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beocfg.h | ||
beos.c | ||
beos.h | ||
beosmain.cpp | ||
Contents | ||
Makefile | ||
README | ||
unzip.rsc | ||
unzipsfx.rsc |
UnZip 5.4 for BeOS NOTE: If you want to build UnZip 5.4 or later from the source, you'll need to have the "xres" tool installed (unless you remove the "xres" lines in the beos/Makefile). This will cease to be a problem when BeOS R4 ships this fall. Until then, you can get xres from ftp://ftp.be.com/pub/experimental/tools/xres-102.zip. HISTORY UnZip 5.30 was the first official release of Info-ZIP's UnZip to support the filesystem in BeOS. UnZip 5.31 added support for the new filesystem that appeared in the Advanced Access Preview (aka DR9) Release of BeOS. UnZip 5.32 added several important bug fixes. UnZip 5.4: - supports BeOS on x86 hardware (and cross-compiling, if a compiler is present) - ask the Registrar to assign a file type to files that don't have one - adds a new -J option on BeOS; this lets you extract the data for a file without restoring its file attributes (handy if you stumble on really old BeOS ZIP archives... from before BeOS Preview Release) - will restore attributes properly on symbolic links (you'll need zip 2.21 or later to create ZIP files that store attributes for symbolic links) *** WARNING *** You may find some extremely old BeOS zip archives that store their file attributes differently; these will be from DR8 and earlier (when BeOS copied the MacOS type/creator fields instead of using the current extremely flexible scheme). You can still unpack the _data_ in older zip files, but you won't be able to recover the file attributes in those archives. Use the -J option with these files or you'll get "compressed EA data missing" and "zipfile probably corrupt" errors, even though the data is intact! The new scheme makes handling BeOS file attributes much more robust, and allows for possible future expansion without another round of incompatibilities. That's life on the edge! *** WARNING *** The new filesystem allows for huge files (up to several terabytes!) with huge amounts of meta-data (up to several terabytes!). The existing ZIP format was designed when this much data on a personal computer was science fiction; as a result, it's quite possible that large amounts of file attributes (more than maybe 100+K bytes) could be truncated. Zip and UnZip try to deal with this in a fairly sensible way, working on the assumption that the data in the file is more important than the data in the file attributes. One way to run into this problem is to mount an HFS volume and zip some Mac files that have large resources attached to them. This happens more often than you'd expect; I've seen several 0-byte files that had over four megabytes of resources. Even more stupid, these resources were _data_ (sound for a game), and could have been easily stored as data... KNOWN BUGS None! Yahoo! Please report any bugs to Zip-Bugs@lists.wku.edu. - Chris Herborth (chrish@qnx.com) November 2/1998