edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
241 lines
7.7 KiB
C
241 lines
7.7 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/*
|
|
* Authors:
|
|
* Keith Whitwell <keith@tungstengraphics.com>
|
|
* Brian Paul
|
|
*/
|
|
|
|
#include "util/u_math.h"
|
|
#include "util/u_memory.h"
|
|
#include "pipe/p_shader_tokens.h"
|
|
|
|
#include "draw_private.h"
|
|
#include "draw_context.h"
|
|
#include "draw_vs.h"
|
|
|
|
#include "tgsi/tgsi_parse.h"
|
|
#include "tgsi/tgsi_scan.h"
|
|
#include "tgsi/tgsi_exec.h"
|
|
|
|
|
|
struct exec_vertex_shader {
|
|
struct draw_vertex_shader base;
|
|
struct tgsi_exec_machine *machine;
|
|
};
|
|
|
|
static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
|
|
{
|
|
return (struct exec_vertex_shader *)vs;
|
|
}
|
|
|
|
|
|
/* Not required for run_linear.
|
|
*/
|
|
static void
|
|
vs_exec_prepare( struct draw_vertex_shader *shader,
|
|
struct draw_context *draw )
|
|
{
|
|
struct exec_vertex_shader *evs = exec_vertex_shader(shader);
|
|
|
|
/* Specify the vertex program to interpret/execute.
|
|
* Avoid rebinding when possible.
|
|
*/
|
|
if (evs->machine->Tokens != shader->state.tokens) {
|
|
tgsi_exec_machine_bind_shader(evs->machine,
|
|
shader->state.tokens,
|
|
draw->vs.tgsi.sampler);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Simplified vertex shader interface for the pt paths. Given the
|
|
* complexity of code-generating all the above operations together,
|
|
* it's time to try doing all the other stuff separately.
|
|
*/
|
|
static void
|
|
vs_exec_run_linear( struct draw_vertex_shader *shader,
|
|
const float (*input)[4],
|
|
float (*output)[4],
|
|
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
|
|
const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
|
|
unsigned count,
|
|
unsigned input_stride,
|
|
unsigned output_stride )
|
|
{
|
|
struct exec_vertex_shader *evs = exec_vertex_shader(shader);
|
|
struct tgsi_exec_machine *machine = evs->machine;
|
|
unsigned int i, j;
|
|
unsigned slot;
|
|
boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
|
|
|
|
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
|
|
constants, const_size);
|
|
|
|
if (shader->info.uses_instanceid) {
|
|
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
|
|
assert(i < Elements(machine->SystemValue));
|
|
for (j = 0; j < TGSI_QUAD_SIZE; j++)
|
|
machine->SystemValue[i].i[j] = shader->draw->instance_id;
|
|
}
|
|
|
|
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
|
|
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
|
|
|
|
/* Swizzle inputs.
|
|
*/
|
|
for (j = 0; j < max_vertices; j++) {
|
|
#if 0
|
|
debug_printf("%d) Input vert:\n", i + j);
|
|
for (slot = 0; slot < shader->info.num_inputs; slot++) {
|
|
debug_printf("\t%d: %f %f %f %f\n", slot,
|
|
input[slot][0],
|
|
input[slot][1],
|
|
input[slot][2],
|
|
input[slot][3]);
|
|
}
|
|
#endif
|
|
|
|
if (shader->info.uses_vertexid) {
|
|
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
|
|
assert(vid < Elements(machine->SystemValue));
|
|
machine->SystemValue[vid].i[j] = i + j;
|
|
}
|
|
|
|
for (slot = 0; slot < shader->info.num_inputs; slot++) {
|
|
#if 0
|
|
assert(!util_is_inf_or_nan(input[slot][0]));
|
|
assert(!util_is_inf_or_nan(input[slot][1]));
|
|
assert(!util_is_inf_or_nan(input[slot][2]));
|
|
assert(!util_is_inf_or_nan(input[slot][3]));
|
|
#endif
|
|
machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
|
|
machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
|
|
machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
|
|
machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
|
|
}
|
|
|
|
input = (const float (*)[4])((const char *)input + input_stride);
|
|
}
|
|
|
|
tgsi_set_exec_mask(machine,
|
|
1,
|
|
max_vertices > 1,
|
|
max_vertices > 2,
|
|
max_vertices > 3);
|
|
|
|
/* run interpreter */
|
|
tgsi_exec_machine_run( machine );
|
|
|
|
/* Unswizzle all output results.
|
|
*/
|
|
for (j = 0; j < max_vertices; j++) {
|
|
for (slot = 0; slot < shader->info.num_outputs; slot++) {
|
|
unsigned name = shader->info.output_semantic_name[slot];
|
|
if(clamp_vertex_color &&
|
|
(name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
|
|
{
|
|
output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
|
|
output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
|
|
output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
|
|
output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
|
|
}
|
|
else if (name == TGSI_SEMANTIC_FOG) {
|
|
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
|
|
output[slot][1] = 0;
|
|
output[slot][2] = 0;
|
|
output[slot][3] = 1;
|
|
} else
|
|
{
|
|
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
|
|
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
|
|
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
|
|
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
debug_printf("%d) Post xform vert:\n", i + j);
|
|
for (slot = 0; slot < shader->info.num_outputs; slot++) {
|
|
debug_printf("\t%d: %f %f %f %f\n", slot,
|
|
output[slot][0],
|
|
output[slot][1],
|
|
output[slot][2],
|
|
output[slot][3]);
|
|
assert(!util_is_inf_or_nan(output[slot][0]));
|
|
}
|
|
#endif
|
|
|
|
output = (float (*)[4])((char *)output + output_stride);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
vs_exec_delete( struct draw_vertex_shader *dvs )
|
|
{
|
|
FREE((void*) dvs->state.tokens);
|
|
FREE( dvs );
|
|
}
|
|
|
|
|
|
struct draw_vertex_shader *
|
|
draw_create_vs_exec(struct draw_context *draw,
|
|
const struct pipe_shader_state *state)
|
|
{
|
|
struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
|
|
|
|
if (vs == NULL)
|
|
return NULL;
|
|
|
|
/* we make a private copy of the tokens */
|
|
vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
|
|
if (!vs->base.state.tokens) {
|
|
FREE(vs);
|
|
return NULL;
|
|
}
|
|
|
|
tgsi_scan_shader(state->tokens, &vs->base.info);
|
|
|
|
vs->base.state.stream_output = state->stream_output;
|
|
vs->base.draw = draw;
|
|
vs->base.prepare = vs_exec_prepare;
|
|
vs->base.run_linear = vs_exec_run_linear;
|
|
vs->base.delete = vs_exec_delete;
|
|
vs->base.create_variant = draw_vs_create_variant_generic;
|
|
vs->machine = draw->vs.tgsi.machine;
|
|
|
|
return &vs->base;
|
|
}
|