modify readme
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README.md
56
README.md
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LTUI is a cross-platform terminal ui library based on Lua.
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This framework originated from the requirements of graphical menu configuration in [xmake](https://github.com/tboox/xmake).
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Similar to the kernel kernel's menuconf to configure the compilation parameters, so using curses and lua to implement a cross-platform character terminal ui library.
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Refer to kconfig-frontends for style rendering. Of course, users can customize different ui styles.
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## Build
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We need install the cross-platform build utility [xmake](https://github.com/tboox/xmake) first.
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@@ -41,70 +46,49 @@ $ xmake
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## Examples
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#### Window
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#### Application
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```lua
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-- requires
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local ltui = require("ltui")
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local application = ltui.application
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local event = ltui.event
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local rect = ltui.rect
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local window = ltui.window
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local demo = application()
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-- the demo application
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local demo = application()
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-- init demo
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function demo:init()
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-- init name
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application.init(self, "demo")
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-- init background
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self:background_set("blue")
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-- init main window
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self:insert(window:new("window.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main window", true))
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end
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-- run demo
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demo:run()
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```
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#### Label
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```lua
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local lab = label:new("title", rect {0, 0, 12, 1}, "hello ltui!"):textattr_set("white")
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```
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#### Button
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```lua
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local btn = button:new("yes", rect {0, 1, 7, 2}, "< Yes >"):textattr_set("white")
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```
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#### Input dialog
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```lua
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-- requires
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local ltui = require("ltui")
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local label = ltui.label
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local button = ltui.button
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local application = ltui.application
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local event = ltui.event
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local rect = ltui.rect
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local inputdialog = ltui.inputdialog
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-- the demo application
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local demo = application()
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-- init demo
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function demo:init()
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-- ...
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-- init name
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application.init(self, "demo")
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-- init background
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self:background_set("blue")
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-- init input dialog
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local dialog_input = inputdialog:new("dialog.input", rect {0, 0, 50, 8})
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dialog_input:text():text_set("please input text:")
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dialog_input:button_add("no", "< No >", function (v) dialog_input:quit() end)
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dialog_input:button_add("yes", "< Yes >", function (v) dialog_input:quit() end)
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self:insert(dialog_input, {centerx = true, centery = true})
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end
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-- run demo
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demo:run()
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```
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## Snapshot
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