edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
278 lines
8.3 KiB
C
278 lines
8.3 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/**
|
|
* \brief Drawing stage for polygon culling
|
|
*/
|
|
|
|
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
|
*/
|
|
|
|
|
|
#include "util/u_math.h"
|
|
#include "util/u_memory.h"
|
|
#include "pipe/p_defines.h"
|
|
#include "draw_pipe.h"
|
|
|
|
|
|
struct cull_stage {
|
|
struct draw_stage stage;
|
|
unsigned cull_face; /**< which face(s) to cull (one of PIPE_FACE_x) */
|
|
unsigned front_ccw;
|
|
};
|
|
|
|
|
|
static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
|
|
{
|
|
return (struct cull_stage *)stage;
|
|
}
|
|
|
|
static INLINE boolean
|
|
cull_distance_is_out(float dist)
|
|
{
|
|
return (dist < 0.0f) || util_is_inf_or_nan(dist);
|
|
}
|
|
|
|
/*
|
|
* If the shader writes the culldistance then we can
|
|
* perform distance based culling. Distance based
|
|
* culling doesn't require a face and can be performed
|
|
* on primitives without faces (e.g. points and lines)
|
|
*/
|
|
static void cull_point( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
const unsigned num_written_culldistances =
|
|
draw_current_shader_num_written_culldistances(stage->draw);
|
|
unsigned i;
|
|
|
|
debug_assert(num_written_culldistances);
|
|
|
|
for (i = 0; i < num_written_culldistances; ++i) {
|
|
unsigned cull_idx = i / 4;
|
|
unsigned out_idx =
|
|
draw_current_shader_culldistance_output(stage->draw, cull_idx);
|
|
unsigned idx = i % 4;
|
|
float cull1 = header->v[0]->data[out_idx][idx];
|
|
boolean vert1_out = cull_distance_is_out(cull1);
|
|
if (vert1_out)
|
|
return;
|
|
}
|
|
stage->next->point( stage->next, header );
|
|
}
|
|
|
|
/*
|
|
* If the shader writes the culldistance then we can
|
|
* perform distance based culling. Distance based
|
|
* culling doesn't require a face and can be performed
|
|
* on primitives without faces (e.g. points and lines)
|
|
*/
|
|
static void cull_line( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
const unsigned num_written_culldistances =
|
|
draw_current_shader_num_written_culldistances(stage->draw);
|
|
unsigned i;
|
|
|
|
debug_assert(num_written_culldistances);
|
|
|
|
for (i = 0; i < num_written_culldistances; ++i) {
|
|
unsigned cull_idx = i / 4;
|
|
unsigned out_idx =
|
|
draw_current_shader_culldistance_output(stage->draw, cull_idx);
|
|
unsigned idx = i % 4;
|
|
float cull1 = header->v[0]->data[out_idx][idx];
|
|
float cull2 = header->v[1]->data[out_idx][idx];
|
|
boolean vert1_out = cull_distance_is_out(cull1);
|
|
boolean vert2_out = cull_distance_is_out(cull2);
|
|
if (vert1_out && vert2_out)
|
|
return;
|
|
}
|
|
stage->next->line( stage->next, header );
|
|
}
|
|
|
|
/*
|
|
* Triangles can be culled either using the cull distance
|
|
* shader outputs or the regular face culling. If required
|
|
* this function performs both, starting with distance culling.
|
|
*/
|
|
static void cull_tri( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
const unsigned num_written_culldistances =
|
|
draw_current_shader_num_written_culldistances(stage->draw);
|
|
|
|
/* Do the distance culling */
|
|
if (num_written_culldistances) {
|
|
unsigned i;
|
|
for (i = 0; i < num_written_culldistances; ++i) {
|
|
unsigned cull_idx = i / 4;
|
|
unsigned out_idx =
|
|
draw_current_shader_culldistance_output(stage->draw, cull_idx);
|
|
unsigned idx = i % 4;
|
|
float cull1 = header->v[0]->data[out_idx][idx];
|
|
float cull2 = header->v[1]->data[out_idx][idx];
|
|
float cull3 = header->v[2]->data[out_idx][idx];
|
|
boolean vert1_out = cull_distance_is_out(cull1);
|
|
boolean vert2_out = cull_distance_is_out(cull2);
|
|
boolean vert3_out = cull_distance_is_out(cull3);
|
|
if (vert1_out && vert2_out && vert3_out)
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Do the regular face culling */
|
|
{
|
|
const unsigned pos = draw_current_shader_position_output(stage->draw);
|
|
/* Window coords: */
|
|
const float *v0 = header->v[0]->data[pos];
|
|
const float *v1 = header->v[1]->data[pos];
|
|
const float *v2 = header->v[2]->data[pos];
|
|
|
|
/* edge vectors: e = v0 - v2, f = v1 - v2 */
|
|
const float ex = v0[0] - v2[0];
|
|
const float ey = v0[1] - v2[1];
|
|
const float fx = v1[0] - v2[0];
|
|
const float fy = v1[1] - v2[1];
|
|
|
|
|
|
/* det = cross(e,f).z */
|
|
header->det = ex * fy - ey * fx;
|
|
|
|
if (header->det != 0) {
|
|
/* if det < 0 then Z points toward the camera and the triangle is
|
|
* counter-clockwise winding.
|
|
*/
|
|
unsigned ccw = (header->det < 0);
|
|
unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
|
|
PIPE_FACE_FRONT :
|
|
PIPE_FACE_BACK);
|
|
|
|
if ((face & cull_stage(stage)->cull_face) == 0) {
|
|
/* triangle is not culled, pass to next stage */
|
|
stage->next->tri( stage->next, header );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void cull_first_point( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
const unsigned num_written_culldistances =
|
|
draw_current_shader_num_written_culldistances(stage->draw);
|
|
|
|
if (num_written_culldistances) {
|
|
stage->point = cull_point;
|
|
stage->point( stage, header );
|
|
} else {
|
|
stage->point = draw_pipe_passthrough_point;
|
|
stage->point( stage, header );
|
|
}
|
|
}
|
|
|
|
static void cull_first_line( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
const unsigned num_written_culldistances =
|
|
draw_current_shader_num_written_culldistances(stage->draw);
|
|
|
|
if (num_written_culldistances) {
|
|
stage->line = cull_line;
|
|
stage->line( stage, header );
|
|
} else {
|
|
stage->line = draw_pipe_passthrough_line;
|
|
stage->line( stage, header );
|
|
}
|
|
}
|
|
|
|
static void cull_first_tri( struct draw_stage *stage,
|
|
struct prim_header *header )
|
|
{
|
|
struct cull_stage *cull = cull_stage(stage);
|
|
|
|
cull->cull_face = stage->draw->rasterizer->cull_face;
|
|
cull->front_ccw = stage->draw->rasterizer->front_ccw;
|
|
|
|
stage->tri = cull_tri;
|
|
stage->tri( stage, header );
|
|
}
|
|
|
|
|
|
static void cull_flush( struct draw_stage *stage, unsigned flags )
|
|
{
|
|
stage->point = cull_first_point;
|
|
stage->line = cull_first_line;
|
|
stage->tri = cull_first_tri;
|
|
stage->next->flush( stage->next, flags );
|
|
}
|
|
|
|
|
|
static void cull_reset_stipple_counter( struct draw_stage *stage )
|
|
{
|
|
stage->next->reset_stipple_counter( stage->next );
|
|
}
|
|
|
|
|
|
static void cull_destroy( struct draw_stage *stage )
|
|
{
|
|
draw_free_temp_verts( stage );
|
|
FREE( stage );
|
|
}
|
|
|
|
|
|
/**
|
|
* Create a new polygon culling stage.
|
|
*/
|
|
struct draw_stage *draw_cull_stage( struct draw_context *draw )
|
|
{
|
|
struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
|
|
if (cull == NULL)
|
|
goto fail;
|
|
|
|
cull->stage.draw = draw;
|
|
cull->stage.name = "cull";
|
|
cull->stage.next = NULL;
|
|
cull->stage.point = cull_first_point;
|
|
cull->stage.line = cull_first_line;
|
|
cull->stage.tri = cull_first_tri;
|
|
cull->stage.flush = cull_flush;
|
|
cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
|
|
cull->stage.destroy = cull_destroy;
|
|
|
|
if (!draw_alloc_temp_verts( &cull->stage, 0 ))
|
|
goto fail;
|
|
|
|
return &cull->stage;
|
|
|
|
fail:
|
|
if (cull)
|
|
cull->stage.destroy( &cull->stage );
|
|
|
|
return NULL;
|
|
}
|