edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright 2010 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef U_PSTIPPLE_H
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#define U_PSTIPPLE_H
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#include "pipe/p_compiler.h"
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struct pipe_context;
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struct pipe_resource;
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struct pipe_shader_state;
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extern struct pipe_resource *
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util_pstipple_create_stipple_texture(struct pipe_context *pipe,
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const uint32_t pattern[32]);
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extern struct pipe_sampler_view *
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util_pstipple_create_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *tex);
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extern void *
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util_pstipple_create_sampler(struct pipe_context *pipe);
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extern struct pipe_shader_state *
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util_pstipple_create_fragment_shader(struct pipe_context *pipe,
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struct pipe_shader_state *fs,
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unsigned *samplerUnitOut);
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#endif
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