2011-01-30 12:17:50 +01:00
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; level format
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; [fx|fy]..[field cells x2]..[worm_count]..[worm_len][start cell #][body dirs x2]
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; internal format
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; [stepptr]= worms #
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; area: [worm_len][start_cell #][end_cell #]..[dirs]..
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; [cur_step]: dragged worm pointer
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; [finish]: 0 - if head dragged, 1- if tail
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CZ_levelp:
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call get_xy_sf
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call LP_levelp.bit2
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mov dword[area],5;0
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ret
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CZ_key:
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mov [jump],still
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cmp eax,176
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jb .ex
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cmp eax,179
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ja .ex
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mov ecx,dword[area]
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lea ebx,[eax-176]
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mov eax,[player]
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call check_bounds
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je .ex
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cmp ecx,5
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jne .novert
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.vert:
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add eax,[dirs+ebx*4]
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call check_bounds
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je .ex
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mov ecx,eax
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add ecx,[dirs+ebx*4]
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mov cl,[field+ecx]
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cmp cl,[field+eax]
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jne .ex
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mov dword[area],ebx
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.ok:
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mov [player],eax
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cmp eax,[finish]
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jne .jm
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cmp dword[area],5
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jne .jm
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mov [win_flag],1
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.jm:
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mov [jump],drw
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.ex:
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ret
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.novert:
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mov edx,ebx
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cmp edx,ecx ; the same dir
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jne .nosame
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add eax,[dirs+ebx*4]
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call check_bounds
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je .ex
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.set5:
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mov dword[area],5
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add eax,[dirs+ebx*4]
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jmp .ok
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.nosame:
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xor edx,11b
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cmp edx,ecx ; the opposite dir
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je .set5
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add eax,[dirs+ebx*4]
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mov ebx,ecx
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xor ecx,11b
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add eax,[dirs+ecx*4]
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jmp .vert
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CZ_drawm:
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mov ecx,[cell_count]
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mov esi,field
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mov [sq_size],3
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.lp:
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push ecx
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movzx ebx,byte[field+ecx-1]
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shr ebx,6
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lea eax,[ecx-1]
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call get_xy
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add [lx],5-2 shl 16
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add [ly],5-2 shl 16
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mov edx,[f_colors+ebx*4]
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mcall 13,[lx],[ly]
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.no:
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pop ecx
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loop .lp
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inc [sq_size]
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mov eax,[player]
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call get_xy
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xor edx,edx
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cmp dword[area],5
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je .vert
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push [lx]
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push [ly]
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mov edx,dword[area]
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add eax,[dirs+edx*4]
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call get_xy
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mcall 13,[lx],[ly]
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pop [ly]
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pop [lx]
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.vert:
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mcall 13,[lx],[ly]
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add [sq_size],5
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mov eax,[finish]
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call get_xy
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mcall 13,[lx],[ly],0xffffff
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ret
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CZ_level:
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file 'colzone.bin'
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2024-06-03 01:34:02 +02:00
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if lang eq ru_RU
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2011-01-30 12:17:50 +01:00
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CZ_help mstr \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> 2 <20>㡨<EFBFBD><E3A1A8><EFBFBD> <20>⮨<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>襭<EFBFBD><E8A5AD><EFBFBD>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮩ <20><>᪥. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><>४<EFBFBD><E0A5AA><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><E2A8AA>. <20><><EFBFBD><EFBFBD> <20><>稭<EFBFBD><E7A8AD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⮦<> <20> <20><><EFBFBD>⨪<EFBFBD><E2A8AA>쭮<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>몠<EFBFBD>뢠<EFBFBD><EBA2A0> <20><><EFBFBD> <20><> <20>।<EFBFBD><E0A5A4><EFBFBD> <20><>⪨ <20> ᢥ<><E1A2A5>',\
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'⮣<> - <20>㡨<EFBFBD><E3A1A8> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ᥣ<EFBFBD><E1A5A3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>',\
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'<27><><EFBFBD>⪨ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥<><E6A2A5>. <20><><EFBFBD><EFBFBD> <20><> <20>⮡ࠦ<E2AEA1><E0A0A6> <20> 3D,',\
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'<27><><EFBFBD>⮬<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E0AEA5><EFBFBD><EFBFBD>.','',\
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'http://www.clickmazes.com'
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else
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CZ_help mstr \
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'A black block, made of two black cubes stuck',\
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'together, sits on a coloured grid. Your challenge',\
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'is to roll the black block to its target',\
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'position, which is marked with a small white',\
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'square. The block starts on one end (vertical)',\
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'and must also finish in this position. The block',\
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'is not permitted to roll off the grid and, in',\
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'addition, the block must always lie entirely',\
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'within one colour-zone. Note the block is not',\
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'displayed in 3D, in effect you see only its',\
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'shadow.','',\
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'http://www.clickmazes.com'
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end if
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