736 lines
14 KiB
C
736 lines
14 KiB
C
#include "fitz.h"
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#define BBOX_MIN -(1<<20)
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#define BBOX_MAX (1<<20)
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/* divide and floor towards -inf */
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static inline int fz_idiv(int a, int b)
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{
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return a < 0 ? (a - b + 1) / b : a / b;
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}
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/* If AA_BITS is defined, then we assume constant N bits of antialiasing. We
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* will attempt to provide at least that number of bits of accuracy in the
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* antialiasing (to a maximum of 8). If it is defined to be 0 then no
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* antialiasing is done. If it is undefined to we will leave the antialiasing
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* accuracy as a run time choice.
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*/
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#ifndef AA_BITS
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#define AA_SCALE(x) ((x * fz_aa_scale) >> 8)
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static int fz_aa_hscale = 17;
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static int fz_aa_vscale = 15;
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static int fz_aa_scale = 256;
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static int fz_aa_level = 8;
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#elif AA_BITS > 6
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#define AA_SCALE(x) (x)
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#define fz_aa_hscale 17
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#define fz_aa_vscale 15
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#define fz_aa_level 8
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#elif AA_BITS > 4
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#define AA_SCALE(x) ((x * 255) >> 6)
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#define fz_aa_hscale 8
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#define fz_aa_vscale 8
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#define fz_aa_level 6
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#elif AA_BITS > 2
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#define AA_SCALE(x) (x * 17)
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#define fz_aa_hscale 5
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#define fz_aa_vscale 3
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#define fz_aa_level 4
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#elif AA_BITS > 0
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#define AA_SCALE(x) ((x * 255) >> 2)
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#define fz_aa_hscale 2
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#define fz_aa_vscale 2
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#define fz_aa_level 2
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#else
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#define AA_SCALE(x) (x * 255)
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#define fz_aa_hscale 1
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#define fz_aa_vscale 1
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#define fz_aa_level 0
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#endif
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int
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fz_get_aa_level(void)
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{
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return fz_aa_level;
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}
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void
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fz_set_aa_level(int level)
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{
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#ifdef AA_BITS
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fz_warn("anti-aliasing was compiled with a fixed precision of %d bits", fz_aa_level);
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#else
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if (level > 6)
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{
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fz_aa_hscale = 17;
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fz_aa_vscale = 15;
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fz_aa_level = 8;
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}
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else if (level > 4)
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{
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fz_aa_hscale = 8;
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fz_aa_vscale = 8;
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fz_aa_level = 6;
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}
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else if (level > 2)
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{
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fz_aa_hscale = 5;
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fz_aa_vscale = 3;
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fz_aa_level = 4;
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}
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else if (level > 0)
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{
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fz_aa_hscale = 2;
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fz_aa_vscale = 2;
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fz_aa_level = 2;
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}
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else
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{
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fz_aa_hscale = 1;
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fz_aa_vscale = 1;
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fz_aa_level = 0;
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}
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fz_aa_scale = 0xFF00 / (fz_aa_hscale * fz_aa_vscale);
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#endif
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}
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/*
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* Global Edge List -- list of straight path segments for scan conversion
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*
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* Stepping along the edges is with bresenham's line algorithm.
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*
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* See Mike Abrash -- Graphics Programming Black Book (notably chapter 40)
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*/
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typedef struct fz_edge_s fz_edge;
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struct fz_edge_s
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{
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int x, e, h, y;
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int adj_up, adj_down;
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int xmove;
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int xdir, ydir; /* -1 or +1 */
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};
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struct fz_gel_s
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{
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fz_bbox clip;
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fz_bbox bbox;
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int cap, len;
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fz_edge *edges;
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int acap, alen;
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fz_edge **active;
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};
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fz_gel *
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fz_new_gel(void)
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{
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fz_gel *gel;
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gel = fz_malloc(sizeof(fz_gel));
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gel->cap = 512;
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gel->len = 0;
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gel->edges = fz_calloc(gel->cap, sizeof(fz_edge));
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gel->clip.x0 = gel->clip.y0 = BBOX_MAX;
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gel->clip.x1 = gel->clip.y1 = BBOX_MIN;
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gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX;
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gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN;
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gel->acap = 64;
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gel->alen = 0;
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gel->active = fz_calloc(gel->acap, sizeof(fz_edge*));
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return gel;
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}
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void
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fz_reset_gel(fz_gel *gel, fz_bbox clip)
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{
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if (fz_is_infinite_rect(clip))
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{
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gel->clip.x0 = gel->clip.y0 = BBOX_MAX;
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gel->clip.x1 = gel->clip.y1 = BBOX_MIN;
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}
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else {
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gel->clip.x0 = clip.x0 * fz_aa_hscale;
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gel->clip.x1 = clip.x1 * fz_aa_hscale;
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gel->clip.y0 = clip.y0 * fz_aa_vscale;
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gel->clip.y1 = clip.y1 * fz_aa_vscale;
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}
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gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX;
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gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN;
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gel->len = 0;
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}
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void
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fz_free_gel(fz_gel *gel)
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{
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fz_free(gel->active);
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fz_free(gel->edges);
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fz_free(gel);
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}
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fz_bbox
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fz_bound_gel(fz_gel *gel)
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{
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fz_bbox bbox;
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if (gel->len == 0)
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return fz_empty_bbox;
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bbox.x0 = fz_idiv(gel->bbox.x0, fz_aa_hscale);
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bbox.y0 = fz_idiv(gel->bbox.y0, fz_aa_vscale);
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bbox.x1 = fz_idiv(gel->bbox.x1, fz_aa_hscale) + 1;
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bbox.y1 = fz_idiv(gel->bbox.y1, fz_aa_vscale) + 1;
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return bbox;
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}
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enum { INSIDE, OUTSIDE, LEAVE, ENTER };
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#define clip_lerp_y(v,m,x0,y0,x1,y1,t) clip_lerp_x(v,m,y0,x0,y1,x1,t)
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static int
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clip_lerp_x(int val, int m, int x0, int y0, int x1, int y1, int *out)
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{
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int v0out = m ? x0 > val : x0 < val;
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int v1out = m ? x1 > val : x1 < val;
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if (v0out + v1out == 0)
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return INSIDE;
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if (v0out + v1out == 2)
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return OUTSIDE;
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if (v1out)
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{
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*out = y0 + (y1 - y0) * (val - x0) / (x1 - x0);
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return LEAVE;
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}
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else
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{
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*out = y1 + (y0 - y1) * (val - x1) / (x0 - x1);
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return ENTER;
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}
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}
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static void
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fz_insert_gel_raw(fz_gel *gel, int x0, int y0, int x1, int y1)
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{
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fz_edge *edge;
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int dx, dy;
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int winding;
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int width;
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int tmp;
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if (y0 == y1)
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return;
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if (y0 > y1) {
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winding = -1;
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tmp = x0; x0 = x1; x1 = tmp;
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tmp = y0; y0 = y1; y1 = tmp;
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}
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else
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winding = 1;
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if (x0 < gel->bbox.x0) gel->bbox.x0 = x0;
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if (x0 > gel->bbox.x1) gel->bbox.x1 = x0;
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if (x1 < gel->bbox.x0) gel->bbox.x0 = x1;
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if (x1 > gel->bbox.x1) gel->bbox.x1 = x1;
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if (y0 < gel->bbox.y0) gel->bbox.y0 = y0;
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if (y1 > gel->bbox.y1) gel->bbox.y1 = y1;
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if (gel->len + 1 == gel->cap) {
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gel->cap = gel->cap + 512;
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gel->edges = fz_realloc(gel->edges, gel->cap, sizeof(fz_edge));
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}
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edge = &gel->edges[gel->len++];
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dy = y1 - y0;
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dx = x1 - x0;
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width = ABS(dx);
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edge->xdir = dx > 0 ? 1 : -1;
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edge->ydir = winding;
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edge->x = x0;
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edge->y = y0;
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edge->h = dy;
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edge->adj_down = dy;
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/* initial error term going l->r and r->l */
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if (dx >= 0)
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edge->e = 0;
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else
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edge->e = -dy + 1;
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/* y-major edge */
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if (dy >= width) {
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edge->xmove = 0;
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edge->adj_up = width;
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}
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/* x-major edge */
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else {
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edge->xmove = (width / dy) * edge->xdir;
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edge->adj_up = width % dy;
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}
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}
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void
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fz_insert_gel(fz_gel *gel, float fx0, float fy0, float fx1, float fy1)
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{
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int x0, y0, x1, y1;
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int d, v;
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fx0 = floorf(fx0 * fz_aa_hscale);
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fx1 = floorf(fx1 * fz_aa_hscale);
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fy0 = floorf(fy0 * fz_aa_vscale);
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fy1 = floorf(fy1 * fz_aa_vscale);
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x0 = CLAMP(fx0, BBOX_MIN, BBOX_MAX);
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y0 = CLAMP(fy0, BBOX_MIN, BBOX_MAX);
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x1 = CLAMP(fx1, BBOX_MIN, BBOX_MAX);
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y1 = CLAMP(fy1, BBOX_MIN, BBOX_MAX);
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d = clip_lerp_y(gel->clip.y0, 0, x0, y0, x1, y1, &v);
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if (d == OUTSIDE) return;
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if (d == LEAVE) { y1 = gel->clip.y0; x1 = v; }
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if (d == ENTER) { y0 = gel->clip.y0; x0 = v; }
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d = clip_lerp_y(gel->clip.y1, 1, x0, y0, x1, y1, &v);
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if (d == OUTSIDE) return;
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if (d == LEAVE) { y1 = gel->clip.y1; x1 = v; }
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if (d == ENTER) { y0 = gel->clip.y1; x0 = v; }
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d = clip_lerp_x(gel->clip.x0, 0, x0, y0, x1, y1, &v);
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if (d == OUTSIDE) {
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x0 = x1 = gel->clip.x0;
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}
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if (d == LEAVE) {
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fz_insert_gel_raw(gel, gel->clip.x0, v, gel->clip.x0, y1);
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x1 = gel->clip.x0;
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y1 = v;
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}
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if (d == ENTER) {
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fz_insert_gel_raw(gel, gel->clip.x0, y0, gel->clip.x0, v);
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x0 = gel->clip.x0;
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y0 = v;
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}
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d = clip_lerp_x(gel->clip.x1, 1, x0, y0, x1, y1, &v);
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if (d == OUTSIDE) {
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x0 = x1 = gel->clip.x1;
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}
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if (d == LEAVE) {
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fz_insert_gel_raw(gel, gel->clip.x1, v, gel->clip.x1, y1);
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x1 = gel->clip.x1;
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y1 = v;
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}
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if (d == ENTER) {
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fz_insert_gel_raw(gel, gel->clip.x1, y0, gel->clip.x1, v);
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x0 = gel->clip.x1;
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y0 = v;
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}
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fz_insert_gel_raw(gel, x0, y0, x1, y1);
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}
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void
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fz_sort_gel(fz_gel *gel)
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{
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fz_edge *a = gel->edges;
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int n = gel->len;
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int h, i, k;
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fz_edge t;
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h = 1;
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if (n < 14) {
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h = 1;
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}
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else {
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while (h < n)
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h = 3 * h + 1;
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h /= 3;
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h /= 3;
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}
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while (h > 0)
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{
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for (i = 0; i < n; i++) {
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t = a[i];
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k = i - h;
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/* TODO: sort on y major, x minor */
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while (k >= 0 && a[k].y > t.y) {
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a[k + h] = a[k];
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k -= h;
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}
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a[k + h] = t;
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}
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h /= 3;
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}
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}
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int
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fz_is_rect_gel(fz_gel *gel)
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{
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/* a rectangular path is converted into two vertical edges of identical height */
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if (gel->len == 2)
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{
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fz_edge *a = gel->edges + 0;
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fz_edge *b = gel->edges + 1;
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return a->y == b->y && a->h == b->h &&
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a->xmove == 0 && a->adj_up == 0 &&
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b->xmove == 0 && b->adj_up == 0;
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}
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return 0;
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}
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/*
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* Active Edge List -- keep track of active edges while sweeping
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*/
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static void
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sort_active(fz_edge **a, int n)
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{
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int h, i, k;
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fz_edge *t;
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h = 1;
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if (n < 14) {
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h = 1;
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}
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else {
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while (h < n)
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h = 3 * h + 1;
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h /= 3;
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h /= 3;
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}
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while (h > 0)
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{
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for (i = 0; i < n; i++) {
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t = a[i];
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k = i - h;
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while (k >= 0 && a[k]->x > t->x) {
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a[k + h] = a[k];
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k -= h;
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}
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a[k + h] = t;
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}
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h /= 3;
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}
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}
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static void
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insert_active(fz_gel *gel, int y, int *e)
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{
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/* insert edges that start here */
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while (*e < gel->len && gel->edges[*e].y == y) {
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if (gel->alen + 1 == gel->acap) {
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int newcap = gel->acap + 64;
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fz_edge **newactive = fz_realloc(gel->active, newcap, sizeof(fz_edge*));
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gel->active = newactive;
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gel->acap = newcap;
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}
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gel->active[gel->alen++] = &gel->edges[(*e)++];
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}
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/* shell-sort the edges by increasing x */
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sort_active(gel->active, gel->alen);
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}
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static void
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advance_active(fz_gel *gel)
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{
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fz_edge *edge;
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int i = 0;
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while (i < gel->alen)
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{
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edge = gel->active[i];
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edge->h --;
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/* terminator! */
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if (edge->h == 0) {
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gel->active[i] = gel->active[--gel->alen];
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}
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else {
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edge->x += edge->xmove;
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edge->e += edge->adj_up;
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if (edge->e > 0) {
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edge->x += edge->xdir;
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edge->e -= edge->adj_down;
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}
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i ++;
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}
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}
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}
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/*
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* Anti-aliased scan conversion.
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*/
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static inline void add_span_aa(int *list, int x0, int x1, int xofs)
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{
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int x0pix, x0sub;
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int x1pix, x1sub;
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if (x0 == x1)
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return;
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/* x between 0 and width of bbox */
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x0 -= xofs;
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x1 -= xofs;
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x0pix = x0 / fz_aa_hscale;
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x0sub = x0 % fz_aa_hscale;
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x1pix = x1 / fz_aa_hscale;
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x1sub = x1 % fz_aa_hscale;
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if (x0pix == x1pix)
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{
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list[x0pix] += x1sub - x0sub;
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list[x0pix+1] += x0sub - x1sub;
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}
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else
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{
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list[x0pix] += fz_aa_hscale - x0sub;
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list[x0pix+1] += x0sub;
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list[x1pix] += x1sub - fz_aa_hscale;
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list[x1pix+1] += -x1sub;
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}
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}
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static inline void non_zero_winding_aa(fz_gel *gel, int *list, int xofs)
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{
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int winding = 0;
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int x = 0;
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int i;
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for (i = 0; i < gel->alen; i++)
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{
|
|
if (!winding && (winding + gel->active[i]->ydir))
|
|
x = gel->active[i]->x;
|
|
if (winding && !(winding + gel->active[i]->ydir))
|
|
add_span_aa(list, x, gel->active[i]->x, xofs);
|
|
winding += gel->active[i]->ydir;
|
|
}
|
|
}
|
|
|
|
static inline void even_odd_aa(fz_gel *gel, int *list, int xofs)
|
|
{
|
|
int even = 0;
|
|
int x = 0;
|
|
int i;
|
|
for (i = 0; i < gel->alen; i++)
|
|
{
|
|
if (!even)
|
|
x = gel->active[i]->x;
|
|
else
|
|
add_span_aa(list, x, gel->active[i]->x, xofs);
|
|
even = !even;
|
|
}
|
|
}
|
|
|
|
static inline void undelta_aa(unsigned char * restrict out, int * restrict in, int n)
|
|
{
|
|
int d = 0;
|
|
while (n--)
|
|
{
|
|
d += *in++;
|
|
*out++ = AA_SCALE(d);
|
|
}
|
|
}
|
|
|
|
static inline void blit_aa(fz_pixmap *dst, int x, int y,
|
|
unsigned char *mp, int w, unsigned char *color)
|
|
{
|
|
unsigned char *dp;
|
|
dp = dst->samples + ( (y - dst->y) * dst->w + (x - dst->x) ) * dst->n;
|
|
if (color)
|
|
fz_paint_span_with_color(dp, mp, dst->n, w, color);
|
|
else
|
|
fz_paint_span(dp, mp, 1, w, 255);
|
|
}
|
|
|
|
static void
|
|
fz_scan_convert_aa(fz_gel *gel, int eofill, fz_bbox clip,
|
|
fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
unsigned char *alphas;
|
|
int *deltas;
|
|
int y, e;
|
|
int yd, yc;
|
|
|
|
int xmin = fz_idiv(gel->bbox.x0, fz_aa_hscale);
|
|
int xmax = fz_idiv(gel->bbox.x1, fz_aa_hscale) + 1;
|
|
|
|
int xofs = xmin * fz_aa_hscale;
|
|
|
|
int skipx = clip.x0 - xmin;
|
|
int clipn = clip.x1 - clip.x0;
|
|
|
|
if (gel->len == 0)
|
|
return;
|
|
|
|
assert(clip.x0 >= xmin);
|
|
assert(clip.x1 <= xmax);
|
|
|
|
alphas = fz_malloc(xmax - xmin + 1);
|
|
deltas = fz_malloc((xmax - xmin + 1) * sizeof(int));
|
|
memset(deltas, 0, (xmax - xmin + 1) * sizeof(int));
|
|
|
|
e = 0;
|
|
y = gel->edges[0].y;
|
|
yc = fz_idiv(y, fz_aa_vscale);
|
|
yd = yc;
|
|
|
|
while (gel->alen > 0 || e < gel->len)
|
|
{
|
|
yc = fz_idiv(y, fz_aa_vscale);
|
|
if (yc != yd)
|
|
{
|
|
if (yd >= clip.y0 && yd < clip.y1)
|
|
{
|
|
undelta_aa(alphas, deltas, skipx + clipn);
|
|
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
|
|
memset(deltas, 0, (skipx + clipn) * sizeof(int));
|
|
}
|
|
}
|
|
yd = yc;
|
|
|
|
insert_active(gel, y, &e);
|
|
|
|
if (yd >= clip.y0 && yd < clip.y1)
|
|
{
|
|
if (eofill)
|
|
even_odd_aa(gel, deltas, xofs);
|
|
else
|
|
non_zero_winding_aa(gel, deltas, xofs);
|
|
}
|
|
|
|
advance_active(gel);
|
|
|
|
if (gel->alen > 0)
|
|
y ++;
|
|
else if (e < gel->len)
|
|
y = gel->edges[e].y;
|
|
}
|
|
|
|
if (yd >= clip.y0 && yd < clip.y1)
|
|
{
|
|
undelta_aa(alphas, deltas, skipx + clipn);
|
|
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
|
|
}
|
|
|
|
fz_free(deltas);
|
|
fz_free(alphas);
|
|
}
|
|
|
|
/*
|
|
* Sharp (not anti-aliased) scan conversion
|
|
*/
|
|
|
|
static inline void blit_sharp(int x0, int x1, int y,
|
|
fz_bbox clip, fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
unsigned char *dp;
|
|
x0 = CLAMP(x0, dst->x, dst->x + dst->w);
|
|
x1 = CLAMP(x1, dst->x, dst->x + dst->w);
|
|
if (x0 < x1)
|
|
{
|
|
dp = dst->samples + ( (y - dst->y) * dst->w + (x0 - dst->x) ) * dst->n;
|
|
if (color)
|
|
fz_paint_solid_color(dp, dst->n, x1 - x0, color);
|
|
else
|
|
fz_paint_solid_alpha(dp, x1 - x0, 255);
|
|
}
|
|
}
|
|
|
|
static inline void non_zero_winding_sharp(fz_gel *gel, int y,
|
|
fz_bbox clip, fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
int winding = 0;
|
|
int x = 0;
|
|
int i;
|
|
for (i = 0; i < gel->alen; i++)
|
|
{
|
|
if (!winding && (winding + gel->active[i]->ydir))
|
|
x = gel->active[i]->x;
|
|
if (winding && !(winding + gel->active[i]->ydir))
|
|
blit_sharp(x, gel->active[i]->x, y, clip, dst, color);
|
|
winding += gel->active[i]->ydir;
|
|
}
|
|
}
|
|
|
|
static inline void even_odd_sharp(fz_gel *gel, int y,
|
|
fz_bbox clip, fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
int even = 0;
|
|
int x = 0;
|
|
int i;
|
|
for (i = 0; i < gel->alen; i++)
|
|
{
|
|
if (!even)
|
|
x = gel->active[i]->x;
|
|
else
|
|
blit_sharp(x, gel->active[i]->x, y, clip, dst, color);
|
|
even = !even;
|
|
}
|
|
}
|
|
|
|
static void
|
|
fz_scan_convert_sharp(fz_gel *gel, int eofill, fz_bbox clip,
|
|
fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
int e = 0;
|
|
int y = gel->edges[0].y;
|
|
|
|
while (gel->alen > 0 || e < gel->len)
|
|
{
|
|
insert_active(gel, y, &e);
|
|
|
|
if (y >= clip.y0 && y < clip.y1)
|
|
{
|
|
if (eofill)
|
|
even_odd_sharp(gel, y, clip, dst, color);
|
|
else
|
|
non_zero_winding_sharp(gel, y, clip, dst, color);
|
|
}
|
|
|
|
advance_active(gel);
|
|
|
|
if (gel->alen > 0)
|
|
y ++;
|
|
else if (e < gel->len)
|
|
y = gel->edges[e].y;
|
|
}
|
|
}
|
|
|
|
void
|
|
fz_scan_convert(fz_gel *gel, int eofill, fz_bbox clip,
|
|
fz_pixmap *dst, unsigned char *color)
|
|
{
|
|
if (fz_aa_level > 0)
|
|
fz_scan_convert_aa(gel, eofill, clip, dst, color);
|
|
else
|
|
fz_scan_convert_sharp(gel, eofill, clip, dst, color);
|
|
}
|