forked from KolibriOS/kolibrios
sdk: build gears for egl and osmesa
git-svn-id: svn://kolibrios.org@5069 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
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57
contrib/sdk/samples/Mesa/demos/Makefile
Normal file
57
contrib/sdk/samples/Mesa/demos/Makefile
Normal file
@ -0,0 +1,57 @@
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FASM= fasm.exe
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CC = kos32-gcc
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AR = kos32-ar
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LD = kos32-ld
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CPP= kos32-g++
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STRIP = kos32-strip
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CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fno-ident -fomit-frame-pointer
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ARFLAG = crs
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SDK_DIR:= $(abspath ../../..)
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LIB_DIR:= $(SDK_DIR)/lib
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DEFINES = -D__unix__ -DMESA_EGL_NO_X11_HEADERS
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INCLUDES= -I. -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/Mesa/include -I$(SDK_DIR)/sources/eglut
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LIBS_EGL:= -leglut -legl.dll
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LIBS_OSM:= -losmesa.dll
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LIBS:= -lGL.dll -lpixlib.dll -lgcc -lc.dll -lapp
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LIBPATH:= -L$(LIB_DIR) -L/home/autobuild/tools/win32/mingw32/lib
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LDFLAGS = -static -nostdlib --stack 0x200000 -T$(SDK_DIR)/sources/newlib/app.lds --image-base 0
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SOURCES = gears.c \
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eglgears.c \
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osgears.c
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OBJECTS = $(patsubst %.asm, %.o, $(patsubst %.c, %.o, $(SOURCES)))
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# targets
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all: demos
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demos: eglgears osgears
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eglgears: gears.o eglgears.o Makefile
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$(LD) $(LDFLAGS) $(LIBPATH) -o $@ gears.o eglgears.o $(LIBS_EGL) $(LIBS)
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kos32-objcopy $@ -O binary
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osgears: gears.o osgears.o Makefile
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$(LD) $(LDFLAGS) $(LIBPATH) -o $@ gears.o osgears.o $(LIBS_OSM) $(LIBS)
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kos32-objcopy $@ -O binary
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%.o : %.c Makefile
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$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $<
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clean:
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-rm -f *.o
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89
contrib/sdk/samples/Mesa/demos/eglgears.c
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89
contrib/sdk/samples/Mesa/demos/eglgears.c
Normal file
@ -0,0 +1,89 @@
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/*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This is a port of the infamous "glxgears" demo to straight EGL
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* Port by Dane Rushton 10 July 2005
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*
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* No command line options.
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* Program runs for 5 seconds then exits, outputing framerate to console
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*/
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#include <math.h>
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#include <sys/time.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#include <EGL/egl.h>
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#include <kos32sys.h>
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#include "eglut.h"
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void init(void);
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void reshape(int width, int height);
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void draw(void);
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void keyboard(unsigned char key);
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extern GLfloat angle;
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void idle(void)
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{
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static uint32_t t0;
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uint32_t t, dt;
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t = get_tick_count();
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dt = t - t0;
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t0 = t;
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angle += 70.0 * dt / 100; /* 70 degrees per second */
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if (angle > 3600.0)
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angle -= 3600.0;
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eglutPostRedisplay();
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}
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int main(int argc, char *argv[])
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{
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eglutInitWindowSize(384, 384);
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eglutInitAPIMask(EGLUT_OPENGL_BIT);
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eglutInit(argc, argv);
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eglutCreateWindow("eglgears");
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eglutIdleFunc(idle);
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eglutReshapeFunc(reshape);
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eglutDisplayFunc(draw);
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eglutKeyboardFunc(keyboard);
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glClearColor( 0, 0, 0, 1);
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init();
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glDrawBuffer(GL_BACK);
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eglutMainLoop();
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return 0;
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}
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@ -1,19 +1,53 @@
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/*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This is a port of the infamous "glxgears" demo to straight EGL
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* Port by Dane Rushton 10 July 2005
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*
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* No command line options.
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* Program runs for 5 seconds then exits, outputing framerate to console
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "GL/osmesa.h"
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#include "GL/glu.h"
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#include <sys/time.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "eglut.h"
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#define XK_Left 176
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#define XK_Right 179
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#define XK_Up 178
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#define XK_Down 177
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extern GLfloat view_rotx, view_roty, view_rotz;
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GLint gear1, gear2, gear3;
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extern GLfloat angle;
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLint gear1, gear2, gear3;
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GLfloat angle = 0.0;
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/*
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*
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* Draw a gear wheel. You'll probably want to call this function when
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* building a display list since we do a lot of trig here.
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*
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* Input: inner_radius - radius of hole at center
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* outer_radius - radius at center of teeth
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* width - width of gear
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* teeth - number of teeth
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* tooth_depth - depth of tooth
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*/
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static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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GLint teeth, GLfloat tooth_depth)
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{
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@ -140,7 +174,8 @@ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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glEnd();
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}
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void Draw(void)
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void draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -172,24 +207,22 @@ void Draw(void)
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/* new window size or exposure */
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void Reshape(int width, int height)
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void reshape(int width, int height)
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{
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GLfloat h = (GLfloat) height / (GLfloat) width;
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glViewport(0, 0, (GLint) width, (GLint) height);
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GLfloat h = (GLfloat) height / (GLfloat) width;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -40.0);
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}
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void Init(void)
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void init(void)
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{
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static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
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static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
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@ -224,30 +257,19 @@ void Init(void)
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glEnable(GL_NORMALIZE);
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}
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void Key(unsigned char code, int x, int y)
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void keyboard(unsigned char key)
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{
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int i;
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(void) x; (void) y;
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if (code == XK_Left) {
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if (key == EGLUT_KEY_LEFT) {
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view_roty += 5.0;
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}
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else if (code == XK_Right) {
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else if (key == EGLUT_KEY_RIGHT) {
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view_roty -= 5.0;
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}
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else if (code == XK_Up) {
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else if (key == EGLUT_KEY_UP) {
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view_rotx += 5.0;
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}
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else if (code == XK_Down) {
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else if (key == EGLUT_KEY_DOWN) {
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view_rotx -= 5.0;
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}
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};
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void Idle(void)
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{
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angle += 70.0 * 0.05; /* 70 degrees per second */
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if (angle > 3600.0)
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angle -= 3600.0;
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}
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167
contrib/sdk/samples/Mesa/demos/osgears.c
Normal file
167
contrib/sdk/samples/Mesa/demos/osgears.c
Normal file
@ -0,0 +1,167 @@
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/*
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* Demo of off-screen Mesa rendering
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*
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* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
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*
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* If you want to render BIG images you'll probably have to increase
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* MAX_WIDTH and MAX_Height in src/config.h.
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*
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* This program is in the public domain.
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*
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* Brian Paul
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*
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* PPM output provided by Joerg Schmalzl.
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* ASCII PPM output added by Brian Paul.
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*
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* Usage: osdemo [filename]
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#include <assert.h>
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#define GL_GLEXT_PROTOTYPES
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#include "GL/osmesa.h"
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#include <GL/glext.h>
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#include "eglut.h"
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#include <kos32sys.h>
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void init(void);
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void reshape(int width, int height);
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void draw(void);
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void keyboard(unsigned char key);
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extern GLfloat angle;
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static void idle(void)
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{
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static uint32_t t0;
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uint32_t t, dt;
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t = get_tick_count();
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dt = t - t0;
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t0 = t;
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angle += 70.0 * dt / 100; /* 70 degrees per second */
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if (angle > 3600.0)
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angle -= 3600.0;
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}
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static int time_now(void)
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{
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struct timeval tv;
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struct timezone tz;
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(void) gettimeofday(&tv, &tz);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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int main(int argc, char *argv[])
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{
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int Width = 384;
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int Height = 384;
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OSMesaContext ctx;
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void *buffer;
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char *filename = NULL;
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int ev;
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int repeat=1;
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/* Create an RGBA-mode context */
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/* specify Z, stencil, accum sizes */
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ctx = OSMesaCreateContextExt( OSMESA_BGRA, 16, 0, 0, NULL );
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if (!ctx) {
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printf("OSMesaCreateContext failed!\n");
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return 0;
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}
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/* Allocate the image buffer */
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buffer = malloc( Width * Height * 4 * sizeof(GLubyte) );
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if (!buffer) {
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printf("Alloc image buffer failed!\n");
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return 0;
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}
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/* Bind the buffer to the context and make it current */
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if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) {
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printf("OSMesaMakeCurrent failed!\n");
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return 0;
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}
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{
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int z, s, a;
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glGetIntegerv(GL_DEPTH_BITS, &z);
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glGetIntegerv(GL_STENCIL_BITS, &s);
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glGetIntegerv(GL_ACCUM_RED_BITS, &a);
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printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
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}
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reshape(Width, Height);
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glClearColor( 0, 0, 0, 1);
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init();
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draw();
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DrawWindow(10, 10, Width+TYPE_3_BORDER_WIDTH*2, Height+TYPE_3_BORDER_WIDTH+get_skin_height(),
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"OpenGL Engine Demo", 0x000000, 0x74);
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Blit(buffer, TYPE_3_BORDER_WIDTH, get_skin_height(), 0, 0, Width, Height, Width,Height,Width*4);
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int start = time_now();
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int frames = 0;
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while(repeat)
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{
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int now = time_now();
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oskey_t key;
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ev = check_os_event();
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switch(ev)
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{
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case 1:
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DrawWindow(0,0,0,0, NULL, 0x000000,0x74);
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break;
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case 2:
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key = get_key();
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keyboard(key.code);
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break;
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case 3:
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if(get_os_button()==1)
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repeat=0;
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continue;
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};
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|
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if (now - start >= 5000)
|
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{
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double elapsed = (double) (now - start) / 1000.0;
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|
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printf("%d frames in %3.1f seconds = %6.3f FPS\n",
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frames, elapsed, frames / elapsed);
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fflush(stdout);
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start = now;
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frames = 0;
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}
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idle();
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draw();
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glFlush();
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Blit(buffer, TYPE_3_BORDER_WIDTH, get_skin_height(), 0, 0, Width, Height, Width,Height,Width*4);
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frames++;
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};
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|
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/* free the image buffer */
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free( buffer );
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/* destroy the context */
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OSMesaDestroyContext( ctx );
|
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|
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return 0;
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}
|
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|
@ -1,180 +0,0 @@
|
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/*
|
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* Demo of off-screen Mesa rendering
|
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*
|
||||
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
|
||||
*
|
||||
* If you want to render BIG images you'll probably have to increase
|
||||
* MAX_WIDTH and MAX_Height in src/config.h.
|
||||
*
|
||||
* This program is in the public domain.
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
* PPM output provided by Joerg Schmalzl.
|
||||
* ASCII PPM output added by Brian Paul.
|
||||
*
|
||||
* Usage: osdemo [filename]
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
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#include <assert.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
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#include "GL/osmesa.h"
|
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#include <GL/glext.h>
|
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#include "GL/glu.h"
|
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#include "shaderutil.h"
|
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#include <kos32sys.h>
|
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|
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int _CRT_MT=0;
|
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|
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static int Width = 500;
|
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static int Height = 400;
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|
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int check_events();
|
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|
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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GLfloat angle = 0.0;
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|
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GLboolean animate = GL_TRUE; /* Animation */
|
||||
GLfloat eyesep = 5.0; /* Eye separation. */
|
||||
GLfloat fix_point = 40.0; /* Fixation point distance. */
|
||||
GLfloat left, right, asp; /* Stereo frustum params. */
|
||||
|
||||
void Init( void );
|
||||
void Reshape( int width, int height );
|
||||
void Draw( void );
|
||||
void Idle();
|
||||
void Key(unsigned char key, int x, int y);
|
||||
|
||||
|
||||
inline void Blit(void *bitmap, int dst_x, int dst_y,
|
||||
int src_x, int src_y, int w, int h,
|
||||
int src_w, int src_h, int stride)
|
||||
{
|
||||
volatile struct blit_call bc;
|
||||
|
||||
bc.dstx = dst_x;
|
||||
bc.dsty = dst_y;
|
||||
bc.w = w;
|
||||
bc.h = h;
|
||||
bc.srcx = src_x;
|
||||
bc.srcy = src_y;
|
||||
bc.srcw = src_w;
|
||||
bc.srch = src_h;
|
||||
bc.stride = stride;
|
||||
bc.bitmap = bitmap;
|
||||
|
||||
__asm__ __volatile__(
|
||||
"int $0x40"
|
||||
::"a"(73),"b"(0),"c"(&bc.dstx));
|
||||
|
||||
};
|
||||
|
||||
|
||||
static inline uint32_t wait_os_event(int time)
|
||||
{
|
||||
uint32_t val;
|
||||
__asm__ __volatile__(
|
||||
"int $0x40"
|
||||
:"=a"(val)
|
||||
:"a"(23),"b"(time));
|
||||
return val;
|
||||
};
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
OSMesaContext ctx;
|
||||
void *buffer;
|
||||
char *filename = NULL;
|
||||
int ev;
|
||||
int repeat=1;
|
||||
|
||||
/* Create an RGBA-mode context */
|
||||
/* specify Z, stencil, accum sizes */
|
||||
|
||||
ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
|
||||
if (!ctx) {
|
||||
printf("OSMesaCreateContext failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Allocate the image buffer */
|
||||
buffer = malloc( Width * Height * 4 * sizeof(GLubyte) );
|
||||
if (!buffer) {
|
||||
printf("Alloc image buffer failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// __asm__ __volatile__("int3");
|
||||
|
||||
/* Bind the buffer to the context and make it current */
|
||||
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) {
|
||||
printf("OSMesaMakeCurrent failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
{
|
||||
int z, s, a;
|
||||
glGetIntegerv(GL_DEPTH_BITS, &z);
|
||||
glGetIntegerv(GL_STENCIL_BITS, &s);
|
||||
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
|
||||
printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
|
||||
}
|
||||
|
||||
Reshape(Width, Height);
|
||||
Init();
|
||||
Draw();
|
||||
|
||||
printf("all done\n");
|
||||
|
||||
DrawWindow(10, 10, Width+9, Height+26, "OpenGL Engine Demo", 0x000000, 0x74);
|
||||
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
||||
|
||||
while(repeat)
|
||||
{
|
||||
oskey_t key;
|
||||
|
||||
ev = wait_os_event(1);
|
||||
switch(ev)
|
||||
{
|
||||
case 1:
|
||||
DrawWindow(10, 10, Width+9, Width+26, NULL, 0x000000,0x74);
|
||||
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
||||
continue;
|
||||
|
||||
case 2:
|
||||
key = get_key();
|
||||
Key(key.code, 0, 0);
|
||||
Draw();
|
||||
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
||||
continue;
|
||||
|
||||
case 3:
|
||||
if(get_os_button()==1)
|
||||
repeat=0;
|
||||
continue;
|
||||
};
|
||||
Idle();
|
||||
Draw();
|
||||
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
||||
};
|
||||
|
||||
/* free the image buffer */
|
||||
free( buffer );
|
||||
|
||||
/* destroy the context */
|
||||
OSMesaDestroyContext( ctx );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int atexit(void (*func)(void))
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user