TEXTURE_2D = 0x8064,
|
|
GL_TEXTURE_PRIORITY = 0x8066,
|
|
GL_TEXTURE_RESIDENT = 0x8067,
|
|
GL_TEXTURE_1D_BINDING = 0x8068,
|
|
GL_TEXTURE_2D_BINDING = 0x8069,
|
|
|
|
/* Internal texture formats */
|
|
GL_ALPHA4 = 0x803B,
|
|
GL_ALPHA8 = 0x803C,
|
|
GL_ALPHA12 = 0x803D,
|
|
GL_ALPHA16 = 0x803E,
|
|
GL_LUMINANCE4 = 0x803F,
|
|
GL_LUMINANCE8 = 0x8040,
|
|
GL_LUMINANCE12 = 0x8041,
|
|
GL_LUMINANCE16 = 0x8042,
|
|
GL_LUMINANCE4_ALPHA4 = 0x8043,
|
|
GL_LUMINANCE6_ALPHA2 = 0x8044,
|
|
GL_LUMINANCE8_ALPHA8 = 0x8045,
|
|
GL_LUMINANCE12_ALPHA4 = 0x8046,
|
|
GL_LUMINANCE12_ALPHA12 = 0x8047,
|
|
GL_LUMINANCE16_ALPHA16 = 0x8048,
|
|
GL_INTENSITY = 0x8049,
|
|
GL_INTENSITY4 = 0x804A,
|
|
GL_INTENSITY8 = 0x804B,
|
|
GL_INTENSITY12 = 0x804C,
|
|
GL_INTENSITY16 = 0x804D,
|
|
GL_R3_G3_B2 = 0x2A10,
|
|
GL_RGB4 = 0x804F,
|
|
GL_RGB5 = 0x8050,
|
|
GL_RGB8 = 0x8051,
|
|
GL_RGB10 = 0x8052,
|
|
GL_RGB12 = 0x8053,
|
|
GL_RGB16 = 0x8054,
|
|
GL_RGBA2 = 0x8055,
|
|
GL_RGBA4 = 0x8056,
|
|
GL_RGB5_A1 = 0x8057,
|
|
GL_RGBA8 = 0x8058,
|
|
GL_RGB10_A2 = 0x8059,
|
|
GL_RGBA12 = 0x805A,
|
|
GL_RGBA16 = 0x805B,
|
|
|
|
/* Utility */
|
|
GL_VENDOR = 0x1F00,
|
|
GL_RENDERER = 0x1F01,
|
|
GL_VERSION = 0x1F02,
|
|
GL_EXTENSIONS = 0x1F03,
|
|
|
|
/* Errors */
|
|
GL_INVALID_VALUE = 0x0501,
|
|
GL_INVALID_ENUM = 0x0500,
|
|
GL_INVALID_OPERATION = 0x0502,
|
|
GL_STACK_OVERFLOW = 0x0503,
|
|
GL_STACK_UNDERFLOW = 0x0504,
|
|
GL_OUT_OF_MEMORY = 0x0505,
|
|
|
|
/*
|
|
* 1.0 Extensions
|
|
*/
|
|
/* GL_EXT_blend_minmax and GL_EXT_blend_color */
|
|
GL_CONSTANT_COLOR_EXT = 0x8001,
|
|
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
|
|
GL_CONSTANT_ALPHA_EXT = 0x8003,
|
|
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
|
|
GL_BLEND_EQUATION_EXT = 0x8009,
|
|
GL_MIN_EXT = 0x8007,
|
|
GL_MAX_EXT = 0x8008,
|
|
GL_FUNC_ADD_EXT = 0x8006,
|
|
GL_FUNC_SUBTRACT_EXT = 0x800A,
|
|
GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
|
|
GL_BLEND_COLOR_EXT = 0x8005,
|
|
|
|
/* GL_EXT_polygon_offset */
|
|
GL_POLYGON_OFFSET_EXT = 0x8037,
|
|
GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
|
|
GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
|
|
|
|
/* GL_EXT_vertex_array */
|
|
GL_VERTEX_ARRAY_EXT = 0x8074,
|
|
GL_NORMAL_ARRAY_EXT = 0x8075,
|
|
GL_COLOR_ARRAY_EXT = 0x8076,
|
|
GL_INDEX_ARRAY_EXT = 0x8077,
|
|
GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
|
|
GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
|
|
GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
|
|
GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
|
|
GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
|
|
GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
|
|
GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
|
|
GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
|
|
GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
|
|
GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
|
|
GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
|
|
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
|
|
GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
|
|
GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
|
|
GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
|
|
GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
|
|
GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
|
|
GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
|
|
GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
|
|
GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
|
|
};
|
|
|
|
enum {
|
|
GL_CURRENT_BIT = 0x00000001,
|
|
GL_POINT_BIT = 0x00000002,
|
|
GL_LINE_BIT = 0x00000004,
|
|
GL_POLYGON_BIT = 0x00000008,
|
|
GL_POLYGON_STIPPLE_BIT = 0x00000010,
|
|
GL_PIXEL_MODE_BIT = 0x00000020,
|
|
GL_LIGHTING_BIT = 0x00000040,
|
|
GL_FOG_BIT = 0x00000080,
|
|
GL_DEPTH_BUFFER_BIT = 0x00000100,
|
|
GL_ACCUM_BUFFER_BIT = 0x00000200,
|
|
GL_STENCIL_BUFFER_BIT = 0x00000400,
|
|
GL_VIEWPORT_BIT = 0x00000800,
|
|
GL_TRANSFORM_BIT = 0x00001000,
|
|
GL_ENABLE_BIT = 0x00002000,
|
|
GL_COLOR_BUFFER_BIT = 0x00004000,
|
|
GL_HINT_BIT = 0x00008000,
|
|
GL_EVAL_BIT = 0x00010000,
|
|
GL_LIST_BIT = 0x00020000,
|
|
GL_TEXTURE_BIT = 0x00040000,
|
|
GL_SCISSOR_BIT = 0x00080000,
|
|
GL_ALL_ATTRIB_BITS = 0x000fffff
|
|
};
|
|
|
|
/* some types */
|
|
|
|
typedef int GLenum;
|
|
typedef void GLvoid;
|
|
typedef unsigned char GLboolean;
|
|
typedef signed char GLbyte; /* 1-byte signed */
|
|
typedef short int GLshort; /* 2-byte signed */
|
|
typedef long int GLint; /* 4-byte signed */
|
|
typedef unsigned char GLubyte; /* 1-byte unsigned */
|
|
typedef unsigned short int GLushort; /* 2-byte unsigned */
|
|
typedef unsigned long int GLuint; /* 4-byte unsigned */
|
|
typedef float GLfloat; /* single precision float */
|
|
typedef double GLdouble; /* double precision float */
|
|
typedef int GLsizei;
|
|
|
|
struct ZBuffer
|
|
{
|
|
long int xsize, ysize;
|
|
int linesize; //line size, in bytes
|
|
int mode;
|
|
|
|
unsigned short int* zbuf;
|
|
unsigned char* pbuf; //PIXEL
|
|
int frame_buffer_allocated;
|
|
|
|
int nb_colors;
|
|
unsigned char* dctable;
|
|
int* ctable;
|
|
unsigned char* current_texture; //PIXEL
|
|
unsigned int s_log2;
|
|
unsigned int s_bound;
|
|
unsigned int t_bound;
|
|
};
|
|
|
|
struct TinyGLContext
|
|
{
|
|
ZBuffer* gl_context;
|
|
long int xsize, ysize;
|
|
long int dx, dy, x, y;
|
|
};
|
|
|
|
//
|
|
// tinygl - import table
|
|
//
|
|
#define import_tinygl glEnable
|
|
void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable";
|
|
void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable";
|
|
void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel";
|
|
void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace";
|
|
void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode";
|
|
void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin";
|
|
void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd";
|
|
void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f";
|
|
void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d";
|
|
void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv";
|
|
void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv";
|
|
void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f";
|
|
void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d";
|
|
void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv";
|
|
void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv";
|
|
void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f";
|
|
void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d";
|
|
void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv";
|
|
void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv";
|
|
void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f";
|
|
void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d";
|
|
void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv";
|
|
void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv";
|
|
void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub";
|
|
void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f";
|
|
void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d";
|
|
void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv";
|
|
void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv";
|
|
void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f";
|
|
void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d";
|
|
void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv";
|
|
void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv";
|
|
void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f";
|
|
void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d";
|
|
void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv";
|
|
void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv";
|
|
void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f";
|
|
void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d";
|
|
void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv";
|
|
void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv";
|
|
void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f";
|
|
void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d";
|
|
void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv";
|
|
void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv";
|
|
void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f";
|
|
void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d";
|
|
void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv";
|
|
void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv";
|
|
void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag";
|
|
void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode";
|
|
void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf";
|
|
void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity";
|
|
//void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf";
|
|
void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix";
|
|
void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix";
|
|
void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef";
|
|
void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef";
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void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef";
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void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport";
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void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum";
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int (__stdcall* glGenLists)(int range) = (int (__stdcall*)(int))&"glGenLists";
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//void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList";
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void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList";
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void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList";
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void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList";
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void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear";
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void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor";
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//void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth";
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void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode";
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//void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer";
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//void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames";
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//void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName";
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//void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName";
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//void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName";
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void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures";
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//void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures";
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void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture";
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void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D";
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void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi";
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void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri";
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void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei";
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void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv";
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void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf";
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void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial";
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void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv";
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void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf";
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void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli";
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void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv";
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void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush";
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void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint";
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void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv";
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//void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv";
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void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace";
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void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState";
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void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState";
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void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement";
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void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays";
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void (__stdcall* glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements";
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void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer";
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void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer";
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void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer";
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void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer";
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//void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset";
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//void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho";
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//void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug";
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|
//void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit";
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|
//void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose";
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|
//void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective";
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|
//void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric";
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|
//void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric";
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|
//void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle";
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//void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation";
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//void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture";
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|
//void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder";
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//void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere";
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void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent";
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|
void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers";
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|
asm{
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|
dd 0, 0
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|
}
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|
#endif |