3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
213 lines
2.7 KiB
HTML
213 lines
2.7 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_PauseAudio</TITLE
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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><H1
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><A
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NAME="SDLPAUSEAUDIO"
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>SDL_PauseAudio</A
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></H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN6218"
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></A
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><H2
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>Name</H2
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>SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV
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CLASS="REFSYNOPSISDIV"
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><A
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NAME="AEN6221"
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>Synopsis</H2
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CLASS="FUNCSYNOPSIS"
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NAME="AEN6222"
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></A
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><P
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></P
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><PRE
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CLASS="FUNCSYNOPSISINFO"
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>#include "SDL.h"</PRE
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><P
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><CODE
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><CODE
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CLASS="FUNCDEF"
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>void <B
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CLASS="FSFUNC"
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>SDL_PauseAudio</B
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></CODE
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>(int pause_on);</CODE
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></P
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><P
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></P
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CLASS="REFSECT1"
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NAME="AEN6228"
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><H2
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>Description</H2
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><P
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>This function pauses and unpauses the audio callback processing.
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It should be called with <TT
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CLASS="PARAMETER"
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><I
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>pause_on</I
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></TT
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>=0 after opening the audio
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device to start playing sound. This is so you can safely initialize
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data for your callback function after opening the audio device.
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Silence will be written to the audio device during the pause.</P
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></DIV
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CLASS="REFSECT1"
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NAME="AEN6232"
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>See Also</H2
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><P
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><A
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HREF="sdlgetaudiostatus.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GetAudioStatus</TT
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></A
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>,
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<A
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HREF="sdlopenaudio.html"
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><TT
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CLASS="FUNCTION"
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>SDL_OpenAudio</TT
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></A
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>SDL_OpenAudio</TD
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>SDL_GetAudioStatus</TD
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