abebbdd698
git-svn-id: svn://kolibrios.org@8557 a494cfbc-eb01-0410-851d-a64ba20cac60
55 lines
2.7 KiB
C
Executable File
55 lines
2.7 KiB
C
Executable File
#ifndef _VERSION_H_
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#define _VERSION_H_
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#ifndef VERSIONALREADYCHOSEN // used for batch compiling
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/* Defines used for different versions */
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//#define SPEAR
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//#define SPEARDEMO
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//#define UPLOAD
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#define GOODTIMES
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#define CARMACIZED
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//#define APOGEE_1_0
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//#define APOGEE_1_1
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//#define APOGEE_1_2
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//#define JAPAN
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/*
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Wolf3d Full v1.1 Apogee (with ReadThis) - define CARMACIZED and APOGEE_1_1
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Wolf3d Full v1.4 Apogee (with ReadThis) - define CARMACIZED
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Wolf3d Full v1.4 GT/ID/Activision - define CARMACIZED and GOODTIMES
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Wolf3d Full v1.4 Imagineer (Japanese) - define CARMACIZED and JAPAN
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Wolf3d Shareware v1.0 - define UPLOAD and APOGEE_1_0
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Wolf3d Shareware v1.1 - define CARMACIZED and UPLOAD and APOGEE_1_1
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Wolf3d Shareware v1.2 - define CARMACIZED and UPLOAD and APOGEE_1_2
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Wolf3d Shareware v1.4 - define CARMACIZED and UPLOAD
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Spear of Destiny Full and Mission Disks - define CARMACIZED and SPEAR
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(and GOODTIMES for no FormGen quiz)
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Spear of Destiny Demo - define CARMACIZED and SPEAR and SPEARDEMO
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*/
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#endif
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//#define USE_FEATUREFLAGS // Enables the level feature flags (see bottom of wl_def.h)
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//#define USE_SHADING // Enables shading support (see wl_shade.cpp)
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//#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp)
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//#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp)
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//#define USE_HIRES // Enables high resolution textures/sprites (128x128)
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//#define USE_PARALLAX 16 // Enables parallax sky with 16 textures per sky (see wl_parallax.cpp)
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//#define USE_CLOUDSKY // Enables cloud sky support (see wl_cloudsky.cpp)
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//#define USE_STARSKY // Enables star sky support (see wl_atmos.cpp)
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//#define USE_RAIN // Enables rain support (see wl_atmos.cpp)
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//#define USE_SNOW // Enables snow support (see wl_atmos.cpp)
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//#define FIXRAINSNOWLEAKS // Enables leaking ceilings fix (by Adam Biser, only needed if maps with rain/snow and ceilings exist)
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#define DEBUGKEYS // Comment this out to compile without the Tab debug keys
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#define ARTSEXTERN
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#define DEMOSEXTERN
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#define PLAYDEMOLIKEORIGINAL // When playing or recording demos, several bug fixes do not take
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// effect to let the original demos work as in the original Wolf3D v1.4
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// (actually better, as the second demo rarely worked)
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//#define USE_GPL // Replaces the MAME OPL emulator by the DosBox one, which is under a GPL license
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#endif
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