forked from KolibriOS/kolibrios
Updated Marble Match-3 Game
- improved graphics - smooth animations git-svn-id: svn://kolibrios.org@5239 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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7b22babed6
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073eb8b7d0
@ -217,6 +217,8 @@ void game_reg_init() {
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game.loader_counter = 0;
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game.process_timer = 0;
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game.need_redraw = 1;
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game.score = 0;
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@ -381,7 +383,7 @@ void game_fall() {
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};
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};
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int process_timer = 0;
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void GameProcess() {
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@ -400,13 +402,12 @@ void GameProcess() {
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}
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else if (game.status == STATUS_PLAYING) {
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process_timer++;
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game.process_timer++;
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if (process_timer > 3) {
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if (game.process_timer > ANIMATION_PROCESS_TIMER_LIMIT) {
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game_check_and_explode();
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game_fall();
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process_timer = 0;
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game.process_timer = 0;
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};
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int i;
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@ -607,8 +608,16 @@ void GameKeyUp(int key) {
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};
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typedef struct {
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int a;
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int b;
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unsigned short c;
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unsigned short d;
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} cc_t;
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void GameMouseDown(int x, int y) {
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game.need_redraw = 1;
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game.tx = x;
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@ -657,7 +666,7 @@ void GameMouseDown(int x, int y) {
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}
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else {
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// success
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process_timer = 0;
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game.process_timer = 0;
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};
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}
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@ -135,6 +135,8 @@ void soundbuf_stop(rs_soundbuf_t *snd);
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#define EXPLOSIONS_MAX_COUNT 16
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//#define EXPLOSION_PACK(x,y,frame) ( (x) | ( (y)<<8 ) | (frame)<<16 )
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#define ANIMATION_PROCESS_TIMER_LIMIT 3
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typedef struct rs_game_t {
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rs_texture_t framebuffer;
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unsigned char *scaled_framebuffer; // 24-bit BGRBGRBGR... for direct drawing
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@ -167,6 +169,8 @@ typedef struct rs_game_t {
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int window_scale;
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int process_timer;
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int tx;
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int ty;
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int tz;
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@ -17,7 +17,10 @@ void game_draw() {
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int w = GAME_WIDTH;
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int h = GAME_HEIGHT;
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int continue_need_redraw = 0;
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if (game.need_redraw) {
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// if (1) {
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@ -59,20 +62,25 @@ void game_draw() {
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texture_draw(&game.framebuffer, &game.tex_bg_gameplay, 0, 0, DRAW_MODE_REPLACE);
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int i, j;
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int i, j, y_shift;
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for (i = 0; i < FIELD_HEIGHT; i++) {
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for (j = 0; j < FIELD_WIDTH; j++) {
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if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_VISIBLE_BIT )) {
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texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
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if (game.selected) {
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if ( (j == game.selected_x) && (i == game.selected_y) ) {
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texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
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};
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y_shift = 0;
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if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_MOVING_BIT ) ) {
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y_shift = -CRYSTAL_SIZE + CRYSTAL_SIZE*(game.process_timer+1)/(ANIMATION_PROCESS_TIMER_LIMIT+1);
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continue_need_redraw = 1;
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};
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texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, y_shift + FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
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};
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};
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};
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if (game.selected) {
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texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ game.selected_x*CRYSTAL_SIZE, FIELD_Y0+ game.selected_y*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
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};
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for (i = 0; i < game.explosions_count; i++) {
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texture_draw( &game.framebuffer, &(game.tex_explosion[ (game.explosions[i]>>16) & 0xFF ]),
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FIELD_X0 + CRYSTAL_SIZE*( game.explosions[i] & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 ,
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@ -99,10 +107,13 @@ void game_draw() {
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};
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rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer);
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// rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, NULL, RSKOS_BGRA);
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rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer, 0);
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};
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game.need_redraw = 0;
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if (!continue_need_redraw) {
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game.need_redraw = 0;
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};
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};
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@ -194,47 +205,51 @@ void game_textures_init_stage1() {
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float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 1.0, 1.0, 0.0, 0.9, 0.9 };
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// rs_gen_init(5, CRYSTAL_SIZE);
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// for (i = 0; i < CRYSTALS_COUNT; i++) {
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// texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE);
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//
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// rs_gen_func_set(0, 0.0);
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// rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0);
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//
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// rs_gen_func_set(1, 0.0);
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// rs_gen_func_cell(1, 110+100*i, 7+i, NULL, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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// rs_gen_func_normalize(1, 0.0, 1.0);
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//
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// rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
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// rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0);
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//
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// memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 );
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// };
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// rs_gen_term();
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rs_gen_init(5, CRYSTAL_SIZE);
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for (i = 0; i < CRYSTALS_COUNT; i++) {
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texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE);
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rs_gen_func_set(0, 0.0);
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rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0);
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// rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
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// rs_gen_func_normalize(2, 0.0, 1.0);
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// rs_gen_func_posterize(2, 4);
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//
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// rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
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// rs_gen_func_posterize(1, 2);
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// rs_gen_func_normalize(1, 0.0, 1.0);
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// rs_gen_func_add(1, 1, 2, 1.0, 0.5);
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// rs_gen_func_normalize(1, 0.0, 1.0);
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// rs_gen_func_posterize(1, 4);
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//
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// rs_gen_func_add(1, 0, 1, 1.0, 1.0);
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// rs_gen_func_normalize(1, 0.0, 1.0);
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// rs_gen_func_mult(1, 0, 1);
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// rs_gen_func_normalize(1, 0.0, 1.0);
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// rs_gen_func_posterize(1, 4);
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rs_gen_func_set(1, 0.0);
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rs_gen_func_cell(1, 110+100*i, 7+i, NULL, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0);
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rs_gen_func_set(1, 1.0);
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rs_gen_func_cell(1, 310+100*i, 5, NULL, -0.5, 1.0, 1.0, 0.0, -2.0, 2.0);
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rs_gen_func_normalize(1, 0.0, 1.0);
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// rs_gen_func_mult_add_value(1, 1, 0.9, 0.1);
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// rs_gen_func_normalmap(2, 3, 3, 1, 1.0);
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// rs_gen_func_mult(1, 1, 2);
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rs_gen_func_normalmap(2, 3, 4, 1, 1.0);
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rs_gen_func_mult_add_value(3, 3, -1.0, 1.0);
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//rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
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//rs_gen_tex_out_rgba(1, 1, 1, 1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0);
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// rs_gen_tex_out_rgba_set(0.2 + 0.2*(i/3), 0.2 + 0.1*(i%5), 0.2 + 0.1*(i%7), 0.0);
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// rs_gen_tex_out_rgba(1, 1, 1, 1, 0.0, 0.0, 0.0, 1.0);
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rs_gen_func_clamp(2, 0.5, 1.0);
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rs_gen_func_normalize(2, 0.0, 1.0);
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rs_gen_func_clamp(3, 0.5, 1.0);
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rs_gen_func_normalize(3, 0.0, 1.0);
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rs_gen_func_add(4, 2, 3, 0.5, 0.5);
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rs_gen_func_mult(1, 1, 4);
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rs_gen_func_normalize(1, 0.0, 1.0);
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rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
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// rs_gen_tex_out_rgba_set( cr_b[i], cr_g[i], cr_r[i], 0.0);
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rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0);
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// rs_gen_tex_out_rgba(4, 4, 4, 0, 0.8-0.8*cr_b[i], 0.8-0.8*cr_g[i], 0.8-0.8*cr_r[i], 0.0);
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// rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0);
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memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 );
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};
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@ -35,18 +35,19 @@ unsigned int rskos_get_time() {
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};
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer) {
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int i, j;
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format) {
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for (i = 0; i < h*k_scale; i++) {
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for (j = 0; j < w*k_scale; j++) {
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scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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};
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};
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int bpp = image_format == RSKOS_BGR ? 3 : 4;
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// int i, j;
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//
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// for (i = 0; i < h*k_scale; i++) {
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// for (j = 0; j < w*k_scale; j++) {
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// scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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// scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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// scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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// };
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// };
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@ -65,7 +66,8 @@ void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *dat
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rs_tx_t tex = rs_tx_create_from_data(w*k_scale, h*k_scale, 3, 0, 1, scaled_buffer);
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//rs_tx_t tex = rs_tx_create_from_data(w*k_scale, h*k_scale, 3, 0, 1, scaled_buffer);
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rs_tx_t tex = rs_tx_create_from_data(w, h, bpp, 0, 1, data);
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glBindTexture(GL_TEXTURE_2D, tex);
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@ -85,10 +87,6 @@ void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *dat
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rsDoSwapBuffers();
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// swap buffers (??)
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};
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@ -150,22 +148,33 @@ void rskos_snd_stop(SNDBUF *hbuf) {
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return 1;
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};
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer) {
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format) {
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// unsigned char *scaled_buffer = malloc(w*k_scale*h*k_scale*3);
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int i, j;
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for (i = 0; i < h*k_scale; i++) {
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for (j = 0; j < w*k_scale; j++) {
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scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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};
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};
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kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
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// free(image_data);
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// if (scaled_buffer != NULL) {
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int i, j;
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for (i = 0; i < h*k_scale; i++) {
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for (j = 0; j < w*k_scale; j++) {
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scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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};
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};
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kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
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// }
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// else {
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// //kol_paint_image_pal(0, 0, w, h, data, &image_format)
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// h/=4;
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// asm volatile ("int $0x40"::"a"(65), "b"(data), "c"(w*65536+h), "d"(0*65536+0), "D"(0), "S"(24) );
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//// asm volatile ("int $0x40"::"a"(7), "c"(w*65536+h), "d"(x*65536+y), "b"(data));
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// };
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//
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//// free(image_data);
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@ -6,7 +6,10 @@
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unsigned int rskos_get_time();
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer);
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#define RSKOS_BGRA 32
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#define RSKOS_BGR 24
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format);
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void rskos_resize_window(int w, int h);
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void rskos_get_screen_size(unsigned int *pw, unsigned int *ph);
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