9a54fc6aed
libimg: small optimize git-svn-id: svn://kolibrios.org@8408 a494cfbc-eb01-0410-851d-a64ba20cac60
485 lines
13 KiB
NASM
485 lines
13 KiB
NASM
use32
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org 0
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db 'MENUET01'
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dd 1,start,i_end,mem,stacktop,0,cur_dir_path
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include '../../../../../proc32.inc'
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include '../../../../../macros.inc'
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include '../../../../../KOSfuncs.inc'
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include '../../../../../load_img.inc'
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include '../../../../../load_lib.mac'
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include '../opengl_const.inc'
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include '../zbuffer.inc'
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include '../../../../../develop/info3ds/info_fun_float.inc'
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@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
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;Макрос для параметров типа double (8 байт)
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macro glpush GLDoubleVar {
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push dword[GLDoubleVar+4]
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push dword[GLDoubleVar]
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}
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IMAGE_TOOLBAR_ICON_SIZE equ 21*21*3
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align 4
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start:
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load_libraries l_libs_start,l_libs_end
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;проверка на сколько удачно загузились библиотеки
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mov ebp,lib_0
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.test_lib_open:
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cmp dword [ebp+ll_struc_size-4],0
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jz @f
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mcall SF_TERMINATE_PROCESS
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@@:
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add ebp,ll_struc_size
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cmp ebp,l_libs_end
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jl .test_lib_open
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mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
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mcall SF_SET_EVENTS_MASK,0x27
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stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1
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stdcall [glEnable], GL_DEPTH_TEST
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stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
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call [gluNewQuadric]
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mov [qObj],eax
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stdcall [gluQuadricDrawStyle], eax,GLU_FILL
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stdcall [gluQuadricTexture], eax,GL_TRUE
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stdcall [glClearColor], 0.0,0.0,0.0,0.0
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stdcall [glShadeModel], GL_SMOOTH
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mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
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mov eax,[eax] ;eax -> ZBuffer
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mov eax,[eax+ZBuffer.pbuf]
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mov dword[buf_ogl],eax
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load_image_file 'font8x9.bmp', image_data_toolbar, buf_1.w,buf_1.h
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stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
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stdcall mem.Free,[image_data_toolbar] ;освобождаем память
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stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
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stdcall [buf2d_convert_text_matrix], buf_1
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load_image_file 'toolb_1.png', image_data_toolbar
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load_image_file 'text_3.png', texture, text_w,text_h ;открытие файла текстуры
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;* Setup texturing *
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stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL
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;* generate texture object IDs *
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stdcall [glGenTextures], 1, TexObj
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stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
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stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, [text_w], [text_h],\
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0, GL_RGB, GL_UNSIGNED_BYTE, [texture]
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT
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stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT
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stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
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stdcall [glEnable], GL_TEXTURE_2D
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call draw_3d
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align 4
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red_win:
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call draw_window
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align 4
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still:
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mcall SF_WAIT_EVENT
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cmp al,1
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jz red_win
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cmp al,2
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jz key
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cmp al,3
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jz button
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jmp still
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align 4
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draw_window:
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pushad
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mcall SF_REDRAW,SSF_BEGIN_DRAW
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mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
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mov esi,[sc.work_button]
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mcall SF_DEFINE_BUTTON,(6 shl 16)+19,(6 shl 16)+19,3+0x40000000 ;масштаб +
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mcall ,(36 shl 16)+19,,4+0x40000000 ;масштаб -
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mov ebx,[image_data_toolbar]
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add ebx,3*IMAGE_TOOLBAR_ICON_SIZE
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mcall SF_PUT_IMAGE,,(21 shl 16)+21,(5 shl 16)+5 ;масштаб +
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add ebx,IMAGE_TOOLBAR_ICON_SIZE
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mcall ,,,(35 shl 16)+5 ;масштаб -
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call [kosglSwapBuffers]
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mcall SF_REDRAW,SSF_END_DRAW
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popad
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ret
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align 4
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key:
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mcall SF_GET_KEY
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cmp ah,27 ;Esc
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je button.exit
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cmp ah,61 ;+
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jne @f
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call but_zoom_p
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jmp still
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@@:
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cmp ah,45 ;-
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jne @f
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call but_zoom_m
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jmp still
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@@:
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cmp ah,176 ;Left
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jne @f
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finit
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fld dword[angle_y]
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fadd dword[delt_size]
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fst dword[angle_y]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_y.v],0
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stdcall str_cat, txt_angle_y.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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@@:
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cmp ah,179 ;Right
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jne @f
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finit
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fld dword[angle_y]
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fsub dword[delt_size]
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fst dword[angle_y]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_y.v],0
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stdcall str_cat, txt_angle_y.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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@@:
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cmp ah,178 ;Up
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jne @f
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finit
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fld dword[angle_x]
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fadd dword[delt_size]
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fst dword[angle_x]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_x.v],0
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stdcall str_cat, txt_angle_x.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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@@:
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cmp ah,177 ;Down
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jne @f
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finit
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fld dword[angle_x]
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fsub dword[delt_size]
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fst dword[angle_x]
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mov word[NumberSymbolsAD],2
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_angle_x.v],0
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stdcall str_cat, txt_angle_x.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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@@:
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jmp still
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align 4
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button:
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mcall SF_GET_BUTTON
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cmp ah,3
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jne @f
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call but_zoom_p
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jmp still
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@@:
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cmp ah,4
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jne @f
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call but_zoom_m
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jmp still
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@@:
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cmp ah,1
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jne still
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.exit:
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stdcall [gluDeleteQuadric], [qObj]
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stdcall mem.Free,[image_data_toolbar]
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mcall SF_TERMINATE_PROCESS
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align 4
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but_zoom_p:
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finit
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fld dword[scale]
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fadd dword[sc_delt]
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fcom dword[sc_max]
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fstsw ax
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sahf
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jbe @f
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ffree st0
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fincstp
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fld dword[sc_max]
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@@:
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fst dword[scale]
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mov word[NumberSymbolsAD],3
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_scale.v],0
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stdcall str_cat, txt_scale.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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ret
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align 4
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but_zoom_m:
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finit
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fld dword[scale]
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fsub dword[sc_delt]
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fcom dword[sc_min]
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fstsw ax
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sahf
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ja @f
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ffree st0
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fincstp
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fld dword[sc_min]
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@@:
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fst dword[scale]
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mov word[NumberSymbolsAD],3
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fstp qword[Data_Double]
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call DoubleFloat_to_String
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mov byte[txt_scale.v],0
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stdcall str_cat, txt_scale.v,Data_String
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call draw_3d
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call [kosglSwapBuffers]
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ret
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align 4
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caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
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align 4
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draw_3d:
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
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call [glPushMatrix]
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stdcall [glScalef], [scale], [scale], [scale]
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stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
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stdcall [glRotatef], [angle_y],0.0,1.0,0.0
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stdcall [glRotatef], [angle_x],1.0,0.0,0.0
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; рисование панорамы
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stdcall [gluSphere], [qObj], 1.0, 64,64
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call [glPopMatrix]
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,15,0xffff00
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stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_x,5,25,0xffff00
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ret
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scale dd 1.5 ;начальный масштаб
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sc_delt dd 0.05 ;изменение масштаба при нажатии
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sc_min dd 0.95 ;минимальный масштаб
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sc_max dd 2.5 ;максимальный масштаб
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angle_z dd 0.0
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angle_x dd 90.0
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angle_y dd 0.0
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delt_size dd 3.0
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;--------------------------------------------------
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align 4
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import_tinygl:
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macro E_LIB n
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{
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n dd sz_#n
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}
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include '../export.inc'
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dd 0,0
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macro E_LIB n
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{
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sz_#n db `n,0
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}
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include '../export.inc'
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align 4
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import_buf2d:
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dd sz_init0
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buf2d_create dd sz_buf2d_create
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buf2d_create_f_img dd sz_buf2d_create_f_img
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buf2d_clear dd sz_buf2d_clear
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buf2d_draw dd sz_buf2d_draw
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buf2d_delete dd sz_buf2d_delete
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buf2d_resize dd sz_buf2d_resize
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buf2d_line dd sz_buf2d_line
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buf2d_rect_by_size dd sz_buf2d_rect_by_size
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buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
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buf2d_circle dd sz_buf2d_circle
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buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
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buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
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buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
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buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
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buf2d_bit_blt dd sz_buf2d_bit_blt
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buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
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buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
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buf2d_curve_bezier dd sz_buf2d_curve_bezier
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buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
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buf2d_draw_text dd sz_buf2d_draw_text
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buf2d_crop_color dd sz_buf2d_crop_color
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buf2d_offset_h dd sz_buf2d_offset_h
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buf2d_flood_fill dd sz_buf2d_flood_fill
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buf2d_set_pixel dd sz_buf2d_set_pixel
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dd 0,0
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sz_init0 db 'lib_init',0
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sz_buf2d_create db 'buf2d_create',0
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sz_buf2d_create_f_img db 'buf2d_create_f_img',0
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sz_buf2d_clear db 'buf2d_clear',0
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sz_buf2d_draw db 'buf2d_draw',0
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sz_buf2d_delete db 'buf2d_delete',0
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sz_buf2d_resize db 'buf2d_resize',0
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sz_buf2d_line db 'buf2d_line',0
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sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
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sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
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sz_buf2d_circle db 'buf2d_circle',0
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sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
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sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
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sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
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sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
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sz_buf2d_bit_blt db 'buf2d_bit_blt',0
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sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
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sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
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sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
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sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
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sz_buf2d_draw_text db 'buf2d_draw_text',0
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sz_buf2d_crop_color db 'buf2d_crop_color',0
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sz_buf2d_offset_h db 'buf2d_offset_h',0
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sz_buf2d_flood_fill db 'buf2d_flood_fill',0
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sz_buf2d_set_pixel db 'buf2d_set_pixel',0
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align 4
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import_libimg:
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dd alib_init1
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; img_is_img dd aimg_is_img
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; img_info dd aimg_info
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; img_from_file dd aimg_from_file
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; img_to_file dd aimg_to_file
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; img_from_rgb dd aimg_from_rgb
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; img_to_rgb dd aimg_to_rgb
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img_to_rgb2 dd aimg_to_rgb2
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img_decode dd aimg_decode
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; img_encode dd aimg_encode
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; img_create dd aimg_create
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img_destroy dd aimg_destroy
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; img_destroy_layer dd aimg_destroy_layer
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; img_count dd aimg_count
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; img_lock_bits dd aimg_lock_bits
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; img_unlock_bits dd aimg_unlock_bits
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; img_flip dd aimg_flip
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; img_flip_layer dd aimg_flip_layer
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; img_rotate dd aimg_rotate
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; img_rotate_layer dd aimg_rotate_layer
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; img_draw dd aimg_draw
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; img_convert dd aimg_convert
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dd 0,0
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alib_init1 db 'lib_init',0
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; aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
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; aimg_info db 'img_info',0
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; aimg_from_file db 'img_from_file',0
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; aimg_to_file db 'img_to_file',0
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; aimg_from_rgb db 'img_from_rgb',0
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; aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
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aimg_to_rgb2 db 'img_to_rgb2',0
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aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
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; aimg_encode db 'img_encode',0
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; aimg_create db 'img_create',0
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aimg_destroy db 'img_destroy',0
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; aimg_destroy_layer db 'img_destroy_layer',0
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; aimg_count db 'img_count',0
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; aimg_lock_bits db 'img_lock_bits',0
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; aimg_unlock_bits db 'img_unlock_bits',0
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; aimg_flip db 'img_flip',0
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; aimg_flip_layer db 'img_flip_layer',0
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; aimg_rotate db 'img_rotate',0
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; aimg_rotate_layer db 'img_rotate_layer',0
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; aimg_draw db 'img_draw',0
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; aimg_convert db 'img_convert',0
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;--------------------------------------------------
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system_dir_0 db '/sys/lib/'
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lib_name_0 db 'tinygl.obj',0
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system_dir_1 db '/sys/lib/'
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lib_name_1 db 'buf2d.obj',0
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system_dir_2 db '/sys/lib/'
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lib_name_2 db 'libimg.obj',0
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;--------------------------------------------------
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txt_scale:
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db 'Scale: '
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.v:
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db 0
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rb 10
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txt_angle_z:
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db 'Rotate z: '
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.v:
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db 0
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rb 10
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txt_angle_x:
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db 'Rotate x: '
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.v:
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db 0
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rb 10
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txt_angle_y:
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db 'Rotate y: '
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.v:
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db 0
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rb 10
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align 4
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buf_ogl:
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dd 0 ;указатель на буфер изображения
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dw 10,10 ;+4 left,top
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.w: dd 400
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.h: dd 350
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dd 0,24 ;+16 color,bit in pixel
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align 4
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buf_1:
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dd 0 ;указатель на буфер изображения
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dd 0 ;+4 left,top
|
||
.w: dd 0
|
||
.h: dd 0,0,24 ;+16 color,bit in pixel
|
||
|
||
align 4
|
||
l_libs_start:
|
||
lib_0 l_libs lib_name_0, file_name, system_dir_0, import_tinygl
|
||
lib_1 l_libs lib_name_1, file_name, system_dir_1, import_buf2d
|
||
lib_2 l_libs lib_name_2, file_name, system_dir_2, import_libimg
|
||
l_libs_end:
|
||
|
||
align 4
|
||
i_end:
|
||
ctx1 rb 28 ;sizeof.TinyGLContext = 28
|
||
image_data_toolbar dd 0
|
||
qObj dd 0
|
||
TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.)
|
||
texture dd 0 ;указатель на память с текстурой
|
||
text_w dd 0
|
||
text_h dd 0
|
||
run_file_70 FileInfoBlock
|
||
sc system_colors
|
||
align 16
|
||
cur_dir_path rb 4096
|
||
file_name rb 4096
|
||
rb 4096
|
||
stacktop:
|
||
mem:
|