- Add victory screen, and print to board a message
- Add random restart



git-svn-id: svn://kolibrios.org@8084 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
maxcodehack 2020-10-02 07:23:01 +00:00
parent 06339c5e4e
commit e4eed9e36d
2 changed files with 192 additions and 118 deletions

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@ -2,35 +2,47 @@
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
#include <time.h>
#include "kolibri_libimg.h" #include "kolibri_libimg.h"
/*
EVENTS LOOK LIKE IN C--
*/
#define evReDraw 1
#define evKey 2
#define evButton 3
//EVENTS LOOK LIKE IN C--
#define evReDraw 1
#define evKey 2
#define evButton 3
#define evExit 4
#define evDesktop 5
#define evMouse 6
#define evIPC 7
#define evNetwork 8
#define evDebug 9
#define RESTART 99
#define b_color 0xbbbbbb
#define _size 4 #define _size 4
#define bs 44 #define bs 44
int field[_size][_size] = { int field[_size][_size] = {
{0, 0, 0, 1}, {0, 0, 0, 1},
{0, 0, 1, 0}, {0, 0, 1, 0},
{0, 0, 0, 1}, {0, 0, 0, 1},
{1, 0, 0, 0} {1, 0, 0, 0}
/*{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}*/
}; };
short vict = 0;
short debug_pr = 0;
char* title = "Fridge";
char* title = "Fridge v0.1";
// PICTURES LOADING CODE // PICTURES LOADING CODE
char temp_path[4096]; char temp_path[4096];
char* HOR; char* HOR;
char* VER; char* VER;
@ -38,130 +50,190 @@ char* VER;
char* load_file_inmem(char* fname, int32_t* read_sz) char* load_file_inmem(char* fname, int32_t* read_sz)
{ {
FILE *f = fopen(fname, "rb"); FILE *f = fopen(fname, "rb");
if (!f) { if (!f) {
exit(1); exit(1);
} }
if (fseek(f, 0, SEEK_END)) { if (fseek(f, 0, SEEK_END)) {
exit(1); exit(1);
} }
int filesize = ftell(f); int filesize = ftell(f);
rewind(f); rewind(f);
char* fdata = malloc(filesize); char* fdata = malloc(filesize);
if(!fdata) { if(!fdata) {
exit(1); exit(1);
} }
*read_sz = fread(fdata, 1, filesize, f); *read_sz = fread(fdata, 1, filesize, f);
if (ferror(f)) { if (ferror(f)) {
exit(1); exit(1);
} }
fclose(f); fclose(f);
return fdata; return fdata;
} }
void load_pict() { void load_pict() {
const int icon_rgb_size = bs*bs; const int icon_rgb_size = bs*bs;
char *image_data, char *image_data,
*filedata; *filedata;
strcpy(temp_path, "h.png"); strcpy(temp_path, "h.png");
int32_t read_bytes; int32_t read_bytes;
filedata = load_file_inmem(temp_path, &read_bytes); filedata = load_file_inmem(temp_path, &read_bytes);
HOR = malloc(icon_rgb_size * 3); HOR = malloc(icon_rgb_size * 3);
image_data = img_decode(filedata, read_bytes, 0); image_data = img_decode(filedata, read_bytes, 0);
img_to_rgb2(image_data, HOR); img_to_rgb2(image_data, HOR);
strcpy(temp_path, "v.png"); strcpy(temp_path, "v.png");
filedata = load_file_inmem(temp_path, &read_bytes); filedata = load_file_inmem(temp_path, &read_bytes);
VER = malloc(icon_rgb_size * 3); VER = malloc(icon_rgb_size * 3);
image_data = img_decode(filedata, read_bytes, 0); image_data = img_decode(filedata, read_bytes, 0);
img_to_rgb2(image_data, VER); img_to_rgb2(image_data, VER);
img_destroy(image_data); img_destroy(image_data);
free(filedata); free(filedata);
} }
// END OF PICTURES LOAD CODE
// END OF PIC LOAD CODE
void redraw_buttons() { void redraw_buttons() {
for (int j = 5, yy = 0; yy<_size; j+=bs, yy++) for (int j = 5, yy = 0; yy<_size; j+=bs, yy++)
for (int i = 15, xx = 0; xx<_size; i+=bs, xx++) for (int i = 15, xx = 0; xx<_size; i+=bs, xx++)
{ {
define_button(65536 * i + (bs-1), 65536 * j + (bs-1), ((xx+1)*10)+yy+1, 0xbbbbbb); define_button(65536 * i + (bs-1), 65536 * j + (bs-1), ((xx+1)*10)+yy+1, b_color);
if (field[yy][xx]) draw_bitmap(VER, i, j, bs, bs); if (field[yy][xx]) draw_bitmap(VER, i, j, bs, bs);
else draw_bitmap(HOR, i, j, bs, bs); else draw_bitmap(HOR, i, j, bs, bs);
} }
} }
void draw_window(){ void draw_game_window(){
BeginDraw(); BeginDraw();
DrawWindow(215,100,220, 220,title,0xbbbbbb,0x34); DrawWindow(215,100,220, 220,title,b_color,0x34);
redraw_buttons(); redraw_buttons();
EndDraw(); EndDraw();
} }
static inline
void draw_text_sysNEW(const char *text, int x, int y, int len, int fontType, color_t color)
{
__asm__ __volatile__(
"int $0x40"
::"a"(4),"d"(text),
"b"((x << 16) | y),
"S"(len),"c"(fontType<<24+color)
:"memory");
}
void SetUp() {
for (int y = 0; y<_size; y++)
for (int x = 0; x<_size; x++)
{
field[x][y] = rand() % 2;
}
}
void draw_victory_window() {
BeginDraw();
DrawWindow(215,100,220, 220,title,b_color,0x34);
draw_text_sysNEW("Ну вы, и", 10, 10, strlen("Ну вы, и"), 0xB1, 0x000000);
draw_text_sysNEW("медвежатник,", 10, 50, strlen("Ну вы, и медвежатник,"), 0xB1, 0x000000);
draw_text_sysNEW("Шеф!", 12, 90, strlen("Шеф!"), 0xB1, 0x000000);
if (debug_pr) {
printf("Fridge: Very great!\n");
debug_pr = 0;
}
define_button(65536 * ((220/2)-(50)) + 140, 65536 * 140 + 25+12, RESTART, 0x9A9A9A);
draw_text_sysNEW("Заново", 80, 145, strlen("Заново"), 0xB1, 0x000000);
EndDraw();
}
void Button() { void Button() {
int id = get_os_button(); int id = get_os_button();
if (id == 1) exit(0); else if (id == 1) exit(0); else
{ if (id == RESTART) {
int x = (id/10)-1; SetUp();
int y = (id%10)-1; vict = 0;
draw_game_window();
for (int i = 0; i<_size; i++) } else
if (field[i][x]) field[i][x] = 0; else field[i][x] = 1; {
int x = (id/10)-1;
for (int i = 0; i<_size; i++) int y = (id%10)-1;
if (field[y][i]) field[y][i] = 0; else field[y][i] = 1;
if (field[y][x]) field[y][x] = 0; else field[y][x] = 1; for (int i = 0; i<_size; i++)
if (field[i][x]) field[i][x] = 0; else field[i][x] = 1;
redraw_buttons();
} for (int i = 0; i<_size; i++)
if (field[y][i]) field[y][i] = 0; else field[y][i] = 1;
if (field[y][x]) field[y][x] = 0; else field[y][x] = 1;
redraw_buttons();
}
} }
int main(int argc, char **argv)
{ int fridge_opened() {
if (kolibri_libimg_init() == -1) int fr_op = 0;
{ for (int y = 0; y<_size; y++)
printf("Can not load libimg.obj!\n"); for (int x = 0; x<_size; x++)
exit(1); {
} fr_op += field[x][y];
}
load_pict(); if (fr_op == 0) return 1;
return 0;
draw_window(); }
while(1)
{
switch(get_os_event()) int main()
{ {
case evButton: srand(time(0));
Button();
if (kolibri_libimg_init() == -1)
break; {
printf("Can not load libimg.obj!\n");
case evKey: exit(1);
get_key(); }
break; load_pict();
case evReDraw: draw_game_window();
draw_window(); while(1)
break; {
} switch(get_os_event())
} {
case evButton:
Button();
if (fridge_opened()) {
vict = 1;
debug_pr = 1;
draw_victory_window();
}
break;
case evKey:
get_key();
break;
case evReDraw:
if (!vict) draw_game_window();
else draw_victory_window();
break;
}
}
} }

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@ -1 +1,3 @@
To compilation, you need to have kolibri_libimg.h and loadlibimg.o from C_Layer in this catalog To compilation, you need to have kolibri_libimg.h from /contrib/C_Layer/INCLUDES int this folder
You need to have loadlibimg.o from /contrib/C_Layer/OBJ (rename loadlibimg.obj to loadlibimg.o) too in this folder