kolibrios/drivers/old/ati2d/blend.inc
Sergey Semyonov (Serge) 07946bd629 move old 2d gpu driver
git-svn-id: svn://kolibrios.org@1406 a494cfbc-eb01-0410-851d-a64ba20cac60
2010-02-12 17:42:34 +00:00

678 lines
22 KiB
C++

struct blendinfo {
Bool dst_alpha;
Bool src_alpha;
u32_t blend_cntl;
};
static struct blendinfo RadeonBlendOp[] = {
/* 0 - Clear */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO},
/* 1 - Src */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO},
/* 2 - Dst */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE},
/* 3 - Over */
{0, 1, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 4 - OverReverse */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE},
/* 5 - In */
{1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* 6 - InReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* 7 - Out */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* 8 - OutReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 9 - Atop */
{1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 10- AtopReverse */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* 11 - Xor */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 12 - Add */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE},
};
static Bool R300TextureSetup(RHDPtr info,local_pixmap_t *srcpix, int w, int h, int unit)
{
u32_t txfilter, txformat0, txformat1, txoffset, txpitch;
int i, pixel_shift;
txpitch = srcpix->pitch;
txoffset = (u32_t)srcpix->local;
if ((txoffset & 0x1f) != 0)
dbgprintf("Bad texture offset 0x%x\n", (int)txoffset);
if ((txpitch & 0x1f) != 0)
dbgprintf("Bad texture pitch 0x%x\n", (int)txpitch);
/* TXPITCH = pixels (texels) per line - 1 */
pixel_shift = 32 >> 4;
txpitch >>= pixel_shift;
txpitch -= 1;
txformat1 = R300_TX_FORMAT_A8R8G8B8;
txformat0 = ((((w - 1) & 0x7ff) << R300_TXWIDTH_SHIFT) |
(((h - 1) & 0x7ff) << R300_TXHEIGHT_SHIFT));
if (IS_R500_3D && ((w - 1) & 0x800))
txpitch |= R500_TXWIDTH_11;
if (IS_R500_3D && ((h - 1) & 0x800))
txpitch |= R500_TXHEIGHT_11;
/* Use TXPITCH instead of TXWIDTH for address computations: we could
* omit this if there is no padding, but there is no apparent advantage
* in doing so.
*/
txformat0 |= R300_TXPITCH_EN;
txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_CLAMP_GL);
txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_CLAMP_GL);
txfilter |= (unit << R300_TX_ID_SHIFT);
txfilter |= (R300_TX_MAG_FILTER_NEAREST | R300_TX_MIN_FILTER_NEAREST);
{
u32_t *ring;
BEGIN_ACCEL(7);
OUT_ACCEL_REG(R300_TX_FILTER0_0 + (unit * 4), txfilter);
OUT_ACCEL_REG(R300_TX_FILTER1_0 + (unit * 4), 0);
OUT_ACCEL_REG(R300_TX_FORMAT0_0 + (unit * 4), txformat0);
OUT_ACCEL_REG(R300_TX_FORMAT1_0 + (unit * 4), txformat1);
OUT_ACCEL_REG(R300_TX_FORMAT2_0 + (unit * 4), txpitch);
OUT_ACCEL_REG(R300_TX_OFFSET_0 + (unit * 4), txoffset);
// if (!pPict->repeat)
OUT_ACCEL_REG(R300_TX_BORDER_COLOR_0 + (unit * 4), 0);
COMMIT_RING();
}
return TRUE;
}
static u32_t RADEONGetBlendCntl(int op, u32_t dst_format)
{
u32_t sblend, dblend;
return RADEON_SRC_BLEND_GL_SRC_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
}
Bool R300PrepareComposite(local_pixmap_t *dstpix, int dstX, int dstY,
local_pixmap_t *srcpix, int srcX, int srcY,
int w, int h, int op)
{
u32_t dst_format, dst_offset, dst_pitch;
u32_t txenable, colorpitch;
u32_t blendcntl;
int pixel_shift;
u32_t *ring;
RHDPtr info = &rhd;
dst_format = R300_COLORFORMAT_ARGB8888;
dst_offset = (u32_t)dstpix->local;
dst_pitch = dstpix->pitch;
pixel_shift = 32 >> 4;
colorpitch = dst_pitch >> pixel_shift;
colorpitch |= dst_format;
if ((dst_offset & 0x0f) != 0)
dbgprintf("Bad destination offset 0x%x\n", (int)dst_offset);
if (((dst_pitch >> pixel_shift) & 0x7) != 0)
dbgprintf("Bad destination pitch 0x%x\n", (int)dst_pitch);
if (!R300TextureSetup(&rhd, srcpix, w, h, 0))
return FALSE;
txenable = R300_TEX_0_ENABLE;
// RADEON_SWITCH_TO_3D();
/* setup the VAP */
BEGIN_ACCEL(7);
/* These registers define the number, type, and location of data submitted
* to the PVS unit of GA input (when PVS is disabled)
* DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is
* enabled. This memory provides the imputs to the vertex shader program
* and ordering is not important. When PVS/TCL is disabled, this field maps
* directly to the GA input memory and the order is signifigant. In
* PVS_BYPASS mode the order is as follows:
* 0 Position
* 1 Point Size
* 2 Color 0
* 3 Color 1
* 4 Color 2
* 5 Color 3
* 6 Textures 0
* 7 Textures 1
* 8 Textures 2
* 9 Textures 3 - 7
* 14 Fog
*/
OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
(0 << R300_SKIP_DWORDS_0_SHIFT) |
(0 << R300_DST_VEC_LOC_0_SHIFT) |
R300_SIGNED_0 |
(R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
(0 << R300_SKIP_DWORDS_1_SHIFT) |
(6 << R300_DST_VEC_LOC_1_SHIFT) |
R300_LAST_VEC_1 |
R300_SIGNED_1));
/* load the vertex shader
* We pre-load vertex programs in RADEONInit3DEngine():
* - exa no mask
* - exa mask
* - Xv
* Here we select the offset of the vertex program we want to use
*/
if (info->has_tcl) {
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
((3 << R300_PVS_FIRST_INST_SHIFT) |
(4 << R300_PVS_XYZW_VALID_INST_SHIFT) |
(4 << R300_PVS_LAST_INST_SHIFT)));
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
(4 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
}
/* Position and one or two sets of 2 texture coordinates */
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT); //VTX_COLOR_0_PRESENT
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1, (2 << R300_TEX_0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(R300_TX_INVALTAGS, 0x0);
OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
FINISH_ACCEL();
/* setup pixel shader */
/* setup pixel shader */
if (IS_R300_3D)
{
u32_t output_fmt;
int src_color, src_alpha;
int mask_color, mask_alpha;
src_color = R300_ALU_RGB_SRC0_RGB;
src_alpha = R300_ALU_ALPHA_SRC0_A;
mask_color = R300_ALU_RGB_1_0;
mask_alpha = R300_ALU_ALPHA_1_0;
/* shader output swizzling */
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_BLUE |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_RED |
R300_OUT_FMT_C3_SEL_ALPHA);
/* setup the rasterizer, load FS */
BEGIN_ACCEL(10);
/* 2 components: 2 for tex0 */
OUT_ACCEL_REG(R300_RS_COUNT,
((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) |
R300_ALU_CODE_SIZE(0) |
R300_TEX_CODE_OFFSET(0) |
R300_TEX_CODE_SIZE(0)));
OUT_ACCEL_REG(R300_US_CODE_ADDR_3,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(0) |
R300_RGBA_OUT));
// OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */
/* shader output swizzling */
OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
/* tex inst for src texture is pre-loaded in RADEONInit3DEngine() */
/* tex inst for mask texture is pre-loaded in RADEONInit3DEngine() */
/* RGB inst
* temp addresses for texture inputs
* ALU_RGB_ADDR0 is src tex (temp 0)
* ALU_RGB_ADDR1 is mask tex (temp 1)
* R300_ALU_RGB_OMASK - output components to write
* R300_ALU_RGB_TARGET_A - render target
*/
OUT_ACCEL_REG(R300_US_ALU_RGB_ADDR(0),
(R300_ALU_RGB_ADDR0(0) |
R300_ALU_RGB_ADDR1(1) |
R300_ALU_RGB_ADDR2(0) |
R300_ALU_RGB_ADDRD(0) |
R300_ALU_RGB_OMASK((R300_ALU_RGB_MASK_R |
R300_ALU_RGB_MASK_G |
R300_ALU_RGB_MASK_B)) |
R300_ALU_RGB_TARGET_A));
/* RGB inst
* ALU operation
*/
OUT_ACCEL_REG(R300_US_ALU_RGB_INST(0),
(R300_ALU_RGB_SEL_A(src_color) |
R300_ALU_RGB_MOD_A(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_SEL_B(mask_color) |
R300_ALU_RGB_MOD_B(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_SEL_C(R300_ALU_RGB_0_0) |
R300_ALU_RGB_MOD_C(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) |
R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) |
R300_ALU_RGB_CLAMP));
/* Alpha inst
* temp addresses for texture inputs
* ALU_ALPHA_ADDR0 is src tex (0)
* ALU_ALPHA_ADDR1 is mask tex (1)
* R300_ALU_ALPHA_OMASK - output components to write
* R300_ALU_ALPHA_TARGET_A - render target
*/
OUT_ACCEL_REG(R300_US_ALU_ALPHA_ADDR(0),
(R300_ALU_ALPHA_ADDR0(0) |
R300_ALU_ALPHA_ADDR1(1) |
R300_ALU_ALPHA_ADDR2(0) |
R300_ALU_ALPHA_ADDRD(0) |
R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) |
R300_ALU_ALPHA_TARGET_A |
R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE)));
/* Alpha inst
* ALU operation
*/
OUT_ACCEL_REG(R300_US_ALU_ALPHA_INST(0),
(R300_ALU_ALPHA_SEL_A(src_alpha) |
R300_ALU_ALPHA_MOD_A(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_SEL_B(mask_alpha) |
R300_ALU_ALPHA_MOD_B(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_SEL_C(R300_ALU_ALPHA_0_0) |
R300_ALU_ALPHA_MOD_C(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_OP(R300_ALU_ALPHA_OP_MAD) |
R300_ALU_ALPHA_OMOD(R300_ALU_ALPHA_OMOD_NONE) |
R300_ALU_ALPHA_CLAMP));
FINISH_ACCEL();
}
else
{
u32_t output_fmt;
u32_t src_color, src_alpha;
u32_t mask_color, mask_alpha;
src_color = (R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G |
R500_ALU_RGB_B_SWIZ_A_B);
src_alpha = R500_ALPHA_SWIZ_A_A;
mask_color = (R500_ALU_RGB_R_SWIZ_B_1 |
R500_ALU_RGB_G_SWIZ_B_1 |
R500_ALU_RGB_B_SWIZ_B_1);
mask_alpha = R500_ALPHA_SWIZ_B_1;
/* shader output swizzling */
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_BLUE |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_RED |
R300_OUT_FMT_C3_SEL_ALPHA);
BEGIN_ACCEL(6);
OUT_ACCEL_REG(R300_RS_COUNT,
((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(1)));
OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
R500_US_CODE_RANGE_SIZE(1)));
OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
COMMIT_RING();
BEGIN_ACCEL(13);
OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0);
/* tex inst for src texture */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX |
R500_INST_TEX_SEM_WAIT |
R500_INST_RGB_WMASK_R |
R500_INST_RGB_WMASK_G |
R500_INST_RGB_WMASK_B |
R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_ID(0) |
R500_TEX_INST_LD |
R500_TEX_SEM_ACQUIRE |
R500_TEX_IGNORE_UNCOVERED));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_SRC_ADDR(0) |
R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |
R500_TEX_DST_ADDR(0) |
R500_TEX_DST_R_SWIZ_R |
R500_TEX_DST_G_SWIZ_G |
R500_TEX_DST_B_SWIZ_B |
R500_TEX_DST_A_SWIZ_A));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
R500_DX_S_SWIZ_R |
R500_DX_T_SWIZ_R |
R500_DX_R_SWIZ_R |
R500_DX_Q_SWIZ_R |
R500_DY_ADDR(0) |
R500_DY_S_SWIZ_R |
R500_DY_T_SWIZ_R |
R500_DY_R_SWIZ_R |
R500_DY_Q_SWIZ_R));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
/* ALU inst */
/* *_OMASK* - output component write mask */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT |
R500_INST_TEX_SEM_WAIT |
R500_INST_LAST |
R500_INST_RGB_OMASK_R |
R500_INST_RGB_OMASK_G |
R500_INST_RGB_OMASK_B |
R500_INST_ALPHA_OMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
/* ALU inst
* temp addresses for texture inputs
* RGB_ADDR0 is src tex (temp 0)
* RGB_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) |
R500_RGB_ADDR1(1) |
R500_RGB_ADDR2(0)));
/* ALU inst
* temp addresses for texture inputs
* ALPHA_ADDR0 is src tex (temp 0)
* ALPHA_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) |
R500_ALPHA_ADDR1(1) |
R500_ALPHA_ADDR2(0)));
/* R500_ALU_RGB_TARGET - RGB render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 |
src_color |
R500_ALU_RGB_SEL_B_SRC1 |
mask_color |
R500_ALU_RGB_TARGET(0)));
/* R500_ALPHA_RGB_TARGET - alpha render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD |
R500_ALPHA_ADDRD(0) |
R500_ALPHA_SEL_A_SRC0 |
src_alpha |
R500_ALPHA_SEL_B_SRC1 |
mask_alpha |
R500_ALPHA_TARGET(0)));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGBA_OP_MAD |
R500_ALU_RGBA_ADDRD(0) |
R500_ALU_RGBA_R_SWIZ_0 |
R500_ALU_RGBA_G_SWIZ_0 |
R500_ALU_RGBA_B_SWIZ_0 |
R500_ALU_RGBA_A_SWIZ_0));
FINISH_ACCEL();
}
BEGIN_ACCEL(3);
OUT_ACCEL_REG(R300_RB3D_COLOROFFSET0, dst_offset);
OUT_ACCEL_REG(R300_RB3D_COLORPITCH0, colorpitch);
blendcntl = RADEONGetBlendCntl(op, PICT_a8r8g8b8);
OUT_ACCEL_REG(R300_RB3D_BLENDCNTL, blendcntl | R300_ALPHA_BLEND_ENABLE |
R300_READ_ENABLE);
FINISH_ACCEL();
return TRUE;
}
#define VTX_COUNT 4
static __inline__ u32_t F_TO_DW(float val)
{
union {
float f;
u32_t l;
}tmp;
tmp.f = val;
return tmp.l;
}
#if R300_PIO
#define OUT_ACCEL_REG_F(reg, val) OUTREG(reg, F_TO_DW(val))
#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
do { \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcY); \
} while (0)
#else
#define OUT_RING_F(x) OUT_RING(F_TO_DW(x))
#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
do { \
OUT_RING_F(_dstX); \
OUT_RING_F(_dstY); \
OUT_RING_F(_srcX); \
OUT_RING_F(_srcY); \
} while (0)
#endif
static int R300CompositeTile(int srcX, int srcY,
int dstX, int dstY,
int w, int h)
{
int vtx_count;
xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
RHDPtr info = &rhd;
u32_t *ring;
srcTopLeft.x = IntToxFixed(srcX);
srcTopLeft.y = IntToxFixed(srcY);
srcTopRight.x = IntToxFixed(srcX + w);
srcTopRight.y = IntToxFixed(srcY);
srcBottomLeft.x = IntToxFixed(srcX);
srcBottomLeft.y = IntToxFixed(srcY + h);
srcBottomRight.x = IntToxFixed(srcX + w);
srcBottomRight.y = IntToxFixed(srcY + h);
vtx_count = VTX_COUNT;
#if R300_PIO
BEGIN_ACCEL(6 + vtx_count * 4);
OUT_ACCEL_REG(R300_VAP_VTX_SIZE, vtx_count);
OUT_ACCEL_REG(RADEON_SE_VF_CNTL,
(RADEON_VF_PRIM_TYPE_QUAD_LIST |
RADEON_VF_PRIM_WALK_DATA |
(4 << RADEON_VF_NUM_VERTICES_SHIFT)));
#else
BEGIN_ACCEL(7 + 4 * vtx_count);
OUT_ACCEL_REG(R300_VAP_VTX_SIZE, vtx_count);
OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2,
4 * vtx_count));
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
(4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
#endif
VTX_OUT((float)dstX, (float)dstY,
xFixedToFloat(srcTopLeft.x) / w, // info->texW[0],
xFixedToFloat(srcTopLeft.y) / h); // info->texH[0]);
VTX_OUT((float)dstX, (float)(dstY + h),
xFixedToFloat(srcBottomLeft.x) / w, // info->texW[0],
xFixedToFloat(srcBottomLeft.y) / h); // info->texH[0]);
VTX_OUT((float)(dstX + w), (float)(dstY + h),
xFixedToFloat(srcBottomRight.x) / w, // info->texW[0],
xFixedToFloat(srcBottomRight.y) / h); // info->texH[0]);
VTX_OUT((float)(dstX + w), (float)dstY,
xFixedToFloat(srcTopRight.x) / w, // info->texW[0],
xFixedToFloat(srcTopRight.y) / h); // info->texH[0]);
/* flushing is pipelined, free/finish is not */
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D);
OUT_ACCEL_REG(R300_SC_CLIP_RULE, 0xAAAA);
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DC_FLUSH_ALL);
OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
COMMIT_RING();
}
#undef VTX_OUT
#undef VTX_OUT_MASK
int RadeonComposite( io_blit_t *blit)
{
int tileSrcY, tileMaskY, tileDstY;
int remainingHeight;
local_pixmap_t *srcpixmap;
local_pixmap_t *dstpixmap;
dbgprintf("Blit Alpha src: %x dst: %x\n",blit->srcpix, blit->dstpix);
dstpixmap = (blit->dstpix == (void*)-1) ? &scr_pixmap : blit->dstpix ;
srcpixmap = (blit->srcpix == (void*)-1) ? &scr_pixmap : blit->srcpix ;
lock_device();
{
u32_t *ring;
#if R300_PIO
FIFOWait(10);
OUTREG(R5XX_DP_GUI_MASTER_CNTL,
RADEON_GMC_DST_PITCH_OFFSET_CNTL |
RADEON_GMC_BRUSH_SOLID_COLOR |
RADEON_GMC_DST_32BPP |
RADEON_GMC_SRC_DATATYPE_COLOR |
R5XX_GMC_CLR_CMP_CNTL_DIS |
R5XX_ROP3_P
);
OUTREG(R5XX_DST_PITCH_OFFSET, srcpixmap->pitch_offset);
OUTREG(R5XX_DP_BRUSH_FRGD_CLR, blit->alpha<<24);
OUTREG(R5XX_DP_WRITE_MASK, 0xFF000000);
OUTREG(R5XX_DP_CNTL, R5XX_DST_X_LEFT_TO_RIGHT | R5XX_DST_Y_TOP_TO_BOTTOM);
OUTREG(R5XX_DST_Y_X, 0);
OUTREG(R5XX_DST_WIDTH_HEIGHT,(srcpixmap->width<<16)|srcpixmap->height);
OUTREG( RADEON_WAIT_UNTIL, RADEON_WAIT_2D_IDLECLEAN
| RADEON_WAIT_HOST_IDLECLEAN );
OUTREG(R5XX_DP_WRITE_MASK, 0xFFFFFFFF);
OUTREG(RADEON_WAIT_UNTIL, RADEON_WAIT_HOST_IDLECLEAN |
RADEON_WAIT_2D_IDLECLEAN);
#else
BEGIN_RING(2 + 6);
CP_REG(R5XX_DP_WRITE_MASK, 0xFF000000);
OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_MULTI, 4));
OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
RADEON_GMC_BRUSH_SOLID_COLOR |
RADEON_GMC_DST_32BPP |
RADEON_GMC_SRC_DATATYPE_COLOR |
R5XX_GMC_CLR_CMP_CNTL_DIS |
R5XX_ROP3_P
);
OUT_RING(srcpixmap->pitch_offset);
OUT_RING(blit->alpha<<24);
OUT_RING( 0 );
OUT_RING((srcpixmap->width<<16)|srcpixmap->height);
COMMIT_RING();
#endif
RHDPtr info = &rhd;
FIFOWait(64);
delay(2);
if( IS_R300_3D || IS_R500_3D )
{
R300PrepareComposite(dstpixmap, blit->dst_x, blit->dst_y,
srcpixmap, blit->src_x, blit->src_y,
blit->w, blit->h, 3);
R300CompositeTile( blit->src_x, blit->src_y,
blit->dst_x, blit->dst_y,
blit->w, blit->h);
}
else if ((info->ChipFamily == CHIP_FAMILY_RV250) ||
(info->ChipFamily == CHIP_FAMILY_RV280) ||
(info->ChipFamily == CHIP_FAMILY_RS300) ||
(info->ChipFamily == CHIP_FAMILY_R200))
{
};
};
FIFOWait(64);
delay(2);
unlock_device();
return 0;
};