edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
1010 lines
29 KiB
C
1010 lines
29 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* AA line stage: AA lines are converted to texture mapped triangles.
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*
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* Authors: Brian Paul
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*/
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_sampler.h"
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#include "tgsi/tgsi_transform.h"
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#include "tgsi/tgsi_dump.h"
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#include "draw_context.h"
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#include "draw_private.h"
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#include "draw_pipe.h"
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/** Approx number of new tokens for instructions in aa_transform_inst() */
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#define NUM_NEW_TOKENS 50
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/**
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* Size for the alpha texture used for antialiasing
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*/
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#define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
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/**
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* Max texture level for the alpha texture used for antialiasing
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*
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* Don't use the 1x1 and 2x2 mipmap levels.
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*/
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#define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
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/**
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* Subclass of pipe_shader_state to carry extra fragment shader info.
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*/
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struct aaline_fragment_shader
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{
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struct pipe_shader_state state;
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void *driver_fs;
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void *aaline_fs;
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uint sampler_unit;
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int generic_attrib; /**< texcoord/generic used for texture */
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};
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/**
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* Subclass of draw_stage
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*/
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struct aaline_stage
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{
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struct draw_stage stage;
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float half_line_width;
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/** For AA lines, this is the vertex attrib slot for the new texcoords */
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uint tex_slot;
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/** position, not necessarily output zero */
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uint pos_slot;
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void *sampler_cso;
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struct pipe_resource *texture;
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struct pipe_sampler_view *sampler_view;
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uint num_samplers;
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uint num_sampler_views;
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/*
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* Currently bound state
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*/
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struct aaline_fragment_shader *fs;
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struct {
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void *sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
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} state;
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/*
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* Driver interface/override functions
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*/
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void * (*driver_create_fs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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void (*driver_bind_fs_state)(struct pipe_context *, void *);
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void (*driver_delete_fs_state)(struct pipe_context *, void *);
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void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
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void **);
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void (*driver_set_sampler_views)(struct pipe_context *,
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unsigned,
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struct pipe_sampler_view **);
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};
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/**
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* Subclass of tgsi_transform_context, used for transforming the
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* user's fragment shader to add the special AA instructions.
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*/
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struct aa_transform_context {
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struct tgsi_transform_context base;
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uint tempsUsed; /**< bitmask */
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int colorOutput; /**< which output is the primary color */
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uint samplersUsed; /**< bitfield of samplers used */
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int freeSampler; /** an available sampler for the pstipple */
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int maxInput, maxGeneric; /**< max input index found */
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int colorTemp, texTemp; /**< temp registers */
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boolean firstInstruction;
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};
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/**
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* TGSI declaration transform callback.
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* Look for a free sampler, a free input attrib, and two free temp regs.
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*/
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static void
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aa_transform_decl(struct tgsi_transform_context *ctx,
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struct tgsi_full_declaration *decl)
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{
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struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
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if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
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decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
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decl->Semantic.Index == 0) {
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aactx->colorOutput = decl->Range.First;
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}
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else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
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uint i;
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for (i = decl->Range.First;
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i <= decl->Range.Last; i++) {
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aactx->samplersUsed |= 1 << i;
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}
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}
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else if (decl->Declaration.File == TGSI_FILE_INPUT) {
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if ((int) decl->Range.Last > aactx->maxInput)
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aactx->maxInput = decl->Range.Last;
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if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
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(int) decl->Semantic.Index > aactx->maxGeneric) {
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aactx->maxGeneric = decl->Semantic.Index;
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}
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}
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else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
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uint i;
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for (i = decl->Range.First;
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i <= decl->Range.Last; i++) {
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aactx->tempsUsed |= (1 << i);
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}
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}
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ctx->emit_declaration(ctx, decl);
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}
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/**
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* Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
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*/
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static int
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free_bit(uint bitfield)
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{
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return ffs(~bitfield) - 1;
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}
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/**
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* TGSI instruction transform callback.
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* Replace writes to result.color w/ a temp reg.
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* Upon END instruction, insert texture sampling code for antialiasing.
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*/
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static void
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aa_transform_inst(struct tgsi_transform_context *ctx,
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struct tgsi_full_instruction *inst)
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{
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struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
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if (aactx->firstInstruction) {
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/* emit our new declarations before the first instruction */
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struct tgsi_full_declaration decl;
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uint i;
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/* find free sampler */
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aactx->freeSampler = free_bit(aactx->samplersUsed);
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if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
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aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
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/* find two free temp regs */
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for (i = 0; i < 32; i++) {
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if ((aactx->tempsUsed & (1 << i)) == 0) {
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/* found a free temp */
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if (aactx->colorTemp < 0)
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aactx->colorTemp = i;
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else if (aactx->texTemp < 0)
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aactx->texTemp = i;
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else
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break;
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}
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}
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assert(aactx->colorTemp >= 0);
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assert(aactx->texTemp >= 0);
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/* declare new generic input/texcoord */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_INPUT;
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/* XXX this could be linear... */
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decl.Declaration.Interpolate = 1;
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decl.Declaration.Semantic = 1;
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decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
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decl.Semantic.Index = aactx->maxGeneric + 1;
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decl.Range.First =
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decl.Range.Last = aactx->maxInput + 1;
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decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
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ctx->emit_declaration(ctx, &decl);
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/* declare new sampler */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_SAMPLER;
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decl.Range.First =
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decl.Range.Last = aactx->freeSampler;
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ctx->emit_declaration(ctx, &decl);
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/* declare new temp regs */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_TEMPORARY;
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decl.Range.First =
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decl.Range.Last = aactx->texTemp;
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ctx->emit_declaration(ctx, &decl);
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_TEMPORARY;
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decl.Range.First =
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decl.Range.Last = aactx->colorTemp;
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ctx->emit_declaration(ctx, &decl);
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aactx->firstInstruction = FALSE;
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}
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if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
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aactx->colorOutput != -1) {
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struct tgsi_full_instruction newInst;
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/* TEX */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = aactx->texTemp;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Instruction.Texture = TRUE;
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newInst.Texture.Texture = TGSI_TEXTURE_2D;
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newInst.Src[0].Register.File = TGSI_FILE_INPUT;
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newInst.Src[0].Register.Index = aactx->maxInput + 1;
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newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
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newInst.Src[1].Register.Index = aactx->freeSampler;
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ctx->emit_instruction(ctx, &newInst);
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/* MOV rgb */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
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newInst.Dst[0].Register.Index = aactx->colorOutput;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = aactx->colorTemp;
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ctx->emit_instruction(ctx, &newInst);
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/* MUL alpha */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
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newInst.Dst[0].Register.Index = aactx->colorOutput;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = aactx->colorTemp;
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newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[1].Register.Index = aactx->texTemp;
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ctx->emit_instruction(ctx, &newInst);
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/* END */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_END;
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newInst.Instruction.NumDstRegs = 0;
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newInst.Instruction.NumSrcRegs = 0;
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ctx->emit_instruction(ctx, &newInst);
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}
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else {
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/* Not an END instruction.
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* Look for writes to result.color and replace with colorTemp reg.
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*/
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uint i;
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for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
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struct tgsi_full_dst_register *dst = &inst->Dst[i];
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if (dst->Register.File == TGSI_FILE_OUTPUT &&
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dst->Register.Index == aactx->colorOutput) {
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dst->Register.File = TGSI_FILE_TEMPORARY;
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dst->Register.Index = aactx->colorTemp;
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}
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}
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ctx->emit_instruction(ctx, inst);
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}
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}
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/**
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* Generate the frag shader we'll use for drawing AA lines.
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* This will be the user's shader plus some texture/modulate instructions.
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*/
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static boolean
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generate_aaline_fs(struct aaline_stage *aaline)
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{
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struct pipe_context *pipe = aaline->stage.draw->pipe;
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const struct pipe_shader_state *orig_fs = &aaline->fs->state;
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struct pipe_shader_state aaline_fs;
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struct aa_transform_context transform;
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const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
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aaline_fs = *orig_fs; /* copy to init */
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aaline_fs.tokens = tgsi_alloc_tokens(newLen);
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if (aaline_fs.tokens == NULL)
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return FALSE;
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memset(&transform, 0, sizeof(transform));
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transform.colorOutput = -1;
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transform.maxInput = -1;
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transform.maxGeneric = -1;
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transform.colorTemp = -1;
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transform.texTemp = -1;
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transform.firstInstruction = TRUE;
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transform.base.transform_instruction = aa_transform_inst;
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transform.base.transform_declaration = aa_transform_decl;
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tgsi_transform_shader(orig_fs->tokens,
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(struct tgsi_token *) aaline_fs.tokens,
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newLen, &transform.base);
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#if 0 /* DEBUG */
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debug_printf("draw_aaline, orig shader:\n");
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tgsi_dump(orig_fs->tokens, 0);
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debug_printf("draw_aaline, new shader:\n");
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tgsi_dump(aaline_fs.tokens, 0);
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#endif
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aaline->fs->sampler_unit = transform.freeSampler;
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aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
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if (aaline->fs->aaline_fs == NULL)
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goto fail;
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aaline->fs->generic_attrib = transform.maxGeneric + 1;
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FREE((void *)aaline_fs.tokens);
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return TRUE;
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fail:
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FREE((void *)aaline_fs.tokens);
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return FALSE;
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}
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/**
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* Create the texture map we'll use for antialiasing the lines.
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*/
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static boolean
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aaline_create_texture(struct aaline_stage *aaline)
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{
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struct pipe_context *pipe = aaline->stage.draw->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_resource texTemp;
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struct pipe_sampler_view viewTempl;
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uint level;
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memset(&texTemp, 0, sizeof(texTemp));
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texTemp.target = PIPE_TEXTURE_2D;
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texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
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texTemp.last_level = MAX_TEXTURE_LEVEL;
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texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
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texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
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texTemp.depth0 = 1;
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texTemp.array_size = 1;
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texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
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aaline->texture = screen->resource_create(screen, &texTemp);
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if (!aaline->texture)
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return FALSE;
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u_sampler_view_default_template(&viewTempl,
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aaline->texture,
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aaline->texture->format);
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aaline->sampler_view = pipe->create_sampler_view(pipe,
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aaline->texture,
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&viewTempl);
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if (!aaline->sampler_view) {
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return FALSE;
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}
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/* Fill in mipmap images.
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* Basically each level is solid opaque, except for the outermost
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* texels which are zero. Special case the 1x1 and 2x2 levels
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* (though, those levels shouldn't be used - see the max_lod setting).
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*/
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for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
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struct pipe_transfer *transfer;
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struct pipe_box box;
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const uint size = u_minify(aaline->texture->width0, level);
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ubyte *data;
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uint i, j;
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assert(aaline->texture->width0 == aaline->texture->height0);
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u_box_origin_2d( size, size, &box );
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/* This texture is new, no need to flush.
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*/
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data = pipe->transfer_map(pipe,
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aaline->texture,
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level,
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PIPE_TRANSFER_WRITE,
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&box, &transfer);
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if (data == NULL)
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return FALSE;
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for (i = 0; i < size; i++) {
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for (j = 0; j < size; j++) {
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ubyte d;
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if (size == 1) {
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d = 255;
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}
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else if (size == 2) {
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d = 200; /* tuneable */
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}
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else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
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d = 35; /* edge texel */
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}
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else {
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d = 255;
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}
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data[i * transfer->stride + j] = d;
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}
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}
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/* unmap */
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pipe->transfer_unmap(pipe, transfer);
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}
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return TRUE;
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}
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/**
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* Create the sampler CSO that'll be used for antialiasing.
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* By using a mipmapped texture, we don't have to generate a different
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* texture image for each line size.
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*/
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static boolean
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aaline_create_sampler(struct aaline_stage *aaline)
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{
|
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struct pipe_sampler_state sampler;
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struct pipe_context *pipe = aaline->stage.draw->pipe;
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
|
|
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
|
|
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
|
|
sampler.normalized_coords = 1;
|
|
sampler.min_lod = 0.0f;
|
|
sampler.max_lod = MAX_TEXTURE_LEVEL;
|
|
|
|
aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
|
|
if (aaline->sampler_cso == NULL)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* When we're about to draw our first AA line in a batch, this function is
|
|
* called to tell the driver to bind our modified fragment shader.
|
|
*/
|
|
static boolean
|
|
bind_aaline_fragment_shader(struct aaline_stage *aaline)
|
|
{
|
|
struct draw_context *draw = aaline->stage.draw;
|
|
struct pipe_context *pipe = draw->pipe;
|
|
|
|
if (!aaline->fs->aaline_fs &&
|
|
!generate_aaline_fs(aaline))
|
|
return FALSE;
|
|
|
|
draw->suspend_flushing = TRUE;
|
|
aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
|
|
draw->suspend_flushing = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
static INLINE struct aaline_stage *
|
|
aaline_stage( struct draw_stage *stage )
|
|
{
|
|
return (struct aaline_stage *) stage;
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw a wide line by drawing a quad, using geometry which will
|
|
* fullfill GL's antialiased line requirements.
|
|
*/
|
|
static void
|
|
aaline_line(struct draw_stage *stage, struct prim_header *header)
|
|
{
|
|
const struct aaline_stage *aaline = aaline_stage(stage);
|
|
const float half_width = aaline->half_line_width;
|
|
struct prim_header tri;
|
|
struct vertex_header *v[8];
|
|
uint texPos = aaline->tex_slot;
|
|
uint posPos = aaline->pos_slot;
|
|
float *pos, *tex;
|
|
float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
|
|
float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
|
|
double a = atan2(dy, dx);
|
|
float c_a = (float) cos(a), s_a = (float) sin(a);
|
|
uint i;
|
|
|
|
/* XXX the ends of lines aren't quite perfect yet, but probably passable */
|
|
dx = 0.5F * half_width;
|
|
dy = half_width;
|
|
|
|
/* allocate/dup new verts */
|
|
for (i = 0; i < 8; i++) {
|
|
v[i] = dup_vert(stage, header->v[i/4], i);
|
|
}
|
|
|
|
/*
|
|
* Quad strip for line from v0 to v1 (*=endpoints):
|
|
*
|
|
* 1 3 5 7
|
|
* +---+---------------------+---+
|
|
* | |
|
|
* | *v0 v1* |
|
|
* | |
|
|
* +---+---------------------+---+
|
|
* 0 2 4 6
|
|
*/
|
|
|
|
/* new verts */
|
|
pos = v[0]->data[posPos];
|
|
pos[0] += (-dx * c_a - dy * s_a);
|
|
pos[1] += (-dx * s_a + dy * c_a);
|
|
|
|
pos = v[1]->data[posPos];
|
|
pos[0] += (-dx * c_a - -dy * s_a);
|
|
pos[1] += (-dx * s_a + -dy * c_a);
|
|
|
|
pos = v[2]->data[posPos];
|
|
pos[0] += ( dx * c_a - dy * s_a);
|
|
pos[1] += ( dx * s_a + dy * c_a);
|
|
|
|
pos = v[3]->data[posPos];
|
|
pos[0] += ( dx * c_a - -dy * s_a);
|
|
pos[1] += ( dx * s_a + -dy * c_a);
|
|
|
|
pos = v[4]->data[posPos];
|
|
pos[0] += (-dx * c_a - dy * s_a);
|
|
pos[1] += (-dx * s_a + dy * c_a);
|
|
|
|
pos = v[5]->data[posPos];
|
|
pos[0] += (-dx * c_a - -dy * s_a);
|
|
pos[1] += (-dx * s_a + -dy * c_a);
|
|
|
|
pos = v[6]->data[posPos];
|
|
pos[0] += ( dx * c_a - dy * s_a);
|
|
pos[1] += ( dx * s_a + dy * c_a);
|
|
|
|
pos = v[7]->data[posPos];
|
|
pos[0] += ( dx * c_a - -dy * s_a);
|
|
pos[1] += ( dx * s_a + -dy * c_a);
|
|
|
|
/* new texcoords */
|
|
tex = v[0]->data[texPos];
|
|
ASSIGN_4V(tex, 0, 0, 0, 1);
|
|
|
|
tex = v[1]->data[texPos];
|
|
ASSIGN_4V(tex, 0, 1, 0, 1);
|
|
|
|
tex = v[2]->data[texPos];
|
|
ASSIGN_4V(tex, .5, 0, 0, 1);
|
|
|
|
tex = v[3]->data[texPos];
|
|
ASSIGN_4V(tex, .5, 1, 0, 1);
|
|
|
|
tex = v[4]->data[texPos];
|
|
ASSIGN_4V(tex, .5, 0, 0, 1);
|
|
|
|
tex = v[5]->data[texPos];
|
|
ASSIGN_4V(tex, .5, 1, 0, 1);
|
|
|
|
tex = v[6]->data[texPos];
|
|
ASSIGN_4V(tex, 1, 0, 0, 1);
|
|
|
|
tex = v[7]->data[texPos];
|
|
ASSIGN_4V(tex, 1, 1, 0, 1);
|
|
|
|
/* emit 6 tris for the quad strip */
|
|
tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
|
|
stage->next->tri( stage->next, &tri );
|
|
|
|
tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
|
|
stage->next->tri( stage->next, &tri );
|
|
|
|
tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
|
|
stage->next->tri( stage->next, &tri );
|
|
|
|
tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
|
|
stage->next->tri( stage->next, &tri );
|
|
|
|
tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
|
|
stage->next->tri( stage->next, &tri );
|
|
|
|
tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
|
|
stage->next->tri( stage->next, &tri );
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_first_line(struct draw_stage *stage, struct prim_header *header)
|
|
{
|
|
auto struct aaline_stage *aaline = aaline_stage(stage);
|
|
struct draw_context *draw = stage->draw;
|
|
struct pipe_context *pipe = draw->pipe;
|
|
const struct pipe_rasterizer_state *rast = draw->rasterizer;
|
|
uint num_samplers;
|
|
void *r;
|
|
|
|
assert(draw->rasterizer->line_smooth);
|
|
|
|
if (draw->rasterizer->line_width <= 2.2)
|
|
aaline->half_line_width = 1.1f;
|
|
else
|
|
aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
|
|
|
|
/*
|
|
* Bind (generate) our fragprog, sampler and texture
|
|
*/
|
|
if (!bind_aaline_fragment_shader(aaline)) {
|
|
stage->line = draw_pipe_passthrough_line;
|
|
stage->line(stage, header);
|
|
return;
|
|
}
|
|
|
|
/* update vertex attrib info */
|
|
aaline->pos_slot = draw_current_shader_position_output(draw);;
|
|
|
|
/* allocate the extra post-transformed vertex attribute */
|
|
aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
|
|
TGSI_SEMANTIC_GENERIC,
|
|
aaline->fs->generic_attrib);
|
|
|
|
/* how many samplers? */
|
|
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
|
|
num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
|
|
num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
|
|
|
|
aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
|
|
pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
|
|
aaline->sampler_view);
|
|
|
|
draw->suspend_flushing = TRUE;
|
|
aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
|
|
aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
|
|
|
|
/* Disable triangle culling, stippling, unfilled mode etc. */
|
|
r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
|
|
pipe->bind_rasterizer_state(pipe, r);
|
|
|
|
draw->suspend_flushing = FALSE;
|
|
|
|
/* now really draw first line */
|
|
stage->line = aaline_line;
|
|
stage->line(stage, header);
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_flush(struct draw_stage *stage, unsigned flags)
|
|
{
|
|
struct draw_context *draw = stage->draw;
|
|
struct aaline_stage *aaline = aaline_stage(stage);
|
|
struct pipe_context *pipe = draw->pipe;
|
|
|
|
stage->line = aaline_first_line;
|
|
stage->next->flush( stage->next, flags );
|
|
|
|
/* restore original frag shader, texture, sampler state */
|
|
draw->suspend_flushing = TRUE;
|
|
aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
|
|
aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
|
|
aaline->state.sampler);
|
|
aaline->driver_set_sampler_views(pipe,
|
|
aaline->num_sampler_views,
|
|
aaline->state.sampler_views);
|
|
|
|
/* restore original rasterizer state */
|
|
if (draw->rast_handle) {
|
|
pipe->bind_rasterizer_state(pipe, draw->rast_handle);
|
|
}
|
|
|
|
draw->suspend_flushing = FALSE;
|
|
|
|
draw_remove_extra_vertex_attribs(draw);
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_reset_stipple_counter(struct draw_stage *stage)
|
|
{
|
|
stage->next->reset_stipple_counter( stage->next );
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_destroy(struct draw_stage *stage)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage(stage);
|
|
struct pipe_context *pipe = stage->draw->pipe;
|
|
uint i;
|
|
|
|
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
|
|
pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
|
|
}
|
|
|
|
if (aaline->sampler_cso)
|
|
pipe->delete_sampler_state(pipe, aaline->sampler_cso);
|
|
|
|
if (aaline->texture)
|
|
pipe_resource_reference(&aaline->texture, NULL);
|
|
|
|
if (aaline->sampler_view) {
|
|
pipe_sampler_view_reference(&aaline->sampler_view, NULL);
|
|
}
|
|
|
|
draw_free_temp_verts( stage );
|
|
|
|
/* restore the old entry points */
|
|
pipe->create_fs_state = aaline->driver_create_fs_state;
|
|
pipe->bind_fs_state = aaline->driver_bind_fs_state;
|
|
pipe->delete_fs_state = aaline->driver_delete_fs_state;
|
|
|
|
pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
|
|
pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
|
|
|
|
FREE( stage );
|
|
}
|
|
|
|
|
|
static struct aaline_stage *
|
|
draw_aaline_stage(struct draw_context *draw)
|
|
{
|
|
struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
|
|
if (aaline == NULL)
|
|
return NULL;
|
|
|
|
aaline->stage.draw = draw;
|
|
aaline->stage.name = "aaline";
|
|
aaline->stage.next = NULL;
|
|
aaline->stage.point = draw_pipe_passthrough_point;
|
|
aaline->stage.line = aaline_first_line;
|
|
aaline->stage.tri = draw_pipe_passthrough_tri;
|
|
aaline->stage.flush = aaline_flush;
|
|
aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
|
|
aaline->stage.destroy = aaline_destroy;
|
|
|
|
if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
|
|
goto fail;
|
|
|
|
return aaline;
|
|
|
|
fail:
|
|
if (aaline)
|
|
aaline->stage.destroy(&aaline->stage);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static struct aaline_stage *
|
|
aaline_stage_from_pipe(struct pipe_context *pipe)
|
|
{
|
|
struct draw_context *draw = (struct draw_context *) pipe->draw;
|
|
|
|
if (draw) {
|
|
return aaline_stage(draw->pipeline.aaline);
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* This function overrides the driver's create_fs_state() function and
|
|
* will typically be called by the state tracker.
|
|
*/
|
|
static void *
|
|
aaline_create_fs_state(struct pipe_context *pipe,
|
|
const struct pipe_shader_state *fs)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
|
|
struct aaline_fragment_shader *aafs = NULL;
|
|
|
|
if (aaline == NULL)
|
|
return NULL;
|
|
|
|
aafs = CALLOC_STRUCT(aaline_fragment_shader);
|
|
|
|
if (aafs == NULL)
|
|
return NULL;
|
|
|
|
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
|
|
|
|
/* pass-through */
|
|
aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
|
|
|
|
return aafs;
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
|
|
struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
|
|
|
|
if (aaline == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* save current */
|
|
aaline->fs = aafs;
|
|
/* pass-through */
|
|
aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
|
|
struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
|
|
|
|
if (aafs == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (aaline != NULL) {
|
|
/* pass-through */
|
|
aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
|
|
|
|
if (aafs->aaline_fs)
|
|
aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
|
|
}
|
|
|
|
FREE((void*)aafs->state.tokens);
|
|
FREE(aafs);
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_bind_sampler_states(struct pipe_context *pipe,
|
|
unsigned num, void **sampler)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
|
|
|
|
if (aaline == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* save current */
|
|
memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
|
|
aaline->num_samplers = num;
|
|
|
|
/* pass-through */
|
|
aaline->driver_bind_sampler_states(pipe, num, sampler);
|
|
}
|
|
|
|
|
|
static void
|
|
aaline_set_sampler_views(struct pipe_context *pipe,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
|
|
uint i;
|
|
|
|
if (aaline == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* save current */
|
|
for (i = 0; i < num; i++) {
|
|
pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
|
|
}
|
|
for ( ; i < PIPE_MAX_SAMPLERS; i++) {
|
|
pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
|
|
}
|
|
aaline->num_sampler_views = num;
|
|
|
|
/* pass-through */
|
|
aaline->driver_set_sampler_views(pipe, num, views);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by drivers that want to install this AA line prim stage
|
|
* into the draw module's pipeline. This will not be used if the
|
|
* hardware has native support for AA lines.
|
|
*/
|
|
boolean
|
|
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
|
|
{
|
|
struct aaline_stage *aaline;
|
|
|
|
pipe->draw = (void *) draw;
|
|
|
|
/*
|
|
* Create / install AA line drawing / prim stage
|
|
*/
|
|
aaline = draw_aaline_stage( draw );
|
|
if (!aaline)
|
|
goto fail;
|
|
|
|
/* create special texture, sampler state */
|
|
if (!aaline_create_texture(aaline))
|
|
goto fail;
|
|
|
|
if (!aaline_create_sampler(aaline))
|
|
goto fail;
|
|
|
|
/* save original driver functions */
|
|
aaline->driver_create_fs_state = pipe->create_fs_state;
|
|
aaline->driver_bind_fs_state = pipe->bind_fs_state;
|
|
aaline->driver_delete_fs_state = pipe->delete_fs_state;
|
|
|
|
aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
|
|
aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
|
|
|
|
/* override the driver's functions */
|
|
pipe->create_fs_state = aaline_create_fs_state;
|
|
pipe->bind_fs_state = aaline_bind_fs_state;
|
|
pipe->delete_fs_state = aaline_delete_fs_state;
|
|
|
|
pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
|
|
pipe->set_fragment_sampler_views = aaline_set_sampler_views;
|
|
|
|
/* Install once everything is known to be OK:
|
|
*/
|
|
draw->pipeline.aaline = &aaline->stage;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
if (aaline)
|
|
aaline->stage.destroy( &aaline->stage );
|
|
|
|
return FALSE;
|
|
}
|