7b22babed6
- fix load / save highscore - added message about game over - beautify text draw TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5238 a494cfbc-eb01-0410-851d-a64ba20cac60
33 lines
683 B
C
33 lines
683 B
C
#ifndef RECT_H
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#define RECT_H
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#include "defines.h"
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typedef struct {
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short x;
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short y;
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short width;
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short height;
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} rect;
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typedef struct {
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short x;
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short y;
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} point;
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// Draw rect filled with color
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void rect_draw(rect* r, __u32 color);
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// Make transformation step
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// Rect 'from' will be changed
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// Return 'true' if transformation ends ('from' == 'to')
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__u8 rect_transform(rect* from, rect* to, __u16 step);
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// Draw text at the rect center
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void rect_draw_text(rect* r, char* txt, __u32 len, __u32 color, __u32 frame_color);
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// Draw value as text at the rect center
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void rect_draw_value(rect* r, __u32 v, __u32 color, __u32 frame_color);
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#endif // RECT_H
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