6cdf720037
1) Transfer of parameters to functions of library is copied on the convention stdcall. 2) Now functions link on names. 3)Now, if to guide the mouse on a component and to press the left button of the mouse all messages from the mouse are sent only to this component.If to release(let off) the left button of the mouse messages from the mouse again become accessible to all components. 4) In library new functions are added. int Version (void) - to receive the version of library. The version comes back in a format: year + month + day. The current library has version 71014. void RemoveComponent (void *Control, int new_x, int new_y) - moves a component to new coordinates. void ResizeComponent (void *Control, int new_sizex, int new_sizey) - changes the size of a component. Examples of use of these functions look in example Bookmark. 5) The example of work with libGUI in programming language C is added. This example is a part of the interface written by me for my scientific program. git-svn-id: svn://kolibrios.org@648 a494cfbc-eb01-0410-851d-a64ba20cac60
378 lines
7.9 KiB
NASM
378 lines
7.9 KiB
NASM
;
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;
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; This is example using GUI component Number from libGUI.
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;
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;
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include 'macros.inc'
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use32
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db 'MENUET01'
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dd 1
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dd start
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dd i_end
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dd 1700
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dd 1700
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dd 0
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dd path
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start:
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;init hepe of memory
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mcall 68,11
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;set current dir as ./
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call GetPath
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;load dll
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mcall 68,19,path
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test eax,eax
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jnz libGUI_loaded
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mcall 68,19,sys_libGUI_path
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test eax,eax
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jnz libGUI_loaded
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mcall -1
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libGUI_loaded:
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mov [myexport],eax
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;load dll functions
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push fnDestroyControl
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push [myexport]
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call _ksys_cofflib_getproc
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mov [destroy_control],eax
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push fnSendMessage
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push [myexport]
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call _ksys_cofflib_getproc
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mov [send_message],eax
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push fnCraeteButton
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push [myexport]
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call _ksys_cofflib_getproc
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mov [craete_button],eax
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push fnCraeteNumber
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push [myexport]
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call _ksys_cofflib_getproc
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mov [craete_number],eax
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;set events mask
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mcall 40,1100111b
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;get standart colors table
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mcall 48,3,ColorsTable,40
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;*********************************************
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;****************Init Butttons****************
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;*********************************************
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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mov [Button1.type],byte 10010001b
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mov [Button1.x],10
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mov [Button1.y],50
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mov [Button1.width],word 70
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mov [Button1.height],word 20
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mov [Button1.color1],dword ecx
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mov [Button1.color2],dword 0xffffff
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mov [Button1.text],text1
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push Button1
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push Parend
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call [craete_button]
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mov [PointerToControlForButtonExit],eax
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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;********************************************
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;****************Init Numbers****************
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;********************************************
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mov [NumberFloat.type],byte 10000010b
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mov [NumberFloat.color],0xffffff
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mov [NumberFloat.x],20
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mov [NumberFloat.y],10
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mov [NumberFloat.parameters],4*65536+5
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mov [NumberFloat.number],-1234.56789
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mov [NumberInteger.type],byte 10000000b
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mov [NumberInteger.color],0xffffff
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mov [NumberInteger.x],26
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mov [NumberInteger.y],30
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mov [NumberInteger.parameters],8*65536
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mov [NumberInteger.number],12345678
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push NumberFloat
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push Parend
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call [craete_number]
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mov [PointerToControlForNumberFloat],eax
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push NumberInteger
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push Parend
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call [craete_number]
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mov [PointerToControlForNumberInteger],eax
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call draw_window
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;send message 1 for redrawing ALL controls
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mov [Message],dword 1
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push Message
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push Parend
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call [send_message]
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still:
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mcall 10
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;check for redraw window
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cmp eax,1
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jne no_window
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call draw_window
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mov [Message],dword 1
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push Message
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push Parend
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call [send_message]
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jmp still
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no_window:
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;check for keys events
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cmp eax,2
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jne no_keys
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mcall 2
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shr eax,8
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mov [Message],dword 2
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mov [Message+4],eax
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push Message
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push Parend
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call [send_message]
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mov eax,[Message+4]
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cmp al,27
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je exit
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jmp still
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no_keys:
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;check for pressed butons
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cmp eax,3
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jne no_buttons
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mcall 17
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shr eax,8
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jmp still
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no_buttons:
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;check for mouse events
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cmp eax,6
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jne no_mouse
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mov [Message],dword 6
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mcall 37,1
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mov ebx,eax
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shr eax,16 ;x
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and ebx,0xffff ;y
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mov [Message+4],eax
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mov [Message+8],ebx
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mcall 37,2
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mov [Message+12],eax
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;send system events to control
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push Message
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push Parend
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call [send_message]
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mov eax,[PointerToControlForButtonExit]
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xor ebx,ebx
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mov bl,byte[eax+45]
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cmp bl,11b
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jne no_crossing_pressing_button
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mov [button_pressed],1
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no_crossing_pressing_button:
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xor ebx,ebx
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mov bl,byte[eax+45]
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cmp bl,1b
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jne no_crossing_button
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cmp [button_pressed],1
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jne no_crossing_button
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jmp exit
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no_crossing_button:
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jmp still
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no_mouse:
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jmp still
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exit:
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push [PointerToControlForButtonExit]
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call [destroy_control]
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push [PointerToControlForNumberFloat]
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call [destroy_control]
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push [PointerToControlForNumberInteger]
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call [destroy_control]
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mcall -1
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;**********************************************
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;*******************Draw window****************
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;**********************************************
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draw_window:
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mcall 12,1
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xor eax,eax
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mov ebx,50
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mov ecx,50
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shl ebx,16
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shl ecx,16
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add ebx,100
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add ecx,100
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mov edx,0x03aabbcc
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mov esi,0x805080d0
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mov edi,0x005080d0
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mcall
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mcall 12,2
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ret
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GetPath:
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mov ebx,255
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mov ecx,path
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next_symvol:
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mov edx,ecx
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add edx,ebx
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xor eax,eax
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mov al,[edx]
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cmp eax,'/'
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je exit_path
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dec ebx
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jnz next_symvol
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exit_path:
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inc edx
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mov esi,dll_name
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mov edi,edx
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mov ecx,10
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rep movsb
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ret
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include 'getproc.asm'
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;************************************************************
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;***************************DATA*****************************
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;************************************************************
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align 4
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dll_name db 'libGUI.obj',0
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sys_libGUI_path db '/sys/lib/libGUI.obj',0
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text1 db 'Exit',0
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fnDestroyControl db 'DestroyControl',0
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fnSendMessage db 'SendMessage',0
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fnCraeteButton db 'CraeteButton',0
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fnCraeteNumber db 'CraeteNumber',0
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myexport dd 0
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destroy_control dd 0
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send_message dd 0
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craete_button dd 0
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craete_number dd 0
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PointerToControlForButtonExit dd 0
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PointerToControlForNumberFloat dd 0
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PointerToControlForNumberInteger dd 0
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button_pressed dd 0
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path rb 256
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Parend: dd 0,0,0,0,0,0,0,0,0,0,0,0 ;44 bytes
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Message rd 4
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ColorsTable rd 10
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struc BUTTON
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{
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.type db 1
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.flag db 1
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.x dw 1
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.y dw 1
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.width dw 1
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.height dw 1
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.image dd 1
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.imageX dw 1
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.imageY dw 1
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.imageSizeX dw 1
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.imageSizeY dw 1
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.transparentColor dd 1
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.text dd 1
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.textX dw 1
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.textY dw 1
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.textcolor dd 1
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.color1 dd 1
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.color2 dd 1
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.mouseX dw 1
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.mouseY dw 1
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}
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struc NUMBER
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{
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.type rb 1
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.flag rb 1
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.color rd 1
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.x rd 1
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.y rd 1
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.number rd 1
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.parameters rd 1
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}
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Button1 BUTTON
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NumberFloat NUMBER
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NumberInteger NUMBER
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i_end:
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