forked from KolibriOS/kolibrios
mblocks: -1 IMG sector
games.ini & allgames: use /kg/ link for /kolibrios/games to get -1 IMG sector git-svn-id: svn://kolibrios.org@7981 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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@ -4,9 +4,9 @@ win_width=750
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default_icon=35
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[Casual]
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2048=/k/games/2048,53
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Fara=/k/games/fara/fara,42
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MarbleMatch=/k/games/marblematch3
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2048=/kg/2048,53
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Fara=/kg/fara/fara,42
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MarbleMatch=/kg/marblematch3
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Tetris=games/tetris,47
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Pipes=games/pipes,26
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Snake=games/snake,32
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@ -15,36 +15,36 @@ RedSquare=games/rsquare,115
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Freecell=games/freecell,68
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Pong=games/pong,101
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Pong3=games/pong3,12
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Arcanii=/k/games/arcanii,12
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Arcanii=/kg/arcanii,12
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[Arcade]
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LaserTank=/k/games/lasertank/lasertank,72
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Heliothryx=/k/games/heliothryx,112
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Dungeons=/k/games/dungeons/dungeons,94
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JumpBump=/k/games/jumpbump/jumpbump.kex,102
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Nsider=/k/games/nsider,109
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TheBus=/k/games/the_bus/the_bus,86
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Mun=/k/games/mun/mun
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LaserTank=/kg/lasertank/lasertank,72
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Heliothryx=/kg/heliothryx,112
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Dungeons=/kg/dungeons/dungeons,94
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JumpBump=/kg/jumpbump/jumpbump.kex,102
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Nsider=/kg/nsider,109
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TheBus=/kg/the_bus/the_bus,86
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Mun=/kg/mun/mun
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Kosilka=games/kosilka,23
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Bomber=/k/games/bomber/bomber,97
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Invaders=/k/games/invaders,111
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Bomber=/kg/bomber/bomber,97
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Invaders=/kg/invaders,111
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Sea War=games/SW,66
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Almaz=/k/games/almaz,81
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Almaz=/kg/almaz,81
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Tanks=games/tanks,67
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RocketForces=games/rforces,110
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Pig=/k/games/pig/pigex,120
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Ataka=/k/games/ataka,35
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Donkey=/k/games/donkey
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Loderunner=/k/games/LRL/LRL,41
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; 21days=/k/games/21days,104 ;rus only
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BabyPainter=/k/games/BabyPainter,87
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Pig=/kg/pig/pigex,120
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Ataka=/kg/ataka,35
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Donkey=/kg/donkey
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Loderunner=/kg/LRL/LRL,41
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; 21days=/kg/21days,104 ;rus only
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BabyPainter=/kg/BabyPainter,87
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Klavisha=games/klavisha,69
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Millioneer=/k/games/WHOWTBAM/whowtbam,114
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StarTrek71=/k/games/sstartrek/SStarTrek
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Millioneer=/kg/WHOWTBAM/whowtbam,114
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StarTrek71=/kg/sstartrek/SStarTrek
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[3D Shooter]
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Quake=/k/games/quake/sdlquake,56
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DOOM1=/k/games/doom1/doom,43
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Quake=/kg/quake/sdlquake,56
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DOOM1=/kg/doom1/doom,43
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[Logical]
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Clicks=games/clicks,18
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@ -52,7 +52,7 @@ Checkers=games/checkers,20
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Sudoku=games/sudoku,25
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Mine=games/mine,14
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Flood-It=games/flood-it,59
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Knight=/k/games/knight,82
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Knight=/kg/knight,82
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15=games/15,34
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Gomoku=games/gomoku,24
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Reversi=games/reversi,103
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@ -61,4 +61,4 @@ Lights=games/lights,106
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Square=games/msquare,25
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Memory=games/mblocks
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Lines=games/lines,116
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Chess=/k/games/KosChess/KosChess,82
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Chess=/kg/KosChess/KosChess,82
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@ -4,9 +4,9 @@ win_width=750
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default_icon=35
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[<5B>扼𠼻鴙諝]
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2048=/k/games/2048,53
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Fara=/k/games/fara/fara,42
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MarbleMatch=/k/games/marblematch3
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2048=/kg/2048,53
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Fara=/kg/fara/fara,42
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MarbleMatch=/kg/marblematch3
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Tetris=games/tetris,47
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Pipes=games/pipes,26
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Snake=games/snake,32
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@ -15,36 +15,36 @@ RedSquare=games/rsquare,115
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Freecell=games/freecell,68
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Pong=games/pong,101
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Pong3=games/pong3,12
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Arcanii=/k/games/arcanii,12
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Arcanii=/kg/arcanii,12
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[<5B>鄋𨸹螗
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LaserTank=/k/games/lasertank/lasertank,72
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Heliothryx=/k/games/heliothryx,112
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Dungeons=/k/games/dungeons/dungeons,94
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JumpBump=/k/games/jumpbump/jumpbump.kex,102
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Nsider=/k/games/nsider,109
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TheBus=/k/games/the_bus/the_bus,86
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Mun=/k/games/mun/mun
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LaserTank=/kg/lasertank/lasertank,72
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Heliothryx=/kg/heliothryx,112
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Dungeons=/kg/dungeons/dungeons,94
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JumpBump=/kg/jumpbump/jumpbump.kex,102
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Nsider=/kg/nsider,109
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TheBus=/kg/the_bus/the_bus,86
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Mun=/kg/mun/mun
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Kosilka=games/kosilka,23
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Bomber=/k/games/bomber/bomber,97
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Invaders=/k/games/invaders,111
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Bomber=/kg/bomber/bomber,97
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Invaders=/kg/invaders,111
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Sea War=games/SW,66
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Almaz=/k/games/almaz,81
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Almaz=/kg/almaz,81
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Tanks=games/tanks,67
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RocketForces=games/rforces,110
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Pig=/k/games/pig/pigex,120
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Ataka=/k/games/ataka,35
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Donkey=/k/games/donkey
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Loderunner=/k/games/LRL/LRL,41
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21days=/k/games/21days,104 ;rus only
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BabyPainter=/k/games/BabyPainter,87
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Pig=/kg/pig/pigex,120
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Ataka=/kg/ataka,35
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Donkey=/kg/donkey
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Loderunner=/kg/LRL/LRL,41
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21days=/kg/21days,104 ;rus only
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BabyPainter=/kg/BabyPainter,87
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Klavisha=games/klavisha,69
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Millioneer=/k/games/WHOWTBAM/whowtbam,114
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StarTrek71=/k/games/sstartrek/SStarTrek
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Millioneer=/kg/WHOWTBAM/whowtbam,114
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StarTrek71=/kg/sstartrek/SStarTrek
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[3D 塩漭鳪]
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Quake=/k/games/quake/sdlquake,56
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DOOM1=/k/games/doom1/doom,43
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Quake=/kg/quake/sdlquake,56
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DOOM1=/kg/doom1/doom,43
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[𨉼ㄗ蟡嶊言]
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Clicks=games/clicks,18
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@ -52,7 +52,7 @@ Checkers=games/checkers,20
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Sudoku=games/sudoku,25
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Mine=games/mine,14
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Flood-It=games/flood-it,59
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Knight=/k/games/knight,82
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Knight=/kg/knight,82
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15=games/15,34
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Gomoku=games/gomoku,24
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Reversi=games/reversi,103
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@ -61,4 +61,4 @@ Lights=games/lights,106
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Square=games/msquare,25
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Memory=games/mblocks
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Lines=games/lines,116
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Chess=/k/games/KosChess/KosChess,82
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Chess=/kg/KosChess/KosChess,82
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@ -133,6 +133,14 @@ GETKEYII:
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EAX = key_editbox;
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}
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inline fastcall byte GetKeyScancode()
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{
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$mov eax,2
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$int 0x40
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$shr eax,16
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return AL;
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}
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// ECX is a mode: 1 - scancodes, 0 - ascii
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inline fastcall SetKeyboardMode(ECX)
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{
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@ -646,10 +646,10 @@ dword __generator; // random number generator init
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//The initialization of the initial data before running
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void ______INIT______()
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{
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skin_height = GetSkinHeight();
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screen.width = GetScreenWidth()+1;
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screen.height = GetScreenHeight()+1;
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__generator = GetStartTime();
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skin_height = @GetSkinHeight();
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screen.width = @GetScreenWidth()+1;
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screen.height = @GetScreenHeight()+1;
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__generator = @GetStartTime();
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mem_init();
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main();
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}
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@ -5,14 +5,11 @@
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#include "../lib/kolibri.h"
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#endif
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inline dword mem_init()
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inline fastcall void mem_init()
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{
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$push ebx
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$mov eax, 68
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$mov ebx, 11
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$int 0x40
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$pop ebx
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}
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:dword malloc(dword size)
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@ -1,39 +1,42 @@
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/*
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Memory Blocks for KolibriOS v1.11
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Memory Blocks for KolibriOS v1.2
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Leency&Veliant Edition
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2008-2019
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2008-2020
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*/
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#define MEMSIZE 4096 * 15
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#define MEMSIZE 1024 * 20
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#include "..\lib\gui.h"
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#include "..\lib\random.h"
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#include "..\lib\obj\libio.h"
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#include "..\lib\obj\libimg.h"
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proc_info Form;
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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#define COLOR_CELL_BG 0xFFFfff
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#define COLOR_CELL_BORDER 0x94AECE
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#define BTN_CLOSED 0
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#define BTN_PRESSED 1
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#define BTN_OPEN 2
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#define CELL_SIZE 43
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#define PANEL_Y CELL_SIZE+4*6 + 4
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#define PANEL_H 36
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#define WIN_W CELL_SIZE+4*10 + 4
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#define WIN_H PANEL_Y+PANEL_H
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#define strok 6 //cell count x
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#define stolbcov 10 //cell count y
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#define ROWS 6
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#define COLS 10
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#define COUNT ROWS*COLS
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#ifdef LANG_RUS
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#define LABEL_NEW_GAME "<22>®¢ ï ¨£à (F2)";
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#define LABEL_NEW_GAME "<22>®¢ ï ¨£à ";
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#else
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#define LABEL_NEW_GAME "New game (F2)";
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#define LABEL_NEW_GAME " New game";
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#endif
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int bitstat[60], bitpict[60];
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dword butonsx[60], butonsy[60];
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int bitstat[COUNT], bitpict[COUNT];
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dword butonsx[COUNT], butonsy[COUNT];
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dword firstbit, secondbit;
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int count;
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@ -45,53 +48,53 @@ void main()
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load_dll(libimg, #libimg_init,1);
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skin.load("/sys/icons32.png");
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skin.replace_color(0x00000000, COLOR_CELL_BG);
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skin.replace_color(0x00000000, 0xFFFfff);
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NewGame();
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loop() switch(WaitEvent())
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loop() switch(@WaitEvent())
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{
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case evKey:
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GetKeys();
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if (key_scancode==60) NewGame();
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break;
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if (@GetKeyScancode()==SCAN_CODE_F2) NewGame();
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break;
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case evButton:
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id = GetButtonID();
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if (id==1) ExitProcess();
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id = @GetButtonID();
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if (id==1) @ExitProcess();
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else if (id==5) NewGame();
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else {
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if (bitstat[id-100] == 0)
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id -= 100;
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if (bitstat[id] == BTN_CLOSED)
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{
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if (firstbit <> 0x0BAD)
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if (firstbit != 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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if (secondbit != 0x0BAD)
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{
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if (bitpict[firstbit-100] == bitpict[secondbit-100])
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bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
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if (bitpict[firstbit] == bitpict[secondbit])
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bitstat[firstbit] = bitstat[secondbit] = BTN_OPEN;
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else
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bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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bitstat[firstbit] = bitstat[secondbit] = BTN_CLOSED;
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ReDraw_Game_Button(firstbit);
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ReDraw_Game_Button(secondbit);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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bitstat[id] = BTN_PRESSED;
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ReDraw_Game_Button(id);
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count++;
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}
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else if (firstbit<>id)
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else if (firstbit != id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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bitstat[id] = BTN_PRESSED;
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ReDraw_Game_Button(id);
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count++;
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}
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}
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else
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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bitstat[id] = BTN_PRESSED;
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ReDraw_Game_Button(id);
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count++;
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}
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}
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@ -101,12 +104,10 @@ void main()
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case evReDraw:
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sc.get();
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DefineAndDrawWindow(215,100,CELL_SIZE+4*10 + 4 + 9,PANEL_Y+4+PANEL_H+skin_height,
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DefineAndDrawWindow(215,100,WIN_W + 9,WIN_H+4+skin_height,
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0x34,0xC0C0C0,"Memory Blocks",0);
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GetProcessInfo(#Form, SelfInfo);
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Draw_Panel();
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Draw_Game_Pole();
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break;
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}
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}
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@ -115,7 +116,7 @@ void NewGame()
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int off;
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int i;
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FOR (i = 0; i < 60; i++)
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FOR (i = 0; i < COUNT; i++)
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{
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bitstat[i] = 0;
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bitpict[i] = 0;
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@ -123,81 +124,67 @@ void NewGame()
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count = 0;
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firstbit = secondbit = 0x0BAD;
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FOR (i = 0; i < 30; i++)
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FOR (i = 0; i < COUNT/2; i++)
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{
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do off = random(60); while (bitpict[off] != 0);
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do off = random(COUNT); while (bitpict[off] != 0);
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bitpict[off] = i;
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do off = random(60); while (bitpict[off] != 0);
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do off = random(COUNT); while (bitpict[off] != 0);
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bitpict[off] = i;
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}
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Draw_Game_Pole();
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Draw_Panel();
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}
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void ReDraw_Game_Button(int id)
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{
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DefineButton(butonsx[id], butonsy[id], CELL_SIZE, CELL_SIZE, 100 + id + BT_HIDE, 0);
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switch (bitstat[id])
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{
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case 0:
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Draw_Block(butonsx[id], butonsy[id]);
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break;
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case 1:
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Draw_Pressed_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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case 2:
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Draw_Open_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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}
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}
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void Draw_Game_Pole()
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{
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int i;
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byte j;
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for (j = 0; j < stolbcov; j++) for (i = 0; i < strok; i++)
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for (j = 0; j < COLS; j++) for (i = 0; i < ROWS; i++)
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{
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butonsx[j*strok+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid
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butonsy[j*strok+i] = CELL_SIZE+4 * i + 4; //their recalculation after
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ReDraw_Game_Button(j*strok + i);
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butonsx[j*ROWS+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid
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butonsy[j*ROWS+i] = CELL_SIZE+4 * i + 4; //their recalculation after
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ReDraw_Game_Button(j*ROWS + i);
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}
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}
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void Draw_Block(dword x, y)
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void ReDraw_Game_Button(int id)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawRectangle3D(x + 1, y + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
|
||||
DrawBar(x + 2, y + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
|
||||
}
|
||||
|
||||
void Draw_Open_Block(dword x, y)
|
||||
{
|
||||
DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
|
||||
DrawBar(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, COLOR_CELL_BG);//background
|
||||
}
|
||||
|
||||
void Draw_Pressed_Block(dword x, y)
|
||||
{
|
||||
DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
|
||||
DrawWideRectangle(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
|
||||
DrawBar(x + 3, y + 3, CELL_SIZE-5, CELL_SIZE-5, COLOR_CELL_BG);//background
|
||||
dword xx, yy;
|
||||
xx = butonsx[id];
|
||||
yy = butonsy[id];
|
||||
DefineButton(xx, yy, CELL_SIZE, CELL_SIZE, 100 + BT_HIDE + id, 0);
|
||||
DrawRectangle3D(xx, yy, CELL_SIZE, CELL_SIZE, 0x94AECE, 0x94AECE);//border
|
||||
switch (bitstat[id])
|
||||
{
|
||||
case BTN_CLOSED:
|
||||
DrawRectangle3D(xx + 1, yy + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
|
||||
DrawBar(xx + 2, yy + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
|
||||
break;
|
||||
case BTN_PRESSED:
|
||||
DrawWideRectangle(xx + 1, yy + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
|
||||
DrawBar(xx + 3, yy + 3, CELL_SIZE-5, CELL_SIZE-5, 0xFFFfff);//background
|
||||
img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32);
|
||||
BREAK;
|
||||
case BTN_OPEN:
|
||||
DrawBar(xx+1, yy+1, CELL_SIZE-1, CELL_SIZE-1, 0xFFFfff);//background
|
||||
img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32);
|
||||
}
|
||||
}
|
||||
|
||||
void Draw_Panel()
|
||||
{
|
||||
DrawBar(0, PANEL_Y, Form.cwidth, 1, sc.work_dark);
|
||||
DrawBar(0, PANEL_Y+1, Form.cwidth, 1, sc.work_light);
|
||||
DrawBar(0, PANEL_Y+2, Form.cwidth, PANEL_H-2, sc.work);
|
||||
DrawStandartCaptButton(9, PANEL_Y+5, 5, LABEL_NEW_GAME);
|
||||
DrawBar(0, PANEL_Y, WIN_W, 1, sc.work_dark);
|
||||
DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.work_light);
|
||||
DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work);
|
||||
DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button);
|
||||
WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME);
|
||||
Draw_Count();
|
||||
}
|
||||
|
||||
void Draw_Count()
|
||||
{
|
||||
DrawBar(Form.cwidth-32,PANEL_Y + 12,30,12,sc.work);
|
||||
WriteNumber(Form.cwidth-32, PANEL_Y + 12, 0x90, sc.work_text, 3, count);
|
||||
EDI = sc.work; //writing a number with bg
|
||||
WriteNumber(WIN_W-32, PANEL_Y + 12, 0xD0, sc.work_text, 3, count);
|
||||
}
|
||||
|
||||
|
||||
|
@ -10,17 +10,16 @@
|
||||
// //
|
||||
//===================================================//
|
||||
|
||||
dword pick_active = true;
|
||||
dword picked_color = 0;
|
||||
char picked_color_string[11];
|
||||
dword picked_color;
|
||||
char picked_color_string[7];
|
||||
#define FORM_W 167
|
||||
#define FORM_H 60
|
||||
#define COLOR_BLOCK_SIZE 42
|
||||
#define COLOR_BLOCK_PADDING FORM_H - COLOR_BLOCK_SIZE / 2
|
||||
#define COLOR_BLOCK_X FORM_W - COLOR_BLOCK_SIZE - COLOR_BLOCK_PADDING
|
||||
#define BUTTON_ID_CLOSE 1
|
||||
#define BUTTON_ID_COPY 2
|
||||
#define BUTTON_ID_PICK 3
|
||||
#define PICKED_SIZE 42
|
||||
#define PICKED_PADDING FORM_H - PICKED_SIZE / 2
|
||||
#define PICKED_X FORM_W - PICKED_SIZE - PICKED_PADDING
|
||||
#define BUTTON_CLOSE 1
|
||||
#define BUTTON_COPY 2
|
||||
#define BUTTON_PICK 3
|
||||
|
||||
//===================================================//
|
||||
// //
|
||||
@ -30,11 +29,12 @@ char picked_color_string[11];
|
||||
|
||||
void main()
|
||||
{
|
||||
bool pick_active = true;
|
||||
int btn;
|
||||
proc_info Form;
|
||||
SetEventMask(EVM_REDRAW + EVM_KEY + EVM_BUTTON + EVM_MOUSE);
|
||||
SetWindowLayerBehaviour(-1, ZPOS_ALWAYS_TOP);
|
||||
loop() switch(WaitEvent())
|
||||
@SetEventMask(EVM_REDRAW + EVM_KEY + EVM_BUTTON + EVM_MOUSE);
|
||||
@SetWindowLayerBehaviour(-1, ZPOS_ALWAYS_TOP);
|
||||
loop() switch(@WaitEvent())
|
||||
{
|
||||
case evMouse:
|
||||
mouse.get();
|
||||
@ -48,15 +48,15 @@ void main()
|
||||
break;
|
||||
|
||||
case evButton:
|
||||
btn = GetButtonID();
|
||||
if (btn == BUTTON_ID_CLOSE) ExitProcess();
|
||||
if (btn == BUTTON_ID_COPY) EventCopyHex();
|
||||
if (btn == BUTTON_ID_PICK) pick_active = true;
|
||||
btn = @GetButtonID();
|
||||
if (btn == BUTTON_CLOSE) ExitProcess();
|
||||
if (btn == BUTTON_COPY) EventCopyHex();
|
||||
if (btn == BUTTON_PICK) pick_active = true;
|
||||
break;
|
||||
|
||||
case evKey:
|
||||
GetKeys();
|
||||
if (key_scancode == SCAN_CODE_ESC) ExitProcess();
|
||||
key_scancode = @GetKeyScancode();
|
||||
if (key_scancode == SCAN_CODE_ESC) @ExitProcess();
|
||||
if (key_scancode == SCAN_CODE_KEY_C) EventCopyHex();
|
||||
break;
|
||||
|
||||
@ -74,8 +74,8 @@ void draw_window()
|
||||
DrawRectangle3D(1, 1, FORM_W-2, FORM_H-2, 0xCCCccc, 0x888888);
|
||||
DrawBar(2,2,FORM_W-3,FORM_H-3,0xFFFfff);
|
||||
|
||||
DrawRectangle(COLOR_BLOCK_X-2, COLOR_BLOCK_PADDING-2, COLOR_BLOCK_SIZE+3, COLOR_BLOCK_SIZE+3, 0xCBC6C5);
|
||||
DefineHiddenButton(COLOR_BLOCK_X-1, COLOR_BLOCK_PADDING-1, COLOR_BLOCK_SIZE+1, COLOR_BLOCK_SIZE+1, BUTTON_ID_PICK);
|
||||
DrawRectangle(PICKED_X-2, PICKED_PADDING-2, PICKED_SIZE+3, PICKED_SIZE+3, 0xCBC6C5);
|
||||
DefineHiddenButton(PICKED_X-1, PICKED_PADDING-1, PICKED_SIZE+1, PICKED_SIZE+1, BUTTON_PICK);
|
||||
|
||||
DrawCopyButton(67, 11, 35, 14);
|
||||
|
||||
@ -86,8 +86,8 @@ void draw_window()
|
||||
void str2col(dword buf, number)
|
||||
{
|
||||
byte s;
|
||||
strlcpy(buf,"0x00000000",10);
|
||||
buf+=10;
|
||||
strlcpy(buf,"000000",6);
|
||||
buf+=6;
|
||||
while(number)
|
||||
{
|
||||
$dec buf
|
||||
@ -100,27 +100,26 @@ void str2col(dword buf, number)
|
||||
|
||||
void EventUpdateWindowContent()
|
||||
{
|
||||
//sprintf(#picked_color_string, "%A", picked_color);
|
||||
str2col(#picked_color_string, picked_color);
|
||||
rgb.DwordToRgb(picked_color);
|
||||
|
||||
WriteTextWithBg(12,12, 0xD0, 0x000111, #picked_color_string+4, 0xFFFfff);
|
||||
WriteTextWithBg(12,12, 0xD0, 0x000111, #picked_color_string, 0xFFFfff);
|
||||
|
||||
WriteNumber(12,33, 0xD0, 0xff0000, 3, rgb.r);
|
||||
WriteNumber(44,33, 0xD0, 0x008000, 3, rgb.g);
|
||||
WriteNumber(75,33, 0xD0, 0x0000ff, 3, rgb.b);
|
||||
|
||||
DrawBar(COLOR_BLOCK_X, COLOR_BLOCK_PADDING, COLOR_BLOCK_SIZE, COLOR_BLOCK_SIZE, picked_color);
|
||||
DrawBar(PICKED_X, PICKED_PADDING, PICKED_SIZE, PICKED_SIZE, picked_color);
|
||||
}
|
||||
|
||||
void DrawCopyButton(dword _x, _y, _w, _h)
|
||||
{
|
||||
DefineHiddenButton(_x+1, _y+1, _w-2, _h-2, BUTTON_ID_COPY);
|
||||
DefineHiddenButton(_x+1, _y+1, _w-2, _h-2, BUTTON_COPY);
|
||||
DrawRectangle(_x, _y, _w, _h, 0x777777);
|
||||
WriteText(_x+6, _h-8/2 + _y, 0x80, 0x555555, "Copy");
|
||||
}
|
||||
|
||||
void EventCopyHex()
|
||||
{
|
||||
Clipboard__CopyText(#picked_color_string+4);
|
||||
Clipboard__CopyText(#picked_color_string);
|
||||
}
|
@ -263,8 +263,9 @@ void EventIconClick(dword appid)
|
||||
|
||||
// the next block is created to save some space in ramdisk{
|
||||
//
|
||||
// convert relative path to absolute "calc" => "/sys/calc"
|
||||
// convert short kolibrios path to full "/k/calc" => "/kolibrios/calc"
|
||||
// convert relative path to absolute "calc" => "/sys/calc"
|
||||
// convert short kolibrios path to full "/k/calc" => "/kolibrios/calc"
|
||||
// convert short kolibrios path to full "/kg/2048" => "/kolibrios/games/2048"
|
||||
// other copy => as is
|
||||
if (ESBYTE[app_path]!='/') {
|
||||
strcpy(#run_app_path, "/sys/");
|
||||
@ -273,6 +274,10 @@ void EventIconClick(dword appid)
|
||||
strcpy(#run_app_path, "/kolibrios/");
|
||||
app_path+=3;
|
||||
}
|
||||
else if (!strncmp(app_path, "/kg/",3)) {
|
||||
strcpy(#run_app_path, "/kolibrios/games/");
|
||||
app_path+=4;
|
||||
}
|
||||
strcat(#run_app_path, app_path);
|
||||
// }end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user