kolibrios/programs/games/doom/trunk/r_data.h
Sergey Semyonov (Serge) e15c3449f3 base version. work under Win. some problems with doom1.wad
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-01-28 02:53:06 +00:00

63 lines
1.5 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, data I/O, caching, retrieval of graphics
// by name.
//
//-----------------------------------------------------------------------------
#ifndef __R_DATA__
#define __R_DATA__
#include "r_defs.h"
#include "r_state.h"
#ifdef __GNUG__
#pragma interface
#endif
// Retrieve column data for span blitting.
byte*
R_GetColumn
( int tex,
int col );
// I/O, setting up the stuff.
void R_InitData (void);
void R_PrecacheLevel (void);
// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
int R_FlatNumForName (char* name);
// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
int R_TextureNumForName (char *name);
int R_CheckTextureNumForName (char *name);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------