forked from KolibriOS/kolibrios
30 lines
1.3 KiB
Lua
30 lines
1.3 KiB
Lua
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if tup.getconfig("NO_GCC") ~= "" then return end
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if tup.getconfig("HELPERDIR") == ""
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then
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if tup.getconfig("NO_NASM") ~= "" then return end -- required for SDL compilation
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HELPERDIR = "../../../programs"
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end
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tup.include(HELPERDIR .. "/use_gcc.lua")
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tup.include(HELPERDIR .. "/use_newlib.lua")
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--use_dynamic_stack() -- default 64K are not sufficient
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tup.include(HELPERDIR .. "/use_sdl_newlib.lua")
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CFLAGS = CFLAGS .. " -UWIN32 -U_WIN32 -U__WIN32__ -D_KOLIBRI"
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LDFLAGS = LDFLAGS .. " --subsystem native"
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-- Game src files --
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compile_gcc{
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"wl_cloudsky.cpp", "wl_debug.cpp", "id_sd.cpp", "wl_play.cpp", "id_vl.cpp", "wl_act2.cpp", "wl_floorceiling.cpp", "wl_dir3dspr.cpp",
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"wl_state.cpp", "wl_atmos.cpp", "id_in.cpp", "signon.cpp", "wl_parallax.cpp", "wl_agent.cpp", "sdl_winmain.cpp", "wl_inter.cpp", "wl_text.cpp",
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"id_pm.cpp", "wl_draw.cpp", "wl_menu.cpp", "wl_game.cpp", "wl_act1.cpp", "wl_main.cpp", "wl_shade.cpp", "id_us_1.cpp", "id_vh.cpp", "id_ca.cpp",
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"joystick_stub.cpp", "kolibri.cpp", "mame/fmopl.cpp",
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}
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-- SDL and SDL_mixer --
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compile_gcc{
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"SDL/SDL_wave.c", "SDL/SDL_audiocvt.c", "SDL/SDL_mixer.c", "SDL_mixer/mixer.c", "SDL_mixer/music.c", "SDL_mixer/load_aiff.c", "SDL_mixer/load_voc.c",
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"SDL_mixer/effects_internal.c", "SDL_mixer/effect_position.c",
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}
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link_gcc("bin/wolf3d")
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