files
ltui/tests/desktop.lua
2018-11-19 11:54:45 +08:00

80 lines
2.5 KiB
Lua
Executable File

--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file desktop.lua
--
require("tests/load")
-- requires
local ltui = require("ltui")
local label = ltui.label
local button = ltui.button
local application = ltui.application
local event = ltui.event
local rect = ltui.rect
-- the demo application
local demo = application()
-- init demo
function demo:init()
-- init name
application.init(self, "demo")
-- show desktop, menubar and statusbar
self:insert(self:desktop())
self:insert(self:menubar())
self:insert(self:statusbar())
-- init title
self:menubar():title():text_set("Menu Bar (Hello)")
-- add title label
self:desktop():insert(label:new("title", rect {0, 0, 12, 1}, "hello xmake!"):textattr_set("white"), {centerx = true})
-- add yes button
self:desktop():insert(button:new("yes", rect {0, 1, 7, 2}, "< Yes >"):textattr_set("white"), {centerx = true})
-- add no button
self:desktop():insert(button:new("no", rect {0, 2, 6, 3}, "< No >"):textattr_set("white"), {centerx = true})
end
-- on event
function demo:event_on(e)
if application.event_on(self, e) then
return true
end
if e.type == event.ev_keyboard then
self:statusbar():info():text_set(e.key_name)
if e.key_name == "s" then
self:statusbar():show(not self:statusbar():state("visible"))
elseif e.key_name == "m" then
self:menubar():show(not self:menubar():state("visible"))
elseif e.key_name == "d" then
self:desktop():show(not self:desktop():state("visible"))
end
end
end
-- run demo
demo:run()