dadd9561ac
git-svn-id: svn://kolibrios.org@8526 a494cfbc-eb01-0410-851d-a64ba20cac60
569 lines
12 KiB
C
Executable File
569 lines
12 KiB
C
Executable File
/*
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* sound.c
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* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
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*
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* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
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*
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* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
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*
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* This file is part of Jump'n'Bump.
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*
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* Jump'n'Bump is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jump'n'Bump is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "globals.h"
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#include <limits.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#include "SDL.h"
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#ifndef NO_SDL_MIXER
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#include "SDL_mixer.h"
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static Mix_Music *current_music = (Mix_Music *) NULL;
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#endif
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sfx_data sounds[NUM_SFX];
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static int SAMPLECOUNT = 512;
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#define MAX_CHANNELS 32
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typedef struct {
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/* loop flag */
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int loop;
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/* The channel step amount... */
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unsigned int step;
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/* ... and a 0.16 bit remainder of last step. */
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unsigned int stepremainder;
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unsigned int samplerate;
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/* The channel data pointers, start and end. */
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signed short* data;
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signed short* startdata;
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signed short* enddata;
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/* Hardware left and right channel volume lookup. */
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int leftvol;
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int rightvol;
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} channel_info_t;
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channel_info_t channelinfo[MAX_CHANNELS];
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/* Sample rate in samples/second */
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int audio_rate = 44100;
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int global_sfx_volume = 0;
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/*
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// This function loops all active (internal) sound
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// channels, retrieves a given number of samples
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// from the raw sound data, modifies it according
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// to the current (internal) channel parameters,
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// mixes the per channel samples into the given
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// mixing buffer, and clamping it to the allowed
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// range.
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//
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// This function currently supports only 16bit.
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*/
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static void stopchan(int i)
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{
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if (channelinfo[i].data) {
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memset(&channelinfo[i], 0, sizeof(channel_info_t));
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}
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}
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/*
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// This function adds a sound to the
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// list of currently active sounds,
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// which is maintained as a given number
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// (eight, usually) of internal channels.
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// Returns a handle.
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*/
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int addsfx(signed short *data, int len, int loop, int samplerate, int channel)
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{
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stopchan(channel);
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/* We will handle the new SFX. */
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/* Set pointer to raw data. */
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channelinfo[channel].data = data;
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channelinfo[channel].startdata = data;
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/* Set pointer to end of raw data. */
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channelinfo[channel].enddata = channelinfo[channel].data + len - 1;
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channelinfo[channel].samplerate = samplerate;
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channelinfo[channel].loop = loop;
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channelinfo[channel].stepremainder = 0;
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return channel;
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}
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static void updateSoundParams(int slot, int volume)
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{
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int rightvol;
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int leftvol;
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/*
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// Set stepping
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// MWM 2000-12-24: Calculates proportion of channel samplerate
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// to global samplerate for mixing purposes.
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// Patched to shift left *then* divide, to minimize roundoff errors
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// as well as to use SAMPLERATE as defined above, not to assume 11025 Hz
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*/
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channelinfo[slot].step = ((channelinfo[slot].samplerate<<16)/audio_rate);
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leftvol = volume;
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rightvol= volume;
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/* Sanity check, clamp volume. */
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if (rightvol < 0)
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rightvol = 0;
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if (rightvol > 127)
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rightvol = 127;
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if (leftvol < 0)
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leftvol = 0;
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if (leftvol > 127)
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leftvol = 127;
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channelinfo[slot].leftvol = leftvol;
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channelinfo[slot].rightvol = rightvol;
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}
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void mix_sound(void *unused, Uint8 *stream, int len)
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{
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/* Mix current sound data. */
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/* Data, from raw sound, for right and left. */
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register int sample;
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register int dl;
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register int dr;
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/* Pointers in audio stream, left, right, end. */
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signed short* leftout;
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signed short* rightout;
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signed short* leftend;
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/* Step in stream, left and right, thus two. */
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int step;
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/* Mixing channel index. */
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int chan;
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/* Left and right channel */
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/* are in audio stream, alternating. */
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leftout = (signed short *)stream;
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rightout = ((signed short *)stream)+1;
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step = 2;
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/* Determine end, for left channel only */
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/* (right channel is implicit). */
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leftend = leftout + (len/4)*step;
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/* Mix sounds into the mixing buffer. */
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/* Loop over step*SAMPLECOUNT, */
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/* that is 512 values for two channels. */
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while (leftout != leftend) {
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/* Reset left/right value. */
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dl = *leftout * 256;
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dr = *rightout * 256;
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/* Love thy L2 chache - made this a loop. */
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/* Now more channels could be set at compile time */
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/* as well. Thus loop those channels. */
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for ( chan = 0; chan < MAX_CHANNELS; chan++ ) {
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/* Check channel, if active. */
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if (channelinfo[chan].data) {
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/* Get the raw data from the channel. */
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/* no filtering */
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/* sample = *channelinfo[chan].data; */
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/* linear filtering */
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sample = (int)(((int)channelinfo[chan].data[0] * (int)(0x10000 - channelinfo[chan].stepremainder))
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+ ((int)channelinfo[chan].data[1] * (int)(channelinfo[chan].stepremainder))) >> 16;
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/* Add left and right part */
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/* for this channel (sound) */
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/* to the current data. */
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/* Adjust volume accordingly. */
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dl += sample * (channelinfo[chan].leftvol * global_sfx_volume) / 128;
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dr += sample * (channelinfo[chan].rightvol * global_sfx_volume) / 128;
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/* Increment index ??? */
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channelinfo[chan].stepremainder += channelinfo[chan].step;
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/* MSB is next sample??? */
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channelinfo[chan].data += channelinfo[chan].stepremainder >> 16;
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/* Limit to LSB??? */
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channelinfo[chan].stepremainder &= 0xffff;
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/* Check whether we are done. */
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if (channelinfo[chan].data >= channelinfo[chan].enddata) {
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if (channelinfo[chan].loop) {
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channelinfo[chan].data = channelinfo[chan].startdata;
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} else {
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stopchan(chan);
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}
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}
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}
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}
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/* Clamp to range. Left hardware channel. */
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/* Has been char instead of short. */
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/* if (dl > 127) *leftout = 127; */
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/* else if (dl < -128) *leftout = -128; */
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/* else *leftout = dl; */
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dl = dl / 256;
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dr = dr / 256;
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if (dl > SHRT_MAX)
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*leftout = SHRT_MAX;
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else if (dl < SHRT_MIN)
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*leftout = SHRT_MIN;
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else
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*leftout = (signed short)dl;
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/* Same for right hardware channel. */
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if (dr > SHRT_MAX)
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*rightout = SHRT_MAX;
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else if (dr < SHRT_MIN)
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*rightout = SHRT_MIN;
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else
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*rightout = (signed short)dr;
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/* Increment current pointers in stream */
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leftout += step;
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rightout += step;
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}
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}
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/* misc handling */
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char dj_init(void)
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{
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Uint16 audio_format = MIX_DEFAULT_FORMAT;
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int audio_channels = 2;
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int audio_buffers = 4096;
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open_screen();
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if (main_info.no_sound)
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return 0;
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audio_buffers = SAMPLECOUNT*audio_rate/11025;
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memset(channelinfo, 0, sizeof(channelinfo));
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memset(sounds, 0, sizeof(sounds));
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#ifndef NO_SDL_MIXER
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if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
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fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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main_info.no_sound = 1;
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return 1;
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}
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Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
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printf("Opened audio at %dHz %dbit %s, %d bytes audio buffer\n", audio_rate, (audio_format & 0xFF), (audio_channels > 1) ? "stereo" : "mono", audio_buffers);
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Mix_SetMusicCMD(getenv("MUSIC_CMD"));
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Mix_SetPostMix(mix_sound, NULL);
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#else
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main_info.no_sound = 1;
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return 1;
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#endif
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return 0;
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}
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void dj_deinit(void)
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{
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if (main_info.no_sound)
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return;
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#ifndef NO_SDL_MIXER
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Mix_HaltMusic();
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if (current_music)
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Mix_FreeMusic(current_music);
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current_music = NULL;
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Mix_CloseAudio();
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#endif
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SDL_Quit();
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}
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void dj_start(void)
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{
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}
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void dj_stop(void)
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{
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}
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char dj_autodetect_sd(void)
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{
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return 0;
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}
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char dj_set_stereo(char flag)
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{
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return 0;
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}
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void dj_set_auto_mix(char flag)
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{
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}
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unsigned short dj_set_mixing_freq(unsigned short freq)
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{
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return freq;
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}
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void dj_set_dma_time(unsigned short time)
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{
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}
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void dj_set_nosound(char flag)
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{
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}
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/* mix handling */
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void dj_mix(void)
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{
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}
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/* sfx handling */
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char dj_set_num_sfx_channels(char num_channels)
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{
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return num_channels;
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}
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void dj_set_sfx_volume(char volume)
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{
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if (main_info.no_sound)
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return;
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SDL_LockAudio();
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global_sfx_volume = volume*2;
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SDL_UnlockAudio();
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}
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void dj_play_sfx(unsigned char sfx_num, unsigned short freq, char volume, char panning, unsigned short delay, char channel)
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{
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int slot;
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if (main_info.music_no_sound || main_info.no_sound)
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return;
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if (channel<0) {
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for (slot=0; slot<MAX_CHANNELS; slot++)
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if (channelinfo[slot].data==NULL)
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break;
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if (slot>=MAX_CHANNELS)
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return;
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} else
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slot = channel;
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SDL_LockAudio();
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addsfx((short *)sounds[sfx_num].buf, sounds[sfx_num].length, sounds[sfx_num].loop, freq, slot);
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updateSoundParams(slot, volume*2);
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SDL_UnlockAudio();
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}
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char dj_get_sfx_settings(unsigned char sfx_num, sfx_data *data)
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{
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if (main_info.no_sound)
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return 0;
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memcpy(data, &sounds[sfx_num], sizeof(sfx_data));
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return 0;
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}
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char dj_set_sfx_settings(unsigned char sfx_num, sfx_data *data)
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{
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if (main_info.no_sound)
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return 0;
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memcpy(&sounds[sfx_num], data, sizeof(sfx_data));
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return 0;
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}
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void dj_set_sfx_channel_volume(char channel_num, char volume)
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{
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if (main_info.no_sound)
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return;
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SDL_LockAudio();
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updateSoundParams(channel_num, volume*2);
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SDL_UnlockAudio();
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}
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void dj_stop_sfx_channel(char channel_num)
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{
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if (main_info.no_sound)
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return;
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SDL_LockAudio();
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stopchan(channel_num);
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SDL_UnlockAudio();
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}
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char dj_load_sfx(unsigned char * file_handle, char *filename, int file_length, char sfx_type, unsigned char sfx_num)
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{
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unsigned int i;
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unsigned char *src;
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unsigned short *dest;
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if (main_info.no_sound)
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return 0;
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sounds[sfx_num].buf = malloc(file_length);
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memcpy(sounds[sfx_num].buf, file_handle, file_length);
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sounds[sfx_num].length = file_length / 2;
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src = sounds[sfx_num].buf;
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dest = (unsigned short *)sounds[sfx_num].buf;
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for (i=0; i<sounds[sfx_num].length; i++)
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{
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unsigned short temp;
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temp = src[0] + (src[1] << 8);
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*dest = temp;
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src += 2;
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dest++;
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}
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return 0;
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}
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void dj_free_sfx(unsigned char sfx_num)
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{
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if (main_info.no_sound)
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return;
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free(sounds[sfx_num].buf);
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memset(&sounds[sfx_num], 0, sizeof(sfx_data));
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}
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/* mod handling */
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char dj_ready_mod(char mod_num)
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{
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#ifndef NO_SDL_MIXER
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FILE *tmp;
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# if ((defined _MSC_VER) || (defined __MINGW32__))
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char filename[] = "jnb.tmpmusic.mod";
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# else
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char filename[] = "/tmp/jnb.tmpmusic.mod";
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# endif
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unsigned char *fp;
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int len;
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if (main_info.no_sound)
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return 0;
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switch (mod_num) {
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case MOD_MENU:
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fp = dat_open("jump.mod");
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len = dat_filelen("jump.mod");
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break;
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case MOD_GAME:
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fp = dat_open("bump.mod");
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len = dat_filelen("bump.mod");
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break;
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case MOD_SCORES:
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fp = dat_open("scores.mod");
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len = dat_filelen("scores.mod");
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break;
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default:
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fprintf(stderr, "bogus parameter to dj_ready_mod()\n");
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fp = NULL;
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len = 0;
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break;
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}
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if (Mix_PlayingMusic())
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Mix_FadeOutMusic(1500);
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if (current_music) {
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Mix_FreeMusic(current_music);
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current_music = NULL;
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}
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if (fp == NULL) {
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return 0;
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}
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tmp = fopen(filename, "wb");
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if (tmp) {
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fwrite(fp, len, 1, tmp);
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fflush(tmp);
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fclose(tmp);
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}
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current_music = Mix_LoadMUS(filename);
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unlink(filename);
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if (current_music == NULL) {
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fprintf(stderr, "Couldn't load music: %s\n", SDL_GetError());
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return 0;
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}
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#endif
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return 0;
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}
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char dj_start_mod(void)
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{
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#ifndef NO_SDL_MIXER
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if (main_info.no_sound)
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return 0;
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Mix_VolumeMusic(0);
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Mix_PlayMusic(current_music, -1);
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#endif
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return 0;
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}
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void dj_stop_mod(void)
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{
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#ifndef NO_SDL_MIXER
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if (main_info.no_sound)
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return;
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Mix_HaltMusic();
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#endif
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}
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void dj_set_mod_volume(char volume)
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{
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#ifndef NO_SDL_MIXER
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if (main_info.no_sound)
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return;
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Mix_VolumeMusic(volume);
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#endif
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}
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char dj_load_mod(unsigned char * file_handle, char *filename, char mod_num)
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{
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return 0;
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}
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void dj_free_mod(char mod_num)
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{
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}
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