kolibrios/programs/tetris/trunk/window.inc

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draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov ebx,320*65536+(LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2+98
mov ecx,25*65536+ (LEN_Y-BORDER_TOP-BORDER_BOTTOM)*ADOBE_SIZE+Y_LOCATION+4
mov edx,0x03000000 ; color of work area RRGGBB
mov esi,0x006688ee ; color of grab bar RRGGBB,8->col
mov edi,0x007799ff ; color of frames RRGGBB
int 0x40
; WINDOW LABEL
mov eax,4 ; function 4 : write text to window
mov ebx,8*65536+5 ; [x start] *65536 + [y start]
mov ecx,0x00ffffff ; color of text RRGGBB
mov edx,labelt ; pointer to text beginning
mov esi,scoretext-labelt ; text length
int 0x40
cmp byte[status],'0'
jne status1
call draw_logo
call draw_menu
status1:
cmp byte[status],'1'
jne status2
call draw_game
status2:
cmp byte[status],'2'
jne status3
call draw_game
mov eax,4 ; function 4 : write text to window
mov ebx,80*65536+170 ; [x start] *65536 + [y start]
mov ecx,0x10ff0000 ; color of text RRGGBB
mov edx,paused ; pointer to text beginning
mov esi,txt_end-paused ; text length
int 0x40
status3:
cmp byte[status],'3'
jne status4
call draw_logo
mov edx,history
call show_text
status4:
cmp byte[status],'4'
jne status5
call draw_logo
mov edx,instructions
call show_text
status5:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
draw_game:
call draw_table
movzx edx,byte [current_block_color]
call draw_block
call write_score
mov eax,38
mov ebx,((LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2-4) shl 16 + ((LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2-4)
mov ecx,20 shl 16 + ((LEN_Y-BORDER_TOP-BORDER_BOTTOM)*ADOBE_SIZE+Y_LOCATION+2-4)
mov edx,0x00ffffff
int 0x40
ret
draw_logo:
mov ebx,2
mov ecx,2
mov edx,[color_table+1*4]
mov edi,tetris_t
call draw_title_block
mov ebx,5
mov ecx,3
mov edx,[color_table+2*4]
mov edi,tetris_e
call draw_title_block
mov ebx,8
mov ecx,2
mov edx,[color_table+3*4]
mov edi,tetris_t
call draw_title_block
mov ebx,11
mov ecx,3
mov edx,[color_table+4*4]
mov edi,tetris_r
call draw_title_block
mov ebx,13
mov ecx,2
mov edx,[color_table+5*4]
mov edi,tetris_i
call draw_title_block
mov ebx,15
mov ecx,3
mov edx,[color_table+6*4]
mov edi,tetris_s
call draw_title_block
mov ebx,20
mov ecx,2
mov edx,[color_table+7*4]
mov edi,tetris_II
call draw_title_block
ret
show_text:
mov ebx,6*65536+120 ; draw info text with function 4
mov ecx,0xff0000
mov esi,34
newline:
mov eax,4
int 0x40
add ebx,10
add edx,34
cmp [edx],byte 'x'
jne newline
ret