kolibrios/contrib/games/wolf3d/wl_atmos.h

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#ifndef _WL_ATMOS_H_
#define _WL_ATMOS_H_
#if defined(USE_STARSKY) || defined(USE_RAIN) || defined(USE_SNOW)
void Init3DPoints();
#endif
#ifdef USE_STARSKY
void DrawStarSky(byte *vbuf, uint32_t vbufPitch);
#endif
#ifdef USE_RAIN
void DrawRain(byte *vbuf, uint32_t vbufPitch);
#endif
#ifdef USE_SNOW
void DrawSnow(byte *vbuf, uint32_t vbufPitch);
#endif
#endif