kolibrios/programs/develop/info3ds/info3ds_u.asm

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use32
org 0
db 'MENUET01' ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><EFBFBD><E1AFAE><EFBFBD><EFA5AC><EFBFBD><><E4A0A9> <20><EFBFBD><E1A5A3> 8 <20><><EFBFBD><EFBFBD>
dd 1, start, i_end, mem, stacktop, file_name, sys_path
version_edit equ 0
include '../../macros.inc'
include '../../proc32.inc'
include '../../KOSfuncs.inc'
include '../../develop/libraries/libs-dev/libimg/libimg.inc'
include '../../load_img.inc'
include '../../load_lib.mac'
include '../../develop/libraries/box_lib/trunk/box_lib.mac'
include '../../develop/libraries/TinyGL/asm_fork/opengl_const.inc'
include 'lang.inc'
include 'info_fun_float.inc'
include 'info_menu.inc'
include 'data.inc'
include 'convert_stl_3ds.inc'
3d_wnd_l equ 205 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
3d_wnd_t equ 47 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
3d_wnd_w equ 344
3d_wnd_h equ 312
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
ID_ICON_CHUNK_MAIN equ 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
ID_ICON_CHUNK_NOT_FOUND equ 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2ADAE> <20><><EFBFBD><EFBFBD><EFBFBD>
ID_ICON_DATA equ 2 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ID_ICON_POINT equ 8
ID_ICON_POINT_SEL equ 9
FILE_ERROR_CHUNK_SIZE equ -3 ;<3B><EFBFBD><E8A8A1> <20><><E0A0A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
size_one_list equ 42+sizeof.obj_3d
list_offs_chunk_del equ 8 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><><E3A4A0><EFBFBD><EFBFBD><EFBFBD>
list_offs_chunk_lev equ 9 ;<3B><EFBFBD><E0AEA2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>)
list_offs_p_data equ 10 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
list_offs_obj3d equ 14 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 3d <20><><EFBFBD><EAA5AA>
list_offs_text equ 14+sizeof.obj_3d ;ᤢ<><E1A4A2> <20><><EFBFBD><><E2A5AA><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
include 'info_o3d.inc'
align 4
fl255 dd 255.0
open_file_data dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD> 3ds
open_file_size dd 0 ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
;
main_wnd_height equ 460 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>
fn_toolbar db 'toolbar.png',0
IMAGE_TOOLBAR_ICON_SIZE equ 21*21*3
image_data_toolbar dd 0
;
icon_tl_sys dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
icon_toolbar dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ꥪ⮢
;--------------------------------------
level_stack dd 0
offs_last_timer dd 0 ;<3B><><EFBFBD><E1ABA5><EFBFBD><EFBFBD><><E1A4A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20>㭪樨 ⠩<><E2A0A9><EFBFBD><EFBFBD>
align 4
file_3ds: ;<3B><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E1AFAE><EFBFBD><EFBFBD><E3A5AC> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>⨨ 䠩<><E4A0A9>
.offs: dd 0 ;+0 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
.size: dd 0 ;+4 ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> 1-<2D><> <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> = ࠧ<><E0A0A7><EFBFBD><><E4A0A9> 3ds)
rb 8*MAX_FILE_LEVEL
buffer rb size_one_list ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> ᯨ᮪ tree1
txt_3ds_symb db 0,0
;--------------------------------------
align 4
start:
;--- copy cmd line ---
mov esi,file_name
mov edi,openfile_path
@@:
lodsd
or eax,eax
jz @f ;<3B><>室, <20>᫨ 0
stosd
jmp @b
@@:
stosd
load_libraries l_libs_start,l_libs_end
;<3B><EFBFBD><20><><>쪮 㤠筮 <20><><EFBFBD><EFBFBD><E3A7A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebp,lib_0
.test_lib_open:
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall SF_TERMINATE_PROCESS ;exit not correct
@@:
add ebp,ll_struc_size
cmp ebp,l_libs_end
jl .test_lib_open
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
mcall SF_SET_EVENTS_MASK,0xC0000027
stdcall [OpenDialog_Init],OpenDialog_data ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;kmenu initialisation
stdcall [kmenu_init],sc
stdcall [ksubmenu_new]
mov [main_menu], eax
stdcall [ksubmenu_new]
mov [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Vertexes, 5
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Faces, 6
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Faces_Fill, 7
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Faces_Mat, 8
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_SEPARATOR, 0, 0
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Light, 9
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Smooth, 10
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_SEPARATOR, 0, 0
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_NORMAL, sz_main_menu_Veiw_Reset, 11
stdcall [ksubmenu_add], [main_menu_view], eax
stdcall [kmenuitem_new], KMENUITEM_SUBMENU, sz_main_menu_View, [main_menu_view]
stdcall [ksubmenu_add], [main_menu], eax
mov dword[w_scr_t1.type],1
stdcall [tl_data_init], tree1
;<3B><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16*16 <20><><EFBFBD> tree_list
include_image_file 'tl_sys_16.png', icon_tl_sys
;<3B><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EBABAE>, <20><> <20> icon_tl_sys <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><> <20><><EFBFBD><EFBFBD><E6A8A0><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><EFBFBD><E8A8A1> <20><> <20><EFBFBD>, <20>. <20>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E3A6AD><EFBFBD><><E0A0A7><EFBFBD><EFBFBD>
mov eax,dword[icon_tl_sys]
mov dword[tree1.data_img_sys],eax
load_image_file 'objects.png', icon_toolbar
mov eax,dword[icon_toolbar]
mov dword[tree1.data_img],eax
load_image_file 'font8x9.bmp', image_data_toolbar
stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_toolbar] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], buf_1,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8 <20><><EFBFBD>
stdcall [buf2d_convert_text_matrix], buf_1
load_image_file fn_toolbar, image_data_toolbar
;ࠡ<><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
copy_path ini_name,sys_path,file_name,0
mov dword[def_dr_mode],0
stdcall [ini_get_int],file_name,ini_sec_w3d,key_dv,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_vertexes
@@:
stdcall [ini_get_int],file_name,ini_sec_w3d,key_df,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_faces
@@:
stdcall [ini_get_int],file_name,ini_sec_w3d,key_dff,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_faces_fill
@@:
stdcall [ini_get_int],file_name,ini_sec_w3d,key_dfm,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_faces_mat
@@:
stdcall [ini_get_int],file_name,ini_sec_w3d,key_dl,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_light
@@:
stdcall [ini_get_int],file_name,ini_sec_w3d,key_ds,1
or eax,eax
jz @f
or dword[def_dr_mode], 1 shl bit_smooth
@@:
stdcall [ini_get_color],file_name,ini_sec_w3d,key_ox,0x0000ff
mov [color_ox],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_oy,0xff0000
mov [color_oy],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_oz,0x00ff00
mov [color_oz],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_bk,0x000000
mov [color_bk],eax
shr eax,8
mov [color_bk+4],eax
shr eax,8
mov [color_bk+8],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_vert,0xffffff
mov [color_vert],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_face,0x808080
mov [color_face],eax
stdcall [ini_get_color],file_name,ini_sec_w3d,key_select,0xffff00
mov [color_select],eax
finit
fild dword[color_bk+8]
fdiv dword[fl255]
fstp dword[color_bk+8]
mov eax,[color_bk+4]
and eax,0xff
mov [color_bk+4],eax
fild dword[color_bk+4]
fdiv dword[fl255]
fstp dword[color_bk+4]
mov eax,[color_bk]
and eax,0xff
mov [color_bk],eax
fild dword[color_bk]
fdiv dword[fl255]
fstp dword[color_bk]
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
stdcall [kosglMakeCurrent], 3d_wnd_l,3d_wnd_t,3d_wnd_w,3d_wnd_h,ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0ACA0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>䠪⮢
stdcall [glClearColor], [color_bk+8],[color_bk+4],[color_bk],0.0
stdcall [glShadeModel], GL_SMOOTH
call [gluNewQuadric]
mov [qObj],eax
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+ZBuffer.pbuf]
mov dword[buf_ogl],eax
;open file from cmd line
cmp dword[openfile_path],0
je @f
call but_open_file.no_dlg
@@:
call draw_window
align 4
still:
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov ebx,[last_time]
add ebx,10 ;<3B><><EFBFBD><EFBFBD><EFBFBD>
cmp ebx,eax
jge @f
mov ebx,eax
@@:
sub ebx,eax
mcall SF_WAIT_EVENT_TIMEOUT
or eax,eax
jz timer_funct
cmp al,1
jne @f
call draw_window
jmp still
@@:
cmp al,2
jz key
cmp al,3
jz button
cmp al,6
jne @f
mcall SF_THREAD_INFO,procinfo,-1
cmp ax,word[procinfo+4]
jne @f ;<3B><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2A8A2>
call mouse
@@:
jmp still
align 4
mouse:
push eax ebx
mcall SF_MOUSE_GET,SSF_BUTTON_EXT
bt eax,0
jnc .end_m
;mouse l. but. move
cmp dword[mouse_drag],1
jne .end_m
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end_d
mov ebx,[eax]
add ebx,dword[open_file_data] ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD><><E1A4A2><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp word[ebx],CHUNK_OBJBLOCK
jne .end_d
mcall SF_MOUSE_GET,SSF_WINDOW_POSITION
mov ebx,eax
sar ebx,16 ;mouse.x
cmp ebx,3d_wnd_l
jg @f
mov ebx,3d_wnd_l
@@:
sub ebx,3d_wnd_l
cmp ebx,3d_wnd_w
jle @f
mov ebx,3d_wnd_w
@@:
movsx eax,ax ;mouse.y
cmp eax,3d_wnd_t
jg @f
mov eax,3d_wnd_t
@@:
sub eax,3d_wnd_t
cmp eax,3d_wnd_h
jle @f
mov eax,3d_wnd_h
@@:
finit
fild dword[mouse_y]
mov [mouse_y],eax
fisub dword[mouse_y]
fdiv dword[angle_dxm] ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y (<28><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> x
fadd dword[angle_x]
fstp dword[angle_x]
fild dword[mouse_x]
mov [mouse_x],ebx
fisub dword[mouse_x]
fdiv dword[angle_dym] ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x (<28><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> y
fadd dword[angle_y]
fstp dword[angle_y]
stdcall [tl_node_get_data],tree1
;cmp eax,0 - <20><> <20><><EFBFBD><EFBFBD>, <20>뫮 ᤥ<><E1A4A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
add eax,list_offs_obj3d
stdcall draw_3d, eax
jmp .end_d
.end_m:
bt eax,16
jnc @f
;mouse l. but. up
mov dword[mouse_drag],0
jmp .end_d
@@:
bt eax,8
jnc .end_d
;mouse l. but. press
mcall SF_MOUSE_GET,SSF_WINDOW_POSITION
mov ebx,eax
sar ebx,16 ;mouse.x
cmp ebx,3d_wnd_l
jl .end_d
sub ebx,3d_wnd_l
cmp ebx,3d_wnd_w
jg .end_d
movsx eax,ax ;mouse.y
cmp eax,3d_wnd_t
jl .end_d
sub eax,3d_wnd_t
cmp eax,3d_wnd_h
jg .end_d
mov dword[mouse_drag],1
mov dword[mouse_x],ebx
mov dword[mouse_y],eax
.end_d:
stdcall [tl_mouse], tree1
stdcall [kmainmenu_dispatch_cursorevent], [main_menu]
pop ebx eax
ret
align 4
timer_funct:
pushad
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
;<3B><><EFBFBD><EFBFBD><EFBFBD><E0A8A2><EFBFBD> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end_f
lea edi,[eax+list_offs_obj3d]
mov ebx,eax
mov eax,[ebx]
mov ecx,[ebx+4] ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall hex_in_str, txt_3ds_offs.dig, eax,8
stdcall hex_in_str, txt_3ds_offs.siz, ecx,8
add eax,[open_file_data] ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD><><E1A4A2><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp [offs_last_timer],eax
je .end_f
;<3B><20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E1AEA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [offs_last_timer],eax
cmp word[eax],CHUNK_OBJBLOCK
jne .end_oblo
cmp dword[edi+obj_3d.poi_count],2
jl .ini_oblo
stdcall draw_3d,edi
jmp .end_f
.ini_oblo:
stdcall obj_init,edi ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0AEA8> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>
cmp dword[edi+obj_3d.poi_count],2
jl .end_f
call mnu_reset_settings ;<3B><><EFBFBD><EFBFBD><EFBFBD><><E3A3AB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <><E0A5A6><EFBFBD><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
jmp .end_f
.end_oblo:
cmp word[eax],CHUNK_MATERIAL
jne .end_mblo
cmp dword[edi+material.name],0
je .ini_mblo
stdcall draw_material,edi
jmp .end_f
.ini_mblo:
stdcall mat_init,edi,eax ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0AEA8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0>
cmp dword[edi+material.name],0
je .end_f
stdcall draw_material,edi
jmp .end_f
.end_mblo:
stdcall buf_draw_beg, buf_ogl
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_3ds_offs,5,35,0xb000
mov edx,[ebx+list_offs_p_data]
or edx,edx ;ᬮ<><20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E1A0AD> <20><><EFBFBD><EFBFBD><EFBFBD>
jz .no_info
stdcall [buf2d_draw_text], buf_ogl, buf_1,edx,5,45,0xb000
.no_info:
stdcall [buf2d_draw], buf_ogl ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
.end_f:
popad
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mov edx,[sc.work]
or edx,0x33000000
mcall SF_CREATE_WINDOW, (20 shl 16)+560, (20 shl 16)+main_wnd_height,,, capt
mcall SF_THREAD_INFO,procinfo,-1
mov eax,dword[procinfo.box.height]
cmp eax,250
jge @f
mov eax,250
@@:
sub eax,30
sub eax,[tree1.box_top]
mov [tree1.box_height],eax
mov word[w_scr_t1.y_size],ax ;<3B><><EFBFBD><EFBFBD><EFBFBD><><E0A0A7><EFBFBD><EFBFBD> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
stdcall [kmainmenu_draw], [main_menu]
mov esi,[sc.work_button]
mcall SF_DEFINE_BUTTON,(5 shl 16)+20,(24 shl 16)+20,0x40000003
mcall ,(30 shl 16)+20,,0x40000004 ;open
mcall ,(3d_wnd_l shl 16)+20,,0x40000005 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD>.
mcall ,((3d_wnd_l+25) shl 16)+20,,0x40000006 ;<3B><><EFBFBD><E0AAA0><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD>.
mcall ,((3d_wnd_l+50) shl 16)+20,,0x40000007 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD> <20><><EFBFBD>.
mcall ,((3d_wnd_l+75) shl 16)+20,,0x40000008 ;<3B><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0><EFBFBD> <20><><EFBFBD>.
mcall ,((3d_wnd_l+100) shl 16)+20,,0x40000009 ;ᢥ<> <20><><EFBFBD>./<2F>몫.
mcall ,((3d_wnd_l+125) shl 16)+20,,0x4000000a ;ᣫ<><E1A3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall ,((3d_wnd_l+150) shl 16)+20,,0x4000000b ;<3B><><EFBFBD><EFBFBD><EFBFBD>
mcall ,((3d_wnd_l+175) shl 16)+20,,0x4000000c ;<3B><><20><> 3d <20><><EFBFBD><EFBFBD>
mcall SF_PUT_IMAGE,[image_data_toolbar],(21 shl 16)+21,(5 shl 16)+24 ;new
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,(30 shl 16)+24 ;open
add ebx,IMAGE_TOOLBAR_ICON_SIZE*6
mcall ,,,((3d_wnd_l) shl 16)+24 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD>.
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+25) shl 16)+24 ;<3B><><EFBFBD><E0AAA0><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD>.
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+50) shl 16)+24 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD> <20><><EFBFBD>.
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+100) shl 16)+24 ;ᢥ<> <20><><EFBFBD>./<2F>몫.
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+150) shl 16)+24 ;<3B><><EFBFBD><EFBFBD><EFBFBD>
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+75) shl 16)+24 ;<3B><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0><EFBFBD> <20><><EFBFBD>.
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+125) shl 16)+24 ;ᣫ<><E1A3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,((3d_wnd_l+175) shl 16)+24 ;<3B><><20><> 3d <20><><EFBFBD><EFBFBD>
mov dword[w_scr_t1.all_redraw],1
stdcall [tl_draw], tree1
stdcall [buf2d_draw], buf_ogl
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp dword[el_focus], tree1
jne @f
stdcall [tl_key], tree1
jmp .end
@@:
cmp ah,178 ;Up
jne @f
fld dword[angle_x]
fadd dword[delt_size]
fstp dword[angle_x]
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end
add eax,list_offs_obj3d
stdcall draw_3d, eax
jmp .end
@@:
cmp ah,177 ;Down
jne @f
fld dword[angle_x]
fsub dword[delt_size]
fstp dword[angle_x]
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end
add eax,list_offs_obj3d
stdcall draw_3d, eax
jmp .end
@@:
cmp ah,176 ;Left
jne @f
fld dword[angle_y]
fadd dword[delt_size]
fstp dword[angle_y]
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end
add eax,list_offs_obj3d
stdcall draw_3d, eax
jmp .end
@@:
cmp ah,179 ;Right
jne @f
fld dword[angle_y]
fsub dword[delt_size]
fstp dword[angle_y]
stdcall [tl_node_get_data],tree1
or eax,eax
jz .end
add eax,list_offs_obj3d
stdcall draw_3d, eax
;jmp .end
@@:
.end:
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,3
jne @f
call but_new_file
jmp still
@@:
cmp ah,4
jne @f
call but_open_file
jmp still
@@:
;menu functions
cmp ah,5
jne @f
call mnu_vertexes_on
jmp still
@@:
cmp ah,6
jne @f
call mnu_edges_on
jmp still
@@:
cmp ah,7
jne @f
call mnu_faces_on
jmp still
@@:
cmp ah,8
jne @f
call mnu_faces_mat
jmp still
@@:
cmp ah,9
jne @f
call mnu_light_on_off
jmp still
@@:
cmp ah,10
jne @f
call mnu_smooth_on_off
jmp still
@@:
cmp ah,11
jne @f
call mnu_reset_settings
jmp still
@@:
cmp ah,12
jne @f
call mnu_make_scrshot
jmp still
@@:
cmp ah,1
jne still
.exit:
mov dword[tree1.data_img],0
mov dword[tree1.data_img_sys],0
stdcall [tl_data_clear], tree1
stdcall [buf2d_delete],buf_1 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_toolbar]
stdcall mem.Free,[open_file_data]
stdcall [gluDeleteQuadric], [qObj]
mcall SF_TERMINATE_PROCESS
align 4
but_new_file:
push eax ebx
stdcall [tl_node_poi_get_info], tree1,0
@@:
or eax,eax
jz @f
mov ebx,eax
stdcall [tl_node_poi_get_data], tree1,ebx
add eax,list_offs_obj3d
stdcall obj_clear_param, eax
stdcall [tl_node_poi_get_next_info], tree1,ebx
or eax,eax
jnz @b
@@:
pop ebx eax
stdcall [tl_info_clear], tree1 ;<3B><><EFBFBD><EFBFBD>⪠ ᯨ᪠ <20><>ꥪ⮢
stdcall [buf2d_clear], buf_ogl, [buf_ogl.color] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [tl_draw], tree1
stdcall [buf2d_draw], buf_ogl ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
ret
align 4
but_open_file:
copy_path open_dialog_name,communication_area_default_path,file_name,0
pushad
mov [OpenDialog_data.type],0
stdcall [OpenDialog_Start],OpenDialog_data
cmp [OpenDialog_data.status],2
je .end_open_file
;<3B><><EFBFBD> <20><><EFBFBD> 㤠筮<E3A4A0> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end0
.no_dlg: ;<3B><20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
pushad
mov esi,openfile_path
stdcall str_len,esi
add esi,eax
@@: ;横<> <20><><EFBFBD> <20><><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
dec esi
cmp byte[esi],'/'
je @f
cmp byte[esi],0x5c ;'\'
je @f
cmp esi,openfile_path
jg @b
@@:
inc esi
stdcall [OpenDialog_Set_file_name],OpenDialog_data,esi ;<3B><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD>
.end0:
mov [run_file_70.Function], SSF_GET_INFO
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov dword[run_file_70.Count], 0
mov dword[run_file_70.Buffer], open_b
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], openfile_path
mcall SF_FILE,run_file_70
mov ecx,dword[open_b+32] ;+32 qword: ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.ReAlloc,[open_file_data],ecx
mov [open_file_data],eax
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov dword[run_file_70.Count], ecx
m2m dword[run_file_70.Buffer], dword[open_file_data]
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], openfile_path
mcall SF_FILE,run_file_70 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0><> 3ds
cmp ebx,0xffffffff
je .end_open_file
mov [open_file_size],ebx
;mcall SF_SET_CAPTION,1,openfile_path
call init_tree
stdcall [buf2d_draw], buf_ogl ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
.end_open_file:
popad
ret
align 4
init_tree:
;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ꥪ⠬<EAA5AA>
stdcall [tl_node_poi_get_info], tree1,0
@@:
or eax,eax
jz @f
mov ebx,eax
stdcall [tl_node_poi_get_data], tree1,ebx
or eax,eax
jz @f
add eax,list_offs_obj3d
stdcall obj_clear_param, eax
stdcall [tl_node_poi_get_next_info], tree1,ebx
or eax,eax
jnz @b
@@:
stdcall [tl_info_clear], tree1 ;<3B><><EFBFBD><EFBFBD>⪠ ᯨ᪠ <20><>ꥪ⮢
mov esi,[open_file_data]
stdcall convert_stl_3ds, esi,[open_file_size] ;<3B><EFBFBD><E0AEA2>塞 䠩<> <20><><EFBFBD><E0ACA0> *.stl ?
or eax,eax
jz @f
;<3B>᫨ 䠩<> <20> <20><><EFBFBD><E0ACA0> *.stl
mov [open_file_size],ecx
mov esi,eax
stdcall mem.Free,[open_file_data]
mov [open_file_data],esi
mov byte[can_save],1
@@:
cmp word[esi],CHUNK_MAIN
je @f
mov eax,[esi]
bswap eax
stdcall hex_in_str, txt_no_3ds.zag, eax,8
stdcall buf_draw_beg, buf_ogl
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_no_3ds,5,25,0xff0000 ;<3B><><EFBFBD><20><><EFBFBD> <20><>
jmp .end_open
@@:
;--- <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *.3ds 䠩<><E4A0A9>
mov eax,file_3ds
mov dword[level_stack],0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><20><EFBFBD><E0AEA2><EFBFBD> <20><EFBFBD>
mov dword[offs_last_timer],0
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> ᯨ᮪
stdcall add_3ds_object, ID_ICON_CHUNK_MAIN,0,dword[esi+2],0
call block_children ;<3B><20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov edi,[file_3ds.offs]
add edi,[file_3ds.size]
.cycle_main:
cmp dword[level_stack],0
jle .end_cycle
cmp esi,edi ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
jge .end_cycle
mov edx,[esi+2] ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
call block_analiz
cmp word[esi],CHUNK_MATERIAL
je @f
cmp word[esi],CHUNK_OBJMESH
je @f
cmp word[esi],CHUNK_OBJBLOCK
je @f
mov dword[bl_found],0
@@:
cmp dword[bl_found],0
jne @f
;<3B><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2ADAE> <20><><EFBFBD><EFBFBD>
call block_next
jmp .cycle_main
@@:
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2ADAE> <20><><EFBFBD><EFBFBD>
mov ecx,dword[bl_found]
mov bx,word[ecx+2] ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EAA5AA>
cmp word[esi],CHUNK_OBJBLOCK
jne .pod1
add esi,6
push esi
sub esi,6
jmp .pod3
.pod1:
cmp word[esi],CHUNK_MATERIAL
jne .pod2
cmp word[esi+6],CHUNK_MATNAME
jne .pod2
add esi,12
push esi
sub esi,12
jmp .pod3
.pod2:
push dword[ecx+5] ;<3B><EFBFBD><E2A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
.pod3:
stdcall add_3ds_object, ebx,dword[level_stack],edx
cmp byte[ecx+4],1
je .bl_data
;<3B><><EFBFBD><EFBFBD><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
call block_children ;<3B><20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp .cycle_main
.bl_data:
;<3B><><EFBFBD><EFBFBD><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call block_analiz_data
jmp .cycle_main
.end_cycle:
stdcall [tl_cur_beg], tree1
stdcall [tl_draw], tree1
.end_open:
ret
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;input:
; eax - stack pointer
; esi - memory pointer
;output:
; eax - new stack pointer
; esi - new memory pointer
align 4
proc block_analiz_data uses ebx ecx edx edi
mov dx,[esi]
mov ecx,[esi+2]
sub ecx,6 ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
add esi,6
mov ebx,dword[level_stack]
inc ebx
; *** <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><20> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp dx,CHUNK_OBJBLOCK ;<3B><><EFBFBD>
jne @f
push ax
cld
xor al,al
mov edi,esi
repne scasb
pop ax
sub edi,esi ;edi - strlen
add esi,edi
;sub ecx,edi ;㦥 ᤥ<><E1A4A5><EFBFBD><EFBFBD> <20> repne
jmp .next_bl
@@:
cmp dx,CHUNK_VERTLIST ;ᯨ᮪ <20><><EFBFBD>
je .vertexes
cmp dx,0x4111 ;䫠<><E4ABA0> <20><><EFBFBD>
je .vertexes
cmp dx,CHUNK_MAPLIST ;⥪<><E2A5AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>
je .vertexes
jmp @f
.vertexes: ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ᮤ<><EFBFBD><E0A6A0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
add esi,2
sub ecx,2
sub esi,8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> esi
call block_next
jmp .end_f
@@:
cmp dx,CHUNK_FACELIST ;ᯨ᮪ <20><EFBFBD><E0A0AD>
jne @f
push eax
movzx eax,word[esi]
shl eax,3
add esi,2
sub ecx,2
sub ecx,eax
cmp ecx,1
jl .data_3 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>, <20><EFBFBD><E0A8AC><EFBFBD><EFA5AC> <20> <20><><EFBFBD><EAA5AA>
if 1
add esi,eax
mov ecx,dword[esi+2]
stdcall add_3ds_object, 10,ebx,ecx,0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0>
sub esi,eax
else
add esi,eax
pop eax
jmp .next_bl
end if
.data_3:
sub esi,8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> esi
pop eax
call block_next
jmp .end_f
@@:
cmp dx,CHUNK_FACEMAT ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0A8A0> <20><EFBFBD><E0A0AD>
jne @f
push ax
cld
xor al,al
mov edi,esi
repne scasb
pop ax
sub edi,esi ;edi - strlen
stdcall add_3ds_object, ID_ICON_DATA,ebx,edi,0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>
add esi,edi
add esi,2
sub ecx,2
sub esi,edi ;<3B><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> esi (1)
sub esi,8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> esi (2)
call block_next
jmp .end_f
@@:
; *** <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><20><><><EFBFBD><E7A0AD> (<28><><EFBFBD> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
sub esi,6 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> esi
call block_next
jmp .end_f
.next_bl:
; *** <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA9> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2A0A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov dword[eax],esi ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ebx,dword[esi+2]
mov dword[eax+4],ebx ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
inc dword[level_stack]
add eax,8
.end_f:
ret
endp
;<3B><20> 1-<2D> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
;input:
; eax - 㪠<><E3AAA0><EFBFBD> <20><> <20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20>⥪ 䠩<><E4A0A9> file_3ds
; esi - <20><><EFBFBD><><EFBFBD><EFBFBD><E1AAAE> <20><><EFBFBD><EFBFBD><EFBFBD>
;output:
; ebx - destroy
; esi - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><EFBFBD><EFBFBD><E1AAAE> <20><><EFBFBD><EFBFBD><EFBFBD>
align 4
block_children:
push ecx
;<3B><EFBFBD><20><EFBFBD><E0A0A2><EFBFBD><ECADAE><EFBFBD><><E0A0A7><20><><EFBFBD><EFBFBD><EFBFBD><E0ADA5> <20><><EFBFBD><EFBFBD><EFBFBD>
lea ebx,[esi+6] ;<3B><><EFBFBD><EFBFBD><20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0ADA5> <20><><EFBFBD><EFBFBD><EFBFBD>
add ebx,[ebx+2] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0ADA5> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ecx,esi
add ecx,[esi+2] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ࠧ<><E0A0A7><EFBFBD><><EFBFBD><EFBFBD><E1AAAE> <20><><EFBFBD><EFBFBD><EFBFBD>
cmp ebx,ecx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD>, <20>. <20>. <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⮫쪮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jle @f
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD> <20><EFBFBD><E8A8A1><><E4A0A9>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E5AEA4> <20><> <20><EFBFBD><E0A5A4><EFBFBD><><EFBFBD><EFBFBD><E1AAAE>
mov dword[level_stack],FILE_ERROR_CHUNK_SIZE
jmp .end_f
@@:
mov [eax],esi ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ebx,[esi+2]
mov [eax+4],ebx ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
add esi,6 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E5AEA4> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
inc dword[level_stack]
add eax,8
.end_f:
pop ecx
ret
;<3B><><EFBFBD><EFBFBD><20><><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><EFBFBD> <20><EFBFBD><E0AEA2>
;input:
; eax - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A5AC><EFBFBD>
align 4
block_next:
push ebx
add esi,dword[esi+2] ;<3B><EFBFBD><EFBFBD><E1AAA0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><EFBFBD>ઠ ࠧ<><E0A0A7>஢ த<><EFBFBD><EFBFBD><E1AAAE> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
@@:
mov ebx,dword[eax-8]
add ebx,dword[eax-4]
cmp esi,ebx
jl @f
dec dword[level_stack]
sub eax,8
cmp dword[level_stack],0
jg @b
@@:
pop ebx
ret
;<3B><EFBFBD><E3ADAA><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD>
;input:
;esi - memory pointer
;output:
;dword[bl_found] - pointer to chunk struct (= 0 if not found)
align 4
bl_found dd 0
block_analiz:
pushad
mov dword[bl_found],0
mov ecx,type_bloks
@@:
mov bx,word[ecx]
cmp word[esi],bx
je .found
add ecx,sizeof.block_3ds
cmp ecx,type_bloks.end
jl @b
jmp .no_found
.found:
mov dword[bl_found],ecx
.no_found:
popad
ret
;input:
; esi - 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E3A5AC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; icon - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; level - <20><EFBFBD><E0AEA2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>
; size_bl - ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
; info_bl - <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E1A0AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
align 4
proc add_3ds_object, icon:dword, level:dword, size_bl:dword, info_bl:dword
pushad
mov bx,word[icon]
shl ebx,16
mov bx,word[level]
mov eax,esi
sub eax,dword[open_file_data]
mov dword[buffer],eax ;ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ecx,dword[size_bl]
mov dword[buffer+4],ecx ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20>㭪樨 buf_draw_hex_table <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
mov ecx,dword[bl_found]
or ecx,ecx
jz @f
;... <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E3A4A0><EFBFBD><EFBFBD><EFBFBD>
mov cl,byte[ecx+4]
@@:
mov byte[buffer+list_offs_chunk_del],cl
mov ecx,[level]
mov byte[buffer+list_offs_chunk_lev],cl
mov ecx,dword[info_bl]
mov dword[buffer+list_offs_p_data],ecx
stdcall hex_in_str, buffer+list_offs_text,dword[esi+1],2
stdcall hex_in_str, buffer+list_offs_text+2,dword[esi],2 ;<3B><><EFBFBD> 3ds <20><><EFBFBD><EFBFBD><EFBFBD>
or ecx,ecx
jnz @f
mov byte[buffer+list_offs_text+4],0 ;0 - ᨬ<><E1A8AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jmp .no_capt
@@:
mov byte[buffer+list_offs_text+4],' '
mov esi,ecx
mov edi,buffer+list_offs_text+5
mov ecx,size_one_list-(list_offs_text+5)
cld
rep movsb
mov byte[buffer+size_one_list-1],0 ;0 - ᨬ<><E1A8AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
.no_capt:
mov ecx,(sizeof.obj_3d)/4
xor eax,eax
mov edi,buffer+list_offs_obj3d
rep stosd
stdcall [tl_node_add], tree1, ebx, buffer
stdcall [tl_cur_next], tree1
popad
ret
endp
;input:
; eax - value
; buf - string buffer
; len - buffer len
;output:
align 4
proc convert_int_to_str, buf:dword, len:dword
pushad
mov edi,[buf]
mov esi,[len]
add esi,edi
dec esi
call .str
popad
ret
endp
align 4
.str:
mov ecx,10
cmp eax,ecx
jb @f
xor edx,edx
div ecx
push edx
call .str
pop eax
@@:
cmp edi,esi
jge @f
or al,0x30
stosb
mov byte[edi],0
@@:
ret
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
align 4
OpenDialog_data:
.type dd 0 ;0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 1 - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD>, 2 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AA><EFBFBD><EFBFBD><EFBFBD>
.procinfo dd procinfo ;+4
.com_area_name dd communication_area_name ;+8
.com_area dd 0 ;+12
.opendir_path dd plugin_path ;+16
.dir_default_path dd default_dir ;+20
.start_path dd file_name ;+24 <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
.draw_window dd draw_window ;+28
.status dd 0 ;+32
.openfile_path dd openfile_path ;+36 <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
.filename_area dd filename_area ;+40
.filter_area dd Filter
.x:
.x_size dw 420 ;+48 ; Window X size
.x_start dw 10 ;+50 ; Window X position
.y:
.y_size dw 320 ;+52 ; Window y size
.y_start dw 10 ;+54 ; Window Y position
default_dir db '/rd/1',0
communication_area_name:
db 'FFFFFFFF_open_dialog',0
open_dialog_name:
db 'opendial',0
communication_area_default_path:
db '/rd/1/File managers/',0
Filter:
dd Filter.end - Filter.1
.1:
db '3DS',0
db 'STL',0
.3:
db 'PNG',0
.end:
db 0
align 4
system_dir_0 db '/sys/lib/'
lib_name_0 db 'proc_lib.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'libimg.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'box_lib.obj',0
system_dir_3 db '/sys/lib/'
lib_name_3 db 'buf2d.obj',0
system_dir_4 db '/sys/lib/'
lib_name_4 db 'kmenu.obj',0
system_dir_5 db '/sys/lib/'
lib_name_5 db 'tinygl.obj',0
system_dir_6 db '/sys/lib/'
lib_name_6 db 'libini.obj',0
align 4
l_libs_start:
lib_0 l_libs lib_name_0, file_name, system_dir_0, import_proclib
lib_1 l_libs lib_name_1, file_name, system_dir_1, import_libimg
lib_2 l_libs lib_name_2, file_name, system_dir_2, import_box_lib
lib_3 l_libs lib_name_3, file_name, system_dir_3, import_buf2d
lib_4 l_libs lib_name_4, file_name, system_dir_4, import_libkmenu
lib_5 l_libs lib_name_5, file_name, system_dir_5, import_lib_tinygl
lib_6 l_libs lib_name_6, file_name, system_dir_6, import_libini
l_libs_end:
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;<3B><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;<3B><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
align 4
import_proclib:
OpenDialog_Init dd aOpenDialog_Init
OpenDialog_Start dd aOpenDialog_Start
OpenDialog_Set_file_name dd aOpenDialog_Set_file_name
OpenDialog_Set_file_ext dd aOpenDialog_Set_file_ext
dd 0,0
aOpenDialog_Init db 'OpenDialog_init',0
aOpenDialog_Start db 'OpenDialog_start',0
aOpenDialog_Set_file_name db 'OpenDialog_set_file_name',0
aOpenDialog_Set_file_ext db 'OpenDialog_set_file_ext',0
align 4
import_buf2d:
dd sz_init0
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_resize dd sz_buf2d_resize
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init0 db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_resize db 'buf2d_resize',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
align 4
import_box_lib:
dd sz_init1
edit_box_draw dd sz_edit_box_draw
edit_box_key dd sz_edit_box_key
edit_box_mouse dd sz_edit_box_mouse
edit_box_set_text dd sz_edit_box_set_text
scrollbar_ver_draw dd sz_scrollbar_ver_draw
scrollbar_hor_draw dd sz_scrollbar_hor_draw
tl_data_init dd sz_tl_data_init
tl_data_clear dd sz_tl_data_clear
tl_info_clear dd sz_tl_info_clear
tl_key dd sz_tl_key
tl_mouse dd sz_tl_mouse
tl_draw dd sz_tl_draw
tl_info_undo dd sz_tl_info_undo
tl_info_redo dd sz_tl_info_redo
tl_node_add dd sz_tl_node_add
tl_node_set_data dd sz_tl_node_set_data
tl_node_get_data dd sz_tl_node_get_data
tl_node_delete dd sz_tl_node_delete
tl_node_move_up dd sz_tl_node_move_up
tl_node_move_down dd sz_tl_node_move_down
tl_cur_beg dd sz_tl_cur_beg
tl_cur_next dd sz_tl_cur_next
tl_cur_perv dd sz_tl_cur_perv
tl_node_close_open dd sz_tl_node_close_open
tl_node_lev_inc dd sz_tl_node_lev_inc
tl_node_lev_dec dd sz_tl_node_lev_dec
tl_node_poi_get_info dd sz_tl_node_poi_get_info
tl_node_poi_get_next_info dd sz_tl_node_poi_get_next_info
tl_node_poi_get_data dd sz_tl_node_poi_get_data
dd 0,0
sz_init1 db 'lib_init',0
sz_edit_box_draw db 'edit_box_draw',0
sz_edit_box_key db 'edit_box_key',0
sz_edit_box_mouse db 'edit_box_mouse',0
sz_edit_box_set_text db 'edit_box_set_text',0
sz_scrollbar_ver_draw db 'scrollbar_v_draw',0
sz_scrollbar_hor_draw db 'scrollbar_h_draw',0
sz_tl_data_init db 'tl_data_init',0
sz_tl_data_clear db 'tl_data_clear',0
sz_tl_info_clear db 'tl_info_clear',0
sz_tl_key db 'tl_key',0
sz_tl_mouse db 'tl_mouse',0
sz_tl_draw db 'tl_draw',0
sz_tl_info_undo db 'tl_info_undo',0
sz_tl_info_redo db 'tl_info_redo',0
sz_tl_node_add db 'tl_node_add',0
sz_tl_node_set_data db 'tl_node_set_data',0
sz_tl_node_get_data db 'tl_node_get_data',0
sz_tl_node_delete db 'tl_node_delete',0
sz_tl_node_move_up db 'tl_node_move_up',0
sz_tl_node_move_down db 'tl_node_move_down',0
sz_tl_cur_beg db 'tl_cur_beg',0
sz_tl_cur_next db 'tl_cur_next',0
sz_tl_cur_perv db 'tl_cur_perv',0
sz_tl_node_close_open db 'tl_node_close_open',0
sz_tl_node_lev_inc db 'tl_node_lev_inc',0
sz_tl_node_lev_dec db 'tl_node_lev_dec',0
sz_tl_node_poi_get_info db 'tl_node_poi_get_info',0
sz_tl_node_poi_get_next_info db 'tl_node_poi_get_next_info',0
sz_tl_node_poi_get_data db 'tl_node_poi_get_data',0
align 4
import_libkmenu:
kmenu_init dd akmenu_init
kmainmenu_draw dd akmainmenu_draw
kmainmenu_dispatch_cursorevent dd akmainmenu_dispatch_cursorevent
ksubmenu_new dd aksubmenu_new
ksubmenu_delete dd aksubmenu_delete
ksubmenu_draw dd aksubmenu_draw
ksubmenu_add dd aksubmenu_add
kmenuitem_new dd akmenuitem_new
kmenuitem_delete dd akmenuitem_delete
kmenuitem_draw dd akmenuitem_draw
dd 0,0
akmenu_init db 'kmenu_init',0
akmainmenu_draw db 'kmainmenu_draw',0
akmainmenu_dispatch_cursorevent db 'kmainmenu_dispatch_cursorevent',0
aksubmenu_new db 'ksubmenu_new',0
aksubmenu_delete db 'ksubmenu_delete',0
aksubmenu_draw db 'ksubmenu_draw',0
aksubmenu_add db 'ksubmenu_add',0
akmenuitem_new db 'kmenuitem_new',0
akmenuitem_delete db 'kmenuitem_delete',0
akmenuitem_draw db 'kmenuitem_draw',0
align 4
import_lib_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../../develop/libraries/TinyGL/asm_fork/export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../../develop/libraries/TinyGL/asm_fork/export.inc'
align 4
import_libini:
dd alib_init0
ini_get_str dd aini_get_str
ini_get_int dd aini_get_int
ini_get_color dd aini_get_color
dd 0,0
alib_init0 db 'lib_init',0
aini_get_str db 'ini_get_str',0
aini_get_int db 'ini_get_int',0
aini_get_color db 'ini_get_color',0
align 4
mouse_dd dd 0
last_time dd 0
angle_dxm dd 1.9111 ;~ 3d_wnd_w/180 - <20><EFBFBD><E0A8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E3A3AB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><E9A5AD> <20><>
angle_dym dd 1.7333 ;~ 3d_wnd_h/180
ratio dd 1.1025 ;~ 3d_wnd_w/3d_wnd_h
align 4
buf_ogl:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 3d_wnd_l,3d_wnd_t ;+4 left,top
.w: dd 3d_wnd_w
.h: dd 3d_wnd_h
.color: dd 0xffffd0
dd 24 ;+16 color,bit in pixel
align 4
buf_1:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0,0 ;+4 left,top
dd 128,144 ;+8 w,h
dd 0,24 ;+16 color,bit in pixel
align 4
el_focus dd tree1
tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
16,16, 0xffffff,0xb0d0ff,0x400040, 5,47,195-16,250, 16,list_offs_text,0, el_focus,\
w_scr_t1,0
align 4
w_scr_t1 scrollbar 16,0, 3,0, 15, 100, 0,0, 0,0,0, 1
align 4
qObj dd 0
light_position dd 0.0, 0.0, -2.0, 1.0 ; <20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7ADA8> [0][1][2]
;[3] = (0.0 - <20><><EFBFBD><E1AAAE>筮 㤠<><E3A4A0><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, 1.0 - <20><><EFBFBD><EFBFBD><EFBFBD><><E1A2A5> <20><> <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
light_dir dd 0.0,0.0,0.0 ;<3B><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mat_specular dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mat_shininess dd 3.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEAF><EFBFBD><EFBFBD><EFBFBD>)
white_light dd 0.8, 0.8, 0.8, 1.0 ; <20><><EFBFBD><EFBFBD> <20> <20><>⥭ᨢ<E2A5AD><E1A8A2><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E3A5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7ADA8><EFBFBD>
lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
if lang eq ru
capt db 'info 3ds [user] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 29.09.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
else
capt db 'info 3ds [user] version 29.09.20',0 ;window caption
end if
align 16
i_end:
ctx1 rb 28 ;sizeof.TinyGLContext = 28
procinfo process_information
run_file_70 FileInfoBlock
sc system_colors
angle_x rd 1 ;㣫<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
angle_y rd 1
angle_z rd 1
color_ox rd 1
color_oy rd 1
color_oz rd 1
color_bk rd 3
color_vert rd 1
color_face rd 1
color_select rd 1
align 16
rb 4096
stacktop:
sys_path rb 2048
file_name rb 4096
plugin_path rb 4096
openfile_path rb 4096
filename_area rb 256
mem: