b9e4d76e02
git-svn-id: svn://kolibrios.org@3950 a494cfbc-eb01-0410-851d-a64ba20cac60
742 lines
11 KiB
NASM
742 lines
11 KiB
NASM
;http://sources.ru/pascal/gamestxt/go-moku.zip
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N equ 19 ; Size of the board
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use32
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org 0x0
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db 'MENUET01'
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dd 0x1
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dd START
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dd I_END
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dd (I_END+200+13*N*N) and not 3
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dd (I_END+200+13*N*N) and not 3
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dd 0x0,0x0
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include '../../../macros.inc'
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include 'lang.inc'
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AttackFactor dw 1 ; Importance of attack (1..16)
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START:
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mcall 40,0x80000027
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mcall 3
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mov [rsx1],ax
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shr eax,16
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mov [rsx2],ax
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redraw_all:
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mcall 9,proc_info,-1
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test [proc_info.wnd_state], 0x04 ; is rolled_up?
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jz @f
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mcall 0,100*65536+(16*N+12),,0x34FFFFFF,,title
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jmp still
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@@:
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mcall 12,1
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mcall 48,4
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xchg eax,ecx
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add ecx,100*65536+(16*N+26)
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mcall 0,100*65536+(16*N+12),,0x34FFFFFF,,title
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mcall 38,2*65536+(16*N),20*65536+20,0x00a0a0a0;000000
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mov edi,N
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@@: add ecx,16*65536+16
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mcall
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dec edi
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jnz @b
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push cx
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mov ecx,20*65536
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pop cx
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mcall ,1*65536+1
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mov edi,N
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@@: add ebx,16*65536+16
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mcall
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dec edi
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jnz @b
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mcall 8,3*65536+40,3*65536+12,2,0xFFFFFF
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mcall ,50*65536+40,,3,
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mcall 4,7*65536+5,0x80000000,txt_buttons
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mcall 12,2
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draw_pole:
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; mcall 48,4
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; xchg eax,ecx
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; add ecx,100*65536+(16*N+26)
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; mcall 0,100*65536+(16*N+12),,0x74FFFFFF,,title
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mov esi,Board
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mov edi,N*N-N
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mov ebp,N
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mov ebx,(1+5)*65536+(21+5-1)
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call print_board
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bt [flags],0
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jnc @f
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mcall 4,100*65536+6,0x800000ff,txt_go
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@@: bt [flags],3
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jnc @f
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mcall 4,100*65536+6,0x800000ff,txt_tie
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jmp still
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@@:
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bt [flags],2
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jnc still
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ret
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still:
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mcall 10
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dec al
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jz redraw_all
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dec al
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jz key
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dec al
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jz button
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sub al,3
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jz mouse
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jmp still
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key:
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mcall 2
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btr [flags],2
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cmp ah,97
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jne @f
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.auto: bts [flags],2
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jmp mouse.auto
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@@: cmp ah,110
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je button.new_game
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jmp still
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button:
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mcall 17
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cmp ah,1
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jne @f
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mcall -1
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@@: cmp ah,2
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jne key.auto
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.new_game:
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mov [TotalLines],2 * 2 * (N * (N - 4) + (N - 4) * (N - 4))
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mov [WinningLine],0x0
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mov [X],(N + 1)/2
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mov [Y],(N + 1)/2
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mov [flags],0
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mov edi,Board
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mov ecx,(13*N*N/4)+1
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xor eax,eax
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cld
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@@: stosd
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loop @b
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jmp redraw_all
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print_board:
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cmp byte [esi],0 ;<3B><><EFBFBD><EFBFBD><EFBFBD>
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je .null
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cmp byte [esi],1 ;X
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je .one
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cmp byte [esi],2 ;O
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je .two
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bts [flags],4
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cmp byte [esi],3 ;<3B> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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je .one
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jmp .two ;0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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.end:
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inc esi
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dec ebp
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jnz print_board
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test edi,edi
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jz @f
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sub edi,N
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mov ebp,N
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add ebx,-N*16*65536+16
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jmp print_board
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@@: ret
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.one:
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mov ecx,0xd04ba010
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bt [flags],4
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jnc @f
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mov ecx,0xd0ff0000
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btr [flags],4
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@@: push edi
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mcall 4,,,txt_x,,0xffffff
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pop edi
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.null:
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add ebx,16*65536;+16
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jmp .end
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.two:
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mov ecx,0xd000459a
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bt [flags],4
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jnc @f
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mov ecx,0xd0ff0000
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btr [flags],4
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@@: push edi
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mcall 4,,,txt_o,,0xffffff
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pop edi
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jmp .null
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draw_one_symbol:
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movzx eax,[X]
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mov ebx,16
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mul ebx
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shl eax,16
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add eax,(1+5)*65536;
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mov ax,[Y]
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mov ecx,16
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mul cx
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add ax,(21+5-1)
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xchg eax,ebx
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movzx eax,[Y]
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push ebx
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mov ebx,N
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mul bx
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mov bx,[X]
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add ax,bx
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pop ebx
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mov esi,Board
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add esi,eax
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mov edi,0
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mov ebp,1
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call print_board
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ret
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mouse:
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bt [flags],5
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jc still
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mcall 37,2
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test eax,eax
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jz still
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mcall 37,1
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mov dx,ax
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shr eax,16
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cmp dx,20
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jbe still
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cmp dx,(16*N+20)
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jge still
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cmp ax,1
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jbe still
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cmp ax,(16*N)
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jge still
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bt [flags],0
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jc still
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bt [flags],3
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jc still
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sub ax,1
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push dx
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xor edx,edx
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mov cx,16
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div cx
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pop dx
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mov [X],ax
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push ax
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sub dx,20
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mov ax,dx
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xor dx,dx
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div cx
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mov [Y],ax
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xor dx,dx
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mov cx,N
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mul cx
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pop dx
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add ax,dx
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cmp ax,N*N
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jge still
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mov esi,Board
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cmp byte [esi+eax],0
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jne still
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.auto: bt [flags],0
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jc .end
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bt [flags],3
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jc .end
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btr [flags],1 ;0 - 室 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ப
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bt [flags],2
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jnc @f
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call FindMove
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@@: call MakeMove
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call draw_one_symbol
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bt [flags],0
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jc .end
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bts [flags],1 ;1 - 室 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> cpu
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call FindMove
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call MakeMove
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call draw_one_symbol
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.end: bt [flags],0
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jnc @f
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call BlinkRow
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btr [flags],2
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@@:; mcall 12,1
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bt [flags],3
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jc @f
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bt [flags],2
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jnc @f
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call draw_pole
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jmp .auto
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@@: jmp draw_pole
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winline: dw 1,0, 1,1, 1,-1, 0,1 ;X,Y
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BlinkRow:
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movzx ecx,[WinningLine]
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mov eax,[winline+(ecx-1)*4]
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push ax ;Dx
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shr eax,16
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push ax ;Dy
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movzx eax,[Y]
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mov si,N
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mul si
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add ax,[X]
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mov cl,[Board+eax]
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@@: movzx eax,[Y]
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add ax,[esp]
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mov [Y],ax
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test eax,eax
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jz .ret
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cmp eax,N-1
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jg .ret
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movzx ebx,[X]
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add bx,[esp+2]
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mov [X],bx
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test ebx,ebx
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jz .ret
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cmp ebx,N-1
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jg .ret
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mov si,N
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mul si
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add ax,bx
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cmp byte [Board+eax],cl
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je @b
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.ret: mov edi,5
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mov esi,N
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@@: movzx eax,[Y]
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sub ax,[esp]
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mov [Y],ax
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mul si
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movzx ebx,[X]
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sub bx,[esp+2]
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mov [X],bx
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add ax,bx
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cmp byte [Board+eax],cl
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jne .1
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add byte [Board+eax],2
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.1: dec edi
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jnz @b
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add esp,4
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ret
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Max dw ?
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FindMove:
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mov [Max],0
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mov [X],((N+1) / 2)
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mov [Y],((N+1) / 2)
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movzx eax,[Y]
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mov ah,N
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mul ah
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add ax,[X]
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cmp byte [Board+eax],0
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jne @f
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mov [Max],4
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@@: xor ecx,ecx
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.loop:
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cmp byte [Board+ecx],0
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jne .check_loop
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movzx eax, word [Value+ecx*2]
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bt [flags],1
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jc @f
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movzx eax, word [Value+(N*N+ecx)*2]
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@@:
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mov ebx,16
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add bx,[AttackFactor]
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mul bx
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shr eax,4 ;div 16
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mov bx,[Value+2*(N*N+ecx)]
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bt [flags],1
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jc @f
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mov bx,[Value+2*(ecx)]
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@@:
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add bx,ax
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mov eax,4
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call random
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add bx,ax
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cmp bx,[Max]
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jbe .check_loop
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mov [Max],bx
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xor edx,edx
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mov eax,ecx
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mov ebx,N
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div ebx
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mov [X],dx
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mov [Y],ax
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.check_loop:
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inc ecx
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cmp ecx,N*N
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jb .loop
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ret
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MakeMove:
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xor eax,eax
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mov esi,N
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.1: movzx ecx,[X] ;ecx=X1, eax=K, edx=Y1
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inc cl
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movzx edx,[Y]
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inc dl
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sub cl,al
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xor edi,edi
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test ecx,ecx
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jz .1_
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cmp ecx,N-4
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jg .1_
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dec cl
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dec dl
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push eax edx
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mov eax,edx
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mul esi
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add eax,ecx
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call .Add
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bt [flags],0
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jnc .11
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cmp [WinningLine],0x0
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jne .11
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mov [WinningLine],1
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.11: mov eax,[esp];edx
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mul esi
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add eax,ecx
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push eax
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mov eax,[esp+4];edx
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mul esi
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add eax,edi
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add eax,ecx
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mov ebx,eax
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pop eax
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call .Update
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inc edi
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cmp edi,4
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jbe .11
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pop edx eax
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.1_: inc eax
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cmp eax,4
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jbe .1
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xor eax,eax
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.2: movzx ecx,[X]
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inc cl
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movzx edx,[Y]
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inc dl
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xor edi,edi
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sub cl,al
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sub dl,al
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test ecx,ecx
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jz .2_
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cmp ecx,N-4
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jg .2_
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test edx,edx
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jz .2_
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cmp edx,N-4
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jg .2_
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dec cl
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dec dl
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push eax edx
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mov eax,edx
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mul esi
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add eax,ecx
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add eax,1*N*N
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call .Add
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bt [flags],0
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jnc .21
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cmp [WinningLine],0x0
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jne .21
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mov [WinningLine],2
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.21: mov eax,[esp];edx
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mul esi
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add eax,ecx
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add eax,1*N*N
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push eax
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mov eax,[esp+4];edx
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add eax,edi
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mul esi
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add eax,edi
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add eax,ecx
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mov ebx,eax
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pop eax
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call .Update
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inc edi
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cmp edi,4
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jbe .21
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pop edx eax
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.2_: inc eax
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cmp eax,4
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jbe .2
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xor eax,eax
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.3: movzx ecx,[X]
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inc cl
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movzx edx,[Y]
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inc dl
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xor edi,edi
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add cl,al
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sub dl,al
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cmp ecx,5
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jb .3_
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cmp ecx,N
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jg .3_
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test edx,edx
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jz .3_
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cmp edx,N-4
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jg .3_
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dec cl
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dec dl
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push eax edx
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mov eax,edx
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mul esi
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add eax,ecx
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add eax,3*N*N
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call .Add
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bt [flags],0
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jnc .31
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cmp [WinningLine],0
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jne .31
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mov [WinningLine],3
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.31: mov eax,[esp];edx
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mul esi
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add eax,ecx
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add eax,3*N*N
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push eax
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mov eax,[esp+4];edx
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add eax,edi
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mul esi
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add eax,ecx
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sub eax,edi
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mov ebx,eax
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pop eax
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call .Update
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inc edi
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cmp edi,4
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jbe .31
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pop edx eax
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.3_: inc eax
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cmp eax,4
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jbe .3
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xor eax,eax
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.4: movzx ecx,[X]
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inc cl
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movzx edx,[Y]
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inc dl
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xor edi,edi
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sub dl,al
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test edx,edx
|
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jz .4_
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cmp edx,N-4
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jg .4_
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dec cl
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dec dl
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push eax edx
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mov eax,edx
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mul esi
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add eax,ecx
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add eax,2*N*N
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call .Add
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bt [flags],0
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jnc .41
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cmp [WinningLine],0
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jne .41
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mov [WinningLine],4
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.41: mov eax,[esp];edx
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mul esi
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add eax,ecx
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add eax,2*N*N
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push eax
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mov eax,[esp+4];edx
|
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add eax,edi
|
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mul esi
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add eax,ecx
|
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mov ebx,eax
|
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pop eax
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call .Update
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inc edi
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cmp edi,4
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jbe .41
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pop edx eax
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.4_: inc eax
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cmp eax,4
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jbe .4
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movzx eax,[Y]
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mul esi
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add ax,[X]
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bt [flags],1
|
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jc @f
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mov byte [Board+eax],1
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jmp .end
|
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@@:
|
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mov byte [Board+eax],2
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.end: cmp [TotalLines],0
|
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jne @f
|
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bts [flags],3
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@@:
|
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ret
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|
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.Add:
|
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bt [flags],1
|
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jnc .Add_player
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inc byte [Line+eax]
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cmp byte [Line+eax],1
|
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jne @f
|
||
dec [TotalLines]
|
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@@: cmp byte [Line+eax],5
|
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jb @f
|
||
bts [flags],0 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD>
|
||
@@:
|
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ret
|
||
.Add_player:
|
||
inc byte [Line+eax+4*N*N]
|
||
cmp byte [Line+eax+4*N*N],1
|
||
jne @f
|
||
dec [TotalLines]
|
||
@@: cmp byte [Line+eax+4*N*N],5
|
||
jb @f
|
||
bts [flags],0 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD>
|
||
@@:
|
||
ret
|
||
|
||
.Update:
|
||
;eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ࠬ<EFBFBD><E0A0AC><EFBFBD>, ebx <20><><EFBFBD>ன
|
||
push edi
|
||
bt [flags],1
|
||
jnc .Update_player
|
||
cmp byte [Line+eax+4*N*N],0
|
||
jne .else_cpu
|
||
push eax
|
||
movzx edi, byte [Line+eax]
|
||
mov ax, word [edi*2+2+Weight]
|
||
sub ax, word [edi*2+Weight]
|
||
add [Value+ebx*2],ax
|
||
pop eax
|
||
jmp .Update_end
|
||
.else_cpu:
|
||
cmp byte [Line+eax],1
|
||
jne .Update_end
|
||
push eax
|
||
movzx edi, byte [Line+eax+4*N*N]
|
||
mov ax, word [edi*2+2+Weight]
|
||
sub [Value+ebx*2+N*N*2],ax
|
||
pop eax
|
||
jmp .Update_end
|
||
.Update_player:
|
||
cmp byte [Line+eax],0
|
||
jne .else_player
|
||
push eax
|
||
movzx edi, byte [Line+eax+4*N*N]
|
||
mov ax, word [edi*2+2+Weight]
|
||
mov di, word [edi*2+Weight]
|
||
sub ax,di
|
||
add [Value+ebx*2+2*N*N],ax
|
||
pop eax
|
||
jmp .Update_end
|
||
.else_player:
|
||
cmp byte [Line+eax+4*N*N],1
|
||
jne .Update_end
|
||
push eax
|
||
movzx edi, byte [Line+eax]
|
||
mov ax, word [edi*2+2+Weight]
|
||
sub [Value+ebx*2],ax
|
||
pop eax
|
||
.Update_end:
|
||
pop edi
|
||
ret
|
||
|
||
|
||
align 4
|
||
rsx1 dw ?;0x4321
|
||
rsx2 dw ?;0x1234
|
||
random: ; <20><> ASCL
|
||
push ecx ebx edi edx
|
||
mov cx,ax
|
||
mov ax,[rsx1]
|
||
mov bx,[rsx2]
|
||
mov si,ax
|
||
mov di,bx
|
||
mov dl,ah
|
||
mov ah,al
|
||
mov al,bh
|
||
mov bh,bl
|
||
xor bl,bl
|
||
rcr dl,1
|
||
rcr ax,1
|
||
rcr bx,1
|
||
add bx,di
|
||
adc ax,si
|
||
add bx,0x62e9
|
||
adc ax,0x3619
|
||
mov [rsx1],bx
|
||
mov [rsx2],ax
|
||
xor dx,dx
|
||
cmp ax,0
|
||
je nodiv
|
||
cmp cx,0
|
||
je nodiv
|
||
div cx
|
||
nodiv:
|
||
mov ax,dx
|
||
pop edx edi ebx ecx
|
||
and eax,0000ffffh
|
||
ret
|
||
|
||
|
||
|
||
txt_x db 'X',0
|
||
txt_o db 'O',0
|
||
if lang eq ru
|
||
title db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
|
||
txt_buttons db '<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>',0
|
||
txt_go db '<27><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD>',0
|
||
txt_tie db '<27><><EFBFBD> 室<><E5AEA4>',0
|
||
else
|
||
title db 'Gomoku',0
|
||
txt_go db 'Game over',0
|
||
txt_tie db 'Tie game',0
|
||
txt_buttons db 'New Auto',0
|
||
endf
|
||
|
||
|
||
Weight dw 0,0,4,20,100,500,0
|
||
|
||
|
||
WinningLine db 0
|
||
TotalLines dw 0
|
||
|
||
X dw 0
|
||
Y dw 0
|
||
|
||
flags rw 1
|
||
;<3B><><EFBFBD> 0: <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD>
|
||
;1: 0-室 <20><>ப<EFBFBD>, 1-<2D><><EFBFBD>
|
||
;2: autoplay
|
||
;3: 室<> <20><><EFBFBD><EFBFBD><EFBFBD><E0AFA0>
|
||
;4: <20> print_board - <20>뤥<EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮬ 5-<2D><> <20> <20><><EFBFBD> <20><><EFBFBD>⮪
|
||
|
||
proc_info process_information ; it should be after I_END, but i'm afraid of lines 11-12. dunkaist
|
||
I_END:
|
||
align 16
|
||
Board rb N*N
|
||
Value rw N*N*2 ;<3B><>ࢠ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><>ப<EFBFBD>
|
||
Line rb 4*N*N*2
|
||
|
||
|