3fdf00fdeb
Techdemo of Heliothryx game by Roman Shuvalov git-svn-id: svn://kolibrios.org@5225 a494cfbc-eb01-0410-851d-a64ba20cac60
134 lines
3.4 KiB
C
134 lines
3.4 KiB
C
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#ifndef _SOUND_H_
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#define _SOUND_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define SOUND_VERSION 0x0100
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#define PCM_ALL 0
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#define PCM_OUT 0x08000000
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#define PCM_RING 0x10000000
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#define PCM_STATIC 0x20000000
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#define PCM_FLOAT 0x40000000
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#define PCM_FILTER 0x80000000
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#define PCM_2_16_48 1
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#define PCM_1_16_48 2
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#define PCM_2_16_44 3
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#define PCM_1_16_44 4
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#define PCM_2_16_32 5
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#define PCM_1_16_32 6
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#define PCM_2_16_24 7
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#define PCM_1_16_24 8
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#define PCM_2_16_22 9
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#define PCM_1_16_22 10
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#define PCM_2_16_16 11
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#define PCM_1_16_16 12
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#define PCM_2_16_12 13
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#define PCM_1_16_12 14
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#define PCM_2_16_11 15
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#define PCM_1_16_11 16
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#define PCM_2_16_8 17
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#define PCM_1_16_8 18
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#define PCM_2_8_48 19
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#define PCM_1_8_48 20
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#define PCM_2_8_44 21
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#define PCM_1_8_44 22
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#define PCM_2_8_32 23
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#define PCM_1_8_32 24
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#define PCM_2_8_24 25
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#define PCM_1_8_24 26
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#define PCM_2_8_22 27
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#define PCM_1_8_22 28
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#define PCM_2_8_16 29
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#define PCM_1_8_16 30
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#define PCM_2_8_12 31
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#define PCM_1_8_12 32
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#define PCM_2_8_11 33
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#define PCM_1_8_11 34
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#define PCM_2_8_8 35
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#define PCM_1_8_8 36
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#define SRV_GETVERSION 0
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#define SND_CREATE_BUFF 1
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#define SND_DESTROY_BUFF 2
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#define SND_SETFORMAT 3
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#define SND_GETFORMAT 4
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#define SND_RESET 5
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#define SND_SETPOS 6
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#define SND_GETPOS 7
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#define SND_SETBUFF 8
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#define SND_OUT 9
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#define SND_PLAY 10
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#define SND_STOP 11
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#define SND_SETVOLUME 12
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#define SND_GETVOLUME 13
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#define SND_SETPAN 14
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#define SND_GETPAN 15
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#define SND_GETBUFFSIZE 16
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#define PLAY_SYNC 0x80000000
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typedef unsigned int SNDBUF;
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int _stdcall InitSound(int *version);
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int _stdcall CreateBuffer(unsigned int format,int size,SNDBUF *buf);
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int _stdcall DestroyBuffer(SNDBUF hBuff);
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int _stdcall SetFormat(SNDBUF hBuff, unsigned int format);
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int _stdcall GetFormat(SNDBUF hBuff, unsigned int *format);
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int _stdcall ResetBuffer(SNDBUF hBuff, unsigned int flags);
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int _stdcall SetBufferPos(SNDBUF hBuff, int offset);
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int _stdcall GetBufferPos(SNDBUF hBuff, int *offset);
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int _stdcall GetBufferSize(SNDBUF hBuff, int *size);
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int _stdcall SetBuffer(SNDBUF hBuff,void* buff,
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int offs, int size);
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int _stdcall WaveOut(SNDBUF hBuff,void *buff, int size);
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int _stdcall PlayBuffer(SNDBUF hBuff,unsigned int flags);
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int _stdcall StopBuffer(SNDBUF hBuff);
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int _stdcall SetVolume(SNDBUF hBuff, int left, int right);
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int _stdcall GetVolume(SNDBUF hBuff, int *left, int *right);
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int _stdcall SetPan(SNDBUF hBuff, int pan);
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int _stdcall GetPan(SNDBUF hBuff, int *pan);
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int _stdcall GetMasterVol(int* vol);
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int _stdcall SetMasterVol(int vol);
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typedef struct
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{
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unsigned int riff_id;
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unsigned int riff_size;
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unsigned int riff_format;
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unsigned int fmt_id;
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unsigned int fmt_size;
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unsigned short int wFormatTag;
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unsigned short int nChannels;
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unsigned int nSamplesPerSec;
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unsigned int nAvgBytesPerSec;
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unsigned short int nBlockAlign;
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unsigned short int wBitsPerSample;
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unsigned int data_id;
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unsigned int data_size;
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} WAVEHEADER;
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unsigned int _stdcall test_wav(WAVEHEADER *hdr);
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#ifdef __cplusplus
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extern "C"
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}
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#endif
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#endif //_SOUND_H_
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