kolibrios/programs/games/FindNumbers/trunk/kolibri.h--

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//CODED by Veliant, Leency, Nable. GNU GPL licence.
#code32 TRUE
char os_name[8] = {'M','E','N','U','E','T','0','1'};
dword os_version = 0x00000001;
dword start_addr = #main;
dword final_addr = #stop+32;
dword alloc_mem = 0x0090000;
dword x86esp_reg = 0x0090000;
dword I_Param = 0x0;
dword I_Icon = 0x0;
//Events
#define evButton 3
#define evKey 2
#define evReDraw 1
//Button options
#define BT_DEL 0x80000000
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
#define OLD -1
#define true 1
#define false 0
inline fastcall dword WaitEvent(){
EAX = 10;
$int 0x40
}
inline fastcall word GetKey(){
EAX = 2; // just read this key from buffer
$int 0x40
EAX = EAX >> 8;
}
inline fastcall word GetButtonID(){
EAX = 17;
$int 0x40
EAX = EAX >> 8;
}
inline fastcall ExitProcess(){
EAX = -1; // close this program
$int 0x40
}
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,EDI)
{
EAX = 12; // function 12:tell os about windowdraw
EBX = 1;
$int 0x40
EBX = x << 16 + sizeX;
ECX = y << 16 + sizeY;
EDX = mainAreaType << 24 | mainAreaColour;
$xor eax,eax
$int 0x40
EAX = 12; // function 12:tell os about windowdraw
EBX = 2;
$int 0x40
}
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
{
EAX = 4;
EBX = x<<16+y;
ECX = fontType<<24+color;
$int 0x40;
}
void WriteNumber(dword x,y,byte fontType, ESI, ECX)
{
EAX = 47;
EBX = 2<<16;
EDX = x<<16+y;
ESI = fontType<<24+ESI;
$int 0x40;
}
void DrawBar(dword x,y,w,h,EDX)
{
EAX = 13;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
void DefineButton(dword x,y,w,h,EDX,ESI)
{
EAX = 8;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
inline fastcall void DeleteButton(dword EDX)
{
EAX = 8;
EDX += BT_DEL;
$int 0x40;
}
dword generator; // random number generator - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
:int random(int max)
// get pseudo-random number - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
{
$rdtsc // eax & edx
$xor eax,edx
$not eax
EBX = generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
generator = EBX;
EAX += EBX;
EAX = EAX % max;
return EAX;
}
:randomize()
// initialize random number generator - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
generator = EAX;
}