kolibrios/programs/develop/examples/thread/trunk/thread.asm

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NASM
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;
; THREAD EXAMPLE
;
; Compile with FASM
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x2000 ; memory for app
dd 0x2000 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
include 'lang.inc'
include '..\..\..\..\macros.inc'
START: ; start of execution
red: ; redraw
call draw_window ; at first, draw the window
still:
mov eax,10 ; wait here for event
mcall
dec eax ; redraw request ?
je red
dec eax ; key in buffer ?
jne button
key: ; key
mov eax,2 ; just read it and ignore
mcall
jmp still
button: ; button
mov eax,17 ; get id
mcall
cmp ah,1 ; button id=1 ?
jne noclose
or eax,-1 ; close this program (thread)
mcall
noclose:
cmp ah,2
jne no_thread
cmp [thread_stack],0x1f00
jge no_thread
add [thread_stack],0x100
mov eax,51
mov ebx,1
mov ecx,START
mov edx,[thread_stack]
mcall
jmp still
no_thread:
jmp still
thread_stack dd 0x1000
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
mcall
; DRAW WINDOW
xor eax,eax ; function 0 : define and draw window
mov ebx,10*65536+290 ; [x start] *65536 + [x size]
mov ecx,10*65536+130 ; [y start] *65536 + [y size]
mov esi,[thread_stack]
sub esi,0x1000
shr esi,4
shl esi,16
add ebx,esi
add ecx,esi
mov edx,0x34ffffff ; color of work area RRGGBB,8->color gl
mov edi,title ; WINDOW LABEL
mcall
mov eax,8 ; NEW THREAD BUTTON
mov ebx,20*65536+128
mov ecx,63*65536+20
mov edx,2
mov esi,0x90b0d0 ;0x5577cc
mcall
mov eax,4
mov ebx,20*65536+10 ; draw info text with function 4
mov ecx,0x224466
mov edx,text
mov esi,40
newline:
mcall
add ebx,10
add edx,40
cmp [edx],byte 'x'
jne newline
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
mcall
ret
; DATA AREA
if lang eq ru
text:
db '<27><><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC><><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> '
db '<27><><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ࠧ. <20><><EFBFBD> <20><EFBFBD> '
db '⮫쪮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> '
db '<27><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>. '
db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E2AEAA> <20><><EFBFBD><EFBFBD><EFBFBD>. '
db ' '
db ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> '
db 'x' ; <- END MARKER, DONT DELETE
title db '<27><EFBFBD><E0A8AC> <20><EFBFBD><EFBFBD><ECA7AE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2AEAA>',0
else
text:
db 'THIS EXAMPLE CREATES THREADS BY RUNNING '
db 'THE SAME CODE MULTIPLE TIMES. ALL WE '
db 'NEED IS A NEW STACK FOR EACH THREAD. '
db 'ALL THREADS SHARE THE SAME MEMORY. '
db ' '
db ' '
db ' CREATE NEW THREAD '
db 'x' ; <- END MARKER, DONT DELETE
title db 'THREAD EXAMPLE',0
end if
I_END: