kolibrios/contrib/games/wolf3d/Makefile

24 lines
1.0 KiB
Makefile
Raw Normal View History

CC = kos32-gcc
LD = kos32-ld
SDK_DIR = $(abspath ../../sdk)
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I.
LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o kolibri.o
default: $(OBJECTS)
kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
objcopy wolf3d -O binary
kpack --nologo wolf3d
%.o : %.cpp
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
clean:
rm *.o