9780bc0c05
git-svn-id: svn://kolibrios.org@5922 a494cfbc-eb01-0410-851d-a64ba20cac60
418 lines
8.1 KiB
NASM
418 lines
8.1 KiB
NASM
|
|
INTERP_Z equ 1
|
|
|
|
macro DRAW_INIT
|
|
{
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
mov ecx,[p2]
|
|
mov eax,[ecx+offs_zbup_r]
|
|
mov [colorR],ah ;colorR=p2.r>>8
|
|
mov eax,[ecx+offs_zbup_g]
|
|
mov [colorG],ah ;colorG=p2.g>>8
|
|
mov eax,[ecx+offs_zbup_b]
|
|
mov [colorB],ah ;colorB=p2.b>>8
|
|
;else
|
|
; color=RGB_TO_PIXEL(p2->r,p2->g,p2->b);
|
|
end if
|
|
}
|
|
|
|
macro PUT_PIXEL _a
|
|
{
|
|
local .end_0
|
|
mov eax,[z]
|
|
shr eax, ZB_POINT_Z_FRAC_BITS
|
|
mov [zz],eax
|
|
mov ebx,[pz]
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
jl .end_0
|
|
;edi = pp
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
mov cl,[colorR]
|
|
mov ch,[colorG]
|
|
mov word[edi+3*_a],cx
|
|
mov cl,[colorB]
|
|
mov byte[edi+3*_a +2],cl
|
|
;else
|
|
; pp[_a]=color;
|
|
end if
|
|
.end_0:
|
|
mov eax,[dzdx]
|
|
add [z],eax
|
|
}
|
|
|
|
align 4
|
|
proc ZB_fillTriangleFlat, zb:dword, p0:dword, p1:dword, p2:dword
|
|
locals
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
colorR db ?
|
|
colorG db ?
|
|
colorB db ? ;unsigned char
|
|
else
|
|
color dd ? ;int
|
|
end if
|
|
include 'ztriangle.inc'
|
|
|
|
;
|
|
; Smooth filled triangle.
|
|
; The code below is very tricky :)
|
|
;
|
|
|
|
INTERP_Z equ 1
|
|
INTERP_RGB equ 1
|
|
|
|
macro DRAW_INIT
|
|
{
|
|
if TGL_FEATURE_RENDER_BITS eq 16
|
|
; _drgbdx=((drdx / (1<<6)) << 22) & 0xFFC00000;
|
|
; _drgbdx|=(dgdx / (1<<5)) & 0x000007FF;
|
|
; _drgbdx|=((dbdx / (1<<7)) << 12) & 0x001FF000;
|
|
end if
|
|
}
|
|
|
|
macro PUT_PIXEL _a
|
|
{
|
|
local .end_0
|
|
mov eax,[z]
|
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
|
mov [zz],eax
|
|
mov ebx,[pz]
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
jl .end_0
|
|
;edi = pp
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
mov ecx,[og1]
|
|
mov eax,[or1]
|
|
mov cl,ah
|
|
mov word[edi+3*_a],cx
|
|
mov eax,[ob1]
|
|
mov byte[edi+3*_a +2],ah
|
|
end if
|
|
if TGL_FEATURE_RENDER_BITS eq 16
|
|
; tmp=rgb & 0xF81F07E0;
|
|
; pp[_a]=tmp | (tmp >> 16);
|
|
;else
|
|
; pp[_a] = RGB_TO_PIXEL(or1, og1, ob1);
|
|
end if
|
|
.end_0:
|
|
mov eax,[dzdx]
|
|
add [z],eax
|
|
if TGL_FEATURE_RENDER_BITS eq 16
|
|
; rgb=(rgb+drgbdx) & ( ~ 0x00200800);
|
|
end if
|
|
if TGL_FEATURE_RENDER_BITS <> 16
|
|
mov eax,[dgdx]
|
|
add [og1],eax
|
|
mov eax,[drdx]
|
|
add [or1],eax
|
|
mov eax,[dbdx]
|
|
add [ob1],eax
|
|
end if
|
|
}
|
|
|
|
;;;DRAW_LINE_M equ 1
|
|
|
|
macro DRAW_LINE code
|
|
{
|
|
local .cycle_0
|
|
local .cycle_1
|
|
if TGL_FEATURE_RENDER_BITS eq 16
|
|
if code eq 0
|
|
pz dd ? ;uint*
|
|
tmp dd ? ;uint
|
|
z dd ? ;uint
|
|
zz dd ? ;uint
|
|
rgb dd ? ;uint
|
|
drgbdx dd ? ;uint
|
|
n dd ? ;int
|
|
end if
|
|
if code eq 1
|
|
mov eax,[x2]
|
|
sar eax,16
|
|
sub eax,[x1]
|
|
mov [n],eax ;n = (x2 >> 16) - x1
|
|
; pp=pp1+x1;
|
|
; pz=pz1+x1;
|
|
; z=z1;
|
|
; rgb=(r1 << 16) & 0xFFC00000;
|
|
; rgb|=(g1 >> 5) & 0x000007FF;
|
|
; rgb|=(b1 << 5) & 0x001FF000;
|
|
; drgbdx=_drgbdx;
|
|
align 4
|
|
.cycle_0: ;while (n>=3)
|
|
cmp dword[n],3
|
|
jl .cycle_1
|
|
PUT_PIXEL 0
|
|
PUT_PIXEL 1
|
|
PUT_PIXEL 2
|
|
PUT_PIXEL 3
|
|
add dword[pz],8
|
|
add edi,4
|
|
sub [n],4
|
|
jmp .cycle_0
|
|
.cycle_1: ;while (n>=0)
|
|
cmp dword[n],0
|
|
jl .cycle_1_end
|
|
PUT_PIXEL 0
|
|
add dword[pz],2
|
|
inc edi
|
|
dec dword[n]
|
|
jmp .cycle_1
|
|
.cycle_1_end:
|
|
end if
|
|
end if
|
|
}
|
|
|
|
align 4
|
|
proc ZB_fillTriangleSmooth, zb:dword, p0:dword, p1:dword, p2:dword
|
|
locals
|
|
if TGL_FEATURE_RENDER_BITS eq 16
|
|
_drgbdx dd ? ;int
|
|
end if
|
|
include 'ztriangle.inc'
|
|
|
|
align 4
|
|
proc ZB_setTexture uses eax ebx, zb:dword, texture:dword
|
|
mov eax,[zb]
|
|
mov ebx,[texture]
|
|
mov dword[eax+offs_zbuf_current_texture],ebx
|
|
ret
|
|
endp
|
|
|
|
INTERP_Z equ 1
|
|
INTERP_ST equ 1
|
|
|
|
macro DRAW_INIT
|
|
{
|
|
mov eax,[zb]
|
|
mov eax,[eax+offs_zbuf_current_texture]
|
|
mov [texture],eax
|
|
}
|
|
|
|
macro PUT_PIXEL _a
|
|
{
|
|
local .end_0
|
|
mov eax,[z]
|
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
|
mov [zz],eax
|
|
mov ebx,[pz]
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
jl .end_0
|
|
;edi = pp
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
; unsigned char *ptr;
|
|
; ptr = texture + (((t & 0x3FC00000) | s) >> 14) * 3;
|
|
; pp[3 * _a]= ptr[0];
|
|
; pp[3 * _a + 1]= ptr[1];
|
|
; pp[3 * _a + 2]= ptr[2];
|
|
else
|
|
; pp[_a]=texture[((t & 0x3FC00000) | s) >> 14];
|
|
end if
|
|
.end_0:
|
|
mov eax,[dzdx]
|
|
add [z],eax
|
|
mov eax,[dsdx]
|
|
add [s],eax
|
|
mov eax,[dtdx]
|
|
add [t],eax
|
|
}
|
|
|
|
align 4
|
|
proc ZB_fillTriangleMapping, zb:dword, p0:dword, p1:dword, p2:dword
|
|
locals
|
|
texture dd ? ;PIXEL*
|
|
include 'ztriangle.inc'
|
|
|
|
;
|
|
; Texture mapping with perspective correction.
|
|
; We use the gradient method to make less divisions.
|
|
; TODO: pipeline the division
|
|
;
|
|
if 1
|
|
|
|
INTERP_Z equ 1
|
|
INTERP_STZ equ 1
|
|
|
|
NB_INTERP equ 8
|
|
|
|
macro DRAW_INIT
|
|
{
|
|
mov eax,[zb]
|
|
mov eax,[eax+offs_zbuf_current_texture]
|
|
mov [texture],eax
|
|
fild dword[dzdx]
|
|
fstp dword[fdzdx]
|
|
; fndzdx=NB_INTERP * fdzdx;
|
|
; ndszdx=NB_INTERP * dszdx;
|
|
; ndtzdx=NB_INTERP * dtzdx;
|
|
}
|
|
|
|
macro PUT_PIXEL _a
|
|
{
|
|
local .end_0
|
|
mov eax,[z]
|
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
|
mov [zz],eax
|
|
mov ebx,[pz]
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
jl .end_0
|
|
;edi = pp
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
; unsigned char *ptr;
|
|
; ptr = texture + (((t & 0x3FC00000) | (s & 0x003FC000)) >> 14) * 3;
|
|
; pp[3 * _a]= ptr[0];
|
|
; pp[3 * _a + 1]= ptr[1];
|
|
; pp[3 * _a + 2]= ptr[2];
|
|
else
|
|
; pp[_a]=*(PIXEL *)((char *)texture+
|
|
; (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));
|
|
end if
|
|
.end_0:
|
|
mov eax,[dzdx]
|
|
add [z],eax
|
|
mov eax,[dsdx]
|
|
add [s],eax
|
|
mov eax,[dtdx]
|
|
add [t],eax
|
|
}
|
|
|
|
DRAW_LINE_M equ 1
|
|
|
|
macro DRAW_LINE code
|
|
{
|
|
if TGL_FEATURE_RENDER_BITS eq 24
|
|
if code eq 0
|
|
pz dd ? ;uint *
|
|
s dd ? ;uint
|
|
t dd ? ;uint
|
|
z dd ? ;uint
|
|
zz dd ? ;uint
|
|
n1 dd ? ;int - длинна горизонтальной линии в пикселях
|
|
dsdx dd ? ;int
|
|
dtdx dd ? ;int
|
|
s_z dd ? ;float
|
|
t_z dd ? ;float
|
|
fz dd ? ;float
|
|
zinv dd ? ;float
|
|
end if
|
|
if code eq 1
|
|
; n1=(x2>>16)-x1;
|
|
; fz=(float)z1;
|
|
; zinv=1.0 / fz;
|
|
; pp=(pp1 + x1 * PSZB);
|
|
; pz=pz1+x1;
|
|
; z=z1;
|
|
; sz=sz1;
|
|
; tz=tz1;
|
|
; while (n1>=(NB_INTERP-1)) {
|
|
; {
|
|
; float ss,tt;
|
|
; ss=(sz * zinv);
|
|
; tt=(tz * zinv);
|
|
; s=(int) ss;
|
|
; t=(int) tt;
|
|
; dsdx= (int)( (dszdx - ss*fdzdx)*zinv );
|
|
; dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );
|
|
; fz+=fndzdx;
|
|
; zinv=1.0 / fz;
|
|
; }
|
|
; PUT_PIXEL(0);
|
|
; PUT_PIXEL(1);
|
|
; PUT_PIXEL(2);
|
|
; PUT_PIXEL(3);
|
|
; PUT_PIXEL(4);
|
|
; PUT_PIXEL(5);
|
|
; PUT_PIXEL(6);
|
|
; PUT_PIXEL(7);
|
|
; pz+=NB_INTERP;
|
|
; pp=(pp + NB_INTERP * PSZB);
|
|
; n1-=NB_INTERP;
|
|
; sz+=ndszdx;
|
|
; tz+=ndtzdx;
|
|
; }
|
|
; {
|
|
; float ss,tt;
|
|
; ss=(sz * zinv);
|
|
; tt=(tz * zinv);
|
|
; s=(int) ss;
|
|
; t=(int) tt;
|
|
; dsdx= (int)( (dszdx - ss*fdzdx)*zinv );
|
|
; dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );
|
|
; }
|
|
; while (n1>=0) {
|
|
;;; PUT_PIXEL 0
|
|
; pz+=1;
|
|
; pp=(PIXEL *)((char *)pp + PSZB);
|
|
dec dword[n1]
|
|
; }
|
|
end if
|
|
end if
|
|
}
|
|
|
|
align 4
|
|
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
|
locals
|
|
texture dd ? ;PIXEL *
|
|
fdzdx dd ? ;float
|
|
fndzdx dd ? ;float
|
|
ndszdx dd ? ;float
|
|
ndtzdx dd ? ;float
|
|
include 'ztriangle.inc'
|
|
|
|
end if
|
|
|
|
if 0
|
|
|
|
; slow but exact version (only there for reference, incorrect for 24
|
|
; bits)
|
|
|
|
INTERP_Z equ 1
|
|
INTERP_STZ equ 1
|
|
|
|
macro DRAW_INIT
|
|
{
|
|
mov eax,[zb]
|
|
mov eax,[eax+offs_zbuf_current_texture]
|
|
mov [texture],eax
|
|
}
|
|
|
|
macro PUT_PIXEL _a
|
|
{
|
|
local .end_0
|
|
; int s,t;
|
|
mov eax,[z]
|
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
|
mov [zz],eax
|
|
mov ebx,[pz]
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
jl .end_0
|
|
;edi = pp
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
|
fild dword[z]
|
|
fld dword[s_z]
|
|
fdiv st0,st1
|
|
;fistp dword[...s...] ;s = (int) (s_z / (float) z)
|
|
; t= (int) (t_z / (float) z);
|
|
; pp[_a]=texture[((t & 0x3FC00000) | s) >> 14];
|
|
.end_0:
|
|
mov eax,[dzdx]
|
|
add [z],eax
|
|
fld dword[dszdx]
|
|
fadd dword[s_z]
|
|
fstp dword[s_z]
|
|
fld dword,[dtzdx]
|
|
fadd dword[t_z]
|
|
fstp dword[t_z]
|
|
}
|
|
|
|
align 4
|
|
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
|
locals
|
|
texture dd ? ;PIXEL*
|
|
include 'ztriangle.inc'
|
|
|
|
end if
|