edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
159 lines
4.5 KiB
C
159 lines
4.5 KiB
C
/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_draw_quad.h"
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#include "util/u_memory.h"
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#include "cso_cache/cso_context.h"
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/**
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* Draw a simple vertex buffer / primitive.
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* Limited to float[4] vertex attribs, tightly packed.
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*/
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void
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util_draw_vertex_buffer(struct pipe_context *pipe,
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struct cso_context *cso,
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struct pipe_resource *vbuf,
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uint vbuf_slot,
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uint offset,
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uint prim_type,
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uint num_verts,
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uint num_attribs)
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{
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struct pipe_vertex_buffer vbuffer;
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assert(num_attribs <= PIPE_MAX_ATTRIBS);
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/* tell pipe about the vertex buffer */
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memset(&vbuffer, 0, sizeof(vbuffer));
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vbuffer.buffer = vbuf;
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vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
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vbuffer.buffer_offset = offset;
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/* note: vertex elements already set by caller */
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if (cso) {
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cso_set_vertex_buffers(cso, vbuf_slot, 1, &vbuffer);
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cso_draw_arrays(cso, prim_type, 0, num_verts);
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} else {
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pipe->set_vertex_buffers(pipe, vbuf_slot, 1, &vbuffer);
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util_draw_arrays(pipe, prim_type, 0, num_verts);
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}
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}
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/**
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* Draw a simple vertex buffer / primitive.
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* Limited to float[4] vertex attribs, tightly packed.
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*/
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void
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util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer,
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uint prim_type, uint num_verts, uint num_attribs)
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{
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struct pipe_vertex_buffer vbuffer = {0};
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assert(num_attribs <= PIPE_MAX_ATTRIBS);
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vbuffer.user_buffer = buffer;
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vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
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/* note: vertex elements already set by caller */
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cso_set_vertex_buffers(cso, 0, 1, &vbuffer);
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cso_draw_arrays(cso, prim_type, 0, num_verts);
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}
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/**
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* Draw screen-aligned textured quad.
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* Note: this isn't especially efficient.
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*/
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void
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util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
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uint vbuf_slot,
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float x0, float y0, float x1, float y1, float z)
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{
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uint numAttribs = 2, i, j;
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uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
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struct pipe_resource *vbuf = NULL;
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float *v = NULL;
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v = MALLOC(vertexBytes);
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if (v == NULL)
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goto out;
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/*
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* Load vertex buffer
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*/
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for (i = j = 0; i < 4; i++) {
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v[j + 2] = z; /* z */
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v[j + 3] = 1.0; /* w */
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v[j + 6] = 0.0; /* r */
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v[j + 7] = 1.0; /* q */
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j += 8;
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}
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v[0] = x0;
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v[1] = y0;
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v[4] = 0.0; /*s*/
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v[5] = 0.0; /*t*/
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v[8] = x1;
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v[9] = y0;
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v[12] = 1.0;
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v[13] = 0.0;
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v[16] = x1;
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v[17] = y1;
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v[20] = 1.0;
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v[21] = 1.0;
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v[24] = x0;
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v[25] = y1;
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v[28] = 0.0;
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v[29] = 1.0;
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vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
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PIPE_USAGE_STAGING, vertexBytes);
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if (!vbuf)
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goto out;
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pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v);
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util_draw_vertex_buffer(pipe, cso, vbuf, vbuf_slot, 0,
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PIPE_PRIM_TRIANGLE_FAN, 4, 2);
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out:
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if (vbuf)
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pipe_resource_reference(&vbuf, NULL);
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FREE(v);
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}
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