forked from KolibriOS/kolibrios
145 lines
5.4 KiB
Plaintext
145 lines
5.4 KiB
Plaintext
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___________________________________________________________________________
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DrZ80 (c) Copyright 2004 Reesy. Free for non-commercial use
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Reesy's e-mail: drsms_reesy(atsymbol)yahoo.co.uk
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Replace (atsymbol) with @
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___________________________________________________________________________
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What is it?
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-----------
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DrZ80 is an emulator for the Z80 microprocessor, written in ARM 32-bit assembly.
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It is aimed at chips such as ARM7 and ARM9 cores, StrongARM and XScale, to interpret Z80
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code as fast as possible.
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Flags are mapped onto ARM flags whenever possible, which speeds up the processing of an opcode.
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ARM Register Usage
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------------------
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See source code for up to date of register usage, however a summary is here:
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r0-3: Temporary registers
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r3 : Pointer to Opcode Jump table
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r4 : T-States remaining
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r5 : Pointer to Cpu Context
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r6 : Current PC + Memory Base (i.e. pointer to next opcode)
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r7 : Z80 A Register in top 8 bits (i.e. 0xAA000000)
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r8 : Z80 F Register (Flags) (NZCV) in lowest four bits
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r9 : Z80 BC Register pair in top 16 bits (i.e. 0xBBCC0000)
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r10 : Z80 DE Register pair in top 16 bits (i.e. 0xDDEE0000)
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r11 : Z80 HL Register pair in top 16 bits (i.e. 0xHHLL0000)
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r12 : Z80 Stack + Memory Base (i.e. pointer to current stack in host system memory)
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( note: r3,r12 are always preserved when calling external memory functions )
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How to Compile
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--------------
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The core is targeted for the GNU compiler, so to compile just add the "DrZ80.o" object
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to your makefile and that should be it.
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If you want to compile it seperately, use: as -o DrZ80.o DrZ80.s
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( note: If you want to use DrZ80 with a different compiler you will need to run
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some sort of parser through the source to make the syntax of the source
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compatible with your target compiler )
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Adding to your project
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----------------------
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To add DrZ80 to your project, add DrZ80.o, and include DrZ80.h
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There is one structure: 'struct DrZ80', and three functions: DrZ80Run,DrZ80RaiseInt
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and DrZ80_irq_callback.
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Don't worry if this seem very minimal - its all you need to run as many Z80s as you want.
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It works with both C and C++.
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( Note: DrZ80_irq_callback is just a pointer to an irq call back function that needs
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to be written by you )
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Declaring a Memory handlers
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---------------------------
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Before you can reset or execute Z80 opcodes you must first set up a set of memory handlers.
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There are 8 functions you have to set up per CPU, like this:
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unsigned int z80_rebaseSP(unsigned short new_sp);
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unsigned int z80_rebasePC(unsigned short new_pc);
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unsigned char z80_read8(unsigned short a);
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unsigned short z80_read16(unsigned short a);
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void z80_write8(unsigned char d,unsigned short a);
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void z80_write16(unsigned short d,unsigned short a);
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unsigned char z80_in(unsigned char p);
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void z80_out(unsigned char p,unsigned char d);
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You can think of these functions representing the Z80's memory bus.
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The Read and Write functions are called whenever the Z80 reads or writes memory.
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The In and Out functions are called whenever the Z80 uses the I/O ports.
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The z80_rebasePC and z80_rebaseSP functions are to do with creating direct memory
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pointers in the host machines memory, I will explain more about this later.
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Declaring a CPU Context
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-----------------------
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To declare a CPU simple declare a struct Cyclone in your code. For example to declare
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two Z80s:
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struct DrZ80 MyCpu;
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struct DrZ80 MyCpu2;
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It's probably a good idea to initialise the memory to zero:
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memset(&MyCpu, 0,sizeof(MyCpu));
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memset(&MyCpu2,0,sizeof(MyCpu2));
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Next point to your memory handlers:
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MyCpu.z80_rebasePC=z80_rebasePC;
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MyCpu.z80_rebaseSP=z80_rebaseSP;
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MyCpu.z80_read8 =z80_read8;
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MyCpu.z80_read16 =z80_read16;
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MyCpu.z80_write8 =z80_write8;
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MyCpu.z80_write16 =z80_write16;
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MyCpu.z80_in =z80_in;
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MyCpu.z80_out =z80_out;
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Now you are nearly ready to reset the Z80, except you need one more function: checkpc().
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The z80_rebasePC() function
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---------------------------
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When DrZ80 reads opcodes, it doesn't use a memory handler every time, this would be
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far too slow, instead it uses a direct pointer to ARM memory.
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For example if your Rom image was at 0x3000000 and the program counter was $206,
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Cyclone's program counter would be 0x3000206.
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The difference between an ARM address and a Z80 address is also stored in a variable called
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'pc_membase'. In the above example it's 0x3000000. To retrieve the real PC, DrZ80 just
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subtracts 'pc_membase'.
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Everytime the Z80 PC is modified, i.e. by a jump,branch intructions or by an interupt, DrZ80
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calls the z80_rebasePC function. If the PC is in a different bank, for example Ram instead
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of Rom, change 'pc_membase', recalculate the new PC and return it.
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The z80_rebaseSP() function
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---------------------------
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When DrZ80 pushs/pops to the Z80 stack pointer, it doesn't use a memory handler every time. In
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order to gain more speed a direct pointer to ARM memory is used. For example if your Ram was at
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0x3000000 and the z80 stack pointer counter was 0xD000, DrZ80's stack pointer would be 0x300D000.
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The difference between an ARM address and a Z80 address is also stored in a variable called
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'sp_membase'. In the above example it's 0x3000000. To retrieve the real SP, DrZ80 just
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subtracts 'sp_membase'.
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Everytime the Z80 SP is modified ( i.e. set with a new value LD SP,NN etc ) DrZ80
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calls the z80_rebaseSP function. If the SP is in a different bank, for example Rom instead
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of Ram, change 'sp_membase', recalculate the new SP and return it.
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