kolibrios/programs/games/2048/main.c

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#include "game.h"
#define KEY_RELEASED 0x80
void main()
{
enable_scancode();
game_init();
for(;;)
{
int ev = __menuet__wait_for_event();
switch (ev)
{
case 1 : // EVENT_REDRAW:
game_redraw();
break;
case 2 : // EVENT_KEY:
{
ev = __menuet__getkey() & 0xFF;
switch (ev)
{
case ((K_Up & 0xFF) | KEY_RELEASED) : // key Up released
game_move_up();
clear_key_buffer();
break;
case ((K_Down & 0xFF) | KEY_RELEASED) : // key Down released
game_move_down();
clear_key_buffer();
break;
case ((K_Left & 0xFF) | KEY_RELEASED) : // key Left released
game_move_left();
clear_key_buffer();
break;
case ((K_Right & 0xFF) | KEY_RELEASED) : // key Right released
game_move_right();
clear_key_buffer();
break;
}
break;
}
case 3 : // EVENT_BUTTON
ev = __menuet__get_button_id();
switch (ev)
{
case NEW_GAME_BUTTON :
game_init();
break;
default : // close
return;
}
}
}
}