kolibrios/programs/games/2048/cell.c
raandoom 3fdad8ab94 2048:
- fix flickering (canvas drawing added)
TODO:
 - optimize tile drawing: maybe separate canvas for every tile
 - game over screen
 - last game save / load
 - record save / load

git-svn-id: svn://kolibrios.org@5231 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-14 17:05:58 +00:00

59 lines
2.0 KiB
C

#include "cell.h"
__u8 tile_draw(tile* t)
{
if (t->value)
{
__u32 bg_color = 0;
__u32 txt_color = 0;
switch (t->value)
{
case 0 : bg_color = CELL_COLOR; break;
case 2 : bg_color = 0xEEE4DA; txt_color = 0x776E65; break;
case 4 : bg_color = 0xEDE0C8; txt_color = 0x776E65; break;
case 8 : bg_color = 0xF2B179; txt_color = 0xF9F6F2; break;
case 16 : bg_color = 0xF59563; txt_color = 0xF9F6F2; break;
case 32 : bg_color = 0xF67C5F; txt_color = 0xF9F6F2; break;
case 64 : bg_color = 0xF65E3B; txt_color = 0xF9F6F2; break;
case 128 : bg_color = 0xEDCF72; txt_color = 0xF9F6F2; break;
case 256 : bg_color = 0xEDCC61; txt_color = 0xF9F6F2; break;
case 512 : bg_color = 0xEDC850; txt_color = 0xF9F6F2; break;
case 1024 : bg_color = 0xEDC53F; txt_color = 0xF9F6F2; break;
case 2048 : bg_color = 0xEDC22E; txt_color = 0xF9F6F2; break;
default : bg_color = 0x3C3A32; txt_color = 0xF9F6F2; break;
}
rect* begin = &t->cell;
rect* end = &t->transition;
if (rect_transform(begin,end,t->ani_step))
t->animate = false;
canvas_draw_rect(begin,bg_color);
canvas_draw_value(begin,t->value,txt_color);
if (t->merged)
{
if (rect_transform(&t->merged_rect,end,t->ani_step) &&
(t->animate == false))
{
t->animate = true;
t->merged = false;
t->value *= 2;
}
canvas_draw_rect(&t->merged_rect,bg_color);
canvas_draw_value(&t->merged_rect,t->value,txt_color);
}
}
return t->animate;
}
__u8 tile_mergeable(tile* from, tile* to)
{
return (from && !from->merged &&
to && !to->merged &&
(from->value == to->value));
}