4daae89053
updated sysfunc.txt *programs new icons and logo for CPUID and ICON added new version of @ICON and ICONMNGR fixes in iconedit and calendar from DedOK new algoritm of fill background in pic4 all apps (fasm-writen only) rewriten to use common macros.inc for easy recompile in fastcall mode (there is a bug in https; run need rewrite to use common macros.inc) small fixes in build_all.bat script git-svn-id: svn://kolibrios.org@485 a494cfbc-eb01-0410-851d-a64ba20cac60
563 lines
11 KiB
NASM
563 lines
11 KiB
NASM
;
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; Arcanoid Gaem 4Ver Mini Sample by Pavlushin Evgeni for ASCL
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; www.waptap@mail.ru www.cyberdeck.fatal.ru www.deck4.narod.ru
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; Play again and exit button added
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;
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; 3Ver Play again, Exit button.
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; 4Ver Next level function.
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;
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;******************************************************************************
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd IM_END ; size of image
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dd 0x300000 ; memory for app
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dd 0x300000 ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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;******************************************************************************
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include 'lang.inc'
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include '..\..\..\macros.inc'
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include 'ascl.inc'
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include 'ascgl.inc'
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include 'ascgml.inc'
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START: ; start of execution
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bmptoimg arc_file,pong
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getimg pong,0,0,80,4,img
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getimg pong,0,4,80,4,img2
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getimg pong,5,38,15,15,img3
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getimg pong,0,8,80,20,img5
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fullimg img4 , 80 ,20 ,0x00000000 ;black for rocket
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fullimg img6 , 15 ,15 ,0x00000000 ;black for ball
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fullimg img7a , 60,20,0x0000cf00
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fullimg img7b , 60,20,0x00af0000
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fullimg img7c , 60,20,0x000000cf
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fullimg img8 , 60,20,0x00000000
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call draw_window
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still:
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scevent red,key,button
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cmp [againbut],1
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je stl2
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outcount dword [scoreb],256,8,cl_Blue,5*65536
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outcount dword [scorea],332,8,cl_Red,5*65536
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outcount dword [level],368,8,cl_White,2*65536
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del_images:
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setimg dword [ply1x],dword [ply1y],img4
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setimg dword [ballx],dword [bally],img6
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setimg dword [gravx],dword [gravy],img4
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del_blocks:
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mov ecx,0
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xxx:
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pushad
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mov esi,dword [mass+ecx]
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mov edi,dword [mass+ecx+4]
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mov ebp,dword [mass+ecx+8]
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cmp ebp,0
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jne notptx
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setimg esi,edi,img8
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notptx:
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popad
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add ecx,12
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cmp ecx,[blocks_max]
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jne xxx
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move_ply1:
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correct [ply1x],[ply1rx],2
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correct [ply1y],[ply1ry],2
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;automove ball
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mov eax,dword [ballxv]
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add dword [ballx],eax
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mov eax,dword [ballyv]
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add dword [bally],eax
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;autoslow ball for rocket gravitation (Space key)
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cmp dword [ballxv],0
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jl ballb
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balla:
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cmp dword [ballxv],2
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jng balln
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dec dword [ballxv]
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jmp balln
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ballb:
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cmp dword [ballxv],-2
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jnl balln
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inc dword [ballxv]
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jmp balln
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balln:
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cmp dword [ballyv],2
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jng by_n
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dec dword [ballyv]
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by_n:
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;ball collusion of screen
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cmp dword [ballx],400-12
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jna xa_ok
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neg dword [ballxv]
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xa_ok:
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cmp dword [ballx],6
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jnb xb_ok
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neg dword [ballxv]
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xb_ok:
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cmp dword [bally],30
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jnb yb_ok
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neg dword [ballyv]
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yb_ok:
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;if ball far out of screen come back
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cmp dword [bally],466
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jng yax_ok
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call draw_window
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dec dword [scoreb]
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mov eax,[ply1ry]
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sub eax,6
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mov dword [bally],eax ;240
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mov eax,[ply1rx]
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add eax,30
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mov dword [ballx],eax ;200
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mov dword [ballyv],2
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random 3,dword [ballxv]
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sub dword [ballxv],1
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yax_ok:
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xorx:
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cmp dword [ballxv],0
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jne norx
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random 3,dword [ballxv]
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sub dword [ballxv],1
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cmp dword [ballxv],0
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je xorx
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norx:
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;test on collusion ply1 of ball
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collusion_test:
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collimg img,[ply1x],[ply1y],img3,[ballx],[bally],eax
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cmp eax,1
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jne not_coll
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neg dword [ballyv]
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sub dword [bally],4
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; neg dword [ballxv]
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not_coll:
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;test on collusion gravity of ball
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collusion_grav:
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collimg img,[gravx],[gravy],img3,[ballx],[bally],eax
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cmp eax,1
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jne not_collg
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sub dword [bally],30
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neg dword [ballyv]
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cmp dword [ballyv],0
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jl ab
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jg bf
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jmp not_collgx
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ab:
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sub dword [ballyv],10
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jmp not_collgx
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bf:
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add dword [ballyv],10
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not_collgx:
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cmp dword [ballxv],0
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jl abx
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jg bfx
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jmp not_collg
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abx:
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sub dword [ballxv],0 ;8 ;15
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jmp not_collg
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bfx:
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add dword [ballxv],0 ;8
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; mov dword [ballyv],20
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not_collg:
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;ply contorl
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control 12,316,[ply1rx]
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control 380,470,[ply1ry]
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;garvity
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gravity:
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cmp dword [gravtime],0
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je no_dg
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dec dword [gravtime]
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no_dg:
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draw_gravity:
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cmp dword [gravtime],0
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je nograv
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mov eax,dword [ply1x]
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mov ebx,dword [ply1y]
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sub ebx,30
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mov dword [gravx],eax
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mov dword [gravy],ebx
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jmp endgrav
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nograv:
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mov dword [gravx],1000
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mov dword [gravy],1000
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endgrav:
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redraw_images:
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setimg dword [ply1x],dword [ply1y],img2
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setimg dword [ballx],dword [bally],img3
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setimg dword [gravx],dword [gravy],img5
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draw_blocks:
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mov ecx,0
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xxx2:
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pushad
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mov esi,dword [mass+ecx]
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mov edi,dword [mass+ecx+4]
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mov ebp,dword [mass+ecx+8]
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cmp ebp,0
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je notpt
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cmp ebp,1
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jne no_a
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setimg esi,edi,img7a
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jmp notpt
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no_a:
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cmp ebp,2
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jne no_b
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setimg esi,edi,img7b
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jmp notpt
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no_b:
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cmp ebp,3
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jne no_c
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setimg esi,edi,img7c
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jmp notpt
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no_c:
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notpt:
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popad
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add ecx,12
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cmp ecx,[blocks_max]
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jne xxx2
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;collusion ball of blocks
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coll_blocks:
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mov [temp3],0
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mov ecx,0
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testloop:
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pushad
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mov ebp,dword [mass+ecx+8]
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cmp ebp,0
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jne testcol
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jmp notest
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testcol:
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mov [temp3],1
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mov esi,dword [mass+ecx]
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mov edi,dword [mass+ecx+4]
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mov [temp1],esi
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mov [temp2],edi
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push ecx
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collimg img8,[temp1],[temp2],img3,[ballx],[bally],eax
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pop ecx
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cmp eax,1
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jne notest
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mov dword [mass+ecx+8],0
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; neg [ballxv]
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neg [ballyv]
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add [scorea],30
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call draw_window
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jmp end_col
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notest:
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popad
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add ecx,12
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cmp ecx,[blocks_max]
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jne testloop
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end_col:
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cmp [delay_cnt],0
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jne no_delay
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mov [delay_cnt],1
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delay 1 ;don't generate delay for fast speed programm
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no_delay:
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dec [delay_cnt]
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win_test:
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cmp [temp3],1
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je stl
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; inc [level]
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mov [nextlev],1
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mov [againbut],1
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call draw_window
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; label 160,200,'You Win!',cl_Green+font_Big
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; label 130,220,'Youre Score:',cl_Green+font_Big
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; outcount dword [scorea],230,220,cl_Green,5*65536
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; label 130,234,'Youre Lives:',cl_Green+font_Big
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; outcount dword [scoreb],230,234,cl_Green,5*65536
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; delay 600 ;wait 2sec
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; close ;exit from program
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stl:
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lose_test:
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cmp [scoreb],0
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jne stl2
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; call draw_window
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; label 160,200,'You Lose!',cl_Red+font_Big
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; label 130,220,'Youre Score:',cl_Red+font_Big
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; outcount dword [scorea],230,220,cl_Red,5*65536
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; delay 300 ;wait 2sec
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; close ;exit from program
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; mov ebx,10*65536+40
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; mov ebx,10*65536+20
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; mov edx,2
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; mov esi,0x0000ff00
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; mov eax,8
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; mcall
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mov [level],0
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mov [nextlev],0
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mov [againbut],1
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call draw_window
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stl2:
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jmp still
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red:
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call draw_window
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jmp still
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key: ; key
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mov eax,2
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mcall
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cmp ah,key_Left
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jne no_l
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sub dword [ply1rx],50 ;24 ;16
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no_l:
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cmp ah,key_Right
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jne no_r
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add dword [ply1rx],50 ;24 ;16
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no_r:
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cmp ah,key_Up
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jne no_u
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sub dword [ply1ry],20
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no_u:
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cmp ah,key_Down
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jne no_d
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add dword [ply1ry],20
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no_d:
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cmp ah,key_Space
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jne no_sp
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mov dword [gravtime],100
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no_sp:
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jmp still
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button: ; button
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mov eax,17 ; get id
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mcall
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cmp ah,1 ; button id=1 ?
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jne noclose
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mov eax,-1 ; close this program
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mcall
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noclose:
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cmp ah,2
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jne noplayagain
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mov [xt],100
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mov [yt],100
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mov [gravtime],10
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mov [gravx],1000
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mov [gravy],1000
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mov [ply1rx],160
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mov [ply1ry],460
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mov [ply1x],160
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mov [ply1y],400
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mov [ballx],200
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mov [bally],300
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mov [ballyv],2
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mov [ballxv],1
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cmp [nextlev],1
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je noch
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mov [scorex],0
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mov [scorea],0
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mov [scoreb],3
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jmp noch2
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noch:
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inc [scoreb]
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inc [level]
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mov eax,[maxlev]
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cmp [level],eax
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jna noch2
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mov [level],eax
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noch2:
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mov eax,18*4*5
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mul [level]
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mov ebp,eax
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add ebp,levels
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mov ecx,18*4*5 ;bytes
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loo:
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mov eax,dword [ebp+ecx]
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mov dword [mass+ecx],eax
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sub ecx,4
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jnz loo
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mov [againbut],0
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call draw_window
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noplayagain:
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jmp still
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draw_window:
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startwd
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window 0,0,400+8,480+24,window_Skinned
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label 12,8,'ARCANOID: USE ARROW KEYS LIVES SCORE',cl_White+font_Big
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cmp [againbut],0
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je no_againbut
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cmp [nextlev],1
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je nlev
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label 160,200,'You Lose!',cl_Red+font_Big
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label 130,220,'Youre Score:',cl_Red+font_Big
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outcount dword [scorea],230,220,cl_Red,5*65536
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mov ebx,150*65536+80
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mov ecx,240*65536+12
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mov edx,2
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mov esi,0x0000aa00
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mov eax,8
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mcall
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mov ecx,260*65536+12
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mov edx,1
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mcall
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label 152,244,'Play again?',cl_Red+font_Big
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jmp elev
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nlev:
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label 160,200,'You Win!',cl_Green+font_Big
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label 130,220,'Youre Score:',cl_Green+font_Big
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outcount dword [scorea],230,220,cl_Green,5*65536
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mov ebx,150*65536+80
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mov ecx,240*65536+12
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mov edx,2
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mov esi,0x0000aa00
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mov eax,8
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mcall
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mov ecx,260*65536+12
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mov edx,1
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mcall
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label 152,244,'Next level?',cl_Red+font_Big
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elev:
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label 178,264,'Exit?',cl_Red+font_Big
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no_againbut:
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endwd
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ret
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; DATA AREA
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againbut dd 0
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xt dd 100
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yt dd 100
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gravtime dd 10
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gravx dd 1000
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gravy dd 1000
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ply1rx dd 160
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ply1ry dd 460
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ply1x dd 160
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ply1y dd 400
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ballx dd 200
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bally dd 300
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ballyv dd 2
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ballxv dd 1
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temp1 dd 0
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temp2 dd 0
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temp3 dd 0
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scorex dd 0
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scorea dd 0
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scoreb dd 3
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level dd 0
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nextlev dd 0
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maxlev dd 2
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counter dd 0
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tsoi dd 0
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delay_cnt dd 0
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blocks_max dd 6*5*12 ;size in bytes 5*3 dd
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mass:
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dd 30,200,0 ,90,200,0 ,150,200,0 ,210,200,0 ,270,200,0 ,330,200,0
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dd 30,180,0 ,90,180,0 ,150,180,0 ,210,180,0 ,270,180,0 ,330,180,0
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dd 30,160,0 ,90,160,0 ,150,160,0 ,210,160,0 ,270,160,0 ,330,160,0
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dd 30,140,0 ,90,140,1 ,150,140,1 ,210,140,1 ,270,140,0 ,330,140,0
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dd 30,120,0 ,90,120,0 ,150,120,0 ,210,120,0 ,270,120,0 ,330,120,0
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levels:
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dd 30,200,0 ,90,200,0 ,150,200,0 ,210,200,2 ,270,200,0 ,330,200,0
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dd 30,180,2 ,90,180,1 ,150,180,1 ,210,180,2 ,270,180,2 ,330,180,0
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dd 30,160,1 ,90,160,3 ,150,160,1 ,210,160,2 ,270,160,2 ,330,160,2
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dd 30,140,2 ,90,140,1 ,150,140,1 ,210,140,2 ,270,140,2 ,330,140,0
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dd 30,120,0 ,90,120,0 ,150,120,0 ,210,120,2 ,270,120,0 ,330,120,0
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;level2
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dd 30,200,0 ,90,200,3 ,150,200,0 ,210,200,2 ,270,200,2 ,330,200,2
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dd 30,180,0 ,90,180,1 ,150,180,0 ,210,180,2 ,270,180,2 ,330,180,2
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dd 30,160,0 ,90,160,3 ,150,160,0 ,210,160,2 ,270,160,2 ,330,160,2
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dd 30,140,0 ,90,140,1 ,150,140,0 ,210,140,2 ,270,140,2 ,330,140,2
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dd 30,120,0 ,90,120,3 ,150,120,0 ,210,120,2 ,270,120,2 ,330,120,2
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;level3
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dd 30,200,1 ,90,200,3 ,150,200,1 ,210,200,2 ,270,200,2 ,330,200,2
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dd 30,180,2 ,90,180,1 ,150,180,1 ,210,180,2 ,270,180,2 ,330,180,2
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dd 30,160,1 ,90,160,3 ,150,160,1 ,210,160,2 ,270,160,2 ,330,160,2
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dd 30,140,2 ,90,140,1 ,150,140,1 ,210,140,2 ,270,140,2 ,330,140,2
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dd 30,120,1 ,90,120,3 ,150,120,1 ,210,120,2 ,270,120,2 ,330,120,2
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arc_file:
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file 'arc.bmp'
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rb 20000
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IM_END:
|
|
|
|
pong:
|
|
rb 80*60*3+8
|
|
img:
|
|
rb 32*32*3+8
|
|
img2:
|
|
rb 32*32*3+8
|
|
img3:
|
|
rb 32*32*3+8
|
|
img4:
|
|
rb 80*20*3+8
|
|
img5:
|
|
rb 80*20*3+8
|
|
img6:
|
|
rb 15*15*3+8
|
|
img7a:
|
|
rb 60*20*3+8
|
|
img7b:
|
|
rb 60*20*3+8
|
|
img7c:
|
|
rb 60*20*3+8
|
|
img8:
|
|
rb 60*40*3+8
|
|
|
|
I_END:
|