forked from KolibriOS/kolibrios
246 lines
11 KiB
NASM
246 lines
11 KiB
NASM
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; This program shows state of mouse buttons ;
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; to compile: nasm -f bin mstate.asm -o mstate ;
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ORG 0
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BITS 32
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; ---------------------------------------------------------------------------- ;
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PATH_SIZE equ 256
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PARAMS_SIZE equ 256
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STACK_SIZE equ 256
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; ---------------------------------------------------------------------------- ;
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TEXT_WIDTH equ 6
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TEXT_HEIGHT equ 9
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; ---------------------------------------------------------------------------- ;
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MOUSE_LEFT_BUTTON_MASK equ 1b
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MOUSE_RIGHT_BUTTON_MASK equ 10b
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MOUSE_MIDDLE_BUTTON_MASK equ 100b
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; ---------------------------------------------------------------------------- ;
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EM_REDRAW equ 1b
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EM_KEY equ 10b
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EM_BUTTON equ 100b
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EM_RESERVED0 equ 1000b
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EM_REDRAW_BACKGROUND equ 10000b
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EM_MOUSE equ 100000b
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EM_IPC equ 1000000b
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EM_NETWORK equ 10000000b
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EM_DEBUG equ 100000000b
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; ---------------------------------------------------------------------------- ;
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WINDOW_STYLE_SKINNED_FIXED equ 0x4000000
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WINDOW_STYLE_COORD_CLIENT equ 0x20000000
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WINDOW_STYLE_CAPTION equ 0x10000000
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; ---------------------------------------------------------------------------- ;
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WINDOW_BORDER_SIZE equ 5
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; ---------------------------------------------------------------------------- ;
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WINDOW_STYLE equ WINDOW_STYLE_SKINNED_FIXED | WINDOW_STYLE_COORD_CLIENT | WINDOW_STYLE_CAPTION
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; ---------------------------------------------------------------------------- ;
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MOUSE_BODY_COLOR equ 0x007C7C96
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MOUSE_LEFT_BUTTON_COLOR equ 0x008293A4
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MOUSE_RIGHT_BUTTON_COLOR equ 0x008293A4
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MOUSE_MIDDLE_BUTTON_COLOR equ 0x00A48293
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MOUSE_LEFT_BUTTON_PRESSED_COLOR equ 0x00568EC7
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MOUSE_RIGHT_BUTTON_PRESSED_COLOR equ 0x00568EC7
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MOUSE_MIDDLE_BUTTON_PRESSED_COLOR equ 0x00C7568E
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WINDOW_BACK_COLOR equ 0x00EFEFEF
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; ---------------------------------------------------------------------------- ;
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MOUSE_WIDTH equ 120
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MOUSE_HEIGHT equ 240
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MOUSE_MARGIN equ 4
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BUTTONS_MARGIN equ 2
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; ---------------------------------------------------------------------------- ;
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MOUSE_LEFT equ MOUSE_MARGIN
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MOUSE_TOP equ MOUSE_MARGIN
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WINDOW_WIDTH equ MOUSE_WIDTH + WINDOW_BORDER_SIZE * 2 + MOUSE_MARGIN * 2
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MOUSE_BODY_HEIGHT equ (MOUSE_HEIGHT - BUTTONS_MARGIN) / 2
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MOUSE_BODY_TOP equ MOUSE_HEIGHT - MOUSE_BODY_HEIGHT + MOUSE_TOP
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LEFT_BUTTON_HEIGHT equ MOUSE_HEIGHT - MOUSE_BODY_HEIGHT - BUTTONS_MARGIN
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RIGHT_BUTTON_HEIGHT equ MOUSE_HEIGHT - MOUSE_BODY_HEIGHT - BUTTONS_MARGIN
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LEFT_BUTTON_WIDTH equ (MOUSE_WIDTH - BUTTONS_MARGIN) / 2
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RIGHT_BUTTON_WIDTH equ MOUSE_WIDTH - LEFT_BUTTON_WIDTH - BUTTONS_MARGIN
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LEFT_BUTTON_LEFT equ MOUSE_LEFT
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RIGHT_BUTTON_LEFT equ LEFT_BUTTON_LEFT + LEFT_BUTTON_WIDTH + BUTTONS_MARGIN
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MIDDLE_BUTTON_WIDTH equ MOUSE_WIDTH / 10
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MIDDLE_BUTTON_HEIGHT equ MOUSE_HEIGHT / 6
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MIDDLE_BUTTON_LEFT equ (MOUSE_WIDTH - MIDDLE_BUTTON_WIDTH) / 2 + MOUSE_LEFT
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MIDDLE_BUTTON_TOP equ (MOUSE_WIDTH / 2 - MIDDLE_BUTTON_WIDTH) / 2 + MOUSE_TOP
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; ---------------------------------------------------------------------------- ;
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%define SZ_BUTTONS_STATE "Buttons state:"
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%define SZ_BIN "bin:"
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%define SZ_HEX "hex:0x"
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%strlen LEN_SZ_BUTTONS_STATE SZ_BUTTONS_STATE
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%strlen LEN_SZ_BIN SZ_BIN
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%strlen LEN_SZ_HEX SZ_HEX
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; ---------------------------------------------------------------------------- ;
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STATE_VALUES_HEIGHT equ 3 * TEXT_HEIGHT ; we have three lines of text
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STATE_VALUES_WIDTH equ LEN_SZ_BUTTONS_STATE * TEXT_WIDTH
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STATE_VALUES_TOP equ (MOUSE_BODY_HEIGHT - STATE_VALUES_HEIGHT) / 2 + MOUSE_BODY_TOP
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STATE_VALUES_LEFT equ (MOUSE_WIDTH - STATE_VALUES_WIDTH) / 2 + MOUSE_LEFT
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; ---------------------------------------------------------------------------- ;
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MENUET01 db 'MENUET01'
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version dd 1
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program.start dd START
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program.end dd END
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program.memory dd END + PATH_SIZE + PARAMS_SIZE + STACK_SIZE
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program.stack dd END + PATH_SIZE + PARAMS_SIZE + STACK_SIZE
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program.params dd END + PATH_SIZE
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program.path dd END
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; ---------------------------------------------------------------------------- ;
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mouse_body_color dd MOUSE_BODY_COLOR
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mouse_left_button_color dd MOUSE_LEFT_BUTTON_COLOR
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mouse_right_button_color dd MOUSE_RIGHT_BUTTON_COLOR
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mouse_middle_button_color dd MOUSE_MIDDLE_BUTTON_COLOR
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; ---------------------------------------------------------------------------- ;
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mouse.button dd 0
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; ---------------------------------------------------------------------------- ;
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sz_caption db "MouseState",0
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; ---------------------------------------------------------------------------- ;
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sz_button_state db SZ_BUTTONS_STATE,0
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sz_bin db SZ_BIN,0
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sz_hex db SZ_HEX,0
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; ---------------------------------------------------------------------------- ;
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%macro DrawMouseBody 0
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; draw.rectangle
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mov eax, 13
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mov ebx, MOUSE_LEFT << 16 | MOUSE_WIDTH
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mov ecx, MOUSE_BODY_TOP << 16 | MOUSE_BODY_HEIGHT
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mov edx, [mouse_body_color]
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int 64
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; texts
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mov eax, 4
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mov ecx, 1100b << 28 | WINDOW_BACK_COLOR
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mov edi, [mouse_body_color]
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; draw.text
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mov ebx, (STATE_VALUES_LEFT << 16) | STATE_VALUES_TOP
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mov edx, sz_button_state
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int 64
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; draw.text
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add ebx, TEXT_HEIGHT
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mov edx, sz_bin
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int 64
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; draw.text
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add ebx, TEXT_HEIGHT
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mov edx, sz_hex
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int 64
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%endmacro
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; ---------------------------------------------------------------------------- ;
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align 4
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DrawMouseButtons:
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mov eax, 13
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; draw.rectangle
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mov ebx, LEFT_BUTTON_LEFT << 16 | LEFT_BUTTON_WIDTH
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mov ecx, MOUSE_TOP << 16 | LEFT_BUTTON_HEIGHT
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mov edx, [mouse_left_button_color]
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int 64
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; draw.rectangle
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mov ebx, RIGHT_BUTTON_LEFT << 16 | RIGHT_BUTTON_WIDTH
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mov ecx, MOUSE_TOP << 16 | RIGHT_BUTTON_HEIGHT
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mov edx, [mouse_right_button_color]
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int 64
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; draw.rectangle
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mov ebx, MIDDLE_BUTTON_LEFT << 16 | MIDDLE_BUTTON_WIDTH
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mov ecx, MIDDLE_BUTTON_TOP << 16 | MIDDLE_BUTTON_HEIGHT
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mov edx, [mouse_middle_button_color]
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int 64
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; Draw State Values
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mov eax, 47
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mov esi, 0100b << 28 | WINDOW_BACK_COLOR
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mov ecx, [mouse.button]
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mov edi, [mouse_body_color]
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; draw.number
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mov ebx, (10 << 16) | (2 << 8) ; 10 digits, base2
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mov edx, (LEN_SZ_BIN * TEXT_WIDTH + STATE_VALUES_LEFT) << 16 | (STATE_VALUES_TOP + TEXT_HEIGHT)
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int 64
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; draw.number
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mov ebx, (8 << 16) | (1 << 8) ; 8 digits, base16
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mov edx, (LEN_SZ_HEX * TEXT_WIDTH + STATE_VALUES_LEFT) << 16 | (STATE_VALUES_TOP + TEXT_HEIGHT * 2)
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int 64
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ret
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; ---------------------------------------------------------------------------- ;
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align 4
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START:
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; get.screen.size
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mov eax, 61
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mov ebx, 1
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int 64
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mov edx, eax
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movzx ecx, ax
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shr edx, 16
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; skin.height
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mov eax, 48
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mov ebx, 4
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int 64
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add eax, MOUSE_HEIGHT + WINDOW_BORDER_SIZE + MOUSE_MARGIN * 2 - 1
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mov esi, eax
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sub edx, (WINDOW_WIDTH - 1)
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sub ecx, eax
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shr edx, 1
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shr ecx, 1
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; set.event
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mov eax, 40
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mov ebx, EM_REDRAW | EM_BUTTON | EM_MOUSE
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int 64
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; ---------------------------------------------------------------------------- ;
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align 4
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on_redraw:
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; redraw.start
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mov eax, 12
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mov ebx, 1
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int 64
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; draw.window
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xor eax, eax
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mov ebx, edx ; window.left
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; ecx = window.top
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shl ebx, 16
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shl ecx, 16
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or ebx, (WINDOW_WIDTH - 1)
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or ecx, esi ; window.height
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mov edx, WINDOW_STYLE | WINDOW_BACK_COLOR
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mov edi, sz_caption
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xor esi, esi
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int 64
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; redraw.finish
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mov eax, 12
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mov ebx, 2
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int 64
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DrawMouseBody
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call DrawMouseButtons
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align 4
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wait.event:
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mov eax, 10 ; redraw = 001b; 001b & 110b = 000b
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int 64 ; button = 011b; 011b & 110b = 010b
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test eax, 110b ; mouse = 110b; 110b & 110b = 110b
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jz on_redraw
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jnp on_button
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; get.mouse.button
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mov eax, 37
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mov ebx, 2
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int 64
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cmp [mouse.button], eax ; if equal
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je wait.event ; then no need update
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mov ebx, dword MOUSE_LEFT_BUTTON_COLOR
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mov ecx, dword MOUSE_RIGHT_BUTTON_COLOR
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mov edx, dword MOUSE_MIDDLE_BUTTON_COLOR
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.left:
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test eax, MOUSE_LEFT_BUTTON_MASK
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jz .right
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mov ebx, dword MOUSE_LEFT_BUTTON_PRESSED_COLOR
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.right:
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test eax, MOUSE_RIGHT_BUTTON_MASK
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jz .middle
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mov ecx, dword MOUSE_RIGHT_BUTTON_PRESSED_COLOR
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.middle:
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test eax, MOUSE_MIDDLE_BUTTON_MASK
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jz .other
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mov edx, dword MOUSE_MIDDLE_BUTTON_PRESSED_COLOR
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.other:
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mov [mouse_left_button_color], ebx
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mov [mouse_right_button_color], ecx
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mov [mouse_middle_button_color], edx
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mov [mouse.button], eax
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call DrawMouseButtons
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jmp wait.event
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align 4
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on_button: ; terminate because we have only one button(close button)
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or eax, -1
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int 64
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; ---------------------------------------------------------------------------- ;
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align 4
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END:
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