kolibrios/contrib/sdk/sources/SDL-1.2.2/include/SDL_main.h
CleverMouse 3cf7852e03 autobuild sdlquake
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-09-18 11:46:53 +00:00

98 lines
2.5 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_main.h,v 1.3 2001/06/07 14:28:11 hercules Exp $";
#endif
#ifndef _SDL_main_h
#define _SDL_main_h
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
#if defined(WIN32UNDEFINED) || (defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(macintosh) || defined(__APPLE__)
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
/* The application's main() function must be called with C linkage,
and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[])
{
}
*/
#define main SDL_main
/* The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/* From the SDL library code -- needed for registering the app on Win32 */
#if defined(WIN32UNDEFINED)
#include "SDL_types.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* This should be called from your WinMain() function, if any */
extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
#if defined(macintosh)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/* This should be called from your main() function, if any */
extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */