mesa egl: GL blitter support code.

blitter: single set of the texture coordinates.

git-svn-id: svn://kolibrios.org@4525 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge) 2014-01-24 23:17:29 +00:00
parent 7ea58d1906
commit a95c356dc8
7 changed files with 95 additions and 94 deletions

View File

@ -273,6 +273,8 @@ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dp
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ #define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
#define EGL_DRM_BUFFER_FORMAT_R8_MESA 0x31D5 /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_FRONT 0x0000 #define EGL_DRM_BUFFER_FRONT 0x0000

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@ -1204,6 +1204,11 @@ dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
format = __DRI_IMAGE_FORMAT_ARGB8888; format = __DRI_IMAGE_FORMAT_ARGB8888;
pitch = attrs.DRMBufferStrideMESA; pitch = attrs.DRMBufferStrideMESA;
break; break;
case EGL_DRM_BUFFER_FORMAT_R8_MESA:
format = __DRI_IMAGE_FORMAT_R8;
pitch = attrs.DRMBufferStrideMESA;
break;
default: default:
_eglError(EGL_BAD_PARAMETER, _eglError(EGL_BAD_PARAMETER,
"dri2_create_image_khr: unsupported pixmap depth"); "dri2_create_image_khr: unsupported pixmap depth");

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@ -691,15 +691,6 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT; surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
} }
} }
#if 0
printf("brw_update_renderbuffer_surface\n"
"bind bo(handle=%d format=%d width=%d height=%d\n"
"pitch=%d, tiling=%d\n"
"ss[0] %x ss[1] %x ss[2] %x ss[3] %x ss[4] %x ss[5] %x\n",
region->bo->handle, format, rb->Width, rb->Height,
region->pitch, region->tiling,
surf[0],surf[1],surf[2],surf[3], surf[4],surf[5]);
#endif
drm_intel_bo_emit_reloc(brw->batch.bo, drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.surf_offset[unit] + 4, brw->wm.surf_offset[unit] + 4,

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@ -140,6 +140,8 @@ static void
set_verbose_flags(const char *str) set_verbose_flags(const char *str)
{ {
#ifdef DEBUG #ifdef DEBUG
MESA_VERBOSE = VERBOSE_TEXTURE;
struct option { struct option {
const char *name; const char *name;
GLbitfield flag; GLbitfield flag;
@ -168,6 +170,7 @@ set_verbose_flags(const char *str)
if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
MESA_VERBOSE |= opts[i].flag; MESA_VERBOSE |= opts[i].flag;
} }
MESA_VERBOSE|= VERBOSE_TEXTURE;
#endif #endif
} }
@ -181,6 +184,8 @@ static void
set_debug_flags(const char *str) set_debug_flags(const char *str)
{ {
#ifdef DEBUG #ifdef DEBUG
MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
struct option { struct option {
const char *name; const char *name;
GLbitfield flag; GLbitfield flag;
@ -201,6 +206,7 @@ set_debug_flags(const char *str)
if (strstr(str, opts[i].name)) if (strstr(str, opts[i].name))
MESA_DEBUG_FLAGS |= opts[i].flag; MESA_DEBUG_FLAGS |= opts[i].flag;
} }
MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
#endif #endif
} }

View File

@ -89,24 +89,20 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
const char *vs_src = const char *vs_src =
"attribute vec4 v_position;\n" "attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n" "attribute vec4 v_texcoord0;\n"
"attribute vec4 v_texcoord1;\n"
"varying vec2 source_texture;\n" "varying vec2 source_texture;\n"
"varying vec2 mask_texture;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_Position = v_position;\n" " gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n" " source_texture = v_texcoord0.xy;\n"
" mask_texture = v_texcoord1.xy;\n"
"}\n"; "}\n";
const char *fs_src = const char *fs_src =
"varying vec2 source_texture;\n" "varying vec2 source_texture;\n"
"varying vec2 mask_texture;\n"
"uniform sampler2D sampler_src;\n" "uniform sampler2D sampler_src;\n"
"uniform sampler2D sampler_mask;\n" "uniform sampler2D sampler_mask;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" float ca = texture2D(sampler_mask, mask_texture).r;\n" " float ca = texture2D(sampler_mask, source_texture).r;\n"
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" " gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n"
"}\n"; "}\n";
@ -224,8 +220,7 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
render->back_buffer = EGL_DRM_BUFFER_BACK; render->back_buffer = EGL_DRM_BUFFER_FRONT;
render->screen = px_create_image(dpy,context,fb.width,fb.height, render->screen = px_create_image(dpy,context,fb.width,fb.height,
fb.pitch,fb.name); fb.pitch,fb.name);
@ -315,7 +310,6 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
glAttachShader(render->blit_prog, fs_shader); glAttachShader(render->blit_prog, fs_shader);
glBindAttribLocation(render->blit_prog, 0, "v_position"); glBindAttribLocation(render->blit_prog, 0, "v_position");
glBindAttribLocation(render->blit_prog, 1, "v_texcoord0"); glBindAttribLocation(render->blit_prog, 1, "v_texcoord0");
glBindAttribLocation(render->blit_prog, 2, "v_texcoord1");
glLinkProgram(render->blit_prog); glLinkProgram(render->blit_prog);
glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret); glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret);
@ -346,9 +340,6 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
glEnableVertexAttribArray(1); glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_mask);
glEnableVertexAttribArray(2);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
@ -396,75 +387,94 @@ err:
void create_mask(struct render *render) void create_mask(struct render *render)
{ {
static EGLint attrib[] = struct drm_i915_gem_create create;
{ struct drm_gem_flink flink;
EGL_GL_TEXTURE_LEVEL_KHR, 0,
EGL_NONE struct drm_i915_gem_mmap mmap_arg;
};
struct drm_i915_gem_mmap_gtt mmap_arg;
EGLint handle, stride; EGLint handle, stride;
int winw, winh, pitch; int winw, winh, pitch;
void *data; void *data;
int ret;
GLuint mask_handle, mask_name;
EGLImageKHR mask_image;
glGenTextures(1, &render->tx_mask); glGenTextures(1, &render->tx_mask);
if(glGetError() != GL_NO_ERROR) if(glGetError() != GL_NO_ERROR)
goto err1; return;
glBindTexture(GL_TEXTURE_2D, render->tx_mask); glBindTexture(GL_TEXTURE_2D, render->tx_mask);
if(glGetError() != GL_NO_ERROR) if(glGetError() != GL_NO_ERROR)
goto err1;
pitch = (render->width+15) & ~15;
create.size = pitch *render->height;
create.handle = 0;
ret = drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_CREATE, &create);
if(ret != 0)
goto err1;
flink.handle = create.handle;
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink);
if (ret != 0)
goto err2; goto err2;
mask_handle = create.handle;
mask_name = flink.name;
printf("create mask bo handle %d name %d\n", create.handle, flink.name);
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_R8_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
attribs[1] = pitch;
attribs[3] = render->height;
attribs[5] = pitch;
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)mask_name, attribs);
printf("create mask image %p\n", mask_image);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
winw = render->width+10; glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image);
winh = render->height+20+5;
pitch = (winw+3) & -4;
data = user_alloc(pitch * winh);
memset(data, 0x20, pitch * winh);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, winw, winh, 0,
GL_RED,GL_UNSIGNED_BYTE, data);
user_free(data);
if(glGetError() != GL_NO_ERROR) if(glGetError() != GL_NO_ERROR)
goto err2; goto err2;
render->mask = eglCreateImageKHR(render->dpy, render->context,
EGL_GL_TEXTURE_2D_KHR,(EGLClientBuffer)render->tx_mask,attrib);
if(render->mask == EGL_NO_IMAGE_KHR)
goto err2;
if(!eglExportDRMImageMESA(render->dpy, render->mask, NULL, &handle, &stride))
goto err3;
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
mmap_arg.handle = handle; mmap_arg.handle = mask_handle;
mmap_arg.offset = 0; mmap_arg.offset = 0;
// mmap_arg.size = stride * winh; mmap_arg.size = pitch * render->height;
if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &mmap_arg)) if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg))
{ {
printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n", printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n",
__FUNCTION__, render->mask, handle, stride*winh); __FUNCTION__, mask_image, mask_handle, pitch * render->height);
goto err3; goto err3;
} }
render->mask_buffer = (void *)(uintptr_t)mmap_arg.offset; render->mask_handle = mask_handle;
render->mask_handle = handle; render->mask_name = mask_name;
render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr;
printf("%s: mmap image %p handle=%d, stride %d %d bytes to %p\n", render->mask_image = mask_image;
__FUNCTION__, render->mask, handle, stride, stride*winh, render->mask_buffer);
return; return;
err3: err3:
eglDestroyImageKHR(render->dpy, render->mask); // eglDestroyImageKHR(render->dpy, render->mask);
err2: err2:
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
err1: err1:

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@ -23,12 +23,16 @@ struct render
EGLint width, height; EGLint width, height;
EGLint scr_width, scr_height; EGLint scr_width, scr_height;
GLuint framebuffer; GLuint framebuffer;
EGLImageKHR screen, front, back, mask; EGLImageKHR screen, front, back;
GLuint tx_buffers[2]; GLuint tx_buffers[2];
GLuint tx_screen; GLuint tx_screen;
GLuint tx_mask; GLuint tx_mask;
GLuint mask_handle; GLuint mask_handle;
GLuint mask_name;
void *mask_buffer; void *mask_buffer;
EGLImageKHR mask_image;
int back_buffer; int back_buffer;
GLuint blit_prog; GLuint blit_prog;
GLint sampler, sm_mask; GLint sampler, sm_mask;

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@ -50,27 +50,27 @@ void render_swap_and_blit(struct render *render)
eglSwapBuffers(render->dpy,draw); eglSwapBuffers(render->dpy,draw);
render->back_buffer++;
render->back_buffer&=1;
update.handle = render->mask_handle;
update.dx = render->dx;
update.dy = render->dy;
update.width = render->width;
update.height = render->height;
update.bo_pitch = (render->width+15) & ~15;
update.bo_map = (int)render->mask_buffer;
if(drm_ioctl(render->fd, 45, &update))
return;
if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
{ {
printf("failed to make window current"); printf("failed to make window current");
goto err1; goto err1;
}; };
#if 0
glUseProgram(render->blit_prog);
glUniform1i(render->sampler, 0);
glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->texcoords);
glEnableVertexAttribArray(1);
#endif
update.handle = render->mask_handle;
update.bo_map = (int)render->mask_buffer;
drm_ioctl(render->fd, SRV_MASK_UPDATE, &update);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]); glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]);
@ -110,21 +110,6 @@ void render_swap_and_blit(struct render *render)
texcoords[3*2] = 0.0; texcoords[3*2] = 0.0;
texcoords[3*2+1]= 1.0; texcoords[3*2+1]= 1.0;
texcoords = render->tc_mask;
xscale = 1.0/winw;
yscale = 1.0/winh;
texcoords[0] = render->dx * xscale;
texcoords[1] = render->dy * yscale;
texcoords[1*2] = (render->dx+render->width)*xscale;
texcoords[1*2+1]= render->dy * yscale;
texcoords[2*2] = (render->dx+render->width)*xscale;
texcoords[2*2+1]= (render->dy+render->height)*yscale;
texcoords[3*2] = render->dx * xscale;
texcoords[3*2+1]= (render->dy+render->height)*yscale;
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glFlush(); glFlush();
@ -133,8 +118,6 @@ void render_swap_and_blit(struct render *render)
// glDisable(GL_TEXTURE_2D); // glDisable(GL_TEXTURE_2D);
// glUseProgram(0); // glUseProgram(0);
render->back_buffer++;
render->back_buffer&=1;
err1: err1:
eglMakeCurrent(render->dpy, draw, read, context); eglMakeCurrent(render->dpy, draw, read, context);