kolibrios/programs/games/doom/trunk/r_state.h
Sergey Semyonov (Serge) e15c3449f3 base version. work under Win. some problems with doom1.wad
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-01-28 02:53:06 +00:00

139 lines
2.6 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh/render internal state variables (global).
//
//-----------------------------------------------------------------------------
#ifndef __R_STATE__
#define __R_STATE__
// Need data structure definitions.
#include "d_player.h"
#include "r_data.h"
#ifdef __GNUG__
#pragma interface
#endif
//
// Refresh internal data structures,
// for rendering.
//
// needed for texture pegging
extern fixed_t* textureheight;
// needed for pre rendering (fracs)
extern fixed_t* spritewidth;
extern fixed_t* spriteoffset;
extern fixed_t* spritetopoffset;
extern lighttable_t* colormaps;
extern int viewwidth;
extern int scaledviewwidth;
extern int viewheight;
extern int firstflat;
// for global animation
extern int* flattranslation;
extern int* texturetranslation;
// Sprite....
extern int firstspritelump;
extern int lastspritelump;
extern int numspritelumps;
//
// Lookup tables for map data.
//
extern int numsprites;
extern spritedef_t* sprites;
extern int numvertexes;
extern vertex_t* vertexes;
extern int numsegs;
extern seg_t* segs;
extern int numsectors;
extern sector_t* sectors;
extern int numsubsectors;
extern subsector_t* subsectors;
extern int numnodes;
extern node_t* nodes;
extern int numlines;
extern line_t* lines;
extern int numsides;
extern side_t* sides;
//
// POV data.
//
extern fixed_t viewx;
extern fixed_t viewy;
extern fixed_t viewz;
extern angle_t viewangle;
extern player_t* viewplayer;
// ?
extern angle_t clipangle;
extern int viewangletox[FINEANGLES/2];
extern angle_t xtoviewangle[SCREENWIDTH+1];
//extern fixed_t finetangent[FINEANGLES/2];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
// angle to line origin
extern int rw_angle1;
// Segs count?
extern int sscount;
extern visplane_t* floorplane;
extern visplane_t* ceilingplane;
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------