forked from KolibriOS/kolibrios
143 lines
3.2 KiB
PHP
143 lines
3.2 KiB
PHP
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draw_window:
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,1 ; 1, start of draw
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int 0x40
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; DRAW WINDOW
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mov eax,0 ; function 0 : define and draw window
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mov ebx,320*65536+(LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2+98
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mov ecx,25*65536+ (LEN_Y-BORDER_TOP-BORDER_BOTTOM)*ADOBE_SIZE+Y_LOCATION+4
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mov edx,0x03000000 ; color of work area RRGGBB
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mov esi,0x006688ee ; color of grab bar RRGGBB,8->col
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mov edi,0x007799ff ; color of frames RRGGBB
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int 0x40
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; WINDOW LABEL
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mov eax,4 ; function 4 : write text to window
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mov ebx,8*65536+5 ; [x start] *65536 + [y start]
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mov ecx,0x00ffffff ; color of text RRGGBB
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mov edx,labelt ; pointer to text beginning
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mov esi,scoretext-labelt ; text length
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int 0x40
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cmp byte[status],'0'
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jne status1
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call draw_logo
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call draw_menu
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status1:
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cmp byte[status],'1'
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jne status2
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call draw_game
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status2:
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cmp byte[status],'2'
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jne status3
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call draw_game
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mov eax,4 ; function 4 : write text to window
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mov ebx,80*65536+170 ; [x start] *65536 + [y start]
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mov ecx,0x10ff0000 ; color of text RRGGBB
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mov edx,paused ; pointer to text beginning
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mov esi,txt_end-paused ; text length
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int 0x40
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status3:
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cmp byte[status],'3'
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jne status4
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call draw_logo
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mov edx,history
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call show_text
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status4:
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cmp byte[status],'4'
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jne status5
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call draw_logo
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mov edx,instructions
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call show_text
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status5:
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,2 ; 2, end of draw
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int 0x40
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ret
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draw_game:
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call draw_table
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movzx edx,byte [current_block_color]
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call draw_block
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call write_score
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mov eax,38
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mov ebx,((LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2-4) shl 16 + ((LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2-4)
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mov ecx,20 shl 16 + ((LEN_Y-BORDER_TOP-BORDER_BOTTOM)*ADOBE_SIZE+Y_LOCATION+2-4)
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mov edx,0x00ffffff
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int 0x40
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ret
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draw_logo:
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mov ebx,2
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mov ecx,2
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mov edx,[color_table+1*4]
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mov edi,tetris_t
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call draw_title_block
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mov ebx,5
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mov ecx,3
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mov edx,[color_table+2*4]
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mov edi,tetris_e
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call draw_title_block
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mov ebx,8
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mov ecx,2
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mov edx,[color_table+3*4]
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mov edi,tetris_t
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call draw_title_block
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mov ebx,11
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mov ecx,3
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mov edx,[color_table+4*4]
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mov edi,tetris_r
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call draw_title_block
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mov ebx,13
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mov ecx,2
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mov edx,[color_table+5*4]
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mov edi,tetris_i
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call draw_title_block
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mov ebx,15
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mov ecx,3
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mov edx,[color_table+6*4]
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mov edi,tetris_s
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call draw_title_block
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mov ebx,20
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mov ecx,2
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mov edx,[color_table+7*4]
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mov edi,tetris_II
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call draw_title_block
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ret
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show_text:
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mov ebx,6*65536+120 ; draw info text with function 4
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mov ecx,0xff0000
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mov esi,34
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newline:
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mov eax,4
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int 0x40
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add ebx,10
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add edx,34
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cmp [edx],byte 'x'
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jne newline
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ret
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