6496d04506
This version of menuetlibc was taken from revision 4743, right before I made any changes git-svn-id: svn://kolibrios.org@4973 a494cfbc-eb01-0410-851d-a64ba20cac60
177 lines
7.0 KiB
C
177 lines
7.0 KiB
C
/*
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SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts
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Copyright (C) 1997 Sam Lantinga
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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5635-34 Springhouse Dr.
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Pleasanton, CA 94588 (USA)
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slouken@devolution.com
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*/
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/* This library is a wrapper around the excellent FreeType 1.0 library,
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available at:
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http://www.physiol.med.tu-muenchen.de/~robert/freetype.html
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*/
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#ifndef _SDLttf_h
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#define _SDLttf_h
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#include "SDL.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The internal structure containing font information */
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typedef struct _TTF_Font TTF_Font;
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/* Initialize the TTF engine - returns 0 if successful, -1 on error */
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extern DECLSPEC int TTF_Init(void);
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/* Open a font file and create a font of the specified point size */
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extern DECLSPEC TTF_Font *TTF_OpenFont(const char *file, int ptsize);
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/* Set and retrieve the font style
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This font style is implemented by modifying the font glyphs, and
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doesn't reflect any inherent properties of the truetype font file.
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*/
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#define TTF_STYLE_NORMAL 0x00
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#define TTF_STYLE_BOLD 0x01
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#define TTF_STYLE_ITALIC 0x02
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#define TTF_STYLE_UNDERLINE 0x04
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extern DECLSPEC int TTF_GetFontStyle(TTF_Font *font);
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extern DECLSPEC void TTF_SetFontStyle(TTF_Font *font, int style);
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/* Get the total height of the font - usually equal to point size */
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extern DECLSPEC int TTF_FontHeight(TTF_Font *font);
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/* Get the offset from the baseline to the top of the font
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This is a positive value, relative to the baseline.
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*/
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extern DECLSPEC int TTF_FontAscent(TTF_Font *font);
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/* Get the offset from the baseline to the bottom of the font
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This is a negative value, relative to the baseline.
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*/
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extern DECLSPEC int TTF_FontDescent(TTF_Font *font);
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/* Get the recommended spacing between lines of text for this font */
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extern DECLSPEC int TTF_FontLineSkip(TTF_Font *font);
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/* Get the metrics (dimensions) of a glyph */
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extern DECLSPEC int TTF_GlyphMetrics(TTF_Font *font, Uint16 ch,
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int *minx, int *maxx,
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int *miny, int *maxy, int *advance);
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/* Get the dimensions of a rendered string of text */
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extern DECLSPEC int TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
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extern DECLSPEC int TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h);
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/* Create an 8-bit palettized surface and render the given text at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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to the text color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderText_Solid(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface *TTF_RenderUTF8_Solid(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface *TTF_RenderUNICODE_Solid(TTF_Font *font,
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const Uint16 *text, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given glyph at
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fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set
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to the text color. The glyph is rendered without any padding or
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centering in the X direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderGlyph_Solid(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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/* Create an 8-bit palettized surface and render the given text at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderText_Shaded(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg);
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extern DECLSPEC SDL_Surface *TTF_RenderUTF8_Shaded(TTF_Font *font,
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const char *text, SDL_Color fg, SDL_Color bg);
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extern DECLSPEC SDL_Surface *TTF_RenderUNICODE_Shaded(TTF_Font *font,
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const Uint16 *text, SDL_Color fg, SDL_Color bg);
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/* Create an 8-bit palettized surface and render the given glyph at
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high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color.
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The glyph is rendered without any padding or centering in the X
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direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderGlyph_Shaded(TTF_Font *font,
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Uint16 ch, SDL_Color fg, SDL_Color bg);
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/* Create a 32-bit ARGB surface and render the given text at high quality,
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using alpha blending to dither the font with the given color.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderText_Blended(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface *TTF_RenderUTF8_Blended(TTF_Font *font,
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const char *text, SDL_Color fg);
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extern DECLSPEC SDL_Surface *TTF_RenderUNICODE_Blended(TTF_Font *font,
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const Uint16 *text, SDL_Color fg);
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/* Create a 32-bit ARGB surface and render the given glyph at high quality,
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using alpha blending to dither the font with the given color.
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The glyph is rendered without any padding or centering in the X
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direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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extern DECLSPEC SDL_Surface *TTF_RenderGlyph_Blended(TTF_Font *font,
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Uint16 ch, SDL_Color fg);
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/* For compatibility with previous versions, here are the old functions */
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#define TTF_RenderText(font, text, fg, bg) \
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TTF_RenderText_Shaded(font, text, fg, bg)
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#define TTF_RenderUTF8(font, text, fg, bg) \
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TTF_RenderUTF8_Shaded(font, text, fg, bg)
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#define TTF_RenderUNICODE(font, text, fg, bg) \
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TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/* Close an opened font file */
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extern DECLSPEC void TTF_CloseFont(TTF_Font *font);
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/* De-initialize the TTF engine */
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extern DECLSPEC void TTF_Quit(void);
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/* We'll use SDL for reporting errors */
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#define TTF_SetError SDL_SetError
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#define TTF_GetError SDL_GetError
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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};
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#endif
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#include "close_code.h"
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#endif /* _SDLttf_h */
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